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Diffstat (limited to 'libs/rs/rsShaderCache.h')
| -rw-r--r-- | libs/rs/rsShaderCache.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/libs/rs/rsShaderCache.h b/libs/rs/rsShaderCache.h new file mode 100644 index 000000000000..7aa81834d747 --- /dev/null +++ b/libs/rs/rsShaderCache.h @@ -0,0 +1,76 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_SHADER_CACHE_H +#define ANDROID_SHADER_CACHE_H + + +#include "rsObjectBase.h" +#include "rsVertexArray.h" + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + + +// An element is a group of Components that occupies one cell in a structure. +class ShaderCache +{ +public: + ShaderCache(); + virtual ~ShaderCache(); + + bool lookup(Context *rsc, ProgramVertex *, ProgramFragment *); + + void cleanupVertex(uint32_t id); + void cleanupFragment(uint32_t id); + + void cleanupAll(); + + int32_t vtxAttribSlot(uint32_t a) const {return mCurrent->mVtxAttribSlots[a];} + int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->mVtxUniformSlots[a];} + int32_t fragAttribSlot(uint32_t a) const {return mCurrent->mFragAttribSlots[a];} + int32_t fragUniformSlot(uint32_t a) const {return mCurrent->mFragUniformSlots[a];} + bool isUserVertexProgram() const {return mCurrent->mUserVertexProgram;} + +protected: + typedef struct { + uint32_t vtx; + uint32_t frag; + uint32_t program; + int32_t mVtxAttribSlots[Program::MAX_ATTRIBS]; + int32_t mVtxUniformSlots[Program::MAX_UNIFORMS]; + int32_t mFragAttribSlots[Program::MAX_ATTRIBS]; + int32_t mFragUniformSlots[Program::MAX_UNIFORMS]; + bool mUserVertexProgram; + } entry_t; + entry_t *mEntries; + entry_t *mCurrent; + + uint32_t mEntryCount; + uint32_t mEntryAllocationCount; + +}; + + + +} +} +#endif //ANDROID_SHADER_CACHE_H + + + + |