diff options
Diffstat (limited to 'opengl/java')
| -rw-r--r-- | opengl/java/android/opengl/GLES31.java | 3 | ||||
| -rw-r--r-- | opengl/java/android/opengl/GLES32.java | 785 | 
2 files changed, 787 insertions, 1 deletions
| diff --git a/opengl/java/android/opengl/GLES31.java b/opengl/java/android/opengl/GLES31.java index 805930e343f2..679108f5cf30 100644 --- a/opengl/java/android/opengl/GLES31.java +++ b/opengl/java/android/opengl/GLES31.java @@ -204,7 +204,8 @@ public class GLES31 extends GLES30 {          _nativeClassInit();      } -    private GLES31() {} +    /** @hide */ +    GLES31() {}      // C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )      public static native void glDispatchCompute( diff --git a/opengl/java/android/opengl/GLES32.java b/opengl/java/android/opengl/GLES32.java new file mode 100644 index 000000000000..7a392b891904 --- /dev/null +++ b/opengl/java/android/opengl/GLES32.java @@ -0,0 +1,785 @@ +/* + * Copyright 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + *      http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// This source file is automatically generated + +package android.opengl; + +/** OpenGL ES 3.2 + */ +public class GLES32 extends GLES31 { + +    public static final int GL_CONTEXT_FLAG_DEBUG_BIT                          = 0x00000002; + +    public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT                  = 0x00000004; + +    public static final int GL_GEOMETRY_SHADER_BIT                             = 0x00000004; +    public static final int GL_TESS_CONTROL_SHADER_BIT                         = 0x00000008; +    public static final int GL_TESS_EVALUATION_SHADER_BIT                      = 0x00000010; + +    public static final int GL_QUADS                                           = 0x0007; +    public static final int GL_LINES_ADJACENCY                                 = 0x000A; +    public static final int GL_LINE_STRIP_ADJACENCY                            = 0x000B; +    public static final int GL_TRIANGLES_ADJACENCY                             = 0x000C; +    public static final int GL_TRIANGLE_STRIP_ADJACENCY                        = 0x000D; +    public static final int GL_PATCHES                                         = 0x000E; +    public static final int GL_STACK_OVERFLOW                                  = 0x0503; +    public static final int GL_STACK_UNDERFLOW                                 = 0x0504; +    public static final int GL_CONTEXT_LOST                                    = 0x0507; +    public static final int GL_TEXTURE_BORDER_COLOR                            = 0x1004; +    public static final int GL_VERTEX_ARRAY                                    = 0x8074; +    public static final int GL_CLAMP_TO_BORDER                                 = 0x812D; +    public static final int GL_CONTEXT_FLAGS                                   = 0x821E; +    public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED         = 0x8221; +    public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS                        = 0x8242; +    public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                = 0x8243; +    public static final int GL_DEBUG_CALLBACK_FUNCTION                         = 0x8244; +    public static final int GL_DEBUG_CALLBACK_USER_PARAM                       = 0x8245; +    public static final int GL_DEBUG_SOURCE_API                                = 0x8246; +    public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM                      = 0x8247; +    public static final int GL_DEBUG_SOURCE_SHADER_COMPILER                    = 0x8248; +    public static final int GL_DEBUG_SOURCE_THIRD_PARTY                        = 0x8249; +    public static final int GL_DEBUG_SOURCE_APPLICATION                        = 0x824A; +    public static final int GL_DEBUG_SOURCE_OTHER                              = 0x824B; +    public static final int GL_DEBUG_TYPE_ERROR                                = 0x824C; +    public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                  = 0x824D; +    public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                   = 0x824E; +    public static final int GL_DEBUG_TYPE_PORTABILITY                          = 0x824F; +    public static final int GL_DEBUG_TYPE_PERFORMANCE                          = 0x8250; +    public static final int GL_DEBUG_TYPE_OTHER                                = 0x8251; +    public static final int GL_LOSE_CONTEXT_ON_RESET                           = 0x8252; +    public static final int GL_GUILTY_CONTEXT_RESET                            = 0x8253; +    public static final int GL_INNOCENT_CONTEXT_RESET                          = 0x8254; +    public static final int GL_UNKNOWN_CONTEXT_RESET                           = 0x8255; +    public static final int GL_RESET_NOTIFICATION_STRATEGY                     = 0x8256; +    public static final int GL_LAYER_PROVOKING_VERTEX                          = 0x825E; +    public static final int GL_UNDEFINED_VERTEX                                = 0x8260; +    public static final int GL_NO_RESET_NOTIFICATION                           = 0x8261; +    public static final int GL_DEBUG_TYPE_MARKER                               = 0x8268; +    public static final int GL_DEBUG_TYPE_PUSH_GROUP                           = 0x8269; +    public static final int GL_DEBUG_TYPE_POP_GROUP                            = 0x826A; +    public static final int GL_DEBUG_SEVERITY_NOTIFICATION                     = 0x826B; +    public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH                     = 0x826C; +    public static final int