diff options
Diffstat (limited to 'libs/rs')
68 files changed, 2424 insertions, 1979 deletions
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk index d36427763c22..88521f620325 100644 --- a/libs/rs/Android.mk +++ b/libs/rs/Android.mk @@ -96,11 +96,14 @@ LOCAL_SRC_FILES:= \ rsScript.cpp \ rsScriptC.cpp \ rsScriptC_Lib.cpp \ + rsShaderCache.cpp \ rsSimpleMesh.cpp \ rsThreadIO.cpp \ - rsType.cpp + rsType.cpp \ + rsVertexArray.cpp -LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libui libacc + +LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libacc LOCAL_LDLIBS := -lpthread -ldl LOCAL_MODULE:= libRS LOCAL_MODULE_TAGS := optional diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h index 3ca8b158c8b7..6662333d7420 100644 --- a/libs/rs/RenderScript.h +++ b/libs/rs/RenderScript.h @@ -36,11 +36,11 @@ typedef void * RsElement; typedef void * RsFile; typedef void * RsSampler; typedef void * RsScript; -typedef void * RsScriptBasicTemp; typedef void * RsSimpleMesh; typedef void * RsType; typedef void * RsLight; +typedef void * RsProgram; typedef void * RsProgramVertex; typedef void * RsProgramFragment; typedef void * RsProgramFragmentStore; @@ -64,34 +64,53 @@ void rsContextInitToClient(RsContext); void rsContextDeinitToClient(RsContext); #define RS_MAX_TEXTURE 2 +#define RS_MAX_ATTRIBS 16 enum RsDataType { - RS_TYPE_FLOAT, - RS_TYPE_UNSIGNED, - RS_TYPE_SIGNED + RS_TYPE_NONE, + RS_TYPE_FLOAT_16, + RS_TYPE_FLOAT_32, + RS_TYPE_FLOAT_64, + RS_TYPE_SIGNED_8, + RS_TYPE_SIGNED_16, + RS_TYPE_SIGNED_32, + RS_TYPE_SIGNED_64, + RS_TYPE_UNSIGNED_8, + RS_TYPE_UNSIGNED_16, + RS_TYPE_UNSIGNED_32, + RS_TYPE_UNSIGNED_64, + + RS_TYPE_UNSIGNED_5_6_5, + RS_TYPE_UNSIGNED_5_5_5_1, + RS_TYPE_UNSIGNED_4_4_4_4, + + RS_TYPE_ELEMENT, + RS_TYPE_TYPE, + RS_TYPE_ALLOCATION, + RS_TYPE_SAMPLER, + RS_TYPE_SCRIPT, + RS_TYPE_MESH, + RS_TYPE_PROGRAM_FRAGMENT, + RS_TYPE_PROGRAM_VERTEX, + RS_TYPE_PROGRAM_RASTER, + RS_TYPE_PROGRAM_STORE }; enum RsDataKind { RS_KIND_USER, - RS_KIND_RED, - RS_KIND_GREEN, - RS_KIND_BLUE, - RS_KIND_ALPHA, - RS_KIND_LUMINANCE, - RS_KIND_INTENSITY, - RS_KIND_X, - RS_KIND_Y, - RS_KIND_Z, - RS_KIND_W, - RS_KIND_S, - RS_KIND_T, - RS_KIND_Q, - RS_KIND_R, - RS_KIND_NX, - RS_KIND_NY, - RS_KIND_NZ, + RS_KIND_COLOR, + RS_KIND_POSITION, + RS_KIND_TEXTURE, + RS_KIND_NORMAL, RS_KIND_INDEX, - RS_KIND_POINT_SIZE + RS_KIND_POINT_SIZE, + + RS_KIND_PIXEL_L, + RS_KIND_PIXEL_A, + RS_KIND_PIXEL_LA, + RS_KIND_PIXEL_RGB, + RS_KIND_PIXEL_RGBA, + }; enum RsSamplerParam { @@ -158,11 +177,19 @@ enum RsBlendDstFunc { }; enum RsTexEnvMode { + RS_TEX_ENV_MODE_NONE, RS_TEX_ENV_MODE_REPLACE, RS_TEX_ENV_MODE_MODULATE, RS_TEX_ENV_MODE_DECAL }; +enum RsProgramParam { + RS_PROGRAM_PARAM_INPUT, + RS_PROGRAM_PARAM_OUTPUT, + RS_PROGRAM_PARAM_CONSTANT, + RS_PROGRAM_PARAM_TEXTURE_COUNT, +}; + enum RsPrimitive { RS_PRIMITIVE_POINT, RS_PRIMITIVE_LINE, diff --git a/libs/rs/RenderScriptEnv.h b/libs/rs/RenderScriptEnv.h index ff0a7b15e3cb..99b8c0456f04 100644 --- a/libs/rs/RenderScriptEnv.h +++ b/libs/rs/RenderScriptEnv.h @@ -9,7 +9,6 @@ typedef void * RsDevice; typedef void * RsElement; typedef void * RsSampler; typedef void * RsScript; -typedef void * RsScriptBasicTemp; typedef void * RsSimpleMesh; typedef void * RsType; typedef void * RsProgramFragment; diff --git a/libs/rs/java/Film/src/com/android/film/FilmRS.java b/libs/rs/java/Film/src/com/android/film/FilmRS.java index b5b6723be179..b80e619a5b7e 100644 --- a/libs/rs/java/Film/src/com/android/film/FilmRS.java +++ b/libs/rs/java/Film/src/com/android/film/FilmRS.java @@ -121,13 +121,13 @@ public class FilmRS { bs.setWrapT(Sampler.Value.WRAP); mSampler = bs.create(); - ProgramFragment.Builder b = new ProgramFragment.Builder(mRS, null, null); - + ProgramFragment.Builder b = new ProgramFragment.Builder(mRS); mPFBackground = b.create(); mPFBackground.setName("PFBackground"); - b.setTexEnable(true, 0); - b.setTexEnvMode(ProgramFragment.EnvMode.REPLACE, 0); + b = new ProgramFragment.Builder(mRS); + b.setTexture(ProgramFragment.Builder.EnvMode.REPLACE, + ProgramFragment.Builder.Format.RGBA, 0); mPFImages = b.create(); mPFImages.bindSampler(mSampler, 0); mPFImages.setName("PFImages"); @@ -138,7 +138,7 @@ public class FilmRS { mLight.setPosition(0, -0.5f, -1.0f); ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null); - pvb.addLight(mLight); + //pvb.addLight(mLight); mPVBackground = pvb.create(); mPVBackground.setName("PVBackground"); @@ -152,9 +152,10 @@ public class FilmRS { mBufferIDs = new int[13]; mImages = new Allocation[13]; mAllocIDs = Allocation.createSized(mRS, - Element.USER_F32(mRS), mBufferIDs.length); + Element.createUser(mRS, Element.DataType.FLOAT_32), + mBufferIDs.length); - Element ie = Element.RGB_565(mRS); + Element ie = Element.createPixel(mRS, Element.DataType.UNSIGNED_5_6_5, Element.DataKind.PIXEL_RGB); mImages[0] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p01, ie, true); mImages[1] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p02, ie, true); mImages[2] = Allocation.createFromBitmapResourceBoxed(mRS, mRes, R.drawable.p03, ie, true); @@ -195,7 +196,8 @@ public class FilmRS { { mBufferState = new int[10]; mAllocState = Allocation.createSized(mRS, - Element.USER_F32(mRS), mBufferState.length); + Element.createUser(mRS, Element.DataType.FLOAT_32), + mBufferState.length); mBufferState[STATE_LAST_FOCUS] = -1; mAllocState.data(mBufferState); } @@ -238,12 +240,12 @@ public class FilmRS { mAllocOffsets = Allocation.createSized(mRS, - Element.USER_I32(mRS), mFSM.mTriangleOffsets.length); + Element.createUser(mRS, Element.DataType.SIGNED_32), mFSM.mTriangleOffsets.length); mAllocOffsets.data(mFSM.mTriangleOffsets); mScriptStrip.bindAllocation(mAllocOffsets, 4); mAllocOffsetsTex = Allocation.createSized(mRS, - Element.USER_F32(mRS), mFSM.mTriangleOffsetsTex.length); + Element.createUser(mRS, Element.DataType.FLOAT_32), mFSM.mTriangleOffsetsTex.length); mAllocOffsetsTex.data(mFSM.mTriangleOffsetsTex); mScriptStrip.bindAllocation(mAllocOffsetsTex, 5); diff --git a/libs/rs/java/Film/src/com/android/film/FilmView.java b/libs/rs/java/Film/src/com/android/film/FilmView.java index 1c5b2bc1f8c3..4a201fd8dd7a 100644 --- a/libs/rs/java/Film/src/com/android/film/FilmView.java +++ b/libs/rs/java/Film/src/com/android/film/FilmView.java @@ -42,19 +42,29 @@ public class FilmView extends RSSurfaceView { public FilmView(Context context) { super(context); - //setFocusable(true); } private RenderScript mRS; private FilmRS mRender; + public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { super.surfaceChanged(holder, format, w, h); + if (mRS == null) { + mRS = createRenderScript(true); + mRS.contextSetSurface(w, h, holder.getSurface()); + mRender = new FilmRS(); + mRender.init(mRS, getResources(), w, h); + } + } - mRS = createRenderScript(true); - mRender = new FilmRS(); - mRender.init(mRS, getResources(), w, h); + @Override + protected void onDetachedFromWindow() { + if(mRS != null) { + mRS = null; + destroyRenderScript(); + } } @Override diff --git a/libs/rs/java/Fountain/res/raw/fountain.c b/libs/rs/java/Fountain/res/raw/fountain.c index f218f9bfba57..73b819b3df86 100644 --- a/libs/rs/java/Fountain/res/raw/fountain.c +++ b/libs/rs/java/Fountain/res/raw/fountain.c @@ -14,19 +14,17 @@ int main(int launchID) { float rMax = ((float)rate) * 0.005f; int x = Control->x; int y = Control->y; - char r = Control->r * 255.f; - char g = Control->g * 255.f; - char b = Control->b * 255.f; + int color = ((int)(Control->r * 255.f)) | + ((int)(Control->g * 255.f)) << 8 | + ((int)(Control->b * 255.f)) << 16 | + (0xf0 << 24); struct point_s * np = &p[newPart]; while (rate--) { - vec2Rand((float *)np, rMax); - np->x = x; - np->y = y; - np->r = r; - np->g = g; - np->b = b; - np->a = 0xf0; + vec2Rand((float *)&np->delta.x, rMax); + np->position.x = x; + np->position.y = y; + np->color = color; newPart++; np++; if (newPart >= count) { @@ -37,14 +35,14 @@ int main(int launchID) { } for (ct=0; ct < count; ct++) { - float dy = p->dy + 0.15f; - float posy = p->y + dy; + float dy = p->delta.y + 0.15f; + float posy = p->position.y + dy; if ((posy > height) && (dy > 0)) { dy *= -0.3f; } - p->dy = dy; - p->x += p->dx; - p->y = posy; + p->delta.y = dy; + p->position.x += p->delta.x; + p->position.y = posy; p++; } diff --git a/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java b/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java index f4f9b0cc76a5..71f95a7fc31c 100644 --- a/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java +++ b/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java @@ -79,10 +79,9 @@ public class FountainRS { mIntAlloc.data(mSD); Element.Builder eb = new Element.Builder(mRS); - eb.addFloat(Element.DataKind.USER, "dx"); - eb.addFloat(Element.DataKind.USER, "dy"); - eb.addFloatXY(""); - eb.addUNorm8RGBA(""); + eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 2), "delta"); + eb.add(Element.createAttrib(mRS, Element.DataType.FLOAT_32, Element.DataKind.POSITION, 2), "position"); + eb.add(Element.createAttrib(mRS, Element.DataType.UNSIGNED_8, Element.DataKind.COLOR, 4), "color"); Element primElement = eb.create(); diff --git a/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java b/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java index 1e7c5a2f047e..fcb93f432d43 100644 --- a/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java +++ b/libs/rs/java/Fountain/src/com/android/fountain/FountainView.java @@ -51,7 +51,7 @@ public class FountainView extends RSSurfaceView { public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { super.surfaceChanged(holder, format, w, h); if (mRS == null) { - mRS = createRenderScript(false, true); + mRS = createRenderScript(false); mRS.contextSetSurface(w, h, holder.getSurface()); mRender = new FountainRS(); mRender.init(mRS, getResources(), w, h); diff --git a/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java index 334fd9c356fa..0ca00b3353fa 100644 --- a/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java +++ b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java @@ -62,7 +62,7 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C public float threshold; } - + static class Pixel { public byte a; public byte r; @@ -78,7 +78,7 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C mParams.outWidth, mParams.outHeight); mDisplayView.invalidate(); } - }; + }; @Override public void run() { @@ -131,7 +131,7 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C public void surfaceDestroyed(SurfaceHolder holder) { } - + private Script.Invokable createScript() { mRS = new RenderScript(false, false); mRS.mMessageCallback = new FilterCallback(); @@ -143,9 +143,11 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C final int pixelCount = mParams.inWidth * mParams.inHeight; mPixelType = Type.createFromClass(mRS, Pixel.class, 1, "Pixel"); - mInPixelsAllocation = Allocation.createSized(mRS, Element.USER_I32(mRS), + mInPixelsAllocation = Allocation.createSized(mRS, + Element.createUser(mRS, Element.DataType.SIGNED_32), pixelCount); - mOutPixelsAllocation = Allocation.createSized(mRS, Element.USER_I32(mRS), + mOutPixelsAllocation = Allocation.createSized(mRS, + Element.createUser(mRS, Element.DataType.SIGNED_32), pixelCount); final int[] data = new int[pixelCount]; @@ -154,7 +156,7 @@ public class ImageProcessingActivity extends Activity implements SurfaceHolder.C mOutData = new int[pixelCount]; mOutPixelsAllocation.data(mOutData); - + ScriptC.Builder sb = new ScriptC.Builder(mRS); sb.setType(mParamsType, "Params", 0); sb.setType(mPixelType, "InPixel", 1); diff --git a/libs/rs/java/Rollo/Android.mk b/libs/rs/java/Rollo/Android.mk deleted file mode 100644 index 5a4957c491d5..000000000000 --- a/libs/rs/java/Rollo/Android.mk +++ /dev/null @@ -1,25 +0,0 @@ -# -# Copyright (C) 2008 The Android Open Source Project -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. -# - -LOCAL_PATH := $(call my-dir) -include $(CLEAR_VARS) - -LOCAL_SRC_FILES := $(call all-java-files-under, src) -#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript - -LOCAL_PACKAGE_NAME := Rollo - -include $(BUILD_PACKAGE) diff --git a/libs/rs/java/Rollo/AndroidManifest.xml b/libs/rs/java/Rollo/AndroidManifest.xml deleted file mode 100644 index 12cb28f976d9..000000000000 --- a/libs/rs/java/Rollo/AndroidManifest.xml +++ /dev/null @@ -1,16 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<manifest xmlns:android="http://schemas.android.com/apk/res/android" - package="com.android.rollo"> - <application - android:label="Rollo" - android:icon="@drawable/test_pattern"> - <activity android:name="Rollo" - android:theme="@android:style/Theme.Translucent" - android:icon="@drawable/test_pattern"> - <intent-filter> - <action android:name="android.intent.action.MAIN" /> - <category android:name="android.intent.category.LAUNCHER" /> - </intent-filter> - </activity> - </application> -</manifest> diff --git a/libs/rs/java/Rollo/res/drawable/test_pattern.png b/libs/rs/java/Rollo/res/drawable/test_pattern.png Binary files differdeleted file 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index 1ed8f1e811ad..000000000000 --- a/libs/rs/java/Rollo/res/raw/photos.png +++ /dev/null diff --git a/libs/rs/java/Rollo/res/raw/polygon2408.png b/libs/rs/java/Rollo/res/raw/polygon2408.png Binary files differdeleted file mode 100644 index 4413954f7e19..000000000000 --- a/libs/rs/java/Rollo/res/raw/polygon2408.png +++ /dev/null diff --git a/libs/rs/java/Rollo/res/raw/rollo.c b/libs/rs/java/Rollo/res/raw/rollo.c deleted file mode 100644 index b31be81aac14..000000000000 --- a/libs/rs/java/Rollo/res/raw/rollo.c +++ /dev/null @@ -1,184 +0,0 @@ -#pragma version(1) -#pragma stateVertex(PV) -#pragma stateFragment(PF) -#pragma stateStore(PFS) - -// Scratch buffer layout -#define SCRATCH_FADE 0 -#define SCRATCH_ZOOM 1 -#define SCRATCH_ROT 2 - -//#define STATE_POS_X 0 -#define STATE_DONE 1 -//#define STATE_PRESSURE 2 -#define STATE_ZOOM 3 -//#define STATE_WARP 4 -#define STATE_ORIENTATION 5 -#define STATE_SELECTION 6 -#define STATE_FIRST_VISIBLE 7 -#define STATE_COUNT 8 -#define STATE_TOUCH 9 - - -float filter(float val, float target, float str) -{ - float delta = (target - val); - return val + delta * str; -} - -int main(void* con, int ft, int launchID) -{ - int rowCount; - int row; - int col; - int imageID; - int done = loadI32(0, STATE_DONE); - int selectedID = loadI32(0, STATE_SELECTION); - - float f = loadF(2, 0); - - pfClearColor(0.0f, 0.0f, 0.0f, f); - if (done) { - if (f > 0.02f) { - //f = f - 0.02f; - //storeF(2, 0, f); - } - } else { - if (f < 0.8f) { - f = f + 0.02f; - storeF(2, 0, f); - } - } - - float touchCut = 1.f; - if (loadI32(0, STATE_TOUCH)) { - touchCut = 4.f; - } - - - float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 1000.f; - float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut); - storeF(2, SCRATCH_ZOOM, zoom); - - float targetRot = loadI32(0, STATE_FIRST_VISIBLE) / 180.0f * 3.14f; - targetRot = targetRot * 0.80f - .12f; - float drawRot = filter(loadF(2, SCRATCH_ROT), targetRot, 0.1f * touchCut); - storeF(2, SCRATCH_ROT, drawRot); - - float diam = 8.f; - float scale = 1.0f / zoom; - - // Bug makes 1.0f alpha fail. - color(1.0f, 1.0f, 1.0f, 0.99f); - - float rot = drawRot * scale; - float rotStep = 16.0f / 180.0f * 3.14f * scale; - rowCount = 4; - int index = 0; - int iconCount = loadI32(0, STATE_COUNT); - while (iconCount) { - float tmpSin = sinf(rot); - float tmpCos = cosf(rot); - //debugF("rot", rot); - - float tx1 = tmpSin * diam - (tmpCos * scale * 0.9f); - float tx2 = tx1 + (tmpCos * scale * 1.8f); - float tz1 = tmpCos * diam + (tmpSin * scale * 0.9f); - float tz2 = tz1 - (tmpSin * scale * 1.8f); - - int y; - for (y = rowCount -1; (y >= 0) && iconCount; y--) { - float ty1 = ((y * 3.1f) - 5.f) * scale; - float ty2 = ty1 + scale * 1.8f; - bindTexture(NAMED_PF, 0, loadI32(1, index)); - drawQuad(tx1, ty1, tz1, - tx2, ty1, tz2, - tx2, ty2, tz2, - tx1, ty2, tz1); - - iconCount--; - index++; - } - rot = rot + rotStep; - } - - if ((zoom < 1.1f) && (zoom > 0.9f)) { - bindProgramVertex(NAMED_PVOrtho); - bindProgramFragment(NAMED_PFText); - bindProgramStore(NAMED_PFSText); - - rot = drawRot * scale; - index = 0; - iconCount = loadI32(0, STATE_COUNT); - while (iconCount) { - int y; - - float tx = 240.f + floorf(sinf(rot) * 430.f) - 64.f + 16.f; - - float alpha = 2.4f - (fabsf(tx - 240.f + 48.f) / 76.f); - if (alpha > 0.99f) { - alpha = 0.99f; - } - alpha = alpha * (1.f - (fabsf(zoom - 1.f) * 10.f)); - - tx = tx + 0.25f; - - for (y = rowCount -1; (y >= 0) && iconCount; y--) { - - if (alpha > 0) { - color(1.0f, 1.0f, 1.0f, alpha); - - float ty = 605.f - y * 150.f; - - ty = ty + 0.25f; - - bindTexture(NAMED_PFText, 0, loadI32(3, index)); - drawRect(tx, ty, tx + 128.f, ty + 32.f, 0.5f); - } - iconCount--; - index++; - } - rot = rot + rotStep; - } - - - bindProgramVertex(NAMED_PV); - bindProgramFragment(NAMED_PF); - bindProgramStore(NAMED_PFS); - } - - // Draw the selected icon - color(1.0f, 1.0f, 1.0f, 0.9f); - rot = drawRot * scale; - index = 0; - iconCount = loadI32(0, STATE_COUNT); - while (iconCount) { - int y; - for (y = rowCount -1; (y >= 0) && iconCount; y--) { - if (index == selectedID) { - - float tmpSin = sinf(rot) * scale; - float tmpCos = cosf(rot) * scale; - float tx1 = tmpSin * diam * 0.9f - tmpCos * 2.f; - float tx2 = tx1 + (tmpCos * 4.f); - float tz1 = tmpCos * diam * 0.9f + tmpSin * 2.f; - float tz2 = tz1 - (tmpSin * 4.f); - - float ty1 = ((y * 3.1f) - 4.5f) * scale; - float ty2 = ty1 + scale * 4.f; - bindTexture(NAMED_PF, 0, loadI32(1, index)); - drawQuad(tx1, ty1, tz1, - tx2, ty1, tz2, - tx2, ty2, tz2, - tx1, ty2, tz1); - } - iconCount--; - index++; - } - rot = rot + rotStep; - } - - return 1; -} - - diff --git a/libs/rs/java/Rollo/res/raw/rollo2.c b/libs/rs/java/Rollo/res/raw/rollo2.c deleted file mode 100644 index 5b5cb2d382ba..000000000000 --- a/libs/rs/java/Rollo/res/raw/rollo2.c +++ /dev/null @@ -1,155 +0,0 @@ -#pragma version(1) -#pragma stateVertex(PV) -#pragma stateFragment(PF) -#pragma stateStore(PFS) - -// Scratch buffer layout -#define SCRATCH_FADE 0 -#define SCRATCH_ZOOM 1 -#define SCRATCH_ROT 2 - -//#define STATE_POS_X 0 -#define STATE_DONE 1 -//#define STATE_PRESSURE 2 -#define STATE_ZOOM 3 -//#define STATE_WARP 4 -#define STATE_ORIENTATION 5 -#define STATE_SELECTION 6 -#define STATE_FIRST_VISIBLE 7 -#define STATE_COUNT 8 -#define STATE_TOUCH 9 - -float filter(float val, float target, float str) -{ - float delta = (target - val); - return val + delta * str; -} - - -int main(void* con, int ft, int launchID) -{ - int rowCount; - int imageID; - int done = loadI32(0, STATE_DONE); - int selectedID = loadI32(0, STATE_SELECTION); - int iconCount = loadI32(0, STATE_COUNT); - - float f = loadF(2, 0); - - float iconSize = 1.f; - float iconSpacing = 0.2f; - float z = 4.f; - - pfClearColor(0.0f, 0.0f, 0.0f, f); - if (done) { - } else { - if (f < 0.8f) { - f = f + 0.02f; - storeF(2, 0, f); - } - } - - float touchCut = 1.f; - if (loadI32(0, STATE_TOUCH)) { - touchCut = 5.f; - } - - - float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 1000.f; - float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut); - storeF(2, SCRATCH_ZOOM, zoom); - - float targetPos = loadI32(0, STATE_FIRST_VISIBLE) / (-20.0f); - float pos = filter(loadF(2, SCRATCH_ROT), targetPos, 0.1f * touchCut); - storeF(2, SCRATCH_ROT, pos); - pos = pos - 1.f; - - color(1.0f, 1.0f, 1.0f, 1.0f); - - - // Draw flat icons first - int index = ((int)pos) * 4; - int row; - int col; - float xoffset = -0.3f; - float gridSize = iconSize * 4.f + iconSpacing * 3.f; - float yoffset = (pos - ((int)pos)); - for (row = 0; row < 4; row ++) { - float ty1 = (gridSize / 2.f) - ((float)row - yoffset) * (iconSize + iconSpacing) - iconSize; - float ty2 = ty1 + iconSize; - - for (col = 0; (col < 4) && (index < iconCount); col ++) { - if (index >= 0) { - bindTexture(NAMED_PF, 0, loadI32(1, index)); - float fcol = col; - float tx1 = xoffset + (-gridSize / 2.f) + (fcol * (iconSize + iconSpacing)); - float tx2 = tx1 + iconSize; - - drawQuad(tx1, ty1, z, - tx2, ty1, z, - tx2, ty2, z, - tx1, ty2, z); - } - index++; - } - } - - // bottom roller - { - float roll = (1.f - yoffset) * 0.5f * 3.14f; - float tmpSin = sinf(roll); - float tmpCos = cosf(roll); - - for (col = 0; (col < 4) && (index < iconCount) && (index >= 0); col ++) { - float ty2 = (gridSize / 2.f) - ((float)row - yoffset) * (iconSize + iconSpacing); - float ty1 = ty2 - tmpCos * iconSize; - - float tz1 = z + tmpSin * iconSize; - float tz2 = z; - - float tx1 = xoffset + (-gridSize / 2.f) + ((float)col * (iconSize + iconSpacing)); - float tx2 = tx1 + iconSize; - - bindTexture(NAMED_PF, 0, loadI32(1, index)); - drawQuad(tx1, ty1, tz1, - tx2, ty1, tz1, - tx2, ty2, tz2, - tx1, ty2, tz2); - index++; - } - } - - // Top roller - { - index = (((int)pos) * 4) - 4; - float roll = yoffset * 0.5f * 3.14f; - float tmpSin = sinf(roll); - float tmpCos = cosf(roll); - - for (col = 0; (col < 4) && (index < iconCount) && (index >= 0); col ++) { - float ty1 = (gridSize / 2.f) - ((float)-1.f - yoffset) * (iconSize + iconSpacing) - iconSize; - float ty2 = ty1 + tmpCos * iconSize; - - float tz1 = z; - float tz2 = z + tmpSin * iconSize; - - float tx1 = xoffset + (-gridSize / 2.f) + ((float)col * (iconSize + iconSpacing)); - float tx2 = tx1 + iconSize; - - bindTexture(NAMED_PF, 0, loadI32(1, index)); - drawQuad(tx1, ty1, tz1, - tx2, ty1, tz1, - tx2, ty2, tz2, - tx1, ty2, tz2); - index++; - } - } - - - - - return 1; -} - - - diff --git a/libs/rs/java/Rollo/res/raw/settings.png b/libs/rs/java/Rollo/res/raw/settings.png Binary files differdeleted file mode 100644 index dd2cd9570486..000000000000 --- a/libs/rs/java/Rollo/res/raw/settings.png +++ /dev/null diff --git a/libs/rs/java/Rollo/src/com/android/rollo/Rollo.java b/libs/rs/java/Rollo/src/com/android/rollo/Rollo.java deleted file mode 100644 index 400d80180c26..000000000000 --- a/libs/rs/java/Rollo/src/com/android/rollo/Rollo.java +++ /dev/null @@ -1,90 +0,0 @@ -/* - * Copyright (C) 2008 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.android.rollo; - -import android.renderscript.RSSurfaceView; -import android.renderscript.RenderScript; - -import android.app.Activity; -import android.content.res.Configuration; -import android.os.Bundle; -import android.os.Handler; -import android.os.Looper; -import android.os.Message; -import android.provider.Settings.System; -import android.util.Config; -import android.util.Log; -import android.view.Menu; -import android.view.MenuItem; -import android.view.View; -import android.view.Window; -import android.widget.Button; -import android.widget.ListView; - -import java.lang.Runtime; - -public class Rollo extends Activity { - //EventListener mListener = new EventListener(); - - private static final String LOG_TAG = "libRS_jni"; - private static final boolean DEBUG = false; - private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV; - - private RolloView mView; - - // get the current looper (from your Activity UI thread for instance - - - - @Override - public void onCreate(Bundle icicle) { - super.onCreate(icicle); - - // Create our Preview view and set it as the content of our - // Activity - mView = new RolloView(this); - setContentView(mView); - } - - @Override - protected void onResume() { - // Ideally a game should implement onResume() and onPause() - // to take appropriate action when the activity looses focus - super.onResume(); - mView.onResume(); - } - - @Override - protected void onPause() { - // Ideally a game should implement onResume() and onPause() - // to take appropriate action when the activity looses focus - super.onPause(); - mView.onPause(); - - Runtime.getRuntime().exit(0); - } - - - static void log(String message) { - if (LOG_ENABLED) { - Log.v(LOG_TAG, message); - } - } - - -} - diff --git a/libs/rs/java/Rollo/src/com/android/rollo/RolloRS.java b/libs/rs/java/Rollo/src/com/android/rollo/RolloRS.java deleted file mode 100644 index ff89bc3e5ecb..000000000000 --- a/libs/rs/java/Rollo/src/com/android/rollo/RolloRS.java +++ /dev/null @@ -1,315 +0,0 @@ -/* - * Copyright (C) 2008 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.android.rollo; - -import java.io.Writer; - -import android.renderscript.RenderScript; -import android.renderscript.ProgramVertex; -import android.renderscript.Element; -import android.renderscript.Allocation; -import android.renderscript.Script; -import android.renderscript.ScriptC; -import android.renderscript.ProgramFragment; -import android.renderscript.ProgramStore; -import android.renderscript.Sampler; - -import android.graphics.Bitmap; -import android.graphics.BitmapFactory; -import android.graphics.Canvas; -import android.graphics.Paint; -import android.graphics.drawable.BitmapDrawable; -import android.graphics.drawable.Drawable; -import android.graphics.Typeface; - -import android.content.Context; -import android.content.res.Resources; -import android.util.Log; - -public class RolloRS { - //public static final int STATE_SELECTED_ID = 0; - public static final int STATE_DONE = 1; - //public static final int STATE_PRESSURE = 2; - public static final int STATE_ZOOM = 3; - //public static final int STATE_WARP = 4; - public static final int STATE_ORIENTATION = 5; - public static final int STATE_SELECTION = 6; - public static final int STATE_FIRST_VISIBLE = 7; - public static final int STATE_COUNT = 8; - public static final int STATE_TOUCH = 9; - - - public RolloRS() { - } - - public void init(RenderScript rs, Resources res, int width, int height) { - mRS = rs; - mRes = res; - mWidth = width; - mHeight = height; - initNamed(); - initRS(); - } - - public void setPosition(float column) { - mAllocStateBuf[STATE_FIRST_VISIBLE] = (int)(column * (-20)); - mAllocState.data(mAllocStateBuf); - } - - public void setTouch(boolean touch) { - mAllocStateBuf[STATE_TOUCH] = touch ? 1 : 0; - mAllocState.data(mAllocStateBuf); - } - - public void setZoom(float z) { - //Log.e("rs", "zoom " + Float.toString(z)); - - mAllocStateBuf[STATE_ZOOM] = (int)(z * 1000.f); - mAllocState.data(mAllocStateBuf); - } - - public void setSelected(int index) { - //Log.e("rs", "setSelected " + Integer.toString(index)); - - mAllocStateBuf[STATE_SELECTION] = index; - mAllocStateBuf[STATE_DONE] = 1; - mAllocState.data(mAllocStateBuf); - } - - private int mWidth; - private int mHeight; - - private Resources mRes; - private RenderScript mRS; - private Script mScript; - private Sampler mSampler; - private Sampler mSamplerText; - private ProgramStore mPSBackground; - private ProgramStore mPSText; - private ProgramFragment mPFImages; - private ProgramFragment mPFText; - private ProgramVertex mPV; - private ProgramVertex.MatrixAllocation mPVAlloc; - private ProgramVertex mPVOrtho; - private ProgramVertex.MatrixAllocation mPVOrthoAlloc; - private Allocation[] mIcons; - private Allocation[] mLabels; - - private int[] mAllocStateBuf; - private Allocation mAllocState; - - private int[] mAllocIconIDBuf; - private Allocation mAllocIconID; - - private int[] mAllocLabelIDBuf; - private Allocation mAllocLabelID; - - private int[] mAllocScratchBuf; - private Allocation mAllocScratch; - - private void initNamed() { - Sampler.Builder sb = new Sampler.Builder(mRS); - sb.setMin(Sampler.Value.LINEAR);//_MIP_LINEAR); - sb.setMag(Sampler.Value.LINEAR); - sb.setWrapS(Sampler.Value.CLAMP); - sb.setWrapT(Sampler.Value.CLAMP); - mSampler = sb.create(); - - sb.setMin(Sampler.Value.NEAREST); - sb.setMag(Sampler.Value.NEAREST); - mSamplerText = sb.create(); - - - ProgramFragment.Builder bf = new ProgramFragment.Builder(mRS, null, null); - bf.setTexEnable(true, 0); - bf.setTexEnvMode(ProgramFragment.EnvMode.MODULATE, 0); - mPFImages = bf.create(); - mPFImages.setName("PF"); - mPFImages.bindSampler(mSampler, 0); - - bf.setTexEnvMode(ProgramFragment.EnvMode.MODULATE, 0); - mPFText = bf.create(); - mPFText.setName("PFText"); - mPFText.bindSampler(mSamplerText, 0); - - ProgramStore.Builder bs = new ProgramStore.Builder(mRS, null, null); - bs.setDepthFunc(ProgramStore.DepthFunc.LESS); - bs.setDitherEnable(false); - bs.setDepthMask(true); - bs.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA, - ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA); - mPSBackground = bs.create(); - mPSBackground.setName("PFS"); - - bs.setDepthFunc(ProgramStore.DepthFunc.ALWAYS); - bs.setDepthMask(false); - bs.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA, - ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA); - mPSText = bs.create(); - mPSText.setName("PFSText"); - - mPVAlloc = new ProgramVertex.MatrixAllocation(mRS); - mPVAlloc.setupProjectionNormalized(mWidth, mHeight); - - ProgramVertex.Builder pvb = new ProgramVertex.Builder(mRS, null, null); - mPV = pvb.create(); - mPV.setName("PV"); - mPV.bindAllocation(mPVAlloc); - - mPVOrthoAlloc = new ProgramVertex.MatrixAllocation(mRS); - mPVOrthoAlloc.setupOrthoWindow(mWidth, mHeight); - - pvb.setTextureMatrixEnable(true); - mPVOrtho = pvb.create(); - mPVOrtho.setName("PVOrtho"); - mPVOrtho.bindAllocation(mPVOrthoAlloc); - - mRS.contextBindProgramVertex(mPV); - - mAllocScratchBuf = new int[32]; - mAllocScratch = Allocation.createSized(mRS, - Element.USER_I32(mRS), mAllocScratchBuf.length); - mAllocScratch.data(mAllocScratchBuf); - - Log.e("rs", "Done loading named"); - - - - { - mIcons = new Allocation[29]; - mAllocIconIDBuf = new int[mIcons.length]; - mAllocIconID = Allocation.createSized(mRS, - Element.USER_I32(mRS), mAllocIconIDBuf.length); - - mLabels = new Allocation[29]; - mAllocLabelIDBuf = new int[mLabels.length]; - mAllocLabelID = Allocation.createSized(mRS, - Element.USER_I32(mRS), mLabels.length); - - Element ie8888 = Element.RGBA_8888(mRS); - - mIcons[0] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.browser, ie8888, true); - mIcons[1] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.market, ie8888, true); - mIcons[2] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.photos, ie8888, true); - mIcons[3] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.settings, ie8888, true); - mIcons[4] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.calendar, ie8888, true); - mIcons[5] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.g1155, ie8888, true); - mIcons[6] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.g2140, ie8888, true); - mIcons[7] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.maps, ie8888, true); - mIcons[8] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path431, ie8888, true); - mIcons[9] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path676, ie8888, true); - mIcons[10] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path754, ie8888, true); - mIcons[11] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path815, ie8888, true); - mIcons[12] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path1920, ie8888, true); - mIcons[13] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path1927, ie8888, true); - mIcons[14] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path3099, ie8888, true); - mIcons[15] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path3950, ie8888, true); - mIcons[16] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path4481, ie8888, true); - mIcons[17] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.path5168, ie8888, true); - mIcons[18] = Allocation.createFromBitmapResource(mRS, mRes, R.raw.polygon2408, ie8888, true); - - mLabels[0] = makeTextBitmap("browser"); - mLabels[1] = makeTextBitmap("market"); - mLabels[2] = makeTextBitmap("photos"); - mLabels[3] = makeTextBitmap("settings"); - mLabels[4] = makeTextBitmap("calendar"); - mLabels[5] = makeTextBitmap("g1155"); - mLabels[6] = makeTextBitmap("g2140"); - mLabels[7] = makeTextBitmap("maps"); - mLabels[8] = makeTextBitmap("path431"); - mLabels[9] = makeTextBitmap("path676"); - mLabels[10] = makeTextBitmap("path754"); - mLabels[11] = makeTextBitmap("path815"); - mLabels[12] = makeTextBitmap("path1920"); - mLabels[13] = makeTextBitmap("path1927"); - mLabels[14] = makeTextBitmap("path3099"); - mLabels[15] = makeTextBitmap("path3950"); - mLabels[16] = makeTextBitmap("path4481"); - mLabels[17] = makeTextBitmap("path5168"); - mLabels[18] = makeTextBitmap("polygon2408"); - - mIcons[19] = mIcons[0]; - mIcons[20] = mIcons[1]; - mIcons[21] = mIcons[2]; - mIcons[22] = mIcons[3]; - mIcons[23] = mIcons[4]; - mIcons[24] = mIcons[5]; - mIcons[25] = mIcons[6]; - mIcons[26] = mIcons[7]; - mIcons[27] = mIcons[8]; - mIcons[28] = mIcons[9]; - - mLabels[19] = mLabels[0]; - mLabels[20] = mLabels[1]; - mLabels[21] = mLabels[2]; - mLabels[22] = mLabels[3]; - mLabels[23] = mLabels[4]; - mLabels[24] = mLabels[5]; - mLabels[25] = mLabels[6]; - mLabels[26] = mLabels[7]; - mLabels[27] = mLabels[8]; - mLabels[28] = mLabels[9]; - - for(int ct=0; ct < mIcons.length; ct++) { - mIcons[ct].uploadToTexture(0); - mLabels[ct].uploadToTexture(0); - mAllocIconIDBuf[ct] = mIcons[ct].getID(); - mAllocLabelIDBuf[ct] = mLabels[ct].getID(); - } - mAllocIconID.data(mAllocIconIDBuf); - mAllocLabelID.data(mAllocLabelIDBuf); - } - - } - - Allocation makeTextBitmap(String t) { - Bitmap b = Bitmap.createBitmap(128, 32, Bitmap.Config.ARGB_8888); - Canvas c = new Canvas(b); - Paint p = new Paint(); - p.setTypeface(Typeface.DEFAULT_BOLD); - p.setTextSize(20); - p.setColor(0xffffffff); - c.drawText(t, 2, 26, p); - return Allocation.createFromBitmap(mRS, b, Element.RGBA_8888(mRS), true); - } - - - private void initRS() { - ScriptC.Builder sb = new ScriptC.Builder(mRS); - sb.setScript(mRes, R.raw.rollo); - //sb.setScript(mRes, R.raw.rollo2); - sb.setRoot(true); - mScript = sb.create(); - mScript.setClearColor(0.0f, 0.0f, 0.0f, 0.0f); - - mAllocStateBuf = new int[] {0, 0, 0, 8, 0, 0, -1, 0, mAllocIconIDBuf.length, 0, 0}; - mAllocState = Allocation.createSized(mRS, - Element.USER_I32(mRS), mAllocStateBuf.length); - mScript.bindAllocation(mAllocState, 0); - mScript.bindAllocation(mAllocIconID, 1); - mScript.bindAllocation(mAllocScratch, 2); - mScript.bindAllocation(mAllocLabelID, 3); - setPosition(0); - setZoom(1); - - //RenderScript.File f = mRS.fileOpen("/sdcard/test.a3d"); - - mRS.contextBindRootScript(mScript); - } -} - - diff --git a/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java b/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java deleted file mode 100644 index 7524a0e380f4..000000000000 --- a/libs/rs/java/Rollo/src/com/android/rollo/RolloView.java +++ /dev/null @@ -1,214 +0,0 @@ -/* - * Copyright (C) 2008 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package com.android.rollo; - -import java.io.Writer; -import java.util.ArrayList; -import java.util.concurrent.Semaphore; -import java.lang.Float; - -import android.renderscript.RSSurfaceView; -import android.renderscript.RenderScript; - -import android.content.Context; -import android.content.res.Resources; -import android.graphics.Bitmap; -import android.graphics.drawable.BitmapDrawable; -import android.graphics.drawable.Drawable; -import android.os.Handler; -import android.os.Message; -import android.util.AttributeSet; -import android.util.Log; -import android.view.Surface; -import android.view.SurfaceHolder; -import android.view.SurfaceView; -import android.view.KeyEvent; -import android.view.MotionEvent; -import android.graphics.PixelFormat; - - -public class RolloView extends RSSurfaceView { - public RolloView(Context context) { - super(context); - setFocusable(true); - getHolder().setFormat(PixelFormat.TRANSLUCENT); - } - - private RenderScript mRS; - private RolloRS mRender; - - public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { - super.surfaceChanged(holder, format, w, h); - - mRS = createRenderScript(false); - mRender = new RolloRS(); - mRender.init(mRS, getResources(), w, h); - } - - @Override - public boolean onKeyDown(int keyCode, KeyEvent event) - { - // break point at here - // this method doesn't work when 'extends View' include 'extends ScrollView'. - return super.onKeyDown(keyCode, event); - } - - boolean mControlMode = false; - boolean mZoomMode = false; - boolean mFlingMode = false; - float mFlingX = 0; - float mFlingY = 0; - float mColumn = -1; - float mOldColumn; - float mZoom = 1; - - int mIconCount = 29; - int mRows = 4; - int mColumns = (mIconCount + mRows - 1) / mRows; - - float mMaxZoom = ((float)mColumns) / 3.f; - - - void setColumn(boolean clamp) - { - //Log.e("rs", " col = " + Float.toString(mColumn)); - float c = mColumn; - if(c > (mColumns -2)) { - c = (mColumns -2); - } - if(c < 0) { - c = 0; - } - mRender.setPosition(c); - if(clamp) { - mColumn = c; - } - } - - void computeSelection(float x, float y) - { - float col = mColumn + (x - 0.5f) * 4 + 1.25f; - int iCol = (int)(col + 0.25f); - - float row = (y / 0.8f) * mRows; - int iRow = (int)(row - 0.5f); - - mRender.setSelected(iCol * mRows + iRow); - } - - @Override - public boolean onTouchEvent(MotionEvent ev) - { - boolean ret = true; - int act = ev.getAction(); - if (act == ev.ACTION_UP) { - ret = false; - } - - float nx = ev.getX() / getWidth(); - float ny = ev.getY() / getHeight(); - - //Log.e("rs", "width=" + Float.toString(getWidth())); - //Log.e("rs", "height=" + Float.toString(getHeight())); - - mRender.setTouch(ret); - - if((ny > 0.85f) || mControlMode) { - mFlingMode = false; - - // Projector control - if((nx > 0.2f) && (nx < 0.8f) || mControlMode) { - if(act != ev.ACTION_UP) { - float zoom = mMaxZoom; - if(mControlMode) { - if(!mZoomMode) { - zoom = 1.f; - } - float dx = nx - mFlingX; - - if((ny < 0.9) && mZoomMode) { - zoom = mMaxZoom - ((0.9f - ny) * 10.f); - if(zoom < 1) { - zoom = 1; - mZoomMode = false; - } - mOldColumn = mColumn; - } - mColumn += dx * 4;// * zoom; - if(zoom > 1.01f) { - mColumn += (mZoom - zoom) * (nx - 0.5f) * 4 * zoom; - } - } else { - mOldColumn = mColumn; - mColumn = ((float)mColumns) / 2; - mControlMode = true; - mZoomMode = true; - } - mZoom = zoom; - mFlingX = nx; - mRender.setZoom(zoom); - if(mZoom < 1.01f) { - computeSelection(nx, ny); - } - } else { - mControlMode = false; - mColumn = mOldColumn; - mRender.setZoom(1.f); - mRender.setSelected(-1); - } - } else { - // Do something with corners here.... - } - setColumn(true); - - } else { - // icon control - if(act != ev.ACTION_UP) { - if(mFlingMode) { - mColumn += (mFlingX - nx) * 4; - setColumn(true); - } - mFlingMode = true; - mFlingX = nx; - mFlingY = ny; - } else { - mFlingMode = false; - mColumn = (float)(java.lang.Math.floor(mColumn * 0.25f + 0.3f) * 4.f) + 1.f; - setColumn(true); - } - } - - - return ret; - } - - @Override - public boolean onTrackballEvent(MotionEvent ev) - { - float x = ev.getX(); - float y = ev.getY(); - //Float tx = new Float(x); - //Float ty = new Float(y); - //Log.e("rs", "tbe " + tx.toString() + ", " + ty.toString()); - - - return true; - } - -} - - diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec index a4e72d93f90b..ac115d34ffbd 100644 --- a/libs/rs/rs.spec +++ b/libs/rs/rs.spec @@ -20,16 +20,6 @@ ContextBindProgramRaster { param RsProgramRaster pgm } -ContextSetDefineF { - param const char* name - param float value - } - -ContextSetDefineI32 { - param const char* name - param int32_t value - } - ContextPause { } @@ -60,18 +50,19 @@ ObjDestroy { param void *obj } -ElementBegin { -} - -ElementAdd { - param RsDataKind dataKind - param RsDataType dataType - param bool isNormalized - param size_t bits - param const char * name +ElementCreate { + param RsDataType mType + param RsDataKind mKind + param bool mNormalized + param uint32_t mVectorSize + ret RsElement } -ElementCreate { +ElementCreate2 { + param size_t count + param const RsElement * elements + param const char ** names + param const size_t * nameLengths ret RsElement } @@ -366,56 +357,50 @@ ProgramRasterSetPointSize{ } -ProgramFragmentBegin { - param RsElement in - param RsElement out - param bool pointSpriteEnable +ProgramBindConstants { + param RsProgram vp + param uint32_t slot + param RsAllocation constants } -ProgramFragmentBindTexture { + +ProgramBindTexture { param RsProgramFragment pf param uint32_t slot param RsAllocation a } -ProgramFragmentBindSampler { +ProgramBindSampler { param RsProgramFragment pf param uint32_t slot param RsSampler s } -ProgramFragmentSetSlot { - param uint32_t slot - param bool enable - param RsTexEnvMode env - param RsType t - } - ProgramFragmentCreate { + param const uint32_t * params + param uint32_t paramLength ret RsProgramFragment } - -ProgramVertexBegin { - param RsElement in - param RsElement out +ProgramFragmentCreate2 { + param const char * shaderText + param uint32_t shaderLength + param const uint32_t * params + param uint32_t paramLength + ret RsProgramFragment } ProgramVertexCreate { + param bool texMat ret RsProgramVertex } -ProgramVertexBindAllocation { - param RsProgramVertex vpgm - param RsAllocation constants - } - -ProgramVertexSetTextureMatrixEnable { - param bool enable - } - -ProgramVertexAddLight { - param RsLight light +ProgramVertexCreate2 { + param const char * shaderText + param uint32_t shaderLength + param const uint32_t * params + param uint32_t paramLength + ret RsProgramVertex } LightBegin { diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp index ff8d29f2a8c4..eb6c5035d7fe 100644 --- a/libs/rs/rsAllocation.cpp +++ b/libs/rs/rsAllocation.cpp @@ -38,9 +38,9 @@ Allocation::Allocation(Context *rsc, const Type *type) : ObjectBase(rsc) mIsTexture = false; mTextureID = 0; - mIsVertexBuffer = false; mBufferID = 0; + mUploadDefered = false; mType.set(type); rsAssert(type); @@ -88,13 +88,26 @@ bool Allocation::fixAllocation() return false; } -void Allocation::uploadToTexture(Context *rsc, uint32_t lodOffset) +void Allocation::deferedUploadToTexture(const Context *rsc, uint32_t lodOffset) { - //rsAssert(!mTextureId); rsAssert(lodOffset < mType->getLODCount()); + mIsTexture = true; + mTextureLOD = lodOffset; + mUploadDefered = true; +} + +void Allocation::uploadToTexture(const Context *rsc) +{ + //rsAssert(!mTextureId); + + mIsTexture = true; + if (!rsc->checkDriver()) { + mUploadDefered = true; + return; + } - GLenum type = mType->getElement()->getGLType(); - GLenum format = mType->getElement()->getGLFormat(); + GLenum type = mType->getElement()->getComponent().getGLType(); + GLenum format = mType->getElement()->getComponent().getGLFormat(); if (!type || !format) { return; @@ -109,15 +122,16 @@ void Allocation::uploadToTexture(Context *rsc, uint32_t lodOffset) // Force a crash to 1: restart the app, 2: make sure we get a bugreport. LOGE("Upload to texture failed to gen mTextureID"); rsc->dumpDebug(); - ((char *)0)[0] = 0; + mUploadDefered = true; + return; } } glBindTexture(GL_TEXTURE_2D, mTextureID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); Adapter2D adapt(getContext(), this); - for(uint32_t lod = 0; (lod + lodOffset) < mType->getLODCount(); lod++) { - adapt.setLOD(lod+lodOffset); + for(uint32_t lod = 0; (lod + mTextureLOD) < mType->getLODCount(); lod++) { + adapt.setLOD(lod+mTextureLOD); uint16_t * ptr = static_cast<uint16_t *>(adapt.getElement(0,0)); glTexImage2D(GL_TEXTURE_2D, lod, format, @@ -126,19 +140,50 @@ void Allocation::uploadToTexture(Context *rsc, uint32_t lodOffset) } } -void Allocation::uploadToBufferObject() +void Allocation::deferedUploadToBufferObject(const Context *rsc) +{ + mIsVertexBuffer = true; + mUploadDefered = true; +} + +void Allocation::uploadToBufferObject(const Context *rsc) { rsAssert(!mType->getDimY()); rsAssert(!mType->getDimZ()); + mIsVertexBuffer = true; + if (!rsc->checkDriver()) { + mUploadDefered = true; + return; + } + if (!mBufferID) { glGenBuffers(1, &mBufferID); } + if (!mBufferID) { + LOGE("Upload to buffer object failed"); + mUploadDefered = true; + return; + } + glBindBuffer(GL_ARRAY_BUFFER, mBufferID); glBufferData(GL_ARRAY_BUFFER, mType->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); } +void Allocation::uploadCheck(const Context *rsc) +{ + if (mUploadDefered) { + mUploadDefered = false; + if (mIsVertexBuffer) { + uploadToBufferObject(rsc); + } + if (mIsTexture) { + uploadToTexture(rsc); + } + } +} + void Allocation::data(const void *data, uint32_t sizeBytes) { @@ -148,6 +193,8 @@ void Allocation::data(const void *data, uint32_t sizeBytes) return; } memcpy(mPtr, data, size); + sendDirty(); + mUploadDefered = true; } void Allocation::read(void *data) @@ -168,6 +215,8 @@ void Allocation::subData(uint32_t xoff, uint32_t count, const void *data, uint32 return; } memcpy(ptr, data, size); + sendDirty(); + mUploadDefered = true; } void Allocation::subData(uint32_t xoff, uint32_t yoff, @@ -192,6 +241,8 @@ void Allocation::subData(uint32_t xoff, uint32_t yoff, src += lineSize; dst += destW * eSize; } + sendDirty(); + mUploadDefered = true; } void Allocation::subData(uint32_t xoff, uint32_t yoff, uint32_t zoff, @@ -214,10 +265,30 @@ void Allocation::dumpLOGV(const char *prefix) const LOGV("%s allocation mIsTexture=%i mTextureID=%i, mIsVertexBuffer=%i, mBufferID=%i", prefix, mIsTexture, mTextureID, mIsVertexBuffer, mBufferID); +} +void Allocation::addProgramToDirty(const Program *p) +{ + mToDirtyList.add(p); +} +void Allocation::removeProgramToDirty(const Program *p) +{ + for (size_t ct=0; ct < mToDirtyList.size(); ct++) { + if (mToDirtyList[ct] == p) { + mToDirtyList.removeAt(ct); + return; + } + } + rsAssert(0); } +void Allocation::sendDirty() const +{ + for (size_t ct=0; ct < mToDirtyList.size(); ct++) { + mToDirtyList[ct]->forceDirty(); + } +} ///////////////// // @@ -247,13 +318,13 @@ RsAllocation rsi_AllocationCreateSized(Context *rsc, RsElement e, size_t count) void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, uint32_t baseMipLevel) { Allocation *alloc = static_cast<Allocation *>(va); - alloc->uploadToTexture(rsc, baseMipLevel); + alloc->deferedUploadToTexture(rsc, baseMipLevel); } void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va) { Allocation *alloc = static_cast<Allocation *>(va); - alloc->uploadToBufferObject(); + alloc->deferedUploadToBufferObject(rsc); } static void mip565(const Adapter2D &out, const Adapter2D &in) @@ -294,6 +365,25 @@ static void mip8888(const Adapter2D &out, const Adapter2D &in) } } +static void mip8(const Adapter2D &out, const Adapter2D &in) +{ + uint32_t w = out.getDimX(); + uint32_t h = out.getDimY(); + + for (uint32_t y=0; y < h; y++) { + uint8_t *oPtr = static_cast<uint8_t *>(out.getElement(0, y)); + const uint8_t *i1 = static_cast<uint8_t *>(in.getElement(0, y*2)); + const uint8_t *i2 = static_cast<uint8_t *>(in.getElement(0, y*2+1)); + + for (uint32_t x=0; x < w; x++) { + *oPtr = (uint8_t)(((uint32_t)i1[0] + i1[1] + i2[0] + i2[1]) * 0.25f); + oPtr ++; + i1 += 2; + i2 += 2; + } + } +} + static void mip(const Adapter2D &out, const Adapter2D &in) { switch(out.getBaseType()->getElement()->getSizeBits()) { @@ -303,6 +393,9 @@ static void mip(const Adapter2D &out, const Adapter2D &in) case 16: mip565(out, in); break; + case 8: + mip8(out, in); + break; } @@ -350,10 +443,10 @@ static void elementConverter_8888_to_565(void *dst, const void *src, uint32_t co static ElementConverter_t pickConverter(const Element *dst, const Element *src) { - GLenum srcGLType = src->getGLType(); - GLenum srcGLFmt = src->getGLFormat(); - GLenum dstGLType = dst->getGLType(); - GLenum dstGLFmt = dst->getGLFormat(); + GLenum srcGLType = src->getComponent().getGLType(); + GLenum srcGLFmt = src->getComponent().getGLFormat(); + GLenum dstGLType = dst->getComponent().getGLType(); + GLenum dstGLFmt = dst->getComponent().getGLFormat(); if (srcGLFmt == dstGLFmt && srcGLType == dstGLType) { switch(dst->getSizeBytes()) { @@ -391,8 +484,9 @@ RsAllocation rsi_AllocationCreateFromBitmap(Context *rsc, uint32_t w, uint32_t h { const Element *src = static_cast<const Element *>(_src); const Element *dst = static_cast<const Element *>(_dst); - rsAssert(!(w & (w-1))); - rsAssert(!(h & (h-1))); + + // Check for pow2 on pre es 2.0 versions. + rsAssert(rsc->checkVersion2_0() || (!(w & (w-1)) && !(h & (h-1)))); //LOGE("rsi_AllocationCreateFromBitmap %i %i %i %i %i", w, h, dstFmt, srcFmt, genMips); rsi_TypeBegin(rsc, _dst); @@ -452,31 +546,24 @@ RsAllocation rsi_AllocationCreateFromBitmapBoxed(Context *rsc, uint32_t w, uint3 RsAllocation ret = rsi_AllocationCreateFromBitmap(rsc, w2, h2, _dst, _src, genMips, tmp); free(tmp); return ret; - - - - } void rsi_AllocationData(Context *rsc, RsAllocation va, const void *data, uint32_t sizeBytes) { Allocation *a = static_cast<Allocation *>(va); a->data(data, sizeBytes); - rsc->allocationCheck(a); } void rsi_Allocation1DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes) { Allocation *a = static_cast<Allocation *>(va); a->subData(xoff, count, data, sizeBytes); - rsc->allocationCheck(a); } void rsi_Allocation2DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) { Allocation *a = static_cast<Allocation *>(va); a->subData(xoff, yoff, w, h, data, sizeBytes); - rsc->allocationCheck(a); } void rsi_AllocationRead(Context *rsc, RsAllocation va, void *data) diff --git a/libs/rs/rsAllocation.h b/libs/rs/rsAllocation.h index f54284ac5687..f0b21226d18b 100644 --- a/libs/rs/rsAllocation.h +++ b/libs/rs/rsAllocation.h @@ -23,7 +23,7 @@ namespace android { namespace renderscript { - +class Program; class Allocation : public ObjectBase { @@ -46,10 +46,12 @@ public: void * getPtr() const {return mPtr;} const Type * getType() const {return mType.get();} - void uploadToTexture(Context *rsc, uint32_t lodOffset = 0); + void deferedUploadToTexture(const Context *rsc, uint32_t lodOffset); + void uploadToTexture(const Context *rsc); uint32_t getTextureID() const {return mTextureID;} - void uploadToBufferObject(); + void deferedUploadToBufferObject(const Context *rsc); + void uploadToBufferObject(const Context *rsc); uint32_t getBufferObjectID() const {return mBufferID;} @@ -65,13 +67,21 @@ public: void enableGLVertexBuffers() const; void setupGLIndexBuffers() const; + void addProgramToDirty(const Program *); + void removeProgramToDirty(const Program *); + virtual void dumpLOGV(const char *prefix) const; + virtual void uploadCheck(const Context *rsc); protected: + void sendDirty() const; + ObjectBaseRef<const Type> mType; void * mPtr; + Vector<const Program *> mToDirtyList; + // Usage restrictions bool mCpuWrite; bool mCpuRead; @@ -88,6 +98,7 @@ protected: // Is this a legal structure to be used as a texture source. // Initially this will require 1D or 2D and color data bool mIsTexture; + uint32_t mTextureLOD; uint32_t mTextureID; // Is this a legal structure to be used as a vertex source. @@ -95,6 +106,8 @@ protected: // is allowed. bool mIsVertexBuffer; uint32_t mBufferID; + + bool mUploadDefered; }; } diff --git a/libs/rs/rsComponent.cpp b/libs/rs/rsComponent.cpp index de074c8ce664..15a56f7fe48e 100644 --- a/libs/rs/rsComponent.cpp +++ b/libs/rs/rsComponent.cpp @@ -15,96 +15,323 @@ */ #include "rsComponent.h" + #include <GLES/gl.h> using namespace android; using namespace android::renderscript; +Component::Component() +{ + set(RS_TYPE_NONE, RS_KIND_USER, false, 1); +} -Component::Component(Context *rsc) : ObjectBase(rsc) +Component::~Component() { - mAllocFile = __FILE__; - mAllocLine = __LINE__; - mType = FLOAT; - mKind = USER; - mIsNormalized = false; - mBits = 0; } -Component::Component(Context *rsc, - DataKind dk, DataType dt, - bool isNormalized, uint32_t bits, const char * name) : ObjectBase(rsc) +void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize) { - mAllocFile = __FILE__; - mAllocLine = __LINE__; mType = dt; mKind = dk; - mIsNormalized = isNormalized; - mBits = bits; - if (name) { - mName = name; + mNormalized = norm; + mVectorSize = vecSize; + rsAssert(vecSize <= 4); + + mBits = 0; + mTypeBits = 0; + mIsFloat = false; + mIsSigned = false; + mIsPixel = false; + + switch(mKind) { + case RS_KIND_PIXEL_L: + case RS_KIND_PIXEL_A: + mIsPixel = true; + rsAssert(mVectorSize == 1); + rsAssert(mNormalized == true); + break; + case RS_KIND_PIXEL_LA: + mIsPixel = true; + rsAssert(mVectorSize == 2); + rsAssert(mNormalized == true); + break; + case RS_KIND_PIXEL_RGB: + mIsPixel = true; + rsAssert(mVectorSize == 3); + rsAssert(mNormalized == true); + break; + case RS_KIND_PIXEL_RGBA: + mIsPixel = true; + rsAssert(mVectorSize == 4); + rsAssert(mNormalized == true); + break; + default: + break; } -} -const char * Component::getCType() const -{ switch(mType) { - case FLOAT: - return "float"; - case SIGNED: - case UNSIGNED: - switch(mBits) { - case 32: - return "int"; - case 16: - return "short"; - case 8: - return "char"; - } + case RS_TYPE_NONE: + return; + case RS_TYPE_UNSIGNED_5_6_5: + mVectorSize = 3; + mBits = 16; + mNormalized = true; + rsAssert(mKind == RS_KIND_PIXEL_RGB); + return; + case RS_TYPE_UNSIGNED_5_5_5_1: + mVectorSize = 4; + mBits = 16; + mNormalized = true; + rsAssert(mKind == RS_KIND_PIXEL_RGBA); + return; + case RS_TYPE_UNSIGNED_4_4_4_4: + mVectorSize = 4; + mBits = 16; + mNormalized = true; + rsAssert(mKind == RS_KIND_PIXEL_RGBA); + return; + case RS_TYPE_ELEMENT: + case RS_TYPE_TYPE: + case RS_TYPE_ALLOCATION: + case RS_TYPE_SAMPLER: + case RS_TYPE_SCRIPT: + case RS_TYPE_MESH: + case RS_TYPE_PROGRAM_FRAGMENT: + case RS_TYPE_PROGRAM_VERTEX: + case RS_TYPE_PROGRAM_RASTER: + case RS_TYPE_PROGRAM_STORE: + rsAssert(mVectorSize == 1); + rsAssert(mNormalized == false); + rsAssert(mKind == RS_KIND_USER); + mBits = 32; + mTypeBits = 32; + return; + + case RS_TYPE_FLOAT_16: + mTypeBits = 16; + mIsFloat = true; + break; + case RS_TYPE_FLOAT_32: + mTypeBits = 32; + mIsFloat = true; + break; + case RS_TYPE_FLOAT_64: + mTypeBits = 64; + mIsFloat = true; + break; + case RS_TYPE_SIGNED_8: + mTypeBits = 8; + mIsSigned = true; + break; + case RS_TYPE_SIGNED_16: + mTypeBits = 16; + mIsSigned = true; + break; + case RS_TYPE_SIGNED_32: + mTypeBits = 32; + mIsSigned = true; + break; + case RS_TYPE_SIGNED_64: + mTypeBits = 64; + mIsSigned = true; + break; + case RS_TYPE_UNSIGNED_8: + mTypeBits = 8; + break; + case RS_TYPE_UNSIGNED_16: + mTypeBits = 16; + break; + case RS_TYPE_UNSIGNED_32: + mTypeBits = 32; + break; + case RS_TYPE_UNSIGNED_64: + mTypeBits = 64; break; } - return NULL; + + mBits = mTypeBits * mVectorSize; } -Component::~Component() + + + +uint32_t Component::getGLType() const { + switch (mType) { + case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5; + case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1; + case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4; + + //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT; + case RS_TYPE_FLOAT_32: return GL_FLOAT; + case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE; + case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT; + case RS_TYPE_SIGNED_8: return GL_BYTE; + case RS_TYPE_SIGNED_16: return GL_SHORT; + default: break; + } + + return 0; } -uint32_t Component::getGLType() const +uint32_t Component::getGLFormat() const { - switch(mType) { - case RS_TYPE_FLOAT: - rsAssert(mBits == 32); - return GL_FLOAT; - case RS_TYPE_SIGNED: - switch(mBits) { - case 32: - return 0;//GL_INT; - case 16: - return GL_SHORT; - case 8: - return GL_BYTE; + switch (mKind) { + case RS_KIND_PIXEL_L: return GL_LUMINANCE; + case RS_KIND_PIXEL_A: return GL_ALPHA; + case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; + case RS_KIND_PIXEL_RGB: return GL_RGB; + case RS_KIND_PIXEL_RGBA: return GL_RGBA; + default: break; + } + return 0; +} + +static const char * gCTypeStrings[] = { + 0, + 0,//"F16", + "float", + "double", + "char", + "short", + "int", + 0,//"S64", + "char",//U8", + "short",//U16", + "int",//U32", + 0,//"U64", + 0,//"UP_565", + 0,//"UP_5551", + 0,//"UP_4444", + 0,//"ELEMENT", + 0,//"TYPE", + 0,//"ALLOCATION", + 0,//"SAMPLER", + 0,//"SCRIPT", + 0,//"MESH", + 0,//"PROGRAM_FRAGMENT", + 0,//"PROGRAM_VERTEX", + 0,//"PROGRAM_RASTER", + 0,//"PROGRAM_STORE", +}; + +static const char * gCVecTypeStrings[] = { + 0, + 0,//"F16", + "vecF32", + "vecF64", + "vecI8", + "vecI16", + "vecI32", + 0,//"S64", + "vecU8",//U8", + "vecU16",//U16", + "vecU32",//U32", + 0,//"U64", + 0,//"UP_565", + 0,//"UP_5551", + 0,//"UP_4444", + 0,//"ELEMENT", + 0,//"TYPE", + 0,//"ALLOCATION", + 0,//"SAMPLER", + 0,//"SCRIPT", + 0,//"MESH", + 0,//"PROGRAM_FRAGMENT", + 0,//"PROGRAM_VERTEX", + 0,//"PROGRAM_RASTER", + 0,//"PROGRAM_STORE", +}; + +String8 Component::getCType() const +{ + char buf[64]; + if (mVectorSize == 1) { + return String8(gCTypeStrings[mType]); + } + + // Yuck, acc WAR + // Appears to have problems packing chars + if (mVectorSize == 4 && mType == RS_TYPE_UNSIGNED_8) { + return String8("int"); + } + + + String8 s(gCVecTypeStrings[mType]); + sprintf(buf, "_%i_t", mVectorSize); + s.append(buf); + return s; +} + +String8 Component::getGLSLType() const +{ + if (mType == RS_TYPE_SIGNED_32) { + switch(mVectorSize) { + case 1: return String8("int"); + case 2: return String8("ivec2"); + case 3: return String8("ivec3"); + case 4: return String8("ivec4"); } - break; - case RS_TYPE_UNSIGNED: - switch(mBits) { - case 32: - return 0;//GL_UNSIGNED_INT; - case 16: - return GL_UNSIGNED_SHORT; - case 8: - return GL_UNSIGNED_BYTE; + } + if (mType == RS_TYPE_FLOAT_32) { + switch(mVectorSize) { + case 1: return String8("float"); + case 2: return String8("vec2"); + case 3: return String8("vec3"); + case 4: return String8("vec4"); } - break; } - //rsAssert(!"Bad type"); - //LOGE("mType %i, mKind %i, mBits %i, mIsNormalized %i", mType, mKind, mBits, mIsNormalized); - return 0; + return String8(); } +static const char * gTypeStrings[] = { + "NONE", + "F16", + "F32", + "F64", + "S8", + "S16", + "S32", + "S64", + "U8", + "U16", + "U32", + "U64", + "UP_565", + "UP_5551", + "UP_4444", + "ELEMENT", + "TYPE", + "ALLOCATION", + "SAMPLER", + "SCRIPT", + "MESH", + "PROGRAM_FRAGMENT", + "PROGRAM_VERTEX", + "PROGRAM_RASTER", + "PROGRAM_STORE", +}; + +static const char * gKindStrings[] = { + "USER", + "COLOR", + "POSITION", + "TEXTURE", + "NORMAL", + "INDEX", + "POINT_SIZE", + "PIXEL_L", + "PIXEL_A", + "PIXEL_LA", + "PIXEL_RGB", + "PIXEL_RGBA", +}; + void Component::dumpLOGV(const char *prefix) const { - ObjectBase::dumpLOGV(prefix); - LOGV("%s component: %i %i %i %i", prefix, mType, mKind, mIsNormalized, mBits); + LOGV("%s Component: %s, %s, vectorSize=%i, bits=%i", + prefix, gTypeStrings[mType], gKindStrings[mKind], mVectorSize, mBits); } + diff --git a/libs/rs/rsComponent.h b/libs/rs/rsComponent.h index 5366cc429e96..71de32435701 100644 --- a/libs/rs/rsComponent.h +++ b/libs/rs/rsComponent.h @@ -14,65 +14,56 @@ * limitations under the License. */ -#ifndef ANDROID_RS_STRUCTURED_COMPONENT_H -#define ANDROID_RS_STRUCTURED_COMPONENT_H +#ifndef ANDROID_COMPONENT_H +#define ANDROID_COMPONENT_H #include "rsUtils.h" -#include "rsObjectBase.