diff options
Diffstat (limited to 'libs/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r-- | libs/surfaceflinger/SurfaceFlinger.cpp | 77 |
1 files changed, 34 insertions, 43 deletions
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp index 1b6d6def59c5..993a6ae02a2d 100644 --- a/libs/surfaceflinger/SurfaceFlinger.cpp +++ b/libs/surfaceflinger/SurfaceFlinger.cpp @@ -639,16 +639,26 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) mFreezeDisplay = mCurrentState.freezeDisplay; } - // some layers might have been removed, so - // we need to update the regions they're exposing. - if (mLayersRemoved) { + if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { + // layers have been added mVisibleRegionsDirty = true; } - const LayerVector& currentLayers = mCurrentState.layersSortedByZ; - if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { - // layers have been added + // some layers might have been removed, so + // we need to update the regions they're exposing. + if (mLayersRemoved) { mVisibleRegionsDirty = true; + const LayerVector& previousLayers(mDrawingState.layersSortedByZ); + const ssize_t count = previousLayers.size(); + for (ssize_t i=0 ; i<count ; i++) { + const sp<LayerBase>& layer(previousLayers[i]); + if (currentLayers.indexOf( layer ) < 0) { + // this layer is not visible anymore + // FIXME: would be better to call without the lock held + //LOGD("ditching layer %p", layer.get()); + layer->ditch(); + } + } } // get rid of all resources we don't need anymore @@ -1275,27 +1285,17 @@ status_t SurfaceFlinger::removeSurface(SurfaceID index) /* * called by the window manager, when a surface should be marked for * destruction. + * + * The surface is removed from the current and drawing lists, but placed + * in the purgatory queue, so it's not destroyed right-away (we need + * to wait for all client's references to go away first). */ - - // TODO: here we should make the surface disappear from the screen - // and mark it for removal. however, we can't free anything until all - // client are done. All operations on this surface should return errors. - - status_t err = NAME_NOT_FOUND; - sp<LayerBaseClient> layer; - - { // scope for the lock - Mutex::Autolock _l(mStateLock); - layer = getLayerUser_l(index); - err = purgatorizeLayer_l(layer); - if (err == NO_ERROR) { - setTransactionFlags(eTransactionNeeded); - } - } - if (layer != 0) { - // do this outside of mStateLock - layer->ditch(); + Mutex::Autolock _l(mStateLock); + sp<LayerBaseClient> layer = getLayerUser_l(index); + status_t err = purgatorizeLayer_l(layer); + if (err == NO_ERROR) { + setTransactionFlags(eTransactionNeeded); } return err; } @@ -1304,35 +1304,26 @@ status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) { /* * called by ~ISurface() when all references are gone - */ - - /* FIXME: - * - ideally we want to release as much GL state as possible after - * purgatorizeLayer_l() has been called and the surface is not in any - * active list. + * + * the surface must be removed from purgatory from the main thread + * since its dtor must run from there (b/c of OpenGL ES). */ class MessageDestroySurface : public MessageBase { - sp<SurfaceFlinger> flinger; + SurfaceFlinger* flinger; sp<LayerBaseClient> layer; public: - MessageDestroySurface(const sp<SurfaceFlinger>& flinger, - const sp<LayerBaseClient>& layer) - : MessageBase(0), flinger(flinger), layer(layer) { - } - ~MessageDestroySurface() { - //LOGD("~MessageDestroySurface, layer=%p", layer.get()); - } + MessageDestroySurface( + SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) + : flinger(flinger), layer(layer) { } virtual bool handler() { - //LOGD("MessageDestroySurface handler, layer=%p", layer.get()); Mutex::Autolock _l(flinger->mStateLock); - flinger->mLayerPurgatory.remove(layer); + ssize_t idx = flinger->mLayerPurgatory.remove(layer); + LOGE_IF(idx<0, "layer=%p is not in the purgatory list", layer.get()); return true; } }; - mEventQueue.postMessage( new MessageDestroySurface(this, layer) ); - return NO_ERROR; } |