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-rw-r--r--libs/hwui/RenderNode.cpp23
-rw-r--r--libs/hwui/RenderNode.h17
2 files changed, 26 insertions, 14 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 5a3300ab8044..f8797bf63442 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -474,7 +474,7 @@ void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
}
#endif
-void RenderNode::syncDisplayList(TreeObserver* observer) {
+void RenderNode::syncDisplayList(TreeInfo* info) {
// Make sure we inc first so that we don't fluctuate between 0 and 1,
// which would thrash the layer cache
if (mStagingDisplayList) {
@@ -482,7 +482,7 @@ void RenderNode::syncDisplayList(TreeObserver* observer) {
child->renderNode->incParentRefCount();
}
}
- deleteDisplayList(observer);
+ deleteDisplayList(info ? info->observer : nullptr, info);
mDisplayList = mStagingDisplayList;
mStagingDisplayList = nullptr;
if (mDisplayList) {
@@ -501,15 +501,15 @@ void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
// Damage with the old display list first then the new one to catch any
// changes in isRenderable or, in the future, bounds
damageSelf(info);
- syncDisplayList(info.observer);
+ syncDisplayList(&info);
damageSelf(info);
}
}
-void RenderNode::deleteDisplayList(TreeObserver* observer) {
+void RenderNode::deleteDisplayList(TreeObserver* observer, TreeInfo* info) {
if (mDisplayList) {
for (auto&& child : mDisplayList->getChildren()) {
- child->renderNode->decParentRefCount(observer);
+ child->renderNode->decParentRefCount(observer, info);
}
}
delete mDisplayList;
@@ -541,35 +541,38 @@ void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayL
}
}
-void RenderNode::destroyHardwareResources(TreeObserver* observer) {
+void RenderNode::destroyHardwareResources(TreeObserver* observer, TreeInfo* info) {
if (mLayer) {
destroyLayer(mLayer);
mLayer = nullptr;
}
if (mDisplayList) {
for (auto&& child : mDisplayList->getChildren()) {
- child->renderNode->destroyHardwareResources(observer);
+ child->renderNode->destroyHardwareResources(observer, info);
}
if (mNeedsDisplayListSync) {
// Next prepare tree we are going to push a new display list, so we can
// drop our current one now
- deleteDisplayList(observer);
+ deleteDisplayList(observer, info);
}
}
}
-void RenderNode::decParentRefCount(TreeObserver* observer) {
+void RenderNode::decParentRefCount(TreeObserver* observer, TreeInfo* info) {
LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
mParentCount--;
if (!mParentCount) {
if (observer) {
observer->onMaybeRemovedFromTree(this);
}
+ if (CC_UNLIKELY(mPositionListener.get())) {
+ mPositionListener->onPositionLost(*this, info);
+ }
// If a child of ours is being attached to our parent then this will incorrectly
// destroy its hardware resources. However, this situation is highly unlikely
// and the failure is "just" that the layer is re-created, so this should
// be safe enough
- destroyHardwareResources(observer);
+ destroyHardwareResources(observer, info);
}
}
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index acdc3d835b4d..f80be5ec9ae9 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -196,7 +196,7 @@ public:
}
ANDROID_API virtual void prepareTree(TreeInfo& info);
- void destroyHardwareResources(TreeObserver* observer);
+ void destroyHardwareResources(TreeObserver* observer, TreeInfo* info = nullptr);
// UI thread only!
ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
@@ -228,10 +228,19 @@ public:
OffscreenBuffer** getLayerHandle() { return &mLayer; } // ugh...
#endif
+ // Note: The position callbacks are relying on the listener using
+ // the frameNumber to appropriately batch/synchronize these transactions.
+ // There is no other filtering/batching to ensure that only the "final"
+ // state called once per frame.
class ANDROID_API PositionListener {
public:
virtual ~PositionListener() {}
+ // Called when the RenderNode's position changes
virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0;
+ // Called when the RenderNode no longer has a position. As in, it's
+ // no longer being drawn.
+ // Note, tree info might be null
+ virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0;
};
// Note this is not thread safe, this needs to be called
@@ -306,7 +315,7 @@ private:
void syncProperties();
- void syncDisplayList(TreeObserver* observer);
+ void syncDisplayList(TreeInfo* info);
void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
void pushStagingPropertiesChanges(TreeInfo& info);
@@ -317,11 +326,11 @@ private:
#endif
void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
void pushLayerUpdate(TreeInfo& info);
- void deleteDisplayList(TreeObserver* observer);
+ void deleteDisplayList(TreeObserver* observer, TreeInfo* info = nullptr);
void damageSelf(TreeInfo& info);
void incParentRefCount() { mParentCount++; }
- void decParentRefCount(TreeObserver* observer);
+ void decParentRefCount(TreeObserver* observer, TreeInfo* info = nullptr);
String8 mName;
sp<VirtualLightRefBase> mUserContext;