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-rw-r--r--libs/rs/RenderScript.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h
index 87758e584931..f160ef1a7b40 100644
--- a/libs/rs/RenderScript.h
+++ b/libs/rs/RenderScript.h
@@ -334,7 +334,9 @@ typedef struct {
// A3D loading and object update code.
// Should only be called at object creation, not thread safe
RsObjectBase rsaFileA3DGetEntryByIndex(RsContext, uint32_t idx, RsFile);
-RsFile rsaFileA3DCreateFromAssetStream(RsContext, const void *data, uint32_t len);
+RsFile rsaFileA3DCreateFromMemory(RsContext, const void *data, uint32_t len);
+RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
+RsFile rsaFileA3DCreateFromFile(RsContext, const char *path);
void rsaFileA3DGetNumIndexEntries(RsContext, int32_t *numEntries, RsFile);
void rsaFileA3DGetIndexEntries(RsContext, RsFileIndexEntry *fileEntries,uint32_t numEntries, RsFile);
void rsaGetName(RsContext, void * obj, const char **name);