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-rw-r--r--libs/hwui/Android.mk11
-rw-r--r--libs/hwui/AssetAtlas.cpp130
-rw-r--r--libs/hwui/AssetAtlas.h174
-rw-r--r--libs/hwui/BakedOpDispatcher.cpp52
-rw-r--r--libs/hwui/BakedOpRenderer.cpp6
-rw-r--r--libs/hwui/Caches.cpp2
-rw-r--r--libs/hwui/Caches.h15
-rw-r--r--libs/hwui/Dither.cpp98
-rw-r--r--libs/hwui/Dither.h56
-rw-r--r--libs/hwui/Extensions.cpp9
-rw-r--r--libs/hwui/Extensions.h4
-rw-r--r--libs/hwui/FloatColor.h9
-rw-r--r--libs/hwui/FontRenderer.cpp13
-rw-r--r--libs/hwui/FrameBuilder.cpp2
-rw-r--r--libs/hwui/GammaFontRenderer.cpp3
-rw-r--r--libs/hwui/GammaFontRenderer.h13
-rw-r--r--libs/hwui/GlopBuilder.cpp41
-rw-r--r--libs/hwui/GlopBuilder.h2
-rw-r--r--libs/hwui/GradientCache.cpp72
-rw-r--r--libs/hwui/GradientCache.h23
-rw-r--r--libs/hwui/Layer.h2
-rw-r--r--libs/hwui/PatchCache.cpp6
-rw-r--r--libs/hwui/PatchCache.h4
-rw-r--r--libs/hwui/Program.h7
-rw-r--r--libs/hwui/ProgramCache.cpp172
-rw-r--r--libs/hwui/ProgramCache.h1
-rw-r--r--libs/hwui/Properties.h4
-rw-r--r--libs/hwui/PropertyValuesHolder.cpp23
-rw-r--r--libs/hwui/Readback.cpp2
-rw-r--r--libs/hwui/RecordedOp.h1
-rw-r--r--libs/hwui/SkiaShader.cpp23
-rw-r--r--libs/hwui/SkiaShader.h5
-rw-r--r--libs/hwui/Texture.cpp83
-rw-r--r--libs/hwui/Texture.h15
-rw-r--r--libs/hwui/TextureCache.cpp25
-rw-r--r--libs/hwui/TextureCache.h30
-rw-r--r--libs/hwui/VectorDrawable.cpp8
-rw-r--r--libs/hwui/Vertex.h17
-rw-r--r--libs/hwui/font/CacheTexture.cpp7
-rw-r--r--libs/hwui/renderstate/OffscreenBufferPool.cpp3
-rw-r--r--libs/hwui/renderstate/RenderState.cpp12
-rw-r--r--libs/hwui/renderstate/RenderState.h3
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp5
-rw-r--r--libs/hwui/renderthread/CanvasContext.h3
-rw-r--r--libs/hwui/renderthread/EglManager.cpp42
-rw-r--r--libs/hwui/renderthread/EglManager.h7
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp17
-rw-r--r--libs/hwui/renderthread/RenderProxy.h1
-rw-r--r--libs/hwui/tests/common/TestUtils.h3
-rw-r--r--libs/hwui/tests/unit/SkiaBehaviorTests.cpp7
-rw-r--r--libs/hwui/utils/Color.h24
-rw-r--r--libs/hwui/utils/TestWindowContext.cpp3
52 files changed, 438 insertions, 862 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index 81a183126cce..2d9b764f5504 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -45,7 +45,6 @@ hwui_src_files := \
AnimationContext.cpp \
Animator.cpp \
AnimatorManager.cpp \
- AssetAtlas.cpp \
BakedOpDispatcher.cpp \
BakedOpRenderer.cpp \
BakedOpState.cpp \
@@ -56,7 +55,6 @@ hwui_src_files := \
DeferredLayerUpdater.cpp \
DeviceInfo.cpp \
DisplayList.cpp \
- Dither.cpp \
Extensions.cpp \
FboCache.cpp \
FontRenderer.cpp \
@@ -130,6 +128,14 @@ ifeq ($(TARGET_USES_HWC2),true)
hwui_cflags += -DUSE_HWC2
endif
+# TODO: Linear blending should be enabled by default, but we are
+# TODO: making it an opt-in while it's a work in progress
+# TODO: The final test should be:
+# TODO: ifneq ($(TARGET_ENABLE_LINEAR_BLENDING),false)
+ifeq ($(TARGET_ENABLE_LINEAR_BLENDING),true)
+ hwui_cflags += -DANDROID_ENABLE_LINEAR_BLENDING
+endif
+
# GCC false-positives on this warning, and since we -Werror that's
# a problem
hwui_cflags += -Wno-free-nonheap-object
