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-rw-r--r--libs/hwui/RenderNode.cpp9
-rw-r--r--libs/hwui/ShadowTessellator.cpp9
-rw-r--r--libs/hwui/SpotShadow.cpp2
-rw-r--r--libs/hwui/thread/TaskManager.cpp4
4 files changed, 18 insertions, 6 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 0951fc158ace..642ec25dfe83 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -666,7 +666,9 @@ template <class T>
void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
if (properties().getAlpha() <= 0.0f
|| properties().getOutline().getAlpha() <= 0.0f
- || !properties().getOutline().getPath()) {
+ || !properties().getOutline().getPath()
+ || properties().getScaleX() == 0
+ || properties().getScaleY() == 0) {
// no shadow to draw
return;
}
@@ -856,7 +858,10 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
const bool useViewProperties = (!mLayer || drawLayer);
if (useViewProperties) {
const Outline& outline = properties().getOutline();
- if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
+ if (properties().getAlpha() <= 0
+ || (outline.getShouldClip() && outline.isEmpty())
+ || properties().getScaleX() == 0
+ || properties().getScaleY() == 0) {
DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
this, getName());
return;
diff --git a/libs/hwui/ShadowTessellator.cpp b/libs/hwui/ShadowTessellator.cpp
index 09d125839a68..6c8665b50c53 100644
--- a/libs/hwui/ShadowTessellator.cpp
+++ b/libs/hwui/ShadowTessellator.cpp
@@ -77,9 +77,14 @@ void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque,
}
#if DEBUG_SHADOW
- ALOGD("light center %f %f %f",
- adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z);
+ ALOGD("light center %f %f %f %d",
+ adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius);
#endif
+ if (isnan(adjustedLightCenter.x)
+ || isnan(adjustedLightCenter.y)
+ || isnan(adjustedLightCenter.z)) {
+ return;
+ }
// light position (because it's in local space) needs to compensate for receiver transform
// TODO: should apply to light orientation, not just position
diff --git a/libs/hwui/SpotShadow.cpp b/libs/hwui/SpotShadow.cpp
index b8c98041a6bf..7a2b9af2ba57 100644
--- a/libs/hwui/SpotShadow.cpp
+++ b/libs/hwui/SpotShadow.cpp
@@ -1052,7 +1052,7 @@ void SpotShadow::dumpPolygon(const Vector2* poly, int polyLength, const char* po
*/
void SpotShadow::dumpPolygon(const Vector3* poly, int polyLength, const char* polyName) {
for (int i = 0; i < polyLength; i++) {
- ALOGD("polygon %s i %d x %f y %f", polyName, i, poly[i].x, poly[i].y);
+ ALOGD("polygon %s i %d x %f y %f z %f", polyName, i, poly[i].x, poly[i].y, poly[i].z);
}
}
diff --git a/libs/hwui/thread/TaskManager.cpp b/libs/hwui/thread/TaskManager.cpp
index f0ed0bbfedc1..e9dde294b2aa 100644
--- a/libs/hwui/thread/TaskManager.cpp
+++ b/libs/hwui/thread/TaskManager.cpp
@@ -33,7 +33,9 @@ TaskManager::TaskManager() {
// Get the number of available CPUs. This value does not change over time.
int cpuCount = sysconf(_SC_NPROCESSORS_CONF);
- int workerCount = MathUtils::max(1, cpuCount / 2);
+ // Really no point in making more than 2 of these worker threads, but
+ // we do want to limit ourselves to 1 worker thread on dual-core devices.
+ int workerCount = cpuCount > 2 ? 2 : 1;
for (int i = 0; i < workerCount; i++) {
String8 name;
name.appendFormat("hwuiTask%d", i + 1);