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { -class Component : public ObjectBase + +// An element is a group of Components that occupies one cell in a structure. +class Component { public: - enum DataType { - FLOAT, - UNSIGNED, - SIGNED - }; - - enum DataKind { - USER, - RED, GREEN, BLUE, ALPHA, LUMINANCE, INTENSITY, - X, Y, Z, W, - S, T, Q, R, - NX, NY, NZ, - INDEX, - POINT_SIZE - }; - + Component(); + ~Component(); - Component(Context *rsc, DataKind dk, DataType dt, bool isNorm, uint32_t bits, const char *); - virtual ~Component(); - - DataType getType() const {return mType;} - bool getIsNormalized() const {return mIsNormalized;} - DataKind getKind() const {return mKind;} - uint32_t getBits() const {return mBits;} + void set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize=1); uint32_t getGLType() const; - const char * getCType() const; - - const char * getComponentName() const {return mName.string();} - virtual void dumpLOGV(const char *prefix) const; + uint32_t getGLFormat() const; + String8 getCType() const; + String8 getGLSLType() const; + void dumpLOGV(const char *prefix) const; + + + RsDataType getType() const {return mType;} + RsDataKind getKind() const {return mKind;} + bool getIsNormalized() const {return mNormalized;} + uint32_t getVectorSize() const {return mVectorSize;} + bool getIsFloat() const {return mIsFloat;} + bool getIsSigned() const {return mIsSigned;} + uint32_t getBits() const {return mBits;} protected: + RsDataType mType; + RsDataKind mKind; + bool mNormalized; + uint32_t mVectorSize; - DataType mType; - bool mIsNormalized; - DataKind mKind; + // derived uint32_t mBits; - String8 mName; - -private: - Component(Context *rsc); + uint32_t mTypeBits; + bool mIsFloat; + bool mIsSigned; + bool mIsPixel; }; - } } -#endif //ANDROID_RS_STRUCTURED_COMPONENT_H +#endif diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp index 3652f0acdc5a..261b827169cb 100644 --- a/libs/rs/rsContext.cpp +++ b/libs/rs/rsContext.cpp @@ -27,6 +27,8 @@ #include <GLES/gl.h> #include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> #include <cutils/sched_policy.h> @@ -50,11 +52,12 @@ static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { } } -void Context::initEGL() +void Context::initEGL(bool useGL2) { mEGL.mNumConfigs = -1; EGLint configAttribs[128]; EGLint *configAttribsPtr = configAttribs; + EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; memset(configAttribs, 0, sizeof(configAttribs)); @@ -62,6 +65,12 @@ void Context::initEGL() configAttribsPtr[1] = EGL_WINDOW_BIT; configAttribsPtr += 2; + if (useGL2) { + configAttribsPtr[0] = EGL_RENDERABLE_TYPE; + configAttribsPtr[1] = EGL_OPENGL_ES2_BIT; + configAttribsPtr += 2; + } + if (mUseDepth) { configAttribsPtr[0] = EGL_DEPTH_SIZE; configAttribsPtr[1] = 16; @@ -91,7 +100,11 @@ void Context::initEGL() //eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs); - mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL); + if (useGL2) { + mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2); + } else { + mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL); + } checkEglError("eglCreateContext"); if (mEGL.mContext == EGL_NO_CONTEXT) { LOGE("eglCreateContext returned EGL_NO_CONTEXT"); @@ -129,6 +142,13 @@ uint32_t Context::runScript(Script *s, uint32_t launchID) return ret; } +void Context::checkError(const char *msg) const +{ + GLenum err = glGetError(); + if (err != GL_NO_ERROR) { + LOGE("GL Error, 0x%x, from %s", err, msg); + } +} uint32_t Context::runRootScript() { @@ -156,11 +176,7 @@ uint32_t Context::runRootScript() mStateFragmentStore.mLast.clear(); uint32_t ret = runScript(mRootScript.get(), 0); - GLenum err = glGetError(); - if (err != GL_NO_ERROR) { - LOGE("Pending GL Error, 0x%x", err); - } - + checkError("runRootScript"); return ret; } @@ -225,10 +241,20 @@ void Context::timerPrint() void Context::setupCheck() { - mFragmentStore->setupGL(this, &mStateFragmentStore); - mFragment->setupGL(this, &mStateFragment); - mRaster->setupGL(this, &mStateRaster); - mVertex->setupGL(this, &mStateVertex); + if (checkVersion2_0()) { + mShaderCache.lookup(this, mVertex.get(), mFragment.get()); + + mFragmentStore->setupGL2(this, &mStateFragmentStore); + mFragment->setupGL2(this, &mStateFragment, &mShaderCache); + mRaster->setupGL2(this, &mStateRaster); + mVertex->setupGL2(this, &mStateVertex, &mShaderCache); + + } else { + mFragmentStore->setupGL(this, &mStateFragmentStore); + mFragment->setupGL(this, &mStateFragment); + mRaster->setupGL(this, &mStateRaster); + mVertex->setupGL(this, &mStateVertex); + } } static bool getProp(const char *str) @@ -248,11 +274,8 @@ void * Context::threadProc(void *vrsc) rsc->props.mLogTimes = getProp("debug.rs.profile"); rsc->props.mLogScripts = getProp("debug.rs.script"); - rsc->props.mLogObjects = getProp("debug.rs.objects"); - - //pthread_mutex_lock(&gInitMutex); - //rsc->initEGL(); - //pthread_mutex_unlock(&gInitMutex); + rsc->props.mLogObjects = getProp("debug.rs.object"); + rsc->props.mLogShaders = getProp("debug.rs.shader"); ScriptTLSStruct *tlsStruct = new ScriptTLSStruct; if (!tlsStruct) { @@ -274,6 +297,7 @@ void * Context::threadProc(void *vrsc) rsc->setFragment(NULL); rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight); rsc->setFragmentStore(NULL); + rsc->mStateVertexArray.init(rsc); rsc->mRunning = true; bool mDraw = true; @@ -319,10 +343,6 @@ void * Context::threadProc(void *vrsc) rsc->mObjDestroy.mNeedToEmpty = true; rsc->objDestroyOOBRun(); - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT); - eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface); - pthread_mutex_lock(&gInitMutex); rsc->deinitEGL(); pthread_mutex_unlock(&gInitMutex); @@ -457,7 +477,7 @@ void Context::setSurface(uint32_t w, uint32_t h, Surface *sur) if (!mEGL.mContext) { first = true; pthread_mutex_lock(&gInitMutex); - initEGL(); + initEGL(true); pthread_mutex_unlock(&gInitMutex); } @@ -488,15 +508,35 @@ void Context::setSurface(uint32_t w, uint32_t h, Surface *sur) //LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); LOGV("GL Version %s", mGL.mVersion); - LOGV("GL Vendor %s", mGL.mVendor); + //LOGV("GL Vendor %s", mGL.mVendor); LOGV("GL Renderer %s", mGL.mRenderer); //LOGV("GL Extensions %s", mGL.mExtensions); - if ((strlen((const char *)mGL.mVersion) < 12) || memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) { + const char *verptr = NULL; + if (strlen((const char *)mGL.mVersion) > 9) { + if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) { + verptr = (const char *)mGL.mVersion + 12; + } + if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) { + verptr = (const char *)mGL.mVersion + 9; + } + } + + if (!verptr) { LOGE("Error, OpenGL ES Lite not supported"); } else { - sscanf((const char *)mGL.mVersion + 13, "%i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion); + sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion); } + + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs); + glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors); + glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits); + + glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors); + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits); + + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits); + glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors); } } @@ -544,13 +584,6 @@ void Context::setRaster(ProgramRaster *pr) } } -void Context::allocationCheck(const Allocation *a) -{ - mVertex->checkUpdatedAllocation(a); - mFragment->checkUpdatedAllocation(a); - mFragmentStore->checkUpdatedAllocation(a); -} - void Context::setVertex(ProgramVertex *pv) { if (pv == NULL) { @@ -558,7 +591,6 @@ void Context::setVertex(ProgramVertex *pv) } else { mVertex.set(pv); } - mVertex->forceDirty(); } void Context::assignName(ObjectBase *obj, const char *name, uint32_t len) @@ -600,26 +632,6 @@ void Context::appendNameDefines(String8 *str) const } } -void Context::appendVarDefines(String8 *str) const -{ - char buf[256]; - for (size_t ct=0; ct < mInt32Defines.size(); ct++) { - str->append("#define "); - str->append(mInt32Defines.keyAt(ct)); - str->append(" "); - sprintf(buf, "%i\n", (int)mInt32Defines.valueAt(ct)); - str->append(buf); - - } - for (size_t ct=0; ct < mFloatDefines.size(); ct++) { - str->append("#define "); - str->append(mFloatDefines.keyAt(ct)); - str->append(" "); - sprintf(buf, "%ff\n", mFloatDefines.valueAt(ct)); - str->append(buf); - } -} - bool Context::objDestroyOOBInit() { int status = pthread_mutex_init(&mObjDestroy.mMutex, NULL); @@ -751,6 +763,10 @@ void Context::dumpDebug() const LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused); LOGE(" RS pThreadID %li, nativeThreadID %i", mThreadId, mNativeThreadId); + LOGV("MAX Textures %i, %i %i", mGL.mMaxVertexTextureUnits, mGL.mMaxFragmentTextureImageUnits, mGL.mMaxTextureImageUnits); + LOGV("MAX Attribs %i", mGL.mMaxVertexAttribs); + LOGV("MAX Uniforms %i, %i", mGL.mMaxVertexUniformVectors, mGL.mMaxFragmentUniformVectors); + LOGV("MAX Varyings %i", mGL.mMaxVaryingVectors); } /////////////////////////////////////////////////////////////////////////////////////////// @@ -815,16 +831,6 @@ void rsi_ObjDestroy(Context *rsc, void *obj) ob->decUserRef(); } -void rsi_ContextSetDefineF(Context *rsc, const char* name, float value) -{ - rsc->addInt32Define(name, value); -} - -void rsi_ContextSetDefineI32(Context *rsc, const char* name, int32_t value) -{ - rsc->addFloatDefine(name, value); -} - void rsi_ContextPause(Context *rsc) { rsc->pause(); diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h index 1770ee69912c..2edd16d6e634 100644 --- a/libs/rs/rsContext.h +++ b/libs/rs/rsContext.h @@ -37,6 +37,8 @@ #include "rsProgramFragmentStore.h" #include "rsProgramRaster.h" #include "rsProgramVertex.h" +#include "rsShaderCache.h" +#include "rsVertexArray.h" #include "rsgApiStructs.h" #include "rsLocklessFifo.h" @@ -72,8 +74,10 @@ public: ProgramRasterState mStateRaster; ProgramVertexState mStateVertex; LightState mStateLight; + VertexArrayState mStateVertexArray; ScriptCState mScriptC; + ShaderCache mShaderCache; void swapBuffers(); void setRootScript(Script *); @@ -90,7 +94,7 @@ public: const ProgramVertex * getVertex() {return mVertex.get();} void setupCheck(); - void allocationCheck(const Allocation *); + bool checkDriver() const {return mEGL.mSurface != 0;} void pause(); void resume(); @@ -101,7 +105,6 @@ public: void removeName(ObjectBase *obj); ObjectBase * lookupName(const char *name) const; void appendNameDefines(String8 *str) const; - void appendVarDefines(String8 *str) const; uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait); bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace); @@ -123,14 +126,6 @@ public: return mStateRaster.mDefault.get(); } - void addInt32Define(const char* name, int32_t value) { - mInt32Defines.add(String8(name), value); - } - - void addFloatDefine(const char* name, float value) { - mFloatDefines.add(String8(name), value); - } - uint32_t getWidth() const {return mEGL.mWidth;} uint32_t getHeight() const {return mEGL.mHeight;} @@ -160,9 +155,11 @@ public: bool mLogTimes; bool mLogScripts; bool mLogObjects; + bool mLogShaders; } props; void dumpDebug() const; + void checkError(const char *) const; mutable const ObjectBase * mObjHead; @@ -190,6 +187,15 @@ protected: uint32_t mMajorVersion; uint32_t mMinorVersion; + int32_t mMaxVaryingVectors; + int32_t mMaxTextureImageUnits; + + int32_t mMaxFragmentTextureImageUnits; + int32_t mMaxFragmentUniformVectors; + + int32_t mMaxVertexAttribs; + int32_t mMaxVertexUniformVectors; + int32_t mMaxVertexTextureUnits; } mGL; uint32_t mWidth; @@ -224,7 +230,7 @@ protected: private: Context(); - void initEGL(); + void initEGL(bool useGL2); void deinitEGL(); uint32_t runRootScript(); @@ -234,8 +240,6 @@ private: Surface *mWndSurface; Vector<ObjectBase *> mNames; - KeyedVector<String8,int> mInt32Defines; - KeyedVector<String8,float> mFloatDefines; uint64_t mTimers[_RS_TIMER_TOTAL]; Timers mTimerActive; diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp index 67e4f1401066..207ad15e044a 100644 --- a/libs/rs/rsElement.cpp +++ b/libs/rs/rsElement.cpp @@ -24,19 +24,13 @@ using namespace android::renderscript; Element::Element(Context *rsc) : ObjectBase(rsc) { + mBits = 0; mAllocFile = __FILE__; mAllocLine = __LINE__; - mComponents = NULL; - mComponentCount = 0; + mFields = NULL; + mFieldCount = 0; } -Element::Element(Context *rsc, uint32_t count) : ObjectBase(rsc) -{ - mAllocFile = __FILE__; - mAllocLine = __LINE__; - mComponents = new ObjectBaseRef<Component> [count]; - mComponentCount = count; -} Element::~Element() { @@ -45,153 +39,129 @@ Element::~Element() void Element::clear() { - delete [] mComponents; - mComponents = NULL; - mComponentCount = 0; + delete [] mFields; + mFields = NULL; + mFieldCount = 0; } -void Element::setComponent(uint32_t idx, Component *c) -{ - rsAssert(!mComponents[idx].get()); - rsAssert(idx < mComponentCount); - mComponents[idx].set(c); - -// Fixme: This should probably not be here - c->incUserRef(); -} - - size_t Element::getSizeBits() const { + if (!mFieldCount) { + return mBits; + } + size_t total = 0; - for (size_t ct=0; ct < mComponentCount; ct++) { - total += mComponents[ct]->getBits(); + for (size_t ct=0; ct < mFieldCount; ct++) { + total += mFields[ct].e->mBits; } return total; } -size_t Element::getComponentOffsetBits(uint32_t componentNumber) const +size_t Element::getFieldOffsetBits(uint32_t componentNumber) const { size_t offset = 0; for (uint32_t ct = 0; ct < componentNumber; ct++) { - offset += mComponents[ct]->getBits(); + offset += mFields[ct].e->mBits; } return offset; } -uint32_t Element::getGLType() const +void Element::dumpLOGV(const char *prefix) const { - int bits[4]; + ObjectBase::dumpLOGV(prefix); + LOGV("%s Element: components %i, size %i", prefix, mFieldCount, mBits); + for (uint32_t ct = 0; ct < mFieldCount; ct++) { + char buf[1024]; + sprintf(buf, "%s component %i: ", prefix, ct); + //mComponents[ct]->dumpLOGV(buf); + } +} + + +Element * Element::create(Context *rsc, RsDataType dt, RsDataKind dk, + bool isNorm, uint32_t vecSize) +{ + Element *e = new Element(rsc); + e->mComponent.set(dt, dk, isNorm, vecSize); + e->mBits = e->mComponent.getBits(); + return e; +} + +Element * Element::create(Context *rsc, size_t count, const Element **ein, + const char **nin, const size_t * lengths) +{ + Element *e = new Element(rsc); + e->mFields = new ElementField_t [count]; + e->mFieldCount = count; - if (mComponentCount > 4) { - return 0; + for (size_t ct=0; ct < count; ct++) { + e->mFields[ct].e.set(ein[ct]); + e->mFields[ct].name.setTo(nin[ct], lengths[ct]); } - for (uint32_t ct=0; ct < mComponentCount; ct++) { - bits[ct] = mComponents[ct]->getBits(); - if (mComponents[ct]->getType() != Component::UNSIGNED) { - return 0; - } - if (!mComponents[ct]->getIsNormalized()) { - return 0; - } + return e; +} + +String8 Element::getCStructBody(uint32_t indent) const +{ + String8 si; + for (uint32_t ct=0; ct < indent; ct++) { + si.append(" "); } - switch(mComponentCount) { - case 1: - if (bits[0] == 8) { - return GL_UNSIGNED_BYTE; - } - return 0; - case 2: - if ((bits[0] == 8) && - (bits[1] == 8)) { - return GL_UNSIGNED_BYTE; - } - return 0; - case 3: - if ((bits[0] == 8) && - (bits[1] == 8) && - (bits[2] == 8)) { - return GL_UNSIGNED_BYTE; - } - if ((bits[0] == 5) && - (bits[1] == 6) && - (bits[2] == 5)) { - return GL_UNSIGNED_SHORT_5_6_5; - } - return 0; - case 4: - if ((bits[0] == 8) && - (bits[1] == 8) && - (bits[2] == 8) && - (bits[3] == 8)) { - return GL_UNSIGNED_BYTE; - } - if ((bits[0] == 4) && - (bits[1] == 4) && - (bits[2] == 4) && - (bits[3] == 4)) { - return GL_UNSIGNED_SHORT_4_4_4_4; - } - if ((bits[0] == 5) && - (bits[1] == 5) && - (bits[2] == 5) && - (bits[3] == 1)) { - return GL_UNSIGNED_SHORT_5_5_5_1; - } + String8 s(si); + s.append("{\n"); + for (uint32_t ct = 0; ct < mFieldCount; ct++) { + s.append(si); + s.append(mFields[ct].e->getCType(indent+4)); + s.append(" "); + s.append(mFields[ct].name); + s.append(";\n"); } - return 0; + s.append(si); + s.append("}"); + return s; } -uint32_t Element::getGLFormat() const +String8 Element::getCType(uint32_t indent) const { - switch(mComponentCount) { - case 1: - if (mComponents[0]->getKind() == Component::ALPHA) { - return GL_ALPHA; - } - if (mComponents[0]->getKind() == Component::LUMINANCE) { - return GL_LUMINANCE; - } - break; - case 2: - if ((mComponents[0]->getKind() == Component::LUMINANCE) && - (mComponents[1]->getKind() == Component::ALPHA)) { - return GL_LUMINANCE_ALPHA; - } - break; - case 3: - if ((mComponents[0]->getKind() == Component::RED) && - (mComponents[1]->getKind() == Component::GREEN) && - (mComponents[2]->getKind() == Component::BLUE)) { - return GL_RGB; - } - break; - case 4: - if ((mComponents[0]->getKind() == Component::RED) && - (mComponents[1]->getKind() == Component::GREEN) && - (mComponents[2]->getKind() == Component::BLUE) && - (mComponents[3]->getKind() == Component::ALPHA)) { - return GL_RGBA; - } - break; + String8 s; + for (uint32_t ct=0; ct < indent; ct++) { + s.append(" "); + } + + if (!mFieldCount) { + // Basic component. + s.append(mComponent.getCType()); + } else { + s.append("struct "); + s.append(getCStructBody(indent)); } - return 0; -} + return s; +} -void Element::dumpLOGV(const char *prefix) const +String8 Element::getGLSLType(uint32_t indent) const { - ObjectBase::dumpLOGV(prefix); - LOGV("%s Element: components %i, size %i", prefix, mComponentCount, getSizeBytes()); - for (uint32_t ct = 0; ct < mComponentCount; ct++) { - char buf[1024]; - sprintf(buf, "%s component %i: ", prefix, ct); - mComponents[ct]->dumpLOGV(buf); + String8 s; + for (uint32_t ct=0; ct < indent; ct++) { + s.append(" "); } + + if (!mFieldCount) { + // Basic component. + s.append(mComponent.getGLSLType()); + } else { + rsAssert(0); + //s.append("struct "); + //s.append(getCStructBody(indent)); + } + + return s; } + + ElementState::ElementState() { } @@ -200,46 +170,35 @@ ElementState::~ElementState() { } + ///////////////////////////////////////// // namespace android { namespace renderscript { -void rsi_ElementBegin(Context *rsc) -{ - rsc->mStateElement.mComponentBuildList.clear(); -} - -void rsi_ElementAdd(Context *rsc, RsDataKind dk, RsDataType dt, bool isNormalized, size_t bits, const char *name) +RsElement rsi_ElementCreate(Context *rsc, + RsDataType dt, + RsDataKind dk, + bool norm, + uint32_t vecSize) { - ElementState * sec = &rsc->mStateElement; - - rsAssert(bits > 0); - - Component *c = new Component(rsc, - static_cast<Component::DataKind>(dk), - static_cast<Component::DataType>(dt), - isNormalized, - bits, - name); - sec->mComponentBuildList.add(c); + //LOGE("rsi_ElementCreate %i %i %i %i", dt, dk, norm, vecSize); + Element *e = Element::create(rsc, dt, dk, norm, vecSize); + e->incUserRef(); + return e; } -RsElement rsi_ElementCreate(Context *rsc) +RsElement rsi_ElementCreate2(Context *rsc, + size_t count, + const RsElement * ein, + const char ** names, + const size_t * nameLengths) { - ElementState * sec = &rsc->mStateElement; - Element *se = new Element(rsc, sec->mComponentBuildList.size()); - - rsAssert(se->getComponentCount() > 0); - - for (size_t ct = 0; ct < se->getComponentCount(); ct++) { - se->setComponent(ct, sec->mComponentBuildList[ct]); - } - - rsc->mStateElement.mComponentBuildList.clear(); - se->incUserRef(); - return se; + //LOGE("rsi_ElementCreate2 %i", count); + Element *e = Element::create(rsc, count, (const Element **)ein, names, nameLengths); + e->incUserRef(); + return e; } diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h index b41c552d17c0..777e8ee9a8e7 100644 --- a/libs/rs/rsElement.h +++ b/libs/rs/rsElement.h @@ -18,6 +18,8 @@ #define ANDROID_STRUCTURED_ELEMENT_H #include "rsComponent.h" +#include "rsUtils.h" +#include "rsObjectBase.h" // --------------------------------------------------------------------------- namespace android { @@ -28,41 +30,57 @@ namespace renderscript { class Element : public ObjectBase { public: - Element(Context *, uint32_t count); ~Element(); - - void setComponent(uint32_t idx, Component *c); - uint32_t getGLType() const; uint32_t getGLFormat() const; - size_t getSizeBits() const; size_t getSizeBytes() const { return (getSizeBits() + 7) >> 3; } - size_t getComponentOffsetBits(uint32_t