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-rw-r--r--libs/input/SpriteController.cpp74
1 files changed, 50 insertions, 24 deletions
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp
index 6dc45a6aebec..af499390d390 100644
--- a/libs/input/SpriteController.cpp
+++ b/libs/input/SpriteController.cpp
@@ -19,9 +19,9 @@
#include "SpriteController.h"
-#include <log/log.h>
-#include <utils/String8.h>
+#include <android-base/logging.h>
#include <gui/Surface.h>
+#include <utils/String8.h>
namespace android {
@@ -129,7 +129,7 @@ void SpriteController::doUpdateSprites() {
update.state.surfaceVisible = false;
update.state.surfaceControl =
obtainSurface(update.state.surfaceWidth, update.state.surfaceHeight,
- update.state.displayId);
+ update.state.displayId, update.state.skipScreenshot);
if (update.state.surfaceControl != NULL) {
update.surfaceChanged = surfaceChanged = true;
}
@@ -148,8 +148,9 @@ void SpriteController::doUpdateSprites() {
if (update.state.wantSurfaceVisible()) {
int32_t desiredWidth = update.state.icon.width();
int32_t desiredHeight = update.state.icon.height();
- if (update.state.surfaceWidth < desiredWidth
- || update.state.surfaceHeight < desiredHeight) {
+ // TODO(b/331260947): investigate using a larger surface width with smaller sprites.
+ if (update.state.surfaceWidth != desiredWidth ||
+ update.state.surfaceHeight != desiredHeight) {
needApplyTransaction = true;
update.state.surfaceControl->updateDefaultBufferSize(desiredWidth, desiredHeight);
@@ -202,11 +203,13 @@ void SpriteController::doUpdateSprites() {
&& update.state.surfaceDrawn;
bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible;
bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible;
- if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden
- || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA
- | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
- | DIRTY_VISIBILITY | DIRTY_HOTSPOT | DIRTY_DISPLAY_ID
- | DIRTY_ICON_STYLE))))) {
+ if (update.state.surfaceControl != NULL &&
+ (becomingVisible || becomingHidden ||
+ (wantSurfaceVisibleAndDrawn &&
+ (update.state.dirty &
+ (DIRTY_ALPHA | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER |
+ DIRTY_VISIBILITY | DIRTY_HOTSPOT | DIRTY_DISPLAY_ID | DIRTY_ICON_STYLE |
+ DIRTY_DRAW_DROP_SHADOW | DIRTY_SKIP_SCREENSHOT))))) {
needApplyTransaction = true;
if (wantSurfaceVisibleAndDrawn
@@ -235,13 +238,15 @@ void SpriteController::doUpdateSprites() {
update.state.transformationMatrix.dtdy);
}
- if (wantSurfaceVisibleAndDrawn
- && (becomingVisible
- || (update.state.dirty & (DIRTY_HOTSPOT | DIRTY_ICON_STYLE)))) {
+ if (wantSurfaceVisibleAndDrawn &&
+ (becomingVisible ||
+ (update.state.dirty &
+ (DIRTY_HOTSPOT | DIRTY_ICON_STYLE | DIRTY_DRAW_DROP_SHADOW)))) {
Parcel p;
p.writeInt32(static_cast<int32_t>(update.state.icon.style));
p.writeFloat(update.state.icon.hotSpotX);
p.writeFloat(update.state.icon.hotSpotY);
+ p.writeBool(update.state.icon.drawNativeDropShadow);
// Pass cursor metadata in the sprite surface so that when Android is running as a
// client OS (e.g. ARC++) the host OS can get the requested cursor metadata and
@@ -255,6 +260,14 @@ void SpriteController::doUpdateSprites() {
t.setLayer(update.state.surfaceControl, surfaceLayer);
}
+ if (wantSurfaceVisibleAndDrawn &&
+ (becomingVisible || (update.state.dirty & DIRTY_SKIP_SCREENSHOT))) {
+ int32_t flags =
