diff options
Diffstat (limited to 'libs/ui/EGLNativeWindowSurface.cpp')
-rw-r--r-- | libs/ui/EGLNativeWindowSurface.cpp | 261 |
1 files changed, 172 insertions, 89 deletions
diff --git a/libs/ui/EGLNativeWindowSurface.cpp b/libs/ui/EGLNativeWindowSurface.cpp index f1071cf9097b..5d9d6a4328aa 100644 --- a/libs/ui/EGLNativeWindowSurface.cpp +++ b/libs/ui/EGLNativeWindowSurface.cpp @@ -20,142 +20,225 @@ #include <stdlib.h> #include <stdio.h> #include <string.h> +#include <errno.h> #include <cutils/log.h> #include <cutils/atomic.h> +#include <utils/threads.h> #include <ui/SurfaceComposerClient.h> -#include <ui/DisplayInfo.h> #include <ui/Rect.h> +#include <ui/EGLNativeWindowSurface.h> #include <EGL/egl.h> #include <pixelflinger/format.h> +#include <pixelflinger/pixelflinger.h> -#include <ui/EGLNativeWindowSurface.h> +#include <hardware/hardware.h> +#include <hardware/gralloc.h> // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- -EGLNativeWindowSurface::EGLNativeWindowSurface(const sp<Surface>& surface) - : EGLNativeSurface<EGLNativeWindowSurface>(), - mSurface(surface), mConnected(false) +/* + * This implements the (main) framebuffer management. This class is used + * mostly by SurfaceFlinger, but also by command line GL application. + * + * In fact this is an implementation of android_native_window_t on top of + * the framebuffer. + * + * Currently it is pretty simple, it manages only two buffers (the front and + * back buffer). + * + */ + +FramebufferNativeWindow::FramebufferNativeWindow() + : BASE(), fbDev(0), grDev(0) { - egl_native_window_t::magic = 0x600913; - egl_native_window_t::version = sizeof(egl_native_window_t); - egl_native_window_t::ident = 0; - egl_native_window_t::incRef = &EGLNativeWindowSurface::hook_incRef; - egl_native_window_t::decRef = &EGLNativeWindowSurface::hook_decRef; - egl_native_window_t::swapBuffers = &EGLNativeWindowSurface::hook_swapBuffers; - egl_native_window_t::connect = &EGLNativeWindowSurface::hook_connect; - egl_native_window_t::disconnect = &EGLNativeWindowSurface::hook_disconnect; + hw_module_t const* module; + if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) { + int stride; + framebuffer_open(module, &fbDev); + gralloc_open(module, &grDev); + int err; + + + // initialize the buffer FIFO + mNumBuffers = 2; + mNumFreeBuffers = 2; + mBufferHead = mNumBuffers-1; + buffers[0] = new NativeBuffer( + fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); + buffers[1] = new NativeBuffer( + fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB); + + err = grDev->alloc(grDev, + fbDev->width, fbDev->height, fbDev->format, + GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride); + + LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s", + fbDev->width, fbDev->height, strerror(-err)); + + err = grDev->alloc(grDev, + fbDev->width, fbDev->height, fbDev->format, + GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride); + + LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s", + fbDev->width, fbDev->height, strerror(-err)); + + gralloc_module_t* m = + reinterpret_cast<gralloc_module_t*>(grDev->common.module); + + // FIXME: do we actually need to map the framebuffer? + m->map(m, buffers[0]->handle, &buffers[0]->bits); + m->map(m, buffers[1]->handle, &buffers[1]->bits); + } + + uint32_t flags = fbDev->flags & SURFACE_FLAG_MAPPED; + + /* + * FIXME: SURFACE_FLAG_PRESERVE_CONTENT + * how to implement this, there is no concept of preserve content in + * the framebuffer, which just "posts" buffer. + * + * It looks like what we need is a way to know if the posted buffer can + * be reused. But if so, why allocating 2 buffers?... + * + * should the lock/unlock calls take care of the copy-back? + * + * + * In the end, the client wants to know if the backbuffer is preserved + * though... it's complicated. + * + */ + + //flags |= SURFACE_FLAG_PRESERVE_CONTENT; - DisplayInfo dinfo; - SurfaceComposerClient::getDisplayInfo(0, &dinfo); - egl_native_window_t::xdpi = dinfo.xdpi; - egl_native_window_t::ydpi = dinfo.ydpi; - egl_native_window_t::fps = dinfo.fps; - egl_native_window_t::flags= EGL_NATIVES_FLAG_DESTROY_BACKBUFFER; -} -EGLNativeWindowSurface::~EGLNativeWindowSurface() -{ - disconnect(); - mSurface.clear(); - magic = 0; + const_cast<uint32_t&>(android_native_window_t::flags) = flags; + const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi; + const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi; + const_cast<int&>(android_native_window_t::minSwapInterval) = + fbDev->minSwapInterval; + const_cast<int&>(android_native_window_t::maxSwapInterval) = + fbDev->maxSwapInterval; + + android_native_window_t::connect = connect; + android_native_window_t::disconnect = disconnect; + android_native_window_t::setSwapInterval = setSwapInterval; + android_native_window_t::setSwapRectangle = setSwapRectangle; + android_native_window_t::dequeueBuffer = dequeueBuffer; + android_native_window_t::lockBuffer = lockBuffer; + android_native_window_t::queueBuffer = queueBuffer; } -void EGLNativeWindowSurface::hook_incRef(NativeWindowType window) -{ - EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window); - that->incStrong(that); +FramebufferNativeWindow::~FramebufferNativeWindow() { + grDev->free(grDev, buffers[0]->handle); + grDev->free(grDev, buffers[1]->handle); + gralloc_module_t* m = + reinterpret_cast<gralloc_module_t*>(grDev->common.module); + m->unmap(m, buffers[0]->handle); + m->unmap(m, buffers[1]->handle); + gralloc_close(grDev); + framebuffer_close(fbDev); } -void EGLNativeWindowSurface::hook_decRef(NativeWindowType window) +void FramebufferNativeWindow::connect(android_native_window_t* window) { - EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window); - that->decStrong(that); } -void EGLNativeWindowSurface::hook_connect(NativeWindowType window) +void FramebufferNativeWindow::disconnect(android_native_window_t* window) { - EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window); - that->connect(); } -void EGLNativeWindowSurface::hook_disconnect(NativeWindowType window) +int FramebufferNativeWindow::setSwapInterval( + android_native_window_t* window, int interval) { - EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window); - that->disconnect(); + framebuffer_device_t* fb = getSelf(window)->fbDev; + return fb->setSwapInterval(fb, interval); } -uint32_t EGLNativeWindowSurface::hook_swapBuffers(NativeWindowType window) +int FramebufferNativeWindow::setSwapRectangle(android_native_window_t* window, + int l, int t, int w, int h) { - EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window); - return that->swapBuffers(); + FramebufferNativeWindow* self = getSelf(window); + Mutex::Autolock _l(self->mutex); + self->mDirty = Rect(l, t, l+w, t+h); + return 0; } -void EGLNativeWindowSurface::setSwapRectangle(int l, int t, int w, int h) +int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window, + android_native_buffer_t** buffer) { - mSurface->setSwapRectangle(Rect(l, t, l+w, t+h)); -} + FramebufferNativeWindow* self = getSelf(window); + Mutex::Autolock _l(self->mutex); + framebuffer_device_t* fb = self->fbDev; -uint32_t EGLNativeWindowSurface::swapBuffers() -{ - const int w = egl_native_window_t::width; - const int h = egl_native_window_t::height; - const sp<Surface>& surface(mSurface); - Surface::SurfaceInfo info; - surface->unlockAndPost(); - surface->lock(&info); - // update the address of the buffer to draw to next - egl_native_window_t::base = intptr_t(info.base); - egl_native_window_t::offset = intptr_t(info.bits) - intptr_t(info.base); - - // update size if it changed - if (w != int(info.w) || h != int(info.h)) { - egl_native_window_t::width = info.w; - egl_native_window_t::height = info.h; - egl_native_window_t::stride = info.bpr / bytesPerPixel(info.format); - egl_native_window_t::format = info.format; - return EGL_NATIVES_FLAG_SIZE_CHANGED; + // wait for a free buffer + while (!self->mNumFreeBuffers) { + self->mCondition.wait(self->mutex); } + // get this buffer + self->mNumFreeBuffers--; + int index = self->mBufferHead++; + if (self->mBufferHead >= self->mNumBuffers) + self->mBufferHead = 0; + + *buffer = self->buffers[index].get(); + return 0; } -void EGLNativeWindowSurface::connect() -{ - if (!mConnected) { - Surface::SurfaceInfo info; - mSurface->lock(&info); - mSurface->setSwapRectangle(Rect(info.w, info.h)); - mConnected = true; - - egl_native_window_t::width = info.w; - egl_native_window_t::height = info.h; - egl_native_window_t::stride = info.bpr / bytesPerPixel(info.format); - egl_native_window_t::format = info.format; - egl_native_window_t::base = intptr_t(info.base); - egl_native_window_t::offset = intptr_t(info.bits) - intptr_t(info.base); - // FIXME: egl_native_window_t::memory_type used to be set from - // mSurface, but we wanted to break this dependency. We set it to - // GPU because the software rendered doesn't care, but the h/w - // accelerator needs it. Eventually, this value should go away - // completely, since memory will be managed by OpenGL. - egl_native_window_t::memory_type = NATIVE_MEMORY_TYPE_GPU; - egl_native_window_t::fd = 0; +int FramebufferNativeWindow::lockBuffer(android_native_window_t* window, + android_native_buffer_t* buffer) +{ + FramebufferNativeWindow* self = getSelf(window); + Mutex::Autolock _l(self->mutex); + + // wait that the buffer we're locking is not front anymore + while (self->front == buffer) { + self->mCondition.wait(self->mutex); } + + gralloc_module_t* m = + reinterpret_cast<gralloc_module_t*>(self->grDev->common.module); + const Rect& dirty(self->mDirty); + + buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle; + int res = m->lock(m, handle, GRALLOC_USAGE_HW_FB, + dirty.left, dirty.right, dirty.width(), dirty.height()); + + return res; } -void EGLNativeWindowSurface::disconnect() +int FramebufferNativeWindow::queueBuffer(android_native_window_t* window, + android_native_buffer_t* buffer) { - if (mConnected) { - mSurface->unlock(); - mConnected = false; - } + FramebufferNativeWindow* self = getSelf(window); + Mutex::Autolock _l(self->mutex); + framebuffer_device_t* fb = self->fbDev; + gralloc_module_t* m = + reinterpret_cast<gralloc_module_t*>(self->grDev->common.module); + + buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle; + m->unlock(m, handle); + int res = fb->post(fb, handle); + + self->front = static_cast<NativeBuffer*>(buffer); + self->mNumFreeBuffers++; + self->mCondition.broadcast(); + return res; } // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- + + +EGLNativeWindowType android_createDisplaySurface(void) +{ + return new android::FramebufferNativeWindow(); +} + |