@@ -143,7 +149,6 @@ ifeq (true, $(BUGREPORT_FONT_CACHE_USAGE))
hwui_cflags += -DBUGREPORT_FONT_CACHE_USAGE
endif
-
ifndef HWUI_COMPILE_SYMBOLS
hwui_cflags += -fvisibility=hidden
endif
diff --git a/libs/hwui/AssetAtlas.cpp b/libs/hwui/AssetAtlas.cpp
deleted file mode 100644
index e2e7037202b8..000000000000
--- a/libs/hwui/AssetAtlas.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "AssetAtlas.h"
-#include "Caches.h"
-#include "Image.h"
-
-#include <GLES2/gl2ext.h>
-
-namespace android {
-namespace uirenderer {
-
-///////////////////////////////////////////////////////////////////////////////
-// Lifecycle
-///////////////////////////////////////////////////////////////////////////////
-
-void AssetAtlas::init(const sp<GraphicBuffer>& buffer, int64_t* map, int count) {
- if (mImage) {
- return;
- }
-
- ATRACE_NAME("AssetAtlas::init");
-
- mImage = new Image(buffer);
- if (mImage->getTexture()) {
- if (!mTexture) {
- Caches& caches = Caches::getInstance();
- mTexture = new Texture(caches);
- mTexture->wrap(mImage->getTexture(),
- buffer->getWidth(), buffer->getHeight(), GL_RGBA);
- createEntries(caches, map, count);
- }
- } else {
- ALOGW("Could not create atlas image");
- terminate();
- }
-}
-
-void AssetAtlas::terminate() {
- delete mImage;
- mImage = nullptr;
- delete mTexture;
- mTexture = nullptr;
- mEntries.clear();
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Entries
-///////////////////////////////////////////////////////////////////////////////
-
-AssetAtlas::Entry* AssetAtlas::getEntry(const SkPixelRef* pixelRef) const {
- auto result = mEntries.find(pixelRef);
- return result != mEntries.end() ? result->second.get() : nullptr;
-}
-
-Texture* AssetAtlas::getEntryTexture(const SkPixelRef* pixelRef) const {
- auto result = mEntries.find(pixelRef);
- return result != mEntries.end() ? result->second->texture : nullptr;
-}
-
-/**
- * Delegates changes to wrapping and filtering to the base atlas texture
- * instead of applying the changes to the virtual textures.
- */
-struct DelegateTexture: public Texture {
- DelegateTexture(Caches& caches, Texture* delegate)
- : Texture(caches), mDelegate(delegate) { }
-
- virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
- bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override {
- mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
- }
-
- virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
- bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override {
- mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
- }
-
-private:
- Texture* const mDelegate;
-}; // struct DelegateTexture
-
-void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
- const float width = float(mTexture->width());
- const float height = float(mTexture->height());
-
- for (int i = 0; i < count; ) {
- SkPixelRef* pixelRef = reinterpret_cast<SkPixelRef*>(map[i++]);
- // NOTE: We're converting from 64 bit signed values to 32 bit
- // signed values. This is guaranteed to be safe because the "x"
- // and "y" coordinate values are guaranteed to be representable
- // with 32 bits. The array is 64 bits wide so that it can carry
- // pointers on 64 bit architectures.
