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Diffstat (limited to 'libs/rs/rsTriangleMesh.cpp')
-rw-r--r--libs/rs/rsTriangleMesh.cpp13
1 files changed, 1 insertions, 12 deletions
diff --git a/libs/rs/rsTriangleMesh.cpp b/libs/rs/rsTriangleMesh.cpp
index f26b7659918e..8c7bc920dd7f 100644
--- a/libs/rs/rsTriangleMesh.cpp
+++ b/libs/rs/rsTriangleMesh.cpp
@@ -120,7 +120,7 @@ void TriangleMesh::analyzeElement()
mSizeTex = 2;
}
}
- LOGE("TriangleMesh %i,%i %i,%i %i,%i", mSizeCoord, mOffsetCoord, mSizeNorm, mOffsetNorm, mSizeTex, mOffsetTex);
+ LOGV("TriangleMesh %i,%i %i,%i %i,%i", mSizeCoord, mOffsetCoord, mSizeNorm, mOffsetNorm, mSizeTex, mOffsetTex);
}
@@ -130,7 +130,6 @@ namespace renderscript {
void rsi_TriangleMeshBegin(Context *rsc, RsElement vertex, RsElement index)
{
- //LOGE("tmb %p %p", vertex, index);
TriangleMeshContext *tmc = &rsc->mStateTriangleMesh;
tmc->clear();
@@ -139,8 +138,6 @@ void rsi_TriangleMeshBegin(Context *rsc, RsElement vertex, RsElement index)
tmc->mIndexElement = static_cast<Element *>(index);
tmc->mIndexSizeBits = tmc->mIndexElement->getSizeBits();
- //LOGE("Element sizes %i %i", tmc->mVertexSizeBits, tmc->mIndexSizeBits);
-
assert(!(tmc->mVertexSizeBits & 0x7));
assert(!(tmc->mIndexSizeBits & 0x7));
}
@@ -198,8 +195,6 @@ RsTriangleMesh rsi_TriangleMeshCreate(Context *rsc)
return 0;
}
- LOGE("Create mesh, triangleCount %i", tm->mTriangleCount);
-
memcpy(tm->mVertexData, tmc->mVertexData.array(), tm->mVertexDataSize);
memcpy(tm->mIndexData, tmc->mIndexData.array(), tm->mIndexDataSize);
tm->analyzeElement();
@@ -225,8 +220,6 @@ void rsi_TriangleMeshRenderRange(Context *rsc, RsTriangleMesh vtm, uint32_t firs
rsc->setupCheck();
- //LOGE("1 %p ", vtm);
- //LOGE("1.1 %p %p", tm->mVertexData, tm->mIndexData);
if (!tm->mBufferObjects[0]) {
glGenBuffers(2, &tm->mBufferObjects[0]);
@@ -239,7 +232,6 @@ void rsi_TriangleMeshRenderRange(Context *rsc, RsTriangleMesh vtm, uint32_t firs
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
- //LOGE("1.2");
if (first >= tm->mTriangleCount) {
return;
}
@@ -252,7 +244,6 @@ void rsi_TriangleMeshRenderRange(Context *rsc, RsTriangleMesh vtm, uint32_t firs
const float *f = (const float *)tm->mVertexData;
- //LOGE("2");
glBindBuffer(GL_ARRAY_BUFFER, tm->mBufferObjects[0]);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
@@ -283,8 +274,6 @@ void rsi_TriangleMeshRenderRange(Context *rsc, RsTriangleMesh vtm, uint32_t firs
glDrawElements(GL_TRIANGLES, count * 3, GL_UNSIGNED_SHORT, (GLvoid *)(first * 3 * 2));
- //LOGE("4");
-
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}