diff options
Diffstat (limited to 'libs/rs/rsShaderCache.cpp')
-rw-r--r-- | libs/rs/rsShaderCache.cpp | 74 |
1 files changed, 38 insertions, 36 deletions
diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp index 28e3b1d77317..45f6207f7ed3 100644 --- a/libs/rs/rsShaderCache.cpp +++ b/libs/rs/rsShaderCache.cpp @@ -29,20 +29,15 @@ using namespace android::renderscript; ShaderCache::ShaderCache() { - mEntryCount = 0; - mEntryAllocationCount = 16; - mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t)); + mEntries.setCapacity(16); } ShaderCache::~ShaderCache() { - for (uint32_t ct=0; ct < mEntryCount; ct++) { - glDeleteProgram(mEntries[ct].program); + for (uint32_t ct=0; ct < mEntries.size(); ct++) { + glDeleteProgram(mEntries[ct]->program); + free(mEntries[ct]); } - - mEntryCount = 0; - mEntryAllocationCount = 0; - free(mEntries); } bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag) @@ -59,44 +54,30 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag return false; } //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID()); - - for (uint32_t ct=0; ct < mEntryCount; ct++) { - if ((mEntries[ct].vtx == vtx->getShaderID()) && - (mEntries[ct].frag == frag->getShaderID())) { - - //LOGV("SC using program %i", mEntries[ct].program); - glUseProgram(mEntries[ct].program); - mCurrent = &mEntries[ct]; + uint32_t entryCount = mEntries.size(); + for(uint32_t ct = 0; ct < entryCount; ct ++) { + if ((mEntries[ct]->vtx == vtx->getShaderID()) && + (mEntries[ct]->frag == frag->getShaderID())) { + + //LOGV("SC using program %i", mEntries[ct]->program); + glUseProgram(mEntries[ct]->program); + mCurrent = mEntries[ct]; //LOGV("ShaderCache hit, using %i", ct); rsc->checkError("ShaderCache::lookup (hit)"); return true; } } - // Not in cache, add it. - - if (mEntryAllocationCount == mEntryCount) { - // Out of space, make some. - mEntryAllocationCount *= 2; - entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t)); - if (!e) { - LOGE("Out of memory for ShaderCache::lookup"); - return false; - } - memcpy(e, mEntries, sizeof(entry_t) * mEntryCount); - free(mEntries); - mEntries = e; - } - //LOGV("ShaderCache miss, using %i", mEntryCount); + //LOGV("ShaderCache miss"); //LOGE("e0 %x", glGetError()); - - entry_t *e = &mEntries[mEntryCount]; + entry_t *e = (entry_t *)malloc(sizeof(entry_t)); + mEntries.push(e); mCurrent = e; e->vtx = vtx->getShaderID(); e->frag = frag->getShaderID(); e->program = glCreateProgram(); e->vtxAttrCount = vtx->getAttribCount(); - if (mEntries[mEntryCount].program) { + if (e->program) { GLuint pgm = e->program; glAttachShader(pgm, vtx->getShaderID()); //LOGE("e1 %x", glGetError()); @@ -155,7 +136,6 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag e->mIsValid = true; //LOGV("SC made program %i", e->program); glUseProgram(e->program); - mEntryCount++; rsc->checkError("ShaderCache::lookup (miss)"); return true; } @@ -171,10 +151,32 @@ int32_t ShaderCache::vtxAttribSlot(const String8 &attrName) const { void ShaderCache::cleanupVertex(uint32_t id) { + int32_t numEntries = (int32_t)mEntries.size(); + for(int32_t ct = 0; ct < numEntries; ct ++) { + if (mEntries[ct]->vtx == id) { + glDeleteProgram(mEntries[ct]->program); + + free(mEntries[ct]); + mEntries.removeAt(ct); + numEntries = (int32_t)mEntries.size(); + ct --; + } + } } void ShaderCache::cleanupFragment(uint32_t id) { + int32_t numEntries = (int32_t)mEntries.size(); + for(int32_t ct = 0; ct < numEntries; ct ++) { + if (mEntries[ct]->frag == id) { + glDeleteProgram(mEntries[ct]->program); + + free(mEntries[ct]); + mEntries.removeAt(ct); + numEntries = (int32_t)mEntries.size(); + ct --; + } + } } void ShaderCache::cleanupAll() |