diff options
Diffstat (limited to 'libs/input/PointerController.cpp')
-rw-r--r-- | libs/input/PointerController.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp index 78d7d3a7051b..0b81211ee666 100644 --- a/libs/input/PointerController.cpp +++ b/libs/input/PointerController.cpp @@ -138,15 +138,16 @@ std::mutex& PointerController::getLock() const { return mDisplayInfoListener->mLock; } -void PointerController::move(float deltaX, float deltaY) { +vec2 PointerController::move(float deltaX, float deltaY) { const ui::LogicalDisplayId displayId = mCursorController.getDisplayId(); - vec2 transformed; + ui::Transform transform; { std::scoped_lock lock(getLock()); - const auto& transform = getTransformForDisplayLocked(displayId); - transformed = transformWithoutTranslation(transform, {deltaX, deltaY}); + transform = getTransformForDisplayLocked(displayId); } - mCursorController.move(transformed.x, transformed.y); + + const vec2 transformed = transformWithoutTranslation(transform, {deltaX, deltaY}); + return transformWithoutTranslation(transform.inverse(), mCursorController.move(transformed)); } void PointerController::setPosition(float x, float y) { @@ -157,16 +158,15 @@ void PointerController::setPosition(float x, float y) { const auto& transform = getTransformForDisplayLocked(displayId); transformed = transform.transform(x, y); } - mCursorController.setPosition(transformed.x, transformed.y); + mCursorController.setPosition(transformed); } -FloatPoint PointerController::getPosition() const { +vec2 PointerController::getPosition() const { const ui::LogicalDisplayId displayId = mCursorController.getDisplayId(); const auto p = mCursorController.getPosition(); { std::scoped_lock lock(getLock()); - const auto& transform = getTransformForDisplayLocked(displayId); - return FloatPoint{transform.inverse().transform(p.x, p.y)}; + return getTransformForDisplayLocked(displayId).inverse().transform(p.x, p.y); } } @@ -295,6 +295,11 @@ void PointerController::clearSkipScreenshotFlags() { mCursorController.setSkipScreenshot(false); } +ui::Transform PointerController::getDisplayTransform() const { + std::scoped_lock lock(getLock()); + return getTransformForDisplayLocked(mLocked.pointerDisplayId); +} + void PointerController::doInactivityTimeout() { fade(Transition::GRADUAL); } |