componentNumber) const; - size_t getComponentOffsetBytes(uint32_t componentNumber) const { - return (getComponentOffsetBits(componentNumber) + 7) >> 3; + size_t getFieldOffsetBits(uint32_t componentNumber) const; + size_t getFieldOffsetBytes(uint32_t componentNumber) const { + return (getFieldOffsetBits(componentNumber) + 7) >> 3; } - uint32_t getComponentCount() const {return mComponentCount;} - Component * getComponent(uint32_t idx) const {return mComponents[idx].get();} + uint32_t getFieldCount() const {return mFieldCount;} + const Element * getField(uint32_t idx) const {return mFields[idx].e.get();} + const char * getFieldName(uint32_t idx) const {return mFields[idx].name.string();} + + const Component & getComponent() const {return mComponent;} + RsDataType getType() const {return mComponent.getType();} + RsDataKind getKind() const {return mComponent.getKind();} + uint32_t getBits() const {return mBits;} + String8 getCType(uint32_t indent=0) const; + String8 getCStructBody(uint32_t indent=0) const; + String8 getGLSLType(uint32_t indent=0) const; void dumpLOGV(const char *prefix) const; + static Element * create(Context *rsc, RsDataType dt, RsDataKind dk, + bool isNorm, uint32_t vecSize); + static Element * create(Context *rsc, size_t count, const Element **, + const char **, const size_t * lengths); + protected: // deallocate any components that are part of this element. void clear(); - size_t mComponentCount; - ObjectBaseRef<Component> * mComponents; - //uint32_t *mOffsetTable; + typedef struct { + String8 name; + ObjectBaseRef<const Element> e; + } ElementField_t; + ElementField_t *mFields; + size_t mFieldCount; + Element(Context *); + + Component mComponent; + uint32_t mBits; }; @@ -71,7 +89,6 @@ public: ElementState(); ~ElementState(); - Vector<Component *> mComponentBuildList; }; diff --git a/libs/rs/rsFileA3D.cpp b/libs/rs/rsFileA3D.cpp index c566665ab35a..e3272c5d68e9 100644 --- a/libs/rs/rsFileA3D.cpp +++ b/libs/rs/rsFileA3D.cpp @@ -324,6 +324,7 @@ void FileA3D::processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie) void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie) { + /* rsi_ElementBegin(rsc); uint32_t count = io->loadU32(); @@ -338,6 +339,7 @@ void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie) } LOGE("processChunk_Element create"); ie->mRsObj = rsi_ElementCreate(rsc); + */ } void FileA3D::processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie) diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp index 5f2a6097192e..656a3c339529 100644 --- a/libs/rs/rsProgram.cpp +++ b/libs/rs/rsProgram.cpp @@ -17,34 +17,245 @@ #include "rsContext.h" #include "rsProgram.h" +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + using namespace android; using namespace android::renderscript; -Program::Program(Context *rsc, Element *in, Element *out) : ObjectBase(rsc) +Program::Program(Context *rsc) : ObjectBase(rsc) { mAllocFile = __FILE__; mAllocLine = __LINE__; + mDirty = true; + mShaderID = 0; + mAttribCount = 0; + mUniformCount = 0; + + mInputElements = NULL; + mOutputElements = NULL; + mConstantTypes = NULL; + mInputCount = 0; + mOutputCount = 0; + mConstantCount = 0; +} + +Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, + const uint32_t * params, uint32_t paramLength) : + ObjectBase(rsc) +{ + mAllocFile = __FILE__; + mAllocLine = __LINE__; + mDirty = true; + mShaderID = 0; + mAttribCount = 0; + mUniformCount = 0; + mTextureCount = 0; - mElementIn.set(in); - mElementOut.set(out); + mInputCount = 0; + mOutputCount = 0; + mConstantCount = 0; + + for (uint32_t ct=0; ct < paramLength; ct+=2) { + if (params[ct] == RS_PROGRAM_PARAM_INPUT) { + mInputCount++; + } + if (params[ct] == RS_PROGRAM_PARAM_OUTPUT) { + mOutputCount++; + } + if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { + mConstantCount++; + } + if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_COUNT) { + mTextureCount = params[ct+1]; + } + } + + mInputElements = new ObjectBaseRef<Element>[mInputCount]; + mOutputElements = new ObjectBaseRef<Element>[mOutputCount]; + mConstantTypes = new ObjectBaseRef<Type>[mConstantCount]; + + uint32_t input = 0; + uint32_t output = 0; + uint32_t constant = 0; + for (uint32_t ct=0; ct < paramLength; ct+=2) { + if (params[ct] == RS_PROGRAM_PARAM_INPUT) { + mInputElements[input++].set(reinterpret_cast<Element *>(params[ct+1])); + } + if (params[ct] == RS_PROGRAM_PARAM_OUTPUT) { + mOutputElements[output++].set(reinterpret_cast<Element *>(params[ct+1])); + } + if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { + mConstantTypes[constant++].set(reinterpret_cast<Type *>(params[ct+1])); + } + } + mUserShader.setTo(shaderText, shaderLength); } Program::~Program() { + for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) { + bindAllocation(NULL, ct); + } + + delete[] mInputElements; + delete[] mOutputElements; + delete[] mConstantTypes; + mInputCount = 0; + mOutputCount = 0; + mConstantCount = 0; +} + + +void Program::bindAllocation(Allocation *alloc, uint32_t slot) +{ + if (mConstants[slot].get() == alloc) { + return; + } + if (mConstants[slot].get()) { + mConstants[slot].get()->removeProgramToDirty(this); + } + mConstants[slot].set(alloc); + if (alloc) { + alloc->addProgramToDirty(this); + } + mDirty = true; } +void Program::bindTexture(uint32_t slot, Allocation *a) +{ + if (slot >= MAX_TEXTURE) { + LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE"); + return; + } + + //LOGE("bindtex %i %p", slot, a); + mTextures[slot].set(a); + mDirty = true; +} -void Program::bindAllocation(Allocation *alloc) +void Program::bindSampler(uint32_t slot, Sampler *s) { - mConstants.set(alloc); + if (slot >= MAX_TEXTURE) { + LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE"); + return; + } + + mSamplers[slot].set(s); mDirty = true; } -void Program::checkUpdatedAllocation(const Allocation *alloc) +String8 Program::getGLSLInputString() const +{ + String8 s; + for (uint32_t ct=0; ct < mInputCount; ct++) { + const Element *e = mInputElements[ct].get(); + for (uint32_t field=0; field < e->getFieldCount(); field++) { + const Element *f = e->getField(field); + + // Cannot be complex + rsAssert(!f->getFieldCount()); + switch(f->getComponent().getVectorSize()) { + case 1: s.append("attribute float ATTRIB_"); break; + case 2: s.append("attribute vec2 ATTRIB_"); break; + case 3: s.append("attribute vec3 ATTRIB_"); break; + case 4: s.append("attribute vec4 ATTRIB_"); break; + default: + rsAssert(0); + } + + s.append(e->getFieldName(field)); + s.append(";\n"); + } + } + return s; +} + +String8 Program::getGLSLOutputString() const +{ + return String8(); +} + +String8 Program::getGLSLConstantString() const +{ + return String8(); +} + + +void Program::createShader() +{ +} + +bool Program::loadShader(Context *rsc, uint32_t type) { - if (mConstants.get() == alloc) { - mDirty = true; + mShaderID = glCreateShader(type); + rsAssert(mShaderID); + + if (rsc->props.mLogShaders) { + LOGV("Loading shader type %x, ID %i", type, mShaderID); + LOGV(mShader.string()); } + + if (mShaderID) { + const char * ss = mShader.string(); + glShaderSource(mShaderID, 1, &ss, NULL); + glCompileShader(mShaderID); + + GLint compiled = 0; + glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(mShaderID, infoLen, NULL, buf); + LOGE("Could not compile shader \n%s\n", buf); + free(buf); + } + glDeleteShader(mShaderID); + mShaderID = 0; + return false; + } + } + } + + if (rsc->props.mLogShaders) { + LOGV("--Shader load result %x ", glGetError()); + } + return true; +} + +void Program::setShader(const char *txt, uint32_t len) +{ + mUserShader.setTo(txt, len); +} + + + +namespace android { +namespace renderscript { + + +void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) +{ + Program *p = static_cast<Program *>(vp); + p->bindAllocation(static_cast<Allocation *>(constants), slot); +} + +void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) +{ + Program *p = static_cast<Program *>(vpf); + p->bindTexture(slot, static_cast<Allocation *>(a)); +} + +void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) +{ + Program *p = static_cast<Program *>(vpf); + p->bindSampler(slot, static_cast<Sampler *>(s)); +} + +} } diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h index 57c654f28c97..238ee7fc5ac7 100644 --- a/libs/rs/rsProgram.h +++ b/libs/rs/rsProgram.h @@ -25,29 +25,78 @@ namespace android { namespace renderscript { +class ShaderCache; class Program : public ObjectBase { public: - Program(Context *, Element *in, Element *out); + const static uint32_t MAX_ATTRIBS = 8; + const static uint32_t MAX_UNIFORMS = 16; + const static uint32_t MAX_TEXTURE = 2; + + Program(Context *); + Program(Context *, const char * shaderText, uint32_t shaderLength, + const uint32_t * params, uint32_t paramLength); virtual ~Program(); - void bindAllocation(Allocation *); - void checkUpdatedAllocation(const Allocation *); + void bindAllocation(Allocation *, uint32_t slot); + virtual void createShader(); + + bool isUserProgram() const {return mUserShader.size() > 0;} + + void bindTexture(uint32_t slot, Allocation *); + void bindSampler(uint32_t slot, Sampler *); + + uint32_t getShaderID() const {return mShaderID;} + void setShader(const char *, uint32_t len); + + uint32_t getAttribCount() const {return mAttribCount;} + uint32_t getUniformCount() const {return mUniformCount;} + const String8 & getAttribName(uint32_t i) const {return mAttribNames[i];} + const String8 & getUniformName(uint32_t i) const {return mUniformNames[i];} + + String8 getGLSLInputString() const; + String8 getGLSLOutputString() const; + String8 getGLSLConstantString() const; + + const Allocation * getTexture(uint32_t i) const {return mTextures[i].get();} protected: // Components not listed in "in" will be passed though // unless overwritten by components in out. - ObjectBaseRef<Element> mElementIn; - ObjectBaseRef<Element> mElementOut; + ObjectBaseRef<Element> *mInputElements; + ObjectBaseRef<Element> *mOutputElements; + ObjectBaseRef<Type> *mConstantTypes; + uint32_t mInputCount; + uint32_t mOutputCount; + uint32_t mConstantCount; - ObjectBaseRef<Allocation> mConstants; + ObjectBaseRef<Allocation> mConstants[MAX_UNIFORMS]; mutable bool mDirty; - + String8 mShader; + String8 mUserShader; + uint32_t mShaderID; + + uint32_t mTextureCount; + uint32_t mAttribCount; + uint32_t mUniformCount; + String8 mAttribNames[MAX_ATTRIBS]; + String8 mUniformNames[MAX_UNIFORMS]; + + // The difference between Textures and Constants is how they are accessed + // Texture lookups go though a sampler which in effect converts normalized + // coordinates into type specific. Multiple samples may also be taken + // and filtered. + // + // Constants are strictly accessed by programetic loads. + ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE]; + ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE]; + + bool loadShader(Context *, uint32_t type); public: - void forceDirty() {mDirty = true;} + void forceDirty() const {mDirty = true;} }; diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index 5f2dfae6b2c9..15f3269a6add 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -19,25 +19,50 @@ #include <GLES/gl.h> #include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> using namespace android; using namespace android::renderscript; -ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) : - Program(rsc, in, out) +ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, + uint32_t paramLength) : + Program(rsc) { mAllocFile = __FILE__; mAllocLine = __LINE__; - for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { - mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE; - mTextureDimensions[ct] = 2; - } + rsAssert(paramLength = 5); + + mEnvModes[0] = (RsTexEnvMode)params[0]; + mTextureFormats[0] = params[1]; + mEnvModes[1] = (RsTexEnvMode)params[2]; + mTextureFormats[1] = params[3]; + mPointSpriteEnable = params[4] != 0; + mTextureEnableMask = 0; - mPointSpriteEnable = pointSpriteEnable; - mEnvModes[1] = RS_TEX_ENV_MODE_DECAL; + if (mEnvModes[0]) { + mTextureEnableMask |= 1; + } + if (mEnvModes[1]) { + mTextureEnableMask |= 2; + } + init(rsc); } +ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, + uint32_t shaderLength, const uint32_t * params, + uint32_t paramLength) : + Program(rsc, shaderText, shaderLength, params, paramLength) +{ + mAllocFile = __FILE__; + mAllocLine = __LINE__; + + init(rsc); + mTextureEnableMask = (1 << mTextureCount) -1; +} + + ProgramFragment::~ProgramFragment() { } @@ -65,23 +90,13 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) } glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable); } - - rsAssert(mTextures[ct]->getTextureID() != 0); - if (mTextures[ct]->getTextureID() == 0) { - // This is a hack for eclair to try to fix the white squares bug. - Allocation *a = (Allocation *)mTextures[ct].get(); - a->uploadToTexture((Context *)rsc, 0); - if (mTextures[ct]->getTextureID() == 0) { - // At this point we are screwed. Crash to restart the app. - rsc->dumpDebug(); - LOGE("Multiple failures during texture upload. Driver appears wedged."); - ((char *)0)[0] = 0; - } - - } + mTextures[ct]->uploadCheck(rsc); glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); switch(mEnvModes[ct]) { + case RS_TEX_ENV_MODE_NONE: + rsAssert(0); + break; case RS_TEX_ENV_MODE_REPLACE: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); break; @@ -94,7 +109,7 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) } if (mSamplers[ct].get()) { - mSamplers[ct]->setupGL(); + mSamplers[ct]->setupGL(rsc); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -121,73 +136,158 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) } glActiveTexture(GL_TEXTURE0); mDirty = false; + rsc->checkError("ProgramFragment::setupGL"); } - -void ProgramFragment::bindTexture(uint32_t slot, Allocation *a) +void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) { - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE"); - return; + + //LOGE("sgl2 frag1 %x", glGetError()); + if ((state->mLast.get() == this) && !mDirty) { + //return; } + state->mLast.set(this); - //LOGE("bindtex %i %p", slot, a); - mTextures[slot].set(a); - mDirty = true; -} + rsc->checkError("ProgramFragment::setupGL2 start"); + for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { + glActiveTexture(GL_TEXTURE0 + ct); + if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { + continue; + } -void ProgramFragment::bindSampler(uint32_t slot, Sampler *s) -{ - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE"); - return; + mTextures[ct]->uploadCheck(rsc); + glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); + rsc->checkError("ProgramFragment::setupGL2 tex bind"); + if (mSamplers[ct].get()) { + mSamplers[ct]->setupGL(rsc); + } else { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + rsc->checkError("ProgramFragment::setupGL2 tex env"); + } + + glUniform1i(sc->fragUniformSlot(ct), ct); + rsc->checkError("ProgramFragment::setupGL2 uniforms"); } - mSamplers[slot].set(s); - mDirty = true; + glActiveTexture(GL_TEXTURE0); + mDirty = false; + rsc->checkError("ProgramFragment::setupGL2"); +} + +void ProgramFragment::loadShader(Context *rsc) { + Program::loadShader(rsc, GL_FRAGMENT_SHADER); } -void ProgramFragment::setType(uint32_t slot, const Element *e, uint32_t dim) +void ProgramFragment::createShader() { - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to setType to a slot > MAX_TEXTURE"); - return; - } + mShader.setTo("precision mediump float;\n"); + mShader.append("varying vec4 varColor;\n"); + mShader.append("varying vec4 varTex0;\n"); + + if (mUserShader.length() > 1) { + for (uint32_t ct=0; ct < mTextureCount; ct++) { + char buf[256]; + sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct); + mShader.append(buf); + } - if (dim >= 4) { - LOGE("Attempt to setType to a dimension > 3"); - return; - } + mShader.append(mUserShader); + } else { + uint32_t mask = mTextureEnableMask; + uint32_t texNum = 0; + while (mask) { + if (mask & 1) { + char buf[64]; + mShader.append("uniform sampler2D uni_Tex"); + sprintf(buf, "%i", texNum); + mShader.append(buf); + mShader.append(";\n"); + } + mask >>= 1; + texNum++; + } - mTextureFormats[slot].set(e); - mTextureDimensions[slot] = dim; -} -void ProgramFragment::setEnvMode(uint32_t slot, RsTexEnvMode env) -{ - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE"); - return; - } + mShader.append("void main() {\n"); + mShader.append(" vec4 col = varColor;\n"); - mEnvModes[slot] = env; -} + if (mTextureEnableMask) { + if (mPointSpriteEnable) { + mShader.append(" vec2 t0 = gl_PointCoord;\n"); + } else { + mShader.append(" vec2 t0 = varTex0.xy;\n"); + } + } -void ProgramFragment::setTexEnable(uint32_t slot, bool enable) -{ - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE"); - return; - } + mask = mTextureEnableMask; + texNum = 0; + while (mask) { + if (mask & 1) { + switch(mEnvModes[texNum]) { + case RS_TEX_ENV_MODE_NONE: + rsAssert(0); + break; + case RS_TEX_ENV_MODE_REPLACE: + switch(mTextureFormats[texNum]) { + case 1: + mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n"); + break; + case 2: + mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); + break; + case 3: + mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n"); + break; + case 4: + mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); + break; + } + break; + case RS_TEX_ENV_MODE_MODULATE: + switch(mTextureFormats[texNum]) { + case 1: + mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n"); + break; + case 2: + mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); + break; + case 3: + mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n"); + break; + case 4: + mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); + break; + } + break; + case RS_TEX_ENV_MODE_DECAL: + mShader.append(" col = texture2D(uni_Tex0, t0);\n"); + break; + } - uint32_t bit = 1 << slot; - mTextureEnableMask &= ~bit; - if (enable) { - mTextureEnableMask |= bit; + } + mask >>= 1; + texNum++; + } + + //mShader.append(" col.a = 1.0;\n"); + //mShader.append(" col.r = 0.5;\n"); + + mShader.append(" gl_FragColor = col;\n"); + mShader.append("}\n"); } } +void ProgramFragment::init(Context *rsc) +{ + mUniformCount = 2; + mUniformNames[0].setTo("uni_Tex0"); + mUniformNames[1].setTo("uni_Tex1"); + createShader(); +} ProgramFragmentState::ProgramFragmentState() { @@ -202,8 +302,14 @@ ProgramFragmentState::~ProgramFragmentState() void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h) { - ProgramFragment *pf = new ProgramFragment(rsc, NULL, NULL, false); + uint32_t tmp[5] = { + RS_TEX_ENV_MODE_NONE, 0, + RS_TEX_ENV_MODE_NONE, 0, + 0 + }; + ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5); mDefault.set(pf); + pf->init(rsc); } void ProgramFragmentState::deinit(Context *rsc) @@ -216,50 +322,24 @@ void ProgramFragmentState::deinit(Context *rsc) namespace android { namespace renderscript { -void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out, bool pointSpriteEnable) +RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, + const uint32_t * params, + uint32_t paramLength) { - delete rsc->mStateFragment.mPF; - rsc->mStateFragment.mPF = new ProgramFragment(rsc, (Element *)in, (Element *)out, pointSpriteEnable); -} - -void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a) -{ - ProgramFragment *pf = static_cast<ProgramFragment *>(vpf); - pf->bindTexture(slot, static_cast<Allocation *>(a)); -} - -void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s) -{ - ProgramFragment *pf = static_cast<ProgramFragment *>(vpf); - pf->bindSampler(slot, static_cast<Sampler *>(s)); -} - -void rsi_ProgramFragmentSetSlot(Context *rsc, uint32_t slot, bool enable, RsTexEnvMode env, RsType vt) -{ - const Type *t = static_cast<const Type *>(vt); - if (t) { - uint32_t dim = 1; - if (t->getDimY()) { - dim ++; - if (t->getDimZ()) { - dim ++; - } - } - rsc->mStateFragment.mPF->setType(slot, t->getElement(), dim); - } - rsc->mStateFragment.mPF->setEnvMode(slot, env); - rsc->mStateFragment.mPF->setTexEnable(slot, enable); + ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength); + pf->incUserRef(); + return pf; } -RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc) +RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText, + uint32_t shaderLength, const uint32_t * params, + uint32_t paramLength) { - ProgramFragment *pf = rsc->mStateFragment.mPF; + ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); pf->incUserRef(); - rsc->mStateFragment.mPF = 0; return pf; } - } } diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h index e26c6e8a35fd..9fa565d4cf8d 100644 --- a/libs/rs/rsProgramFragment.h +++ b/libs/rs/rsProgramFragment.h @@ -28,40 +28,23 @@ class ProgramFragmentState; class ProgramFragment : public Program { public: - const static uint32_t MAX_TEXTURE = 2; - - - - ProgramFragment(Context *, Element *in, Element *out, bool pointSpriteEnable); + ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength); + ProgramFragment(Context *rsc, const char * shaderText, + uint32_t shaderLength, const uint32_t * params, + uint32_t paramLength); virtual ~ProgramFragment(); virtual void setupGL(const Context *, ProgramFragmentState *); + virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc); - - - void bindTexture(uint32_t slot, Allocation *); - void bindSampler(uint32_t slot, Sampler *); - void setType(uint32_t slot, const Element *, uint32_t dim); - - void setEnvMode(uint32_t slot, RsTexEnvMode); - void setTexEnable(uint32_t slot, bool); - - + virtual void createShader(); + virtual void loadShader(Context *rsc); + virtual void init(Context *rsc); protected: - // The difference between Textures and Constants is how they are accessed - // Texture lookups go though a sampler which in effect converts normalized - // coordinates into type specific. Multiple samples may also be taken - // and filtered. - // - // Constants are strictly accessed by programetic loads. - ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE]; - ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE]; - ObjectBaseRef<const Element> mTextureFormats[MAX_TEXTURE]; - uint32_t mTextureDimensions[MAX_TEXTURE]; - - // Hacks to create a program for now + uint32_t mTextureFormats[MAX_TEXTURE]; + uint32_t mTextureDimensions[MAX_TEXTURE]; RsTexEnvMode mEnvModes[MAX_TEXTURE]; uint32_t mTextureEnableMask; bool mPointSpriteEnable; diff --git a/libs/rs/rsProgramFragmentStore.cpp b/libs/rs/rsProgramFragmentStore.cpp index de33d9c5ed04..8a2157f3c0b2 100644 --- a/libs/rs/rsProgramFragmentStore.cpp +++ b/libs/rs/rsProgramFragmentStore.cpp @@ -24,8 +24,8 @@ using namespace android; using namespace android::renderscript; -ProgramFragmentStore::ProgramFragmentStore(Context *rsc, Element *in, Element *out) : - Program(rsc, in, out) +ProgramFragmentStore::ProgramFragmentStore(Context *rsc) : + Program(rsc) { mAllocFile = __FILE__; mAllocLine = __LINE__; @@ -83,10 +83,44 @@ void ProgramFragmentStore::setupGL(const Context *rsc, ProgramFragmentStoreState } else { glDisable(GL_DITHER); } +} +void ProgramFragmentStore::setupGL2(const Context *rsc, ProgramFragmentStoreState *state) +{ + if (state->mLast.get() == this) { + return; + } + state->mLast.set(this); + + glColorMask(mColorRWriteEnable, + mColorGWriteEnable, + mColorBWriteEnable, + mColorAWriteEnable); + if (mBlendEnable) { + glEnable(GL_BLEND); + glBlendFunc(mBlendSrc, mBlendDst); + } else { + glDisable(GL_BLEND); + } + //LOGE("pfs %i, %i, %x", mDepthWriteEnable, mDepthTestEnable, mDepthFunc); + + glDepthMask(mDepthWriteEnable); + if(mDepthTestEnable || mDepthWriteEnable) { + glEnable(GL_DEPTH_TEST); + glDepthFunc(mDepthFunc); + } else { + glDisable(GL_DEPTH_TEST); + } + + if (mDitherEnable) { + glEnable(GL_DITHER); + } else { + glDisable(GL_DITHER); + } } + void ProgramFragmentStore::setDitherEnable(bool enable) { mDitherEnable = enable; @@ -215,7 +249,7 @@ ProgramFragmentStoreState::~ProgramFragmentStoreState() void ProgramFragmentStoreState::init(Context *rsc, int32_t w, int32_t h) { - ProgramFragmentStore *pfs = new ProgramFragmentStore(rsc, NULL, NULL); + ProgramFragmentStore *pfs = new ProgramFragmentStore(rsc); mDefault.set(pfs); } @@ -232,7 +266,7 @@ namespace renderscript { void rsi_ProgramFragmentStoreBegin(Context * rsc, RsElement in, RsElement out) { delete rsc->mStateFragmentStore.mPFS; - rsc->mStateFragmentStore.mPFS = new ProgramFragmentStore(rsc, (Element *)in, (Element *)out); + rsc->mStateFragmentStore.mPFS = new ProgramFragmentStore(rsc); } diff --git a/libs/rs/rsProgramFragmentStore.h b/libs/rs/rsProgramFragmentStore.h index a3443873c91f..3412c9918ac1 100644 --- a/libs/rs/rsProgramFragmentStore.h +++ b/libs/rs/rsProgramFragmentStore.h @@ -28,10 +28,11 @@ class ProgramFragmentStoreState; class ProgramFragmentStore : public Program { public: - ProgramFragmentStore(Context *, Element *in, Element *out); + ProgramFragmentStore(Context *); virtual ~ProgramFragmentStore(); virtual void setupGL(const Context *, ProgramFragmentStoreState *); + virtual void setupGL2(const Context *, ProgramFragmentStoreState *); void setDepthFunc(RsDepthFunc); void setDepthMask(bool); diff --git a/libs/rs/rsProgramRaster.cpp b/libs/rs/rsProgramRaster.cpp index 51ae7cf61f16..13887d15e74e 100644 --- a/libs/rs/rsProgramRaster.cpp +++ b/libs/rs/rsProgramRaster.cpp @@ -25,12 +25,10 @@ using namespace android::renderscript; ProgramRaster::ProgramRaster(Context *rsc, - Element *in, - Element *out, bool pointSmooth, bool lineSmooth, bool pointSprite) : - Program(rsc, in, out) + Program(rsc) { mAllocFile = __FILE__; mAllocLine = __LINE__; @@ -86,6 +84,14 @@ void ProgramRaster::setupGL(const Context *rsc, ProgramRasterState *state) } } +void ProgramRaster::setupGL2(const Context *rsc, ProgramRasterState *state) +{ + if (state->mLast.get() == this) { + return; + } + state->mLast.set(this); +} + ProgramRasterState::ProgramRasterState() @@ -98,7 +104,7 @@ ProgramRasterState::~ProgramRasterState() void ProgramRasterState::init(Context *rsc, int32_t w, int32_t h) { - ProgramRaster *pr = new ProgramRaster(rsc, NULL, NULL, false, false, false); + ProgramRaster *pr = new ProgramRaster(rsc, false, false, false); mDefault.set(pr); } @@ -118,8 +124,6 @@ RsProgramRaster rsi_ProgramRasterCreate(Context * rsc, RsElement in, RsElement o bool pointSprite) { ProgramRaster *pr = new ProgramRaster(rsc, - static_cast<Element *>(in), - static_cast<Element *>(out), pointSmooth, lineSmooth, pointSprite); diff --git a/libs/rs/rsProgramRaster.h b/libs/rs/rsProgramRaster.h index a6d5ba8e5850..c3a9c9077866 100644 --- a/libs/rs/rsProgramRaster.h +++ b/libs/rs/rsProgramRaster.h @@ -29,14 +29,13 @@ class ProgramRaster : public Program { public: ProgramRaster(Context *rsc, - Element *in, - Element *out, bool pointSmooth, bool lineSmooth, bool pointSprite); virtual ~ProgramRaster(); virtual void setupGL(const Context *, ProgramRasterState *); + virtual void setupGL2(const Context *, ProgramRasterState *); void setLineWidth(float w); void setPointSize(float s); diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp index 68f589f45f82..28f13d4ef059 100644 --- a/libs/rs/rsProgramVertex.cpp +++ b/libs/rs/rsProgramVertex.cpp @@ -19,18 +19,34 @@ #include <GLES/gl.h> #include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> using namespace android; using namespace android::renderscript; -ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) : - Program(rsc, in, out) +ProgramVertex::ProgramVertex(Context *rsc, bool texMat) : + Program(rsc) +{ + mAllocFile = __FILE__; + mAllocLine = __LINE__; + mTextureMatrixEnable = texMat; + mLightCount = 0; + init(rsc); +} + +ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, + uint32_t shaderLength, const uint32_t * params, + uint32_t paramLength) : + Program(rsc, shaderText, shaderLength, params, paramLength) { mAllocFile = __FILE__; mAllocLine = __LINE__; mTextureMatrixEnable = false; mLightCount = 0; + + init(rsc); } ProgramVertex::~ProgramVertex() @@ -40,10 +56,10 @@ ProgramVertex::~ProgramVertex() static void logMatrix(const char *txt, const float *f) { LOGV("Matrix %s, %p", txt, f); - LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]); - LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]); - LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]); - LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]); + LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); + LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); + LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); + LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); } void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) @@ -53,7 +69,7 @@ void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) } state->mLast.set(this); - const float *f = static_cast<const float *>(mConstants->getPtr()); + const float *f = static_cast<const float *>(mConstants[0]->getPtr()); glMatrixMode(GL_TEXTURE); if (mTextureMatrixEnable) { @@ -92,6 +108,172 @@ void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) mDirty = false; } +void ProgramVertex::loadShader(Context *rsc) { + Program::loadShader(rsc, GL_VERTEX_SHADER); +} + +void ProgramVertex::createShader() +{ + mShader.setTo(""); + + mShader.append("varying vec4 varColor;\n"); + mShader.append("varying vec4 varTex0;\n"); + + if (mUserShader.length() > 1) { + mShader.append("uniform mat4 "); + mShader.append(mUniformNames[0]); + mShader.append(";\n"); + + for (uint32_t ct=0; ct < mConstantCount; ct++) { + const Element *e = mConstantTypes[ct]->getElement(); + for (uint32_t field=0; field < e->getFieldCount(); field++) { + const Element *f = e->getField(field); + + // Cannot be complex + rsAssert(!f->getFieldCount()); + switch(f->getComponent().getVectorSize()) { + case 1: mShader.append("uniform float UNI_"); break; + case 2: mShader.append("uniform vec2 UNI_"); break; + case 3: mShader.append("uniform vec3 UNI_"); break; + case 4: mShader.append("uniform vec4 UNI_"); break; + default: + rsAssert(0); + } + + mShader.append(e->getFieldName(field)); + mShader.append(";\n"); + } + } + + + for (uint32_t ct=0; ct < mInputCount; ct++) { + const Element *e = mInputElements[ct].get(); + for (uint32_t field=0; field < e->getFieldCount(); field++) { + const Element *f = e->getField(field); + + // Cannot be complex + rsAssert(!f->getFieldCount()); + switch(f->getComponent().getVectorSize()) { + case 1: mShader.append("attribute float ATTRIB_"); break; + case 2: mShader.append("attribute vec2 ATTRIB_"); break; + case 3: mShader.append("attribute vec3 ATTRIB_"); break; + case 4: mShader.append("attribute vec4 ATTRIB_"); break; + default: + rsAssert(0); + } + + mShader.append(e->getFieldName(field)); + mShader.append(";\n"); + } + } + mShader.append(mUserShader); + } else { + mShader.append("attribute vec4 ATTRIB_LegacyPosition;\n"); + mShader.append("attribute vec4 ATTRIB_LegacyColor;\n"); + mShader.append("attribute vec3 ATTRIB_LegacyNormal;\n"); + mShader.append("attribute float ATTRIB_LegacyPointSize;\n"); + mShader.append("attribute vec4 ATTRIB_LegacyTexture;\n"); + + for (uint32_t ct=0; ct < mUniformCount; ct++) { + mShader.append("uniform mat4 "); + mShader.append(mUniformNames[ct]); + mShader.append(";\n"); + } + + mShader.append("void main() {\n"); + mShader.append(" gl_Position = UNI_MVP * ATTRIB_LegacyPosition;\n"); + mShader.append(" gl_PointSize = ATTRIB_LegacyPointSize;\n"); + + mShader.append(" varColor = ATTRIB_LegacyColor;\n"); + if (mTextureMatrixEnable) { + mShader.append(" varTex0 = UNI_TexMatrix * ATTRIB_LegacyTexture;\n"); + } else { + mShader.append(" varTex0 = ATTRIB_LegacyTexture;\n"); + } + //mShader.append(" pos.x = pos.x / 480.0;\n"); + //mShader.append(" pos.y = pos.y / 800.0;\n"); + //mShader.append(" gl_Position = pos;\n"); + mShader.append("}\n"); + } +} + +void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc) +{ + //LOGE("sgl2 vtx1 %x", glGetError()); + if ((state->mLast.get() == this) && !mDirty) { + //return; + } + + rsc->checkError("ProgramVertex::setupGL2 start"); + glVertexAttrib4f(1, state->color[0], state->color[1], state->color[2], state->color[3]); + + const float *f = static_cast<const float *>(mConstants[0]->getPtr()); + + Matrix mvp; + mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); + Matrix t; + t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); + mvp.multiply(&t); + + glUniformMatrix4fv(sc->vtxUniformSlot(0), 1, GL_FALSE, mvp.m); + if (mTextureMatrixEnable) { + glUniformMatrix4fv(sc->vtxUniformSlot(1), 1, GL_FALSE, + &f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); + } + + rsc->checkError("ProgramVertex::setupGL2 begin uniforms"); + uint32_t uidx = 1; + for (uint32_t ct=0; ct < mConstantCount; ct++) { + Allocation *alloc = mConstants[ct+1].get(); + if (!alloc) { + continue; + } + + const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr()); + const Element *e = mConstantTypes[ct]->getElement(); + for (uint32_t field=0; field < e->getFieldCount(); field++) { + const Element *f = e->getField(field); + uint32_t offset = e->getFieldOffsetBytes(field); + int32_t slot = sc->vtxUniformSlot(uidx); + + const float *fd = reinterpret_cast<const float *>(&data[offset]); + + //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i", slot, offset, ct, field, uidx); + if (slot >= 0) { + switch(f->getComponent().getVectorSize()) { + case 1: + //LOGE("Uniform 1 = %f", fd[0]); + glUniform1fv(slot, 1, fd); + break; + case 2: + //LOGE("Uniform 2 = %f %f", fd[0], fd[1]); + glUniform2fv(slot, 1, fd); + break; + case 3: + //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]); + glUniform3fv(slot, 1, fd); + break; + case 4: + //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]); + glUniform4fv(slot, 1, fd); + break; + default: + rsAssert(0); + } + } + uidx ++; + } + } + + for (uint32_t ct=0; ct < mConstantCount; ct++) { + uint32_t glSlot = sc->vtxUniformSlot(ct + 1); + + } + + state->mLast.set(this); + rsc->checkError("ProgramVertex::setupGL2"); +} + void ProgramVertex::addLight(const Light *l) { if (mLightCount < MAX_LIGHTS) { @@ -102,60 +284,103 @@ void ProgramVertex::addLight(const Light *l) void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const { - float *f = static_cast<float *>(mConstants->getPtr()); + float *f = static_cast<float *>(mConstants[0]->getPtr()); memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); mDirty = true; } void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const { - float *f = static_cast<float *>(mConstants->getPtr()); + float *f = static_cast<float *>(mConstants[0]->getPtr()); memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); mDirty = true; } void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const { - float *f = static_cast<float *>(mConstants->getPtr()); + float *f = static_cast<float *>(mConstants[0]->getPtr()); memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); mDirty = true; } void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const { - float *f = static_cast<float *>(mConstants->getPtr()); + float *f = static_cast<float *>(mConstants[0]->getPtr()); Matrix mvp; mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); mvp.vectorMultiply(v4out, v3in); } +void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix) +{ + rsAssert(e->getFieldCount()); + for (uint32_t ct=0; ct < e->getFieldCount(); ct++) { + const Element *ce = e->getField(ct); + if (ce->getFieldCount()) { + initAddUserElement(ce, names, count, prefix); + } else { + String8 tmp(prefix); + tmp.append(e->getFieldName(ct)); + names[*count].setTo(tmp.string()); + (*count)++; + } + } +} + + +void ProgramVertex::init(Context *rsc) +{ + mAttribCount = 0; + if (mUserShader.size() > 0) { + for (uint32_t ct=0; ct < mInputCount; ct++) { + initAddUserElement(mInputElements[ct].get(), mAttribNames, &mAttribCount, "ATTRIB_"); + } + + mUniformCount = 1; + mUniformNames[0].setTo("UNI_MVP"); + for (uint32_t ct=0; ct < mConstantCount; ct++) { + initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); + } + } else { + mUniformCount = 2; + mUniformNames[0].setTo("UNI_MVP"); + mUniformNames[1].setTo("UNI_TexMatrix"); + } + + createShader(); +} + + +/////////////////////////////////////////////////////////////////////// + ProgramVertexState::ProgramVertexState() { - mPV = NULL; } ProgramVertexState::~ProgramVertexState() { - delete mPV; } void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h) { - rsi_ElementBegin(rsc); - rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL); - RsElement e = rsi_ElementCreate(rsc); + RsElement e = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 1); rsi_TypeBegin(rsc, e); rsi_TypeAdd(rsc, RS_DIMENSION_X, 48); mAllocType.set((Type *)rsi_TypeCreate(rsc)); - ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL); + ProgramVertex *pv = new ProgramVertex(rsc, false); Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get()); mDefaultAlloc.set(alloc); mDefault.set(pv); + pv->init(rsc); + pv->bindAllocation(alloc, 0); - pv->bindAllocation(alloc); + color[0] = 1.f; + color[1] = 1.f; + color[2] = 1.f; + color[3] = 1.f; updateSize(rsc, w, h); } @@ -176,42 +401,27 @@ void ProgramVertexState::deinit(Context *rsc) mDefault.clear(); mAllocType.clear(); mLast.clear(); - delete mPV; - mPV = NULL; } namespace android { namespace renderscript { -void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out) -{ - delete rsc->mStateVertex.mPV; - rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out); -} -RsProgramVertex rsi_ProgramVertexCreate(Context *rsc) +RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat) { - ProgramVertex *pv = rsc->mStateVertex.mPV; + ProgramVertex *pv = new ProgramVertex(rsc, texMat); pv->incUserRef(); - rsc->mStateVertex.mPV = 0; return pv; } -void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants) +RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText, + uint32_t shaderLength, const uint32_t * params, + uint32_t paramLength) { - ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm); - pv->bindAllocation(static_cast<Allocation *>(constants)); -} - -void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable) -{ - rsc->mStateVertex.mPV->setTextureMatrixEnable(enable); -} - -void rsi_ProgramVertexAddLight(Context *rsc, RsLight light) -{ - rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light)); + ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); + pv->incUserRef(); + return pv; } diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h index a97ba3825ff0..28554cc813d6 100644 --- a/libs/rs/rsProgramVertex.h +++ b/libs/rs/rsProgramVertex.h @@ -30,10 +30,13 @@ class ProgramVertex : public Program public: const static uint32_t MAX_LIGHTS = 8; - ProgramVertex(Context *, Element *in, Element *out); + ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength, + const uint32_t * params, uint32_t paramLength); + ProgramVertex(Context *, bool texMat); virtual ~ProgramVertex(); virtual void setupGL(const Context *rsc, ProgramVertexState *state); + virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc); void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;} @@ -45,6 +48,10 @@ public: void transformToScreen(const Context *, float *v4out, const float *v3in) const; + virtual void createShader(); + virtual void loadShader(Context *); + virtual void init(Context *); + protected: uint32_t mLightCount; @@ -52,6 +59,9 @@ protected: // Hacks to create a program for now bool mTextureMatrixEnable; + +private: + void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix); }; @@ -71,11 +81,8 @@ public: ObjectBaseRef<Type> mAllocType; - ProgramVertex *mPV; - - //ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE]; - + float color[4]; }; diff --git a/libs/rs/rsSampler.cpp b/libs/rs/rsSampler.cpp index b7937507664d..7552d544659f 100644 --- a/libs/rs/rsSampler.cpp +++ b/libs/rs/rsSampler.cpp @@ -53,7 +53,7 @@ Sampler::~Sampler() { } -void Sampler::setupGL() +void Sampler::setupGL(const Context *rsc) { GLenum trans[] = { GL_NEAREST, //RS_SAMPLER_NEAREST, @@ -64,12 +64,12 @@ void Sampler::setupGL() }; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, trans[mMagFilter]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, trans[mWrapS]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, trans[mWrapT]); + rsc->checkError("ProgramFragment::setupGL2 tex env"); } void Sampler::bindToContext(SamplerState *ss, uint32_t slot) @@ -84,18 +84,18 @@ void Sampler::unbindFromContext(SamplerState *ss) mBoundSlot = -1; ss->mSamplers[slot].clear(); } - +/* void SamplerState::setupGL() { for (uint32_t ct=0; ct < RS_MAX_SAMPLER_SLOT; ct++) { Sampler *s = mSamplers[ct].get(); if (s) { - s->setupGL(); + s->setupGL(rsc); } else { glBindTexture(GL_TEXTURE_2D, 0); } } -} +}*/ //////////////////////////////// diff --git a/libs/rs/rsSampler.h b/libs/rs/rsSampler.h index ccf9b4dad5bd..9e20a2fcdcf6 100644 --- a/libs/rs/rsSampler.h +++ b/libs/rs/rsSampler.h @@ -41,7 +41,7 @@ public: virtual ~Sampler(); void bind(Allocation *); - void setupGL(); + void setupGL(const Context *); void bindToContext(SamplerState *, uint32_t slot); void unbindFromContext(SamplerState *); @@ -74,7 +74,7 @@ public: ObjectBaseRef<Sampler> mSamplers[RS_MAX_SAMPLER_SLOT]; - void setupGL(); + //void setupGL(); }; diff --git a/libs/rs/rsScriptC.cpp b/libs/rs/rsScriptC.cpp index f11b862af61b..b7e0b86e81b1 100644 --- a/libs/rs/rsScriptC.cpp +++ b/libs/rs/rsScriptC.cpp @@ -137,7 +137,6 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s) rsc->appendNameDefines(&tmp); appendDecls(&tmp); - rsc->appendVarDefines(&tmp); appendVarDefines(rsc, &tmp); appendTypes(rsc, &tmp); tmp.append("#line 1\n"); @@ -270,12 +269,12 @@ void ScriptCState::runCompiler(Context *rsc, ScriptC *s) static void appendElementBody(String8 *s, const Element *e) { s->append(" {\n"); - for (size_t ct2=0; ct2 < e->getComponentCount(); ct2++) { - const Component *c = e->getComponent(ct2); + for (size_t ct2=0; ct2 < e->getFieldCount(); ct2++) { + const Element *c = e->getField(ct2); s->append(" "); s->append(c->getCType()); s->append(" "); - s->append(c->getComponentName()); + s->append(e->getFieldName(ct2)); s->append(";\n"); } s->append("}"); @@ -311,9 +310,15 @@ void ScriptCState::appendTypes(const Context *rsc, String8 *str) char buf[256]; String8 tmp; - str->append("struct vec2_s {float x; float y;};"); - str->append("struct vec3_s {float x; float y; float z;};"); - str->append("struct vec4_s {float x; float y; float z; float w;};"); + str->append("struct vecF32_2_s {float x; float y;};\n"); + str->append("struct vecF32_3_s {float x; float y; float z;};\n"); + str->append("struct vecF32_4_s {float x; float y; float z; float w;};\n"); + str->append("struct vecU8_4_s {char r; char g; char b; char a;};\n"); + str->append("#define vecF32_2_t struct vecF32_2_s\n"); + str->append("#define vecF32_3_t struct vecF32_3_s\n"); + str->append("#define vecF32_4_t struct vecF32_4_s\n"); + str->append("#define vecU8_4_t struct vecU8_4_s\n"); + str->append("#define vecI8_4_t struct vecU8_4_s\n"); for (size_t ct=0; ct < MAX_SCRIPT_BANKS; ct++) { const Type *t = mConstantBufferTypes[ct].get(); @@ -321,11 +326,12 @@ void ScriptCState::appendTypes(const Context *rsc, String8 *str) continue; } const Element *e = t->getElement(); - if (e->getName() && (e->getComponentCount() > 1)) { + if (e->getName() && (e->getFieldCount() > 1)) { String8 s("struct struct_"); s.append(e->getName()); - appendElementBody(&s, e); + s.append(e->getCStructBody()); s.append(";\n"); + s.append("#define "); s.append(e->getName()); s.append("_t struct struct_"); @@ -337,45 +343,25 @@ void ScriptCState::appendTypes(const Context *rsc, String8 *str) str->append(s); } - if (t->getName()) { - for (size_t ct2=0; ct2 < e->getComponentCount(); ct2++) { - const Component *c = e->getComponent(ct2); - tmp.setTo("#define OFFSETOF_"); - tmp.append(t->getName()); - tmp.append("_"); - tmp.append(c->getComponentName()); - sprintf(buf, " %i\n", ct2); - tmp.append(buf); - if (rsc->props.mLogScripts) { - LOGV(tmp); - } - str->append(tmp); - } - } - if (mSlotNames[ct].length() > 0) { String8 s; - if (e->getComponentCount() > 1) { - if (e->getName()) { - // Use the named struct - s.setTo(e->getName()); - s.append("_t *"); - } else { - // create an struct named from the slot. - s.setTo("struct "); - s.append(mSlotNames[ct]); - s.append("_s"); - appendElementBody(&s, e); - s.append(";\n"); - s.append("struct "); - s.append(mSlotNames[ct]); - s.append("_s * "); - } + if (e->getName()) { + // Use the named struct + s.setTo(e->getName()); } else { - // Just make an array - s.setTo(e->getComponent(0)->getCType()); - s.append("_t *"); + // create an struct named from the slot. + s.setTo("struct "); + s.append(mSlotNames[ct]); + s.append("_s"); + s.append(e->getCStructBody()); + //appendElementBody(&s, e); + s.append(";\n"); + s.append("struct "); + s.append(mSlotNames[ct]); + s.append("_s"); } + + s.append(" * "); s.append(mSlotNames[ct]); s.append(";\n"); if (rsc->props.mLogScripts) { diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp index de8df39944d4..61bb16f36621 100644 --- a/libs/rs/rsScriptC_Lib.cpp +++ b/libs/rs/rsScriptC_Lib.cpp @@ -26,6 +26,8 @@ #include <GLES/gl.h> #include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> #include <time.h> @@ -102,8 +104,9 @@ static float* SC_loadSimpleMeshVerticesF(RsSimpleMesh mesh, uint32_t idx) static void SC_updateSimpleMesh(RsSimpleMesh mesh) { + GET_TLS(); SimpleMesh *sm = static_cast<SimpleMesh *>(mesh); - sm->uploadAll(); + sm->uploadAll(rsc); } static uint32_t SC_loadU32(uint32_t bank, uint32_t offset) @@ -616,20 +619,20 @@ static void SC_vec2Rand(float *vec, float maxLen) static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) { GET_TLS(); - rsi_ProgramFragmentBindTexture(rsc, - static_cast<ProgramFragment *>(vpf), - slot, - static_cast<Allocation *>(va)); + rsi_ProgramBindTexture(rsc, + static_cast<ProgramFragment *>(vpf), + slot, + static_cast<Allocation *>(va)); } static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) { GET_TLS(); - rsi_ProgramFragmentBindSampler(rsc, - static_cast<ProgramFragment *>(vpf), - slot, - static_cast<Sampler *>(vs)); + rsi_ProgramBindSampler(rsc, + static_cast<ProgramFragment *>(vpf), + slot, + static_cast<Sampler *>(vs)); } @@ -683,13 +686,13 @@ static void SC_drawLine(float x1, float y1, float z1, rsc->setupCheck(); float vtx[] = { x1, y1, z1, x2, y2, z2 }; - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, vtx); - - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); + VertexArray va; + va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); + if (rsc->checkVersion2_0()) { + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + } else { + va.setupGL(rsc, &rsc->mStateVertexArray); + } glDrawArrays(GL_LINES, 0, 2); } @@ -701,12 +704,13 @@ static void SC_drawPoint(float x, float y, float z) float vtx[] = { x, y, z }; - glBindBuffer(GL_ARRAY_BUFFER, 0); - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, vtx); - - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); + VertexArray va; + va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); + if (rsc->checkVersion2_0()) { + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + } else { + va.setupGL(rsc, &rsc->mStateVertexArray); + } glDrawArrays(GL_POINTS, 0, 1); } @@ -721,6 +725,7 @@ static void SC_drawQuadTexCoords(float x1, float y1, float z1, float u4, float v4) { GET_TLS(); + rsc->setupCheck(); //LOGE("Quad"); //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); @@ -731,26 +736,15 @@ static void SC_drawQuadTexCoords(float x1, float y1, float z1, float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; - rsc->setupCheck(); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); - - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, vtx); - - glClientActiveTexture(GL_TEXTURE0); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 0, tex); - glClientActiveTexture(GL_TEXTURE1); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 0, tex); - glClientActiveTexture(GL_TEXTURE0); - - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); + VertexArray va; + va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); + va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex); + if (rsc->checkVersion2_0()) { + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + } else { + va.setupGL(rsc, &rsc->mStateVertexArray); + } - //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } @@ -769,29 +763,46 @@ static void SC_drawQuad(float x1, float y1, float z1, static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h) { GET_TLS(); - rsc->setupCheck(); + ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex()); + rsc->setVertex(rsc->getDefaultProgramVertex()); + //rsc->setupCheck(); + + //GLint crop[4] = {0, h, w, -h}; + + float sh = rsc->getHeight(); - GLint crop[4] = {0, h, w, -h}; - glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); - glDrawTexfOES(x, y, z, w, h); + SC_drawQuad(x, sh - y, z, + x+w, sh - y, z, + x+w, sh - (y+h), z, + x, sh - (y+h), z); + rsc->setVertex((ProgramVertex *)tmp.get()); } static void SC_drawSpriteScreenspaceCropped(float x, float y, float z, float w, float h, float cx0, float cy0, float cx1, float cy1) { GET_TLS(); - rsc->setupCheck(); + ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex()); + rsc->setVertex(rsc->getDefaultProgramVertex()); + + float tw = rsc->getFragment()->getTexture(0)->getType()->getDimY(); + float th = rsc->getFragment()->getTexture(0)->getType()->getDimX(); + float sh = rsc->getHeight(); + float u0 = cx0 / tw; + float u1 = (cx1 + cx0) / tw; + float v0 = cy0 / th; + float v1 = (cy1 + cy0) / th; - GLint crop[4] = {cx0, cy0, cx1, cy1}; - glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); - glDrawTexfOES(x, y, z, w, h); + SC_drawQuadTexCoords(x, sh - y, z, u0, v0, + x+w, sh - y, z, u1, v0, + x+w, sh - (y+h), z, u1, v1, + x, sh - (y+h), z, u0, v1); + rsc->setVertex((ProgramVertex *)tmp.get()); } static void SC_drawSprite(float x, float y, float z, float w, float h) { GET_TLS(); - rsc->setupCheck(); - float vin[3] = {x, y, z}; float vout[4]; @@ -813,9 +824,8 @@ static void SC_drawSprite(float x, float y, float z, float w, float h) //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]); // U, V, W, H - GLint crop[4] = {0, h, w, -h}; - glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); - glDrawTexiOES(vout[0], vout[1], 0/*vout[2]*/, w, h); + SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w); + //rsc->setupCheck(); } @@ -833,7 +843,7 @@ static void SC_drawSimpleMesh(RsSimpleMesh vsm) GET_TLS(); SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); rsc->setupCheck(); - sm->render(); + sm->render(rsc); } static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len) @@ -841,7 +851,7 @@ static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t le GET_TLS(); SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); rsc->setupCheck(); - sm->renderRange(start, len); + sm->renderRange(rsc, start, len); } @@ -851,7 +861,14 @@ static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t le static void SC_color(float r, float g, float b, float a) { - glColor4f(r, g, b, a); + GET_TLS(); + rsc->mStateVertex.color[0] = r; + rsc->mStateVertex.color[1] = g; + rsc->mStateVertex.color[2] = b; + rsc->mStateVertex.color[3] = a; + if (!rsc->checkVersion2_0()) { + glColor4f(r, g, b, a); + } } static void SC_ambient(float r, float g, float b, float a) @@ -956,9 +973,14 @@ static int SC_hsbToAbgr(float h, float s, float b, float a) static void SC_hsb(float h, float s, float b, float a) { + GET_TLS(); float rgb[3]; SC_hsbToRgb(h, s, b, rgb); - glColor4f(rgb[0], rgb[1], rgb[2], a); + if (rsc->checkVersion2_0()) { + glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a); + } else { + glColor4f(rgb[0], rgb[1], rgb[2], a); + } } static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel) @@ -973,6 +995,13 @@ static void SC_uploadToBufferObject(RsAllocation va) rsi_AllocationUploadToBufferObject(rsc, va); } +static void SC_syncToGL(RsAllocation va) +{ + GET_TLS(); + Allocation *a = static_cast<Allocation *>(va); + +} + static void SC_ClearColor(float r, float g, float b, float a) { //LOGE("c %f %f %f %f", r, g, b, a); @@ -1221,33 +1250,33 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { // vec3 { "vec3Norm", (void *)&SC_vec3Norm, - "void", "(struct vec3_s *)" }, + "void", "(struct vecF32_3_s *)" }, { "vec3Length", (void *)&SC_vec3Length, - "float", "(struct vec3_s *)" }, + "float", "(struct vecF32_3_s *)" }, { "vec3Add", (void *)&SC_vec3Add, - "void", "(struct vec3_s *dest, struct vec3_s *lhs, struct vec3_s *rhs)" }, + "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, { "vec3Sub", (void *)&SC_vec3Sub, - "void", "(struct vec3_s *dest, struct vec3_s *lhs, struct vec3_s *rhs)" }, + "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, { "vec3Cross", (void *)&SC_vec3Cross, - "void", "(struct vec3_s *dest, struct vec3_s *lhs, struct vec3_s *rhs)" }, + "void", "(struct vecF32_3_s *dest, struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, { "vec3Dot", (void *)&SC_vec3Dot, - "float", "(struct vec3_s *lhs, struct vec3_s *rhs)" }, + "float", "(struct vecF32_3_s *lhs, struct vecF32_3_s *rhs)" }, { "vec3Scale", (void *)&SC_vec3Scale, - "void", "(struct vec3_s *lhs, float scale)" }, + "void", "(struct vecF32_3_s *lhs, float scale)" }, // vec4 { "vec4Norm", (void *)&SC_vec4Norm, - "void", "(struct vec4_s *)" }, + "void", "(struct vecF32_4_s *)" }, { "vec4Length", (void *)&SC_vec4Length, - "float", "(struct vec4_s *)" }, + "float", "(struct vecF32_4_s *)" }, { "vec4Add", (void *)&SC_vec4Add, - "void", "(struct vec4_s *dest, struct vec4_s *lhs, struct vec4_s *rhs)" }, + "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" }, { "vec4Sub", (void *)&SC_vec4Sub, - "void", "(struct vec4_s *dest, struct vec4_s *lhs, struct vec4_s *rhs)" }, + "void", "(struct vecF32_4_s *dest, struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" }, { "vec4Dot", (void *)&SC_vec4Dot, - "float", "(struct vec4_s *lhs, struct vec4_s *rhs)" }, + "float", "(struct vecF32_4_s *lhs, struct vecF32_4_s *rhs)" }, { "vec4Scale", (void *)&SC_vec4Scale, - "void", "(struct vec4_s *lhs, float scale)" }, + "void", "(struct vecF32_4_s *lhs, float scale)" }, // context { "bindProgramFragment", (void *)&SC_bindProgramFragment, @@ -1323,6 +1352,9 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { { "uploadToBufferObject", (void *)&SC_uploadToBufferObject, "void", "(int)" }, + { "syncToGL", (void *)&SC_syncToGL, + "void", "(int)" }, + { "colorFloatRGBAtoUNorm8", (void *)&SC_colorFloatRGBAtoUNorm8, "int", "(float, float, float, float)" }, { "colorFloatRGBto565", (void *)&SC_colorFloatRGBAto565, diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp new file mode 100644 index 000000000000..3a1f37092500 --- /dev/null +++ b/libs/rs/rsShaderCache.cpp @@ -0,0 +1,167 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" + +#include <GLES/gl.h> +#include <GLES2/gl2.h> + +using namespace android; +using namespace android::renderscript; + + +ShaderCache::ShaderCache() +{ + mEntryCount = 0; + mEntryAllocationCount = 16; + mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t)); +} + +ShaderCache::~ShaderCache() +{ + for (uint32_t ct=0; ct < mEntryCount; ct++) { + glDeleteProgram(mEntries[ct].program); + } + + mEntryCount = 0; + mEntryAllocationCount = 0; + free(mEntries); +} + +bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag) +{ + if (!vtx->getShaderID()) { + vtx->loadShader(rsc); + } + if (!frag->getShaderID()) { + frag->loadShader(rsc); + } + //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID()); + + for (uint32_t ct=0; ct < mEntryCount; ct++) { + if ((mEntries[ct].vtx == vtx->getShaderID()) && + (mEntries[ct].frag == frag->getShaderID())) { + + //LOGV("SC using program %i", mEntries[ct].program); + glUseProgram(mEntries[ct].program); + mCurrent = &mEntries[ct]; + //LOGV("ShaderCache hit, using %i", ct); + rsc->checkError("ShaderCache::lookup (hit)"); + return true; + } + } + // Not in cache, add it. + + if (mEntryAllocationCount == mEntryCount) { + // Out of space, make some. + mEntryAllocationCount *= 2; + entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t)); + if (!e) { + LOGE("Out of memory for ShaderCache::lookup"); + return false; + } + memcpy(e, mEntries, sizeof(entry_t) * mEntryCount); + free(mEntries); + mEntries = e; + } + + //LOGV("ShaderCache miss, using %i", mEntryCount); + //LOGE("e0 %x", glGetError()); + + entry_t *e = &mEntries[mEntryCount]; + mCurrent = e; + e->vtx = vtx->getShaderID(); + e->frag = frag->getShaderID(); + e->program = glCreateProgram(); + e->mUserVertexProgram = vtx->isUserProgram(); + if (mEntries[mEntryCount].program) { + GLuint pgm = e->program; + glAttachShader(pgm, vtx->getShaderID()); + //LOGE("e1 %x", glGetError()); + glAttachShader(pgm, frag->getShaderID()); + + if (!vtx->isUserProgram()) { + glBindAttribLocation(pgm, 0, "ATTRIB_LegacyPosition"); + glBindAttribLocation(pgm, 1, "ATTRIB_LegacyColor"); + glBindAttribLocation(pgm, 2, "ATTRIB_LegacyNormal"); + glBindAttribLocation(pgm, 3, "ATTRIB_LegacyPointSize"); + glBindAttribLocation(pgm, 4, "ATTRIB_LegacyTexture"); + e->mVtxAttribSlots[RS_KIND_POSITION] = 0; + e->mVtxAttribSlots[RS_KIND_COLOR] = 1; + e->mVtxAttribSlots[RS_KIND_NORMAL] = 2; + e->mVtxAttribSlots[RS_KIND_POINT_SIZE] = 3; + e->mVtxAttribSlots[RS_KIND_TEXTURE] = 4; + } + + //LOGE("e2 %x", glGetError()); + glLinkProgram(pgm); + //LOGE("e3 %x", glGetError()); + GLint linkStatus = GL_FALSE; + glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus); + if (linkStatus != GL_TRUE) { + GLint bufLength = 0; + glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength); + if (bufLength) { + char* buf = (char*) malloc(bufLength); + if (buf) { + glGetProgramInfoLog(pgm, bufLength, NULL, buf); + LOGE("Could not link program:\n%s\n", buf); + free(buf); + } + } + glDeleteProgram(pgm); + } + if (vtx->isUserProgram()) { + for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) { + e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct)); + if (rsc->props.mLogShaders) { + LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]); + } + } + } + for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) { + e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct)); + if (rsc->props.mLogShaders) { + LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]); + } + } + for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) { + e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct)); + if (rsc->props.mLogShaders) { + LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]); + } + } + } + + //LOGV("SC made program %i", e->program); + glUseProgram(e->program); + mEntryCount++; + rsc->checkError("ShaderCache::lookup (miss)"); + return true; +} + +void ShaderCache::cleanupVertex(uint32_t id) +{ +} + +void ShaderCache::cleanupFragment(uint32_t id) +{ +} + +void ShaderCache::cleanupAll() +{ +} + diff --git a/libs/rs/rsShaderCache.h b/libs/rs/rsShaderCache.h new file mode 100644 index 000000000000..7aa81834d747 --- /dev/null +++ b/libs/rs/rsShaderCache.h @@ -0,0 +1,76 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_SHADER_CACHE_H +#define ANDROID_SHADER_CACHE_H + + +#include "rsObjectBase.h" +#include "rsVertexArray.h" + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + + +// An element is a group of Components that occupies one cell in a structure. +class ShaderCache +{ +public: + ShaderCache(); + virtual ~ShaderCache(); + + bool lookup(Context *rsc, ProgramVertex *, ProgramFragment *); + + void cleanupVertex(uint32_t id); + void cleanupFragment(uint32_t id); + + void cleanupAll(); + + int32_t vtxAttribSlot(uint32_t a) const {return mCurrent->mVtxAttribSlots[a];} + int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->mVtxUniformSlots[a];} + int32_t fragAttribSlot(uint32_t a) const {return mCurrent->mFragAttribSlots[a];} + int32_t fragUniformSlot(uint32_t a) const {return mCurrent->mFragUniformSlots[a];} + bool isUserVertexProgram() const {return mCurrent->mUserVertexProgram;} + +protected: + typedef struct { + uint32_t vtx; + uint32_t frag; + uint32_t program; + int32_t mVtxAttribSlots[Program::MAX_ATTRIBS]; + int32_t mVtxUniformSlots[Program::MAX_UNIFORMS]; + int32_t mFragAttribSlots[Program::MAX_ATTRIBS]; + int32_t mFragUniformSlots[Program::MAX_UNIFORMS]; + bool mUserVertexProgram; + } entry_t; + entry_t *mEntries; + entry_t *mCurrent; + + uint32_t mEntryCount; + uint32_t mEntryAllocationCount; + +}; + + + +} +} +#endif //ANDROID_SHADER_CACHE_H + + + + diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp index b082fd7db26b..53ce5cdbd444 100644 --- a/libs/rs/rsSimpleMesh.cpp +++ b/libs/rs/rsSimpleMesh.cpp @@ -34,62 +34,71 @@ SimpleMesh::~SimpleMesh() delete[] mVertexBuffers; } -void SimpleMesh::render() const +void SimpleMesh::render(Context *rsc) const { if (mPrimitiveType.get()) { - renderRange(0, mPrimitiveType->getDimX()); + renderRange(rsc, 0, mPrimitiveType->getDimX()); return; } if (mIndexType.get()) { - renderRange(0, mIndexType->getDimX()); + renderRange(rsc, 0, mIndexType->getDimX()); return; } - renderRange(0, mVertexTypes[0]->getDimX()); + renderRange(rsc, 0, mVertexTypes[0]->getDimX()); } -void SimpleMesh::renderRange(uint32_t start, uint32_t len) const +void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const { if (len < 1) { return; } - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { - glClientActiveTexture(GL_TEXTURE0 + ct); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - } - glClientActiveTexture(GL_TEXTURE0); - - for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { - glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[ct]->getBufferObjectID()); - mVertexTypes[ct]->enableGLVertexBuffer(); + rsc->checkError("SimpleMesh::renderRange 1"); + VertexArray va; + if (rsc->checkVersion2_0()) { + for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { + mVertexBuffers[ct]->uploadCheck(rsc); + va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID()); + mVertexTypes[ct]->enableGLVertexBuffer2(&va); + } + va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); + } else { + for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { + mVertexBuffers[ct]->uploadCheck(rsc); + va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID()); + mVertexTypes[ct]->enableGLVertexBuffer(&va); + } + va.setupGL(rsc, 0); } + rsc->checkError("SimpleMesh::renderRange 2"); if (mIndexType.get()) { + mIndexBuffer->uploadCheck(rsc); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID()); glDrawElements(mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); } else { glDrawArrays(mGLPrimitive, start, len); } + + rsc->checkError("SimpleMesh::renderRange"); } -void SimpleMesh::uploadAll() +void SimpleMesh::uploadAll(Context *rsc) { for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { if (mVertexBuffers[ct].get()) { - mVertexBuffers[ct]->uploadToBufferObject(); + mVertexBuffers[ct]->deferedUploadToBufferObject(rsc); } } if (mIndexBuffer.get()) { - mIndexBuffer->uploadToBufferObject(); + mIndexBuffer->deferedUploadToBufferObject(rsc); } if (mPrimitiveBuffer.get()) { - mPrimitiveBuffer->uploadToBufferObject(); + mPrimitiveBuffer->deferedUploadToBufferObject(rsc); } + rsc->checkError("SimpleMesh::uploadAll"); } diff --git a/libs/rs/rsSimpleMesh.h b/libs/rs/rsSimpleMesh.h index 1e5c908a0c50..6defbdaadea2 100644 --- a/libs/rs/rsSimpleMesh.h +++ b/libs/rs/rsSimpleMesh.h @@ -45,9 +45,9 @@ public: uint32_t mGLPrimitive; - void render() const; - void renderRange(uint32_t start, uint32_t len) const; - void uploadAll(); + void render(Context *) const; + void renderRange(Context *, uint32_t start, uint32_t len) const; + void uploadAll(Context *); protected: diff --git a/libs/rs/rsType.cpp b/libs/rs/rsType.cpp index ddaa2f0e1426..22a267a7873c 100644 --- a/libs/rs/rsType.cpp +++ b/libs/rs/rsType.cpp @@ -26,7 +26,6 @@ Type::Type(Context *rsc) : ObjectBase(rsc) mAllocLine = __LINE__; mLODs = 0; mLODCount = 0; - memset(&mGL, 0, sizeof(mGL)); clear(); } @@ -93,9 +92,9 @@ void Type::compute() mLODs[lod].mZ = tz; mLODs[lod].mOffset = offset; offset += tx * rsMax(ty, 1u) * rsMax(tz, 1u) * mElement->getSizeBytes(); - tx = (tx + 1) >> 1; - ty = (ty + 1) >> 1; - tz = (tz + 1) >> 1; + if (tx > 1) tx >>= 1; + if (ty > 1) ty >>= 1; + if (tz > 1) tz >>= 1; } // At this point the offset is the size of a mipmap chain; @@ -133,110 +132,64 @@ uint32_t Type::getLODOffset(uint32_t lod, uint32_t x, uint32_t y, uint32_t z) co void Type::makeGLComponents() { - uint32_t texNum = 0; - memset(&mGL, 0, sizeof(mGL)); - - for (uint32_t ct=0; ct < getElement()->getComponentCount(); ct++) { - const Component *c = getElement()->getComponent(ct); + uint32_t userNum = 0; + + for (uint32_t ct=0; ct < getElement()->getFieldCount(); ct++) { + const Component &c = getElement()->getField(ct)->getComponent(); + + switch(c.getKind()) { + case RS_KIND_USER: + mGL.mUser[userNum].size = c.getVectorSize(); + mGL.mUser[userNum].offset = mElement->getFieldOffsetBytes(ct); + mGL.mUser[userNum].type = c.getGLType(); + mGL.mUser[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized(); + mGL.mUser[userNum].name.setTo(getElement()->getFieldName(ct)); + userNum ++; + break; - switch(c->getKind()) { - case Component::X: + case RS_KIND_POSITION: rsAssert(mGL.mVtx.size == 0); - mGL.mVtx.size = 1; - mGL.mVtx.offset = mElement->getComponentOffsetBytes(ct); - mGL.mVtx.type = c->getGLType(); - break; - case Component::Y: - rsAssert(mGL.mVtx.size == 1); - rsAssert(mGL.mVtx.type == c->getGLType()); - mGL.mVtx.size = 2; - break; - case Component::Z: - rsAssert(mGL.mVtx.size == 2); - rsAssert(mGL.mVtx.type == c->getGLType()); - mGL.mVtx.size = 3; + mGL.mVtx.size = c.getVectorSize(); + mGL.mVtx.offset = mElement->getFieldOffsetBytes(ct); + mGL.mVtx.type = c.getGLType(); + mGL.mVtx.normalized = false; + mGL.mVtx.name.setTo("Position"); break; - case Component::W: - rsAssert(mGL.mVtx.size == 4); - rsAssert(mGL.mVtx.type == c->getGLType()); - mGL.mVtx.size = 4; - break; - case Component::RED: + case RS_KIND_COLOR: rsAssert(mGL.mColor.size == 0); - mGL.mColor.size = 1; - mGL.mColor.offset = mElement->getComponentOffsetBytes(ct); - mGL.mColor.type = c->getGLType(); - break; - case Component::GREEN: - rsAssert(mGL.mColor.size == 1); - rsAssert(mGL.mColor.type == c->getGLType()); - mGL.mColor.size = 2; - break; - case Component::BLUE: - rsAssert(mGL.mColor.size == 2); - rsAssert(mGL.mColor.type == c->getGLType()); - mGL.mColor.size = 3; + mGL.mColor.size = c.getVectorSize(); + mGL.mColor.offset = mElement->getFieldOffsetBytes(ct); + mGL.mColor.type = c.getGLType(); + mGL.mColor.normalized = c.getType() != RS_TYPE_FLOAT_32; + mGL.mColor.name.setTo("Color"); break; - case Component::ALPHA: - // Can be RGBA or A at this point - if (mGL.mColor.size > 0) { - rsAssert(mGL.mColor.size == 3); - rsAssert(mGL.mColor.type == c->getGLType()); - mGL.mColor.size = 4; - } else { - mGL.mColor.size = 1; - mGL.mColor.offset = mElement->getComponentOffsetBytes(ct); - mGL.mColor.type = c->getGLType(); - } - break; - case Component::NX: + case RS_KIND_NORMAL: rsAssert(mGL.mNorm.size == 0); - mGL.mNorm.size = 1; - mGL.mNorm.offset = mElement->getComponentOffsetBytes(ct); - mGL.mNorm.type = c->getGLType(); - break; - case Component::NY: - rsAssert(mGL.mNorm.size == 1); - rsAssert(mGL.mNorm.type == c->getGLType()); - mGL.mNorm.size = 2; - break; - case Component::NZ: - rsAssert(mGL.mNorm.size == 2); - rsAssert(mGL.mNorm.type == c->getGLType()); - mGL.mNorm.size = 3; - break; + mGL.mNorm.size = c.getVectorSize(); + mGL.mNorm.offset = mElement->getFieldOffsetBytes(ct); + mGL.mNorm.type = c.getGLType(); + mGL.mNorm.normalized = false; + mGL.mNorm.name.setTo("Normal"); + break; - case Component::S: - if (mGL.mTex[texNum].size) { - texNum++; - } - mGL.mTex[texNum].size = 1; - mGL.mTex[texNum].offset = mElement->getComponentOffsetBytes(ct); - mGL.mTex[texNum].type = c->getGLType(); - break; - case Component::T: - rsAssert(mGL.mTex[texNum].size == 1); - rsAssert(mGL.mTex[texNum].type == c->getGLType()); - mGL.mTex[texNum].size = 2; - break; - case Component::R: - rsAssert(mGL.mTex[texNum].size == 2); - rsAssert(mGL.mTex[texNum].type == c->getGLType()); - mGL.mTex[texNum].size = 3; - break; - case Component::Q: - rsAssert(mGL.mTex[texNum].size == 3); - rsAssert(mGL.mTex[texNum].type == c->getGLType()); - mGL.mTex[texNum].size = 4; - break; + case RS_KIND_TEXTURE: + rsAssert(mGL.mTex.size == 0); + mGL.mTex.size = c.getVectorSize(); + mGL.mTex.offset = mElement->getFieldOffsetBytes(ct); + mGL.mTex.type = c.getGLType(); + mGL.mTex.normalized = false; + mGL.mTex.name.setTo("Texture"); + break; - case Component::POINT_SIZE: + case RS_KIND_POINT_SIZE: rsAssert(!mGL.mPointSize.size); - mGL.mPointSize.size = 1; - mGL.mPointSize.offset = mElement->getComponentOffsetBytes(ct); - mGL.mPointSize.type = c->getGLType(); + mGL.mPointSize.size = c.getVectorSize(); + mGL.mPointSize.offset = mElement->getFieldOffsetBytes(ct); + mGL.mPointSize.type = c.getGLType(); + mGL.mPointSize.normalized = false; + mGL.mPointSize.name.setTo("PointSize"); break; default: @@ -245,62 +198,75 @@ void Type::makeGLComponents() } } -void Type::enableGLVertexBuffer() const +void Type::enableGLVertexBuffer(VertexArray *va) const { // Note: We are only going to enable buffers and never disable them - // here. The reasonis more than one Allocation may be used as a vertex + // here. The reason is more than one Allocation may be used as a vertex // source. So we cannot disable arrays that may have been in use by // another allocation. uint32_t stride = mElement->getSizeBytes(); if (mGL.mVtx.size) { - //LOGE("va vtx %i %x, %i, %p", mGL.mVtx.size, mGL.mVtx.type, stride, (void *)mGL.mVtx.offset); - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(mGL.mVtx.size, - mGL.mVtx.type, - stride, - (void *)mGL.mVtx.offset); + va->addLegacy(mGL.mVtx.type, + mGL.mVtx.size, + stride, + RS_KIND_POSITION, + false, + mGL.mVtx.offset); } if (mGL.mNorm.size) { - //LOGE("va norm %i %x, %i, %p", mGL.mNorm.size, mGL.mNorm.type, stride, (void *)mGL.mNorm.offset); - glEnableClientState(GL_NORMAL_ARRAY); - rsAssert(mGL.mNorm.size == 3); - glNormalPointer(mGL.mNorm.type, - stride, - (void *)mGL.mNorm.offset); + va->addLegacy(mGL.mNorm.type, + 3, + stride, + RS_KIND_NORMAL, + false, + mGL.mNorm.offset); } if (mGL.mColor.size) { - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(mGL.mColor.size, - mGL.mColor.type, - stride, - (void *)mGL.mColor.offset); + va->addLegacy(mGL.mColor.type, + mGL.mColor.size, + stride, + RS_KIND_COLOR, + true, + mGL.mColor.offset); } - for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { - if (mGL.mTex[ct].size) { - //LOGE("va tex%i %i %x, %i, %p", ct, mGL.mTex[ct].size, mGL.mTex[ct].type, stride, (void *)mGL.mTex[ct].offset); - glClientActiveTexture(GL_TEXTURE0 + ct); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(mGL.mTex[ct].size, - mGL.mTex[ct].type, - stride, - (void *)mGL.mTex[ct].offset); - } + if (mGL.mTex.size) { + va->addLegacy(mGL.mTex.type, + mGL.mTex.size, + stride, + RS_KIND_TEXTURE, + false, + mGL.mTex.offset); } - glClientActiveTexture(GL_TEXTURE0); if (mGL.mPointSize.size) { - glEnableClientState(GL_POINT_SIZE_ARRAY_OES); - glPointSizePointerOES(mGL.mPointSize.type, - stride, - (void *)mGL.mPointSize.offset); + va->addLegacy(mGL.mPointSize.type, + 1, + stride, + RS_KIND_POINT_SIZE, + false, + mGL.mPointSize.offset); } } +void Type::enableGLVertexBuffer2(VertexArray *va) const +{ + // Do legacy buffers + enableGLVertexBuffer(va); + + uint32_t stride = mElement->getSizeBytes(); + for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) { + if (mGL.mUser[ct].size) { + va->addUser(mGL.mUser[ct], stride); + } + } +} + + void Type::dumpLOGV(const char *prefix) const { diff --git a/libs/rs/rsType.h b/libs/rs/rsType.h index 2c43405122ba..4fa49335b5e3 100644 --- a/libs/rs/rsType.h +++ b/libs/rs/rsType.h @@ -18,6 +18,7 @@ #define ANDROID_STRUCTURED_TYPE_H #include "rsElement.h" +#include "rsVertexArray.h" // --------------------------------------------------------------------------- namespace android { @@ -67,7 +68,8 @@ public: void clear(); void compute(); - void enableGLVertexBuffer() const; + void enableGLVertexBuffer(class VertexArray *) const; + void enableGLVertexBuffer2(class VertexArray *) const; void dumpLOGV(const char *prefix) const; @@ -108,18 +110,13 @@ protected: LOD *mLODs; uint32_t mLODCount; - struct VertexComponent_t { - uint32_t offset; - uint32_t type; - uint32_t size; - uint32_t stride; - }; struct GLState_t { - VertexComponent_t mVtx; - VertexComponent_t mNorm; - VertexComponent_t mColor; - VertexComponent_t mTex[RS_MAX_TEXTURE]; - VertexComponent_t mPointSize; + VertexArray::Attrib mUser[RS_MAX_ATTRIBS]; + VertexArray::Attrib mVtx; + VertexArray::Attrib mNorm; + VertexArray::Attrib mColor; + VertexArray::Attrib mTex; + VertexArray::Attrib mPointSize; }; GLState_t mGL; void makeGLComponents(); diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp new file mode 100644 index 000000000000..d0c04148be37 --- /dev/null +++ b/libs/rs/rsVertexArray.cpp @@ -0,0 +1,216 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" + +#include <GLES/gl.h> +#include <GLES2/gl2.h> + +using namespace android; +using namespace android::renderscript; + + +VertexArray::VertexArray() +{ + clearAll(); +} + +VertexArray::~VertexArray() +{ +} + + +void VertexArray::clearAll() +{ + for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) { + mAttribs[ct].clear(); + } + mActiveBuffer = 0; + mCount = 0; +} + +VertexArray::Attrib::Attrib() +{ + clear(); +} + +void VertexArray::Attrib::set(const Attrib &a) +{ + buffer = a.buffer; + offset = a.offset; + type = a.type; + size = a.size; + stride = a.stride; + normalized = a.normalized; + kind = RS_KIND_USER; + name.setTo(a.name); +} + +void VertexArray::Attrib::clear() +{ + buffer = 0; + offset = 0; + type = 0; + size = 0; + stride = 0; + normalized = false; + name.setTo(""); +} + +void VertexArray::clear(uint32_t n) +{ + mAttribs[n].clear(); +} + +void VertexArray::addUser(const Attrib &a, uint32_t stride) +{ + assert(mCount < RS_MAX_ATTRIBS); + mAttribs[mCount].set(a); + mAttribs[mCount].buffer = mActiveBuffer; + mAttribs[mCount].stride = stride; + mAttribs[mCount].kind = RS_KIND_USER; + mCount ++; +} + +void VertexArray::addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset) +{ + assert(mCount < RS_MAX_ATTRIBS); + mAttribs[mCount].clear(); + mAttribs[mCount].type = type; + mAttribs[mCount].size = size; + mAttribs[mCount].offset = offset; + mAttribs[mCount].normalized = normalized; + mAttribs[mCount].buffer = mActiveBuffer; + mAttribs[mCount].stride = stride; + mAttribs[mCount].kind = kind; + mCount ++; +} + +void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const { + LOGE("va %i: slot=%i name=%s buf=%i size=%i type=0x%x kind=%i stride=0x%x norm=%i offset=0x%x", idx, slot, + mAttribs[idx].name.string(), + mAttribs[idx].buffer, + mAttribs[idx].size, + mAttribs[idx].type, + mAttribs[idx].kind, + mAttribs[idx].stride, + mAttribs[idx].normalized, + mAttribs[idx].offset); +} + +void VertexArray::setupGL(const Context *rsc, class VertexArrayState *state) const +{ + glClientActiveTexture(GL_TEXTURE0); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_POINT_SIZE_ARRAY_OES); + + for (uint32_t ct=0; ct < mCount; ct++) { + switch(mAttribs[ct].kind) { + case RS_KIND_POSITION: + //logAttrib(POSITION); + glEnableClientState(GL_VERTEX_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glVertexPointer(mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_NORMAL: + //logAttrib(NORMAL); + glEnableClientState(GL_NORMAL_ARRAY); + rsAssert(mAttribs[ct].size == 3); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glNormalPointer(mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_COLOR: + //logAttrib(COLOR); + glEnableClientState(GL_COLOR_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glColorPointer(mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_TEXTURE: + //logAttrib(TEXTURE); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glTexCoordPointer(mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + case RS_KIND_POINT_SIZE: + //logAttrib(POINT_SIZE); + glEnableClientState(GL_POINT_SIZE_ARRAY_OES); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + glPointSizePointerOES(mAttribs[ct].type, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + break; + + default: + rsAssert(0); + } + } + + rsc->checkError("VertexArray::setupGL"); +} + +void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, ShaderCache *sc) const +{ + rsc->checkError("VertexArray::setupGL2 start"); + for (uint32_t ct=1; ct <= state->mLastEnableCount; ct++) { + glDisableVertexAttribArray(ct); + } + + rsc->checkError("VertexArray::setupGL2 disabled"); + for (uint32_t ct=0; ct < mCount; ct++) { + uint32_t slot = 0; + if (sc->isUserVertexProgram()) { + slot = sc->vtxAttribSlot(ct); + } else { + slot = sc->vtxAttribSlot(mAttribs[ct].kind); + } + + //logAttrib(ct, slot); + glEnableVertexAttribArray(slot); + glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); + + glVertexAttribPointer(slot, + mAttribs[ct].size, + mAttribs[ct].type, + mAttribs[ct].normalized, + mAttribs[ct].stride, + (void *)mAttribs[ct].offset); + } + state->mLastEnableCount = mCount; + rsc->checkError("VertexArray::setupGL2 done"); +} +//////////////////////////////////////////// + +void VertexArrayState::init(Context *) { + mLastEnableCount = 0; +} + diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h new file mode 100644 index 000000000000..3904cb69c231 --- /dev/null +++ b/libs/rs/rsVertexArray.h @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_VERTEX_ARRAY_H +#define ANDROID_VERTEX_ARRAY_H + + +#include "rsObjectBase.h" + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + +class ShaderCache; + +// An element is a group of Components that occupies one cell in a structure. +class VertexArray +{ +public: + VertexArray(); + virtual ~VertexArray(); + + + class Attrib { + public: + uint32_t buffer; + uint32_t offset; + uint32_t type; + uint32_t size; + uint32_t stride; + bool normalized; + String8 name; + RsDataKind kind; + + Attrib(); + void set(const Attrib &); + void clear(); + }; + + + void clearAll(); + void setActiveBuffer(uint32_t id) {mActiveBuffer = id;} + void addUser(const Attrib &, uint32_t stride); + void addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset); + + void setupGL(const Context *rsc, class VertexArrayState *) const; + void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const; + void logAttrib(uint32_t idx, uint32_t slot) const; + +protected: + void clear(uint32_t index); + uint32_t mActiveBuffer; + uint32_t mCount; + + Attrib mAttribs[RS_MAX_ATTRIBS]; +}; + + +class VertexArrayState { +public: + void init(Context *); + + uint32_t mLastEnableCount; + //VertexArray::Attrib mAttribs[VertexArray::_LAST]; +}; + + +} +} +#endif //ANDROID_LIGHT_H + + + |