GL_DEBUG_GROUP_STACK_DEPTH                         = 0x826D; +    public static final int GL_BUFFER                                          = 0x82E0; +    public static final int GL_SHADER                                          = 0x82E1; +    public static final int GL_PROGRAM                                         = 0x82E2; +    public static final int GL_QUERY                                           = 0x82E3; +    public static final int GL_PROGRAM_PIPELINE                                = 0x82E4; +    public static final int GL_SAMPLER                                         = 0x82E6; +    public static final int GL_MAX_LABEL_LENGTH                                = 0x82E8; +    public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS               = 0x886C; +    public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS            = 0x886D; +    public static final int GL_GEOMETRY_SHADER_INVOCATIONS                     = 0x887F; +    public static final int GL_GEOMETRY_VERTICES_OUT                           = 0x8916; +    public static final int GL_GEOMETRY_INPUT_TYPE                             = 0x8917; +    public static final int GL_GEOMETRY_OUTPUT_TYPE                            = 0x8918; +    public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS                     = 0x8A2C; +    public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS        = 0x8A32; +    public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS                = 0x8C29; +    public static final int GL_TEXTURE_BUFFER                                  = 0x8C2A; +    public static final int GL_TEXTURE_BUFFER_BINDING                          = 0x8C2A; +    public static final int GL_MAX_TEXTURE_BUFFER_SIZE                         = 0x8C2B; +    public static final int GL_TEXTURE_BINDING_BUFFER                          = 0x8C2C; +    public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING               = 0x8C2D; +    public static final int GL_SAMPLE_SHADING                                  = 0x8C36; +    public static final int GL_MIN_SAMPLE_SHADING_VALUE                        = 0x8C37; +    public static final int GL_PRIMITIVES_GENERATED                            = 0x8C87; +    public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED                  = 0x8DA7; +    public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS            = 0x8DA8; +    public static final int GL_SAMPLER_BUFFER                                  = 0x8DC2; +    public static final int GL_INT_SAMPLER_BUFFER                              = 0x8DD0; +    public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER                     = 0x8DD8; +    public static final int GL_GEOMETRY_SHADER                                 = 0x8DD9; +    public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS                 = 0x8DDF; +    public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES                    = 0x8DE0; +    public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS            = 0x8DE1; +    public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS    = 0x8E1E; +    public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F; +    public static final int GL_FIRST_VERTEX_CONVENTION                         = 0x8E4D; +    public static final int GL_LAST_VERTEX_CONVENTION                          = 0x8E4E; +    public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS                 = 0x8E5A; +    public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET               = 0x8E5B; +    public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET               = 0x8E5C; +    public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS              = 0x8E5D; +    public static final int GL_PATCH_VERTICES                                  = 0x8E72; +    public static final int GL_TESS_CONTROL_OUTPUT_VERTICES                    = 0x8E75; +    public static final int GL_TESS_GEN_MODE                                   = 0x8E76; +    public static final int GL_TESS_GEN_SPACING                                = 0x8E77; +    public static final int GL_TESS_GEN_VERTEX_ORDER                           = 0x8E78; +    public static final int GL_TESS_GEN_POINT_MODE                             = 0x8E79; +    public static final int GL_ISOLINES                                        = 0x8E7A; +    public static final int GL_FRACTIONAL_ODD                                  = 0x8E7B; +    public static final int GL_FRACTIONAL_EVEN                                 = 0x8E7C; +    public static final int GL_MAX_PATCH_VERTICES                              = 0x8E7D; +    public static final int GL_MAX_TESS_GEN_LEVEL                              = 0x8E7E; +    public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS             = 0x8E7F; +    public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS          = 0x8E80; +    public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS            = 0x8E81; +    public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS         = 0x8E82; +    public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS              = 0x8E83; +    public static final int GL_MAX_TESS_PATCH_COMPONENTS                       = 0x8E84; +    public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS        = 0x8E85; +    public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS           = 0x8E86; +    public static final int GL_TESS_EVALUATION_SHADER                          = 0x8E87; +    public static final int GL_TESS_CONTROL_SHADER                             = 0x8E88; +    