+ update.state.skipScreenshot ? ISurfaceComposerClient::eSkipScreenshot : 0;
+ t.setFlags(update.state.surfaceControl, flags,
+ ISurfaceComposerClient::eSkipScreenshot);
+ }
+
if (becomingVisible) {
t.show(update.state.surfaceControl);
@@ -328,19 +341,22 @@ void SpriteController::ensureSurfaceComposerClient() {
}
sp<SurfaceControl> SpriteController::obtainSurface(int32_t width, int32_t height,
- int32_t displayId) {
+ ui::LogicalDisplayId displayId,
+ bool hideOnMirrored) {
ensureSurfaceComposerClient();
const sp<SurfaceControl> parent = mParentSurfaceProvider(displayId);
if (parent == nullptr) {
- ALOGE("Failed to get the parent surface for pointers on display %d", displayId);
+ LOG(ERROR) << "Failed to get the parent surface for pointers on display " << displayId;
}
+ int32_t createFlags = ISurfaceComposerClient::eHidden | ISurfaceComposerClient::eCursorWindow;
+ if (hideOnMirrored) {
+ createFlags |= ISurfaceComposerClient::eSkipScreenshot;
+ }
const sp<SurfaceControl> surfaceControl =
mSurfaceComposerClient->createSurface(String8("Sprite"), width, height,
- PIXEL_FORMAT_RGBA_8888,
- ISurfaceComposerClient::eHidden |
- ISurfaceComposerClient::eCursorWindow,
+ PIXEL_FORMAT_RGBA_8888, createFlags,
parent ? parent->getHandle() : nullptr);
if (surfaceControl == nullptr || !surfaceControl->isValid()) {
ALOGE("Error creating sprite surface.");
@@ -388,12 +404,13 @@ void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) {
uint32_t dirty;
if (icon.isValid()) {
mLocked.state.icon.bitmap = icon.bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888);
- if (!mLocked.state.icon.isValid()
- || mLocked.state.icon.hotSpotX != icon.hotSpotX
- || mLocked.state.icon.hotSpotY != icon.hotSpotY) {
+ if (!mLocked.state.icon.isValid() || mLocked.state.icon.hotSpotX != icon.hotSpotX ||
+ mLocked.state.icon.hotSpotY != icon.hotSpotY ||
+ mLocked.state.icon.drawNativeDropShadow != icon.drawNativeDropShadow) {
mLocked.state.icon.hotSpotX = icon.hotSpotX;
mLocked.state.icon.hotSpotY = icon.hotSpotY;
- dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
+ mLocked.state.icon.drawNativeDropShadow = icon.drawNativeDropShadow;
+ dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_DRAW_DROP_SHADOW;
} else {
dirty = DIRTY_BITMAP;
}
@@ -404,7 +421,7 @@ void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) {
}
} else if (mLocked.state.icon.isValid()) {
mLocked.state.icon.bitmap.reset();
- dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_ICON_STYLE;
+ dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_ICON_STYLE | DIRTY_DRAW_DROP_SHADOW;
} else {
return; // setting to invalid icon and already invalid so nothing to do
}
@@ -459,7 +476,7 @@ void SpriteController::SpriteImpl::setTransformationMatrix(
}
}
-void SpriteController::SpriteImpl::setDisplayId(int32_t displayId) {
+void SpriteController::SpriteImpl::setDisplayId(ui::LogicalDisplayId displayId) {
AutoMutex _l(mController.mLock);
if (mLocked.state.displayId != displayId) {
@@ -468,6 +485,15 @@ void SpriteController::SpriteImpl::setDisplayId(int32_t displayId) {
}
}
+void SpriteController::SpriteImpl::setSkipScreenshot(bool skip) {
+ AutoMutex _l(mController.mLock);
+
+ if (mLocked.state.skipScreenshot != skip) {
+ mLocked.state.skipScreenshot = skip;
+ invalidateLocked(DIRTY_SKIP_SCREENSHOT);
+ }
+}
+
void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) {
bool wasDirty = mLocked.state.dirty;
mLocked.state.dirty |= dirty;