- const int x = static_cast<int>(map[i++]);
- const int y = static_cast<int>(map[i++]);
-
- // Bitmaps should never be null, we're just extra paranoid
- if (!pixelRef) continue;
-
- const UvMapper mapper(
- x / width, (x + pixelRef->info().width()) / width,
- y / height, (y + pixelRef->info().height()) / height);
-
- Texture* texture = new DelegateTexture(caches, mTexture);
- texture->blend = !SkAlphaTypeIsOpaque(pixelRef->info().alphaType());
- texture->wrap(mTexture->id(), pixelRef->info().width(),
- pixelRef->info().height(), mTexture->format());
-
- std::unique_ptr<Entry> entry(new Entry(pixelRef, texture, mapper, *this));
- texture->uvMapper = &entry->uvMapper;
-
- mEntries.emplace(entry->pixelRef, std::move(entry));
- }
-}
-
-}; // namespace uirenderer
-}; // namespace android
diff --git a/libs/hwui/AssetAtlas.h b/libs/hwui/AssetAtlas.h
deleted file mode 100644
index b32e51851b94..000000000000
--- a/libs/hwui/AssetAtlas.h
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_HWUI_ASSET_ATLAS_H
-#define ANDROID_HWUI_ASSET_ATLAS_H
-
-#include "Texture.h"
-#include "UvMapper.h"
-
-#include <cutils/compiler.h>
-#include <GLES2/gl2.h>
-#include <ui/GraphicBuffer.h>
-#include <SkBitmap.h>
-
-#include <memory>
-#include <unordered_map>
-
-namespace android {
-namespace uirenderer {
-
-class Caches;
-class Image;
-
-/**
- * An asset atlas holds a collection of framework bitmaps in a single OpenGL
- * texture. Each bitmap is associated with a location, defined in pixels,
- * inside the atlas. The atlas is generated by the framework and bound as
- * an external texture using the EGLImageKHR extension.
- */
-class AssetAtlas {
-public:
- /**
- * Entry representing the texture and uvMapper of a PixelRef in the
- * atlas
- */
- class Entry {
- public:
- /*
- * A "virtual texture" object that represents the texture
- * this entry belongs to. This texture should never be
- * modified.
- */
- Texture* texture;
-
- /**
- * Maps texture coordinates in the [0..1] range into the
- * correct range to sample this entry from the atlas.
- */
- const UvMapper uvMapper;
-
- /**
- * Unique identifier used to merge bitmaps and 9-patches stored
- * in the atlas.
- */
- const void* getMergeId() const {
- return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey;
- }
-
- ~Entry() {
- delete texture;
- }
-
- private:
- /**
- * The pixel ref that generated this atlas entry.
- */
- SkPixelRef* pixelRef;
-
- /**
- * Atlas this entry belongs to.
- */
- const AssetAtlas& atlas;
-
- Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper,
- const AssetAtlas& atlas)
- : texture(texture)
- , uvMapper(mapper)
- , pixelRef(pixelRef)
- , atlas(atlas) {
- }
-
- friend class AssetAtlas;
- };
-
- AssetAtlas(): mTexture(nullptr), mImage(nullptr),
- mBlendKey(true), mOpaqueKey(false) { }
- ~AssetAtlas() { terminate(); }
-
- /**
- * Initializes the atlas with the specified buffer and
- * map. The buffer is a gralloc'd texture that will be
- * used as an EGLImage. The map is a list of SkBitmap*
- * and their (x, y) positions
- *
- * This method returns immediately if the atlas is already
- * initialized. To re-initialize the atlas, you must
- * first call terminate().
- */
- ANDROID_API void init(const sp<GraphicBuffer>& buffer, int64_t* map, int count);
-
- /**
- * Destroys the atlas texture. This object can be
- * re-initialized after calling this method.
