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-rw-r--r--libs/surfaceflinger/Layer.h84
1 files changed, 66 insertions, 18 deletions
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index f0581c9e050d..26fb6c67dd7a 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -31,6 +31,7 @@
#include "LayerBase.h"
#include "Transform.h"
+#include "TextureManager.h"
namespace android {
@@ -41,11 +42,13 @@ class FreezeLock;
// ---------------------------------------------------------------------------
-const size_t NUM_BUFFERS = 2;
-
class Layer : public LayerBaseClient
{
-public:
+public:
+ // lcblk is (almost) only accessed from the main SF thread, in the places
+ // where it's not, a reference to Client must be held
+ SharedBufferServer* lcblk;
+
Layer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i);
@@ -66,15 +69,14 @@ public:
virtual bool isSecure() const { return mSecure; }
virtual sp<Surface> createSurface() const;
virtual status_t ditch();
+ virtual void onRemoved();
// only for debugging
- inline sp<GraphicBuffer> getBuffer(int i) const { return mBuffers[i]; }
+ inline sp<GraphicBuffer> getBuffer(int i) const { return mBufferManager.getBuffer(i); }
// only for debugging
inline const sp<FreezeLock>& getFreezeLock() const { return mFreezeLock; }
// only for debugging
inline PixelFormat pixelFormat() const { return mFormat; }
- // only for debugging
- inline int getFrontBufferIndex() const { return mFrontBufferIndex; }
virtual const char* getTypeId() const { return "Layer"; }
@@ -82,10 +84,6 @@ protected:
virtual void dump(String8& result, char* scratch, size_t size) const;
private:
- inline sp<GraphicBuffer> getFrontBufferLocked() {
- return mBuffers[mFrontBufferIndex];
- }
-
void reloadTexture(const Region& dirty);
uint32_t getEffectiveUsage(uint32_t usage) const;
@@ -115,14 +113,64 @@ private:
Region mPostedDirtyRegion;
sp<FreezeLock> mFreezeLock;
PixelFormat mFormat;
-
- // protected by mLock
- sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
- Texture mTextures[NUM_BUFFERS];
- uint32_t mWidth;
- uint32_t mHeight;
-
- mutable Mutex mLock;
+
+ class BufferManager {
+ static const size_t NUM_BUFFERS = 2;
+ struct BufferData {
+ sp<GraphicBuffer> buffer;
+ Texture texture;
+ };
+ mutable Mutex mLock;
+ BufferData mBufferData[NUM_BUFFERS];
+ Texture mFailoverTexture;
+ TextureManager& mTextureManager;
+ ssize_t mActiveBuffer;
+ bool mFailover;
+ static status_t destroyTexture(Texture* tex, EGLDisplay dpy);
+
+ public:
+ BufferManager(TextureManager& tm);
+
+ size_t getBufferCount() const;
+
+ // detach/attach buffer from/to given index
+ sp<GraphicBuffer> detachBuffer(size_t index);
+ status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
+
+ // ----------------------------------------------
+ // must be called from GL thread
+
+ // set/get active buffer index
+ status_t setActiveBufferIndex(size_t index);
+ size_t getActiveBufferIndex() const;
+
+ // return the active buffer
+ sp<GraphicBuffer> getActiveBuffer() const;
+
+ // return the active texture (or fail-over)
+ Texture getActiveTexture() const;
+
+ // frees resources associated with all buffers
+ status_t destroy(EGLDisplay dpy);
+
+ // load bitmap data into the active buffer
+ status_t loadTexture(const Region& dirty, const GGLSurface& t);
+
+ // make active buffer an EGLImage if needed
+ status_t initEglImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& buffer);
+
+ // ----------------------------------------------
+ // only for debugging
+ sp<GraphicBuffer> getBuffer(size_t index) const;
+ };
+
+ TextureManager mTextureManager;
+ BufferManager mBufferManager;
+
+ mutable Mutex mLock;
+ uint32_t mWidth;
+ uint32_t mHeight;
};
// ---------------------------------------------------------------------------