public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS                 = 0x8E89; +    public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS              = 0x8E8A; +    public static final int GL_TEXTURE_CUBE_MAP_ARRAY                          = 0x9009; +    public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY                  = 0x900A; +    public static final int GL_SAMPLER_CUBE_MAP_ARRAY                          = 0x900C; +    public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW                   = 0x900D; +    public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY                      = 0x900E; +    public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY             = 0x900F; +    public static final int GL_IMAGE_BUFFER                                    = 0x9051; +    public static final int GL_IMAGE_CUBE_MAP_ARRAY                            = 0x9054; +    public static final int GL_INT_IMAGE_BUFFER                                = 0x905C; +    public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY                        = 0x905F; +    public static final int GL_UNSIGNED_INT_IMAGE_BUFFER                       = 0x9067; +    public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY               = 0x906A; +    public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS                 = 0x90CB; +    public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS              = 0x90CC; +    public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS                     = 0x90CD; +    public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS              = 0x90D7; +    public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS          = 0x90D8; +    public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS       = 0x90D9; +    public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY                    = 0x9102; +    public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY            = 0x9105; +    public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY                    = 0x910B; +    public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                = 0x910C; +    public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY       = 0x910D; +    public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS                   = 0x9123; +    public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS                  = 0x9124; +    public static final int GL_MAX_DEBUG_MESSAGE_LENGTH                        = 0x9143; +    public static final int GL_MAX_DEBUG_LOGGED_MESSAGES                       = 0x9144; +    public static final int GL_DEBUG_LOGGED_MESSAGES                           = 0x9145; +    public static final int GL_DEBUG_SEVERITY_HIGH                             = 0x9146; +    public static final int GL_DEBUG_SEVERITY_MEDIUM                           = 0x9147; +    public static final int GL_DEBUG_SEVERITY_LOW                              = 0x9148; +    public static final int GL_TEXTURE_BUFFER_OFFSET                           = 0x919D; +    public static final int GL_TEXTURE_BUFFER_SIZE                             = 0x919E; +    public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT                 = 0x919F; +    public static final int GL_MULTIPLY                                        = 0x9294; +    public static final int GL_SCREEN                                          = 0x9295; +    public static final int GL_OVERLAY                                         = 0x9296; +    public static final int GL_DARKEN                                          = 0x9297; +    public static final int GL_LIGHTEN                                         = 0x9298; +    public static final int GL_COLORDODGE                                      = 0x9299; +    public static final int GL_COLORBURN                                       = 0x929A; +    public static final int GL_HARDLIGHT                                       = 0x929B; +    public static final int GL_SOFTLIGHT                                       = 0x929C; +    public static final int GL_DIFFERENCE                                      = 0x929E; +    public static final int GL_EXCLUSION                                       = 0x92A0; +    public static final int GL_HSL_HUE                                         = 0x92AD; +    public static final int GL_HSL_SATURATION                                  = 0x92AE; +    public static final int GL_HSL_COLOR                                       = 0x92AF; +    public static final int GL_HSL_LUMINOSITY                                  = 0x92B0; +    public static final int GL_PRIMITIVE_BOUNDING_BOX                          = 0x92BE; +    public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS         = 0x92CD; +    public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS      = 0x92CE; +    public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS             = 0x92CF; +    public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS                = 0x92D3; +    public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS             = 0x92D4; +    public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS                    = 0x92D5; +    public static final int GL_DEBUG_OUTPUT                                    = 0x92E0; +    public static final int GL_IS_PER_PATCH                                    = 0x92E7; +    public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER               = 0x9307; +    public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER            = 0x9308; +    public static final int GL_REFERENCED_BY_GEOMETRY_SHADER                   = 0x9309; +    public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS                      = 0x9312; +    public static final int GL_MAX_FRAMEBUFFER_LAYERS                          = 0x9317; +    public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE                    = 0x9381; +    public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY              = 0x9382; +    public static final int GL_COMPRESSED_RGBA_ASTC_4x4                        = 0x93B0; +    public static final int GL_COMPRESSED_RGBA_ASTC_5x4                        = 0x93B1; +    public static final int GL_COMPRESSED_RGBA_ASTC_5x5                        = 0x93B2; +    public static final int GL_COMPRESSED_RGBA_ASTC_6x5                        = 0x93B3; +    public static final int GL_COMPRESSED_RGBA_ASTC_6x6                        = 0x93B4; +    public static final int GL_COMPRESSED_RGBA_ASTC_8x5                        = 0x93B5; +    public static final int GL_COMPRESSED_RGBA_ASTC_8x6                        = 0x93B6; +    public static final int GL_COMPRESSED_RGBA_ASTC_8x8                        = 0x93B7; +    public static final int GL_COMPRESSED_RGBA_ASTC_10x5                       = 0x93B8; +    public static final int GL_COMPRESSED_RGBA_ASTC_10x6                       = 0x93B9; +    public static final int GL_COMPRESSED_RGBA_ASTC_10x8                       = 0x93BA; +    public static final int GL_COMPRESSED_RGBA_ASTC_10x10                      = 0x93BB; +    public static final int GL_COMPRESSED_RGBA_ASTC_12x10                      = 0x93BC; +    public static final int GL_COMPRESSED_RGBA_ASTC_12x12                      = 0x93BD; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4                = 0x93D0; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4                = 0x93D1; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5                = 0x93D2; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5                = 0x93D3; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6                = 0x93D4; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5                = 0x93D5; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6                = 0x93D6; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8                = 0x93D7; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5               = 0x93D8; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6               = 0x93D9; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8               = 0x93DA; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10              = 0x93DB; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10              = 0x93DC; +    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12              = 0x93DD; + + +    native private static void _nativeClassInit(); +    static { +        _nativeClassInit(); +    } + +    private GLES32() {} +    // C function void glBlendBarrier ( void ) + +    public static native void glBlendBarrier( +    ); + +    // C function void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth ) + +    public static native void glCopyImageSubData( +        int srcName, +        int srcTarget, +        int srcLevel, +        int srcX, +        int srcY, +        int srcZ, +        int dstName, +        int dstTarget, +        int dstLevel, +        int dstX, +        int dstY, +        int dstZ, +        int srcWidth, +        int srcHeight, +        int srcDepth +    ); + +    // C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) + +    public static native void glDebugMessageControl( +        int source, +        int type, +        int severity, +        int count, +        int[] ids, +        int offset, +        boolean enabled +    ); + +    // C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) + +    public static native void glDebugMessageControl( +        int source, +        int type, +        int severity, +        int count, +        java.nio.IntBuffer ids, +        boolean enabled +    ); + +    // C function void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) + +    public static native void glDebugMessageInsert( +        int source, +        int type, +        int id, +        int severity, +        int length, +        String buf +    ); + +    // C function void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam ) + +    public interface DebugProc { +        void onMessage(int source, int type, int id, int severity, String message); +    } + +    public static native void glDebugMessageCallback(DebugProc callback); + +    // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) + +    public static native int glGetDebugMessageLog( +        int count, +        int bufSize, +        int[] sources, +        int sourcesOffset, +        int[] types, +        int typesOffset, +        int[] ids, +        int idsOffset, +        int[] severities, +        int severitiesOffset, +        int[] lengths, +        int lengthsOffset, +        byte[] messageLog, +        int messageLogOffset); + +    // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) + +    public static native int glGetDebugMessageLog( +        int count, +        java.nio.IntBuffer sources, +        java.nio.IntBuffer types, +        java.nio.IntBuffer ids, +        java.nio.IntBuffer severities, +        java.nio.IntBuffer lengths, +        java.nio.ByteBuffer messageLog); + +    // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) + +    public static native String[] glGetDebugMessageLog( +        int count, +        int[] sources, +        int sourcesOffset, +        int[] types, +        int