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-rw-r--r--libs/WindowManager/Shell/src/com/android/wm/shell/splitscreen/StageCoordinator.java4
-rw-r--r--libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp33
2 files changed, 37 insertions, 0 deletions
diff --git a/libs/WindowManager/Shell/src/com/android/wm/shell/splitscreen/StageCoordinator.java b/libs/WindowManager/Shell/src/com/android/wm/shell/splitscreen/StageCoordinator.java
index dd91a37039e4..04cb17c6a735 100644
--- a/libs/WindowManager/Shell/src/com/android/wm/shell/splitscreen/StageCoordinator.java
+++ b/libs/WindowManager/Shell/src/com/android/wm/shell/splitscreen/StageCoordinator.java
@@ -690,6 +690,10 @@ public class StageCoordinator implements SplitLayout.SplitLayoutHandler,
if (options1 == null) options1 = new Bundle();
if (taskId2 == INVALID_TASK_ID) {
// Launching a solo task.
+ // Exit split first if this task under split roots.
+ if (mMainStage.containsTask(taskId1) || mSideStage.containsTask(taskId1)) {
+ exitSplitScreen(null /* childrenToTop */, EXIT_REASON_RECREATE_SPLIT);
+ }
ActivityOptions activityOptions = ActivityOptions.fromBundle(options1);
activityOptions.update(ActivityOptions.makeRemoteAnimation(adapter));
options1 = activityOptions.toBundle();
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index 2a8cb42f7675..c4d3f5cedfa8 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -53,6 +53,8 @@ SkiaOpenGLPipeline::~SkiaOpenGLPipeline() {
}
MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
+ bool wasSurfaceless = mEglManager.isCurrent(EGL_NO_SURFACE);
+
// In case the surface was destroyed (e.g. a previous trimMemory call) we
// need to recreate it here.
if (mHardwareBuffer) {
@@ -65,6 +67,37 @@ MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
if (!mEglManager.makeCurrent(mEglSurface, &error)) {
return MakeCurrentResult::AlreadyCurrent;
}
+
+ // Make sure read/draw buffer state of default framebuffer is GL_BACK. Vendor implementations
+ // disagree on the draw/read buffer state if the default framebuffer transitions from a surface
+ // to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic.
+ // See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534.
+ // The discussion was not resolved with a clear consensus
+ if (error == 0 && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) {
+ GLint curReadFB = 0;
+ GLint curDrawFB = 0;
+ glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB);
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &curDrawFB);
+
+ GLint buffer = GL_NONE;
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glGetIntegerv(GL_DRAW_BUFFER0, &buffer);
+ if (buffer == GL_NONE) {
+ const GLenum drawBuffer = GL_BACK;
+ glDrawBuffers(1, &drawBuffer);
+ }
+
+ glGetIntegerv(GL_READ_BUFFER, &buffer);
+ if (buffer == GL_NONE) {
+ glReadBuffer(GL_BACK);
+ }
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, curReadFB);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, curDrawFB);
+
+ GL_CHECKPOINT(LOW);
+ }
+
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
}