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-rw-r--r--libs/hwui/MemoryPolicy.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/MemoryPolicy.h b/libs/hwui/MemoryPolicy.h
index e86b338608d2..41ced8cebf83 100644
--- a/libs/hwui/MemoryPolicy.h
+++ b/libs/hwui/MemoryPolicy.h
@@ -43,13 +43,13 @@ struct MemoryPolicy {
float backgroundRetentionPercent = 0.5f;
// How long after the last renderer goes away before the GPU context is released. A value
// of 0 means only drop the context on background TRIM signals
- nsecs_t contextTimeout = 0_ms;
+ nsecs_t contextTimeout = 10_s;
// The minimum amount of time to hold onto items in the resource cache
// The actual time used will be the max of this & when frames were actually rendered
nsecs_t minimumResourceRetention = 10_s;
// If false, use only TRIM_UI_HIDDEN to drive background cache limits;
// If true, use all signals (such as all contexts are stopped) to drive the limits
- bool useAlternativeUiHidden = false;
+ bool useAlternativeUiHidden = true;
// Whether or not to only purge scratch resources when triggering UI Hidden or background
// collection
bool purgeScratchOnly = true;