typesOffset, +        int[] ids, +        int idsOffset, +        int[] severities, +        int severitiesOffset); + +    // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) + +    public static native String[] glGetDebugMessageLog( +        int count, +        java.nio.IntBuffer sources, +        java.nio.IntBuffer types, +        java.nio.IntBuffer ids, +        java.nio.IntBuffer severities); + +    // C function void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message ) + +    public static native void glPushDebugGroup( +        int source, +        int id, +        int length, +        String message +    ); + +    // C function void glPopDebugGroup ( void ) + +    public static native void glPopDebugGroup( +    ); + +    // C function void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label ) + +    public static native void glObjectLabel( +        int identifier, +        int name, +        int length, +        String label +    ); + +    // C function void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label ) + +    public static native String glGetObjectLabel(int identifier, int name); + +    // C function void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label ) + +    public static native void glObjectPtrLabel(long ptr, String label); + +    // C function void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label ) + +    public static native String glGetObjectPtrLabel(long ptr); + +    // C function void glGetPointerv ( GLenum pname, void **params ) + +    public static native long glGetPointerv( +        int pname +    ); + +    // C function void glEnablei ( GLenum target, GLuint index ) + +    public static native void glEnablei( +        int target, +        int index +    ); + +    // C function void glDisablei ( GLenum target, GLuint index ) + +    public static native void glDisablei( +        int target, +        int index +    ); + +    // C function void glBlendEquationi ( GLuint buf, GLenum mode ) + +    public static native void glBlendEquationi( +        int buf, +        int mode +    ); + +    // C function void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) + +    public static native void glBlendEquationSeparatei( +        int buf, +        int modeRGB, +        int modeAlpha +    ); + +    // C function void glBlendFunci ( GLuint buf, GLenum src, GLenum dst ) + +    public static native void glBlendFunci( +        int buf, +        int src, +        int dst +    ); + +    // C function void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) + +    public static native void glBlendFuncSeparatei( +        int buf, +        int srcRGB, +        int dstRGB, +        int srcAlpha, +        int dstAlpha +    ); + +    // C function void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) + +    public static native void glColorMaski( +        int index, +        boolean r, +        boolean g, +        boolean b, +        boolean a +    ); + +    // C function GLboolean glIsEnabledi ( GLenum target, GLuint index ) + +    public static native boolean glIsEnabledi( +        int target, +        int index +    ); + +    // C function void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex ) + +    public static native void glDrawElementsBaseVertex( +        int mode, +        int count, +        int type, +        java.nio.Buffer indices, +        int basevertex +    ); + +    // C function void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex ) + +    public static native void glDrawRangeElementsBaseVertex( +        int mode, +        int start, +        int end, +        int count, +        int type, +        java.nio.Buffer indices, +        int basevertex +    ); + +    // C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex ) + +    public static native void glDrawElementsInstancedBaseVertex( +        int mode, +        int count, +        int type, +        java.nio.Buffer indices, +        int instanceCount, +        int basevertex +    ); + +    // C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex ) + +    public static native void glDrawElementsInstancedBaseVertex( +        int mode, +        int count, +        int type, +        int indicesOffset, +        int instanceCount, +        int basevertex +    ); + +    // C function void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level ) + +    public static native void glFramebufferTexture( +        int target, +        int attachment, +        int texture, +        int level +    ); + +    // C function void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW ) + +    public static native void glPrimitiveBoundingBox( +        float minX, +        float minY, +        float minZ, +        float minW, +        float maxX, +        float maxY, +        float maxZ, +        float maxW +    ); + +    // C function GLenum glGetGraphicsResetStatus ( void ) + +    public static native int glGetGraphicsResetStatus( +    ); + +    // C function void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data ) + +    public static native void glReadnPixels( +        int x, +        int y, +        int width, +        int height, +        int format, +        int type, +        int bufSize, +        java.nio.Buffer data +    ); + +    // C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ) + +    public static native void glGetnUniformfv( +        int program, +        int location, +        int bufSize, +        float[] params, +        int offset +    ); + +    // C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ) + +    public static native void glGetnUniformfv( +        