- *
- * After calling this method, the width, height
- * and texture are set to 0.
- */
- void terminate();
-
- /**
- * Returns the width of this atlas in pixels.
- * Can return 0 if the atlas is not initialized.
- */
- uint32_t getWidth() const {
- return mTexture ? mTexture->width() : 0;
- }
-
- /**
- * Returns the height of this atlas in pixels.
- * Can return 0 if the atlas is not initialized.
- */
- uint32_t getHeight() const {
- return mTexture ? mTexture->height() : 0;
- }
-
- /**
- * Returns the OpenGL name of the texture backing this atlas.
- * Can return 0 if the atlas is not initialized.
- */
- GLuint getTexture() const {
- return mTexture ? mTexture->id() : 0;
- }
-
- /**
- * Returns the entry in the atlas associated with the specified
- * pixelRef. If the pixelRef is not in the atlas, return NULL.
- */
- Entry* getEntry(const SkPixelRef* pixelRef) const;
-
- /**
- * Returns the texture for the atlas entry associated with the
- * specified pixelRef. If the pixelRef is not in the atlas, return NULL.
- */
- Texture* getEntryTexture(const SkPixelRef* pixelRef) const;
-
-private:
- void createEntries(Caches& caches, int64_t* map, int count);
-
- Texture* mTexture;
- Image* mImage;
-
- const bool mBlendKey;
- const bool mOpaqueKey;
-
- std::unordered_map<const SkPixelRef*, std::unique_ptr<Entry>> mEntries;
-}; // class AssetAtlas
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_ASSET_ATLAS_H
diff --git a/libs/hwui/BakedOpDispatcher.cpp b/libs/hwui/BakedOpDispatcher.cpp
index 8b3f1722dddf..699503991e02 100644
--- a/libs/hwui/BakedOpDispatcher.cpp
+++ b/libs/hwui/BakedOpDispatcher.cpp
@@ -35,11 +35,11 @@
namespace android {
namespace uirenderer {
-static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
- vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
- vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
- vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
- vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
+static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) {
+ vertices[0] = { bounds.left, bounds.top, 0, 0 };
+ vertices[1] = { bounds.right, bounds.top, 1, 0 };
+ vertices[2] = { bounds.left, bounds.bottom, 0, 1 };
+ vertices[3] = { bounds.right, bounds.bottom, 1, 1 };
}
void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
@@ -48,16 +48,11 @@ void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
const BakedOpState& firstState = *(opList.states[0]);
const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
- AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
- Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
+ Texture* texture = renderer.caches().textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
TextureVertex vertices[opList.count * 4];
- Rect texCoords(0, 0, 1, 1);
- if (entry) {
- entry->uvMapper.map(texCoords);
- }
for (size_t i = 0; i < opList.count; i++) {
const BakedOpState& state = *(opList.states[i]);
TextureVertex* rectVerts = &vertices[i * 4];
@@ -69,7 +64,7 @@ void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
// pure translate, so snap (same behavior as onBitmapOp)
opBounds.snapToPixelBoundaries();
}
- storeTexturedRect(rectVerts, opBounds, texCoords);
+ storeTexturedRect(rectVerts, opBounds);
renderer.dirtyRenderTarget(opBounds);
}
@@ -92,8 +87,6 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
const MergedBakedOpList& opList) {
const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
const BakedOpState& firstState = *(opList.states[0]);
- AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
- firstOp.bitmap->pixelRef());
// Batches will usually contain a small number of items so it's
// worth performing a first iteration to count the exact number
@@ -105,7 +98,7 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
// TODO: cache mesh lookups
const Patch* opMesh = renderer.caches().patchCache.get(
- entry, op.bitmap->width(), op.bitmap->height(),
+ op.bitmap->width(), op.bitmap->height(),
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
totalVertices += opMesh->verticesCount;
}
@@ -126,7 +119,7 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
// TODO: cache mesh lookups
const Patch* opMesh = renderer.caches().patchCache.get(