int program, +        int location, +        int bufSize, +        java.nio.FloatBuffer params +    ); + +    // C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params ) + +    public static native void glGetnUniformiv( +        int program, +        int location, +        int bufSize, +        int[] params, +        int offset +    ); + +    // C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params ) + +    public static native void glGetnUniformiv( +        int program, +        int location, +        int bufSize, +        java.nio.IntBuffer params +    ); + +    // C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params ) + +    public static native void glGetnUniformuiv( +        int program, +        int location, +        int bufSize, +        int[] params, +        int offset +    ); + +    // C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params ) + +    public static native void glGetnUniformuiv( +        int program, +        int location, +        int bufSize, +        java.nio.IntBuffer params +    ); + +    // C function void glMinSampleShading ( GLfloat value ) + +    public static native void glMinSampleShading( +        float value +    ); + +    // C function void glPatchParameteri ( GLenum pname, GLint value ) + +    public static native void glPatchParameteri( +        int pname, +        int value +    ); + +    // C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params ) + +    public static native void glTexParameterIiv( +        int target, +        int pname, +        int[] params, +        int offset +    ); + +    // C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params ) + +    public static native void glTexParameterIiv( +        int target, +        int pname, +        java.nio.IntBuffer params +    ); + +    // C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params ) + +    public static native void glTexParameterIuiv( +        int target, +        int pname, +        int[] params, +        int offset +    ); + +    // C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params ) + +    public static native void glTexParameterIuiv( +        int target, +        int pname, +        java.nio.IntBuffer params +    ); + +    // C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params ) + +    public static native void glGetTexParameterIiv( +        int target, +        int pname, +        int[] params, +        int offset +    ); + +    // C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params ) + +    public static native void glGetTexParameterIiv( +        int target, +        int pname, +        java.nio.IntBuffer params +    ); + +    // C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params ) + +    public static native void glGetTexParameterIuiv( +        int target, +        int pname, +        int[] params, +        int offset +    ); + +    // C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params ) + +    public static native void glGetTexParameterIuiv( +        int target, +        int pname, +        java.nio.IntBuffer params +    ); + +    // C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param ) + +    public static native void glSamplerParameterIiv( +        int sampler, +        int pname, +        int[] param, +        int offset +    ); + +    // C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param ) + +    public static native void glSamplerParameterIiv( +        int sampler, +        int pname, +        java.nio.IntBuffer param +    ); + +    // C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param ) + +    public static native void glSamplerParameterIuiv( +        int sampler, +        int pname, +        int[] param, +        int offset +    ); + +    // C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param ) + +    public static native void glSamplerParameterIuiv( +        int sampler, +        int pname, +        java.nio.IntBuffer param +    ); + +    // C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params ) + +    public static native void glGetSamplerParameterIiv( +        int sampler, +        int pname, +        int[] params, +        int offset +    ); + +    // C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params ) + +    public static native void glGetSamplerParameterIiv( +        int sampler, +        int pname, +        java.nio.IntBuffer params +    ); + +    // C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params ) + +    public static native void glGetSamplerParameterIuiv( +        int sampler, +        int pname, +        int[] params, +        int offset +    ); + +    // C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params ) + +    public static native void glGetSamplerParameterIuiv( +        int sampler, +        int pname, +        java.nio.IntBuffer params +    ); + +    // C function void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer ) + +    public static native void glTexBuffer( +        int target, +        int internalformat, +        int buffer +    ); + +    // C function void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) + +    public static native void glTexBufferRange( +        int target, +        int internalformat, +        int buffer, +        int offset, +        int size +    ); + +    // C function void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) + +    public static native void glTexStorage3DMultisample( +        int target, +        int samples, +        int internalformat, +        int width, +        int height, +        int depth, +        boolean fixedsamplelocations +    ); + +} |