- entry, op.bitmap->width(), op.bitmap->height(),
+ op.bitmap->width(), op.bitmap->height(),
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
@@ -172,7 +165,7 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
}
- Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
+ Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
@@ -442,7 +435,12 @@ void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op
}
void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
- const static UvMapper defaultUvMapper;
+ Texture* texture = renderer.caches().textureCache.get(op.bitmap);
+ if (!texture) {
+ return;
+ }
+ const AutoTexture autoCleanup(texture);
+
const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
@@ -457,9 +455,6 @@ void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMe
colors = tempColors.get();
}
- Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
- const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
-
for (int32_t y = 0; y < op.meshHeight; y++) {
for (int32_t x = 0; x < op.meshWidth; x++) {
uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
@@ -469,8 +464,6 @@ void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMe
float v1 = float(y) / op.meshHeight;
float v2 = float(y + 1) / op.meshHeight;
- mapper.map(u1, v1, u2, v2);
-
int ax = i + (op.meshWidth + 1) * 2;
int ay = ax + 1;
int bx = i;
@@ -491,14 +484,6 @@ void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMe
}
}
- if (!texture) {
- texture = renderer.caches().textureCache.get(op.bitmap);
- if (!texture) {
- return;
- }
- }
- const AutoTexture autoCleanup(texture);
-
/*
* TODO: handle alpha_8 textures correctly by applying paint color, but *not*
* shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
@@ -599,12 +584,11 @@ void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op,
}
// TODO: avoid redoing the below work each frame:
- AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
const Patch* mesh = renderer.caches().patchCache.get(
- entry, op.bitmap->width(), op.bitmap->height(),
+ op.bitmap->width(), op.bitmap->height(),
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
- Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
+ Texture* texture = renderer.caches().textureCache.get(op.bitmap);
if (CC_LIKELY(texture)) {
const AutoTexture autoCleanup(texture);
Glop glop;
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
index 6db345ac0006..ac7a600af85f 100644
--- a/libs/hwui/BakedOpRenderer.cpp
+++ b/libs/hwui/BakedOpRenderer.cpp
@@ -182,11 +182,7 @@ void BakedOpRenderer::clearColorBuffer(const Rect& rect) {
}
Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
- Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
- if (!texture) {
- return mCaches.textureCache.get(bitmap);
- }
- return texture;
+ return mCaches.textureCache.get(bitmap);
}
void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 741cdccaa778..b463e45fb39b 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -53,7 +53,6 @@ Caches::Caches(RenderState& renderState)
: gradientCache(mExtensions)
, patchCache(renderState)
, programCache(mExtensions)
- , dither(*this)
, mRenderState(&renderState)
, mInitialized(false) {
INIT_LOGD("Creating OpenGL renderer caches");
@@ -238,7 +237,6 @@ void Caches::flush(FlushMode mode) {
gradientCache.clear();
fontRenderer.clear();
fboCache.clear();
- dither.clear();
// fall through
case FlushMode::Moderate:
fontRenderer.flush();
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 344ee71a2cc5..7c2e78c7d3b8 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -16,8 +16,6 @@
#pragma once
-#include "AssetAtlas.h"
-#include "Dither.h"
#include "Extensions.h"
#include "FboCache.h"
#include "GammaFontRenderer.h"
@@ -130,6 +128,15 @@ public:
TextureVertex* getRegionMesh();
/**
+ * Returns the GL RGBA internal format to use for the current device
+ * If the device supports linear blending and needSRGB is true,
+ * this function returns GL_SRGB8_ALPHA8, otherwise it returns GL_RGBA
+ */
+ constexpr GLint rgbaInternalFormat(bool needSRGB = true) const {
+ return extensions().hasSRGB() && needSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA;
+ }
+
+ /**
* Displays the memory usage of each cache and the total sum.
*/
void dumpMemoryUsage();
@@ -157,8 +164,6 @@ public:
TaskManager tasks;
- Dither dither;
-
bool gpuPixelBuffersEnabled;
// Debug methods
@@ -169,7 +174,7 @@ public:
void setProgram(const ProgramDescription& description);
void setProgram(Program* program);
- Extensions& extensions() { return mExtensions; }
+ const Extensions& extensions() const { return mExtensions; }
Program& program() { return *mProgram; }
PixelBufferState& pixelBufferState() { return *mPixelBufferState; }
TextureState& textureState() { return *mTextureState; }
diff --git a/libs/hwui/Dither.cpp b/libs/hwui/Dither.cpp
deleted file mode 100644
index ec2013e27401..000000000000
--- a/libs/hwui/Dither.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "Caches.h"
-#include "Dither.h"
-
-namespace android {
-namespace uirenderer {
-
-///////////////////////////////////////////////////////////////////////////////
-// Lifecycle
-///////////////////////////////////////////////////////////////////////////////
-
-Dither::Dither(Caches& caches)
- : mCaches(caches)
- , mInitialized(false)
- , mDitherTexture(0) {
-}
-
-void Dither::bindDitherTexture() {
- if (!mInitialized) {
- glGenTextures(1, &mDitherTexture);
- mCaches.textureState().bindTexture(mDitherTexture);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- if (mCaches.extensions().hasFloatTextures()) {
- // We use a R16F texture, let's remap the alpha channel to the
- // red channel to avoid changing the shader sampling code on GL ES 3.0+
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
-
- float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE);
- const GLfloat pattern[] = {
- 0 * dither, 8 * dither, 2 * dither, 10 * dither,
- 12 * dither, 4 * dither, 14 * dither, 6 * dither,
- 3 * dither, 11 * dither, 1 * dither, 9 * dither,
- 15 * dither, 7 * dither, 13 * dither, 5 * dither
- };
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
- GL_RED, GL_FLOAT, &pattern);
- } else {
- const uint8_t pattern[] = {
- 0, 8, 2, 10,
- 12, 4, 14, 6,
- 3, 11, 1, 9,
- 15, 7, 13, 5
- };
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
- GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
- }
-
- mInitialized = true;
- } else {
- mCaches.textureState().bindTexture(mDitherTexture);
- }
-}
-
-void Dither::clear() {
- if (mInitialized) {
- mCaches.textureState().deleteTexture(mDitherTexture);
- mInitialized = false;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Program management
-///////////////////////////////////////////////////////////////////////////////
-
-void Dither::setupProgram(Program& program, GLuint* textureUnit) {
- GLuint textureSlot = (*textureUnit)++;
- mCaches.textureState().activateTexture(textureSlot);
-
- bindDitherTexture();
-
- glUniform1i(program.getUniform("ditherSampler"), textureSlot);
-}
-
-}; // namespace uirenderer
-}; // namespace android
diff --git a/libs/hwui/Dither.h b/libs/hwui/Dither.h
deleted file mode 100644
index 6af3e8384472..000000000000
--- a/libs/hwui/Dither.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_HWUI_DITHER_H
-#define ANDROID_HWUI_DITHER_H
-
-#include <GLES3/gl3.h>
-
-namespace android {
-namespace uirenderer {
-
-class Caches;
-class Extensions;
-class Program;
-
-// Must be a power of two
-#define DITHER_KERNEL_SIZE 4
-// These must not use the .0f notation as they are used from GLSL
-#define DITHER_KERNEL_SIZE_INV (1.0 / 4.0)
-#define DITHER_KERNEL_SIZE_INV_SQUARE (1.0 / 16.0)
-
-/**
- * Handles dithering for programs.
- */
-class Dither {
-public:
- explicit Dither(Caches& caches);
-
- void clear();
- void setupProgram(Program& program, GLuint* textureUnit);
-
-private:
- void bindDitherTexture();
-
- Caches& mCaches;
- bool mInitialized;
- GLuint mDitherTexture;
-};
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_DITHER_H
diff --git a/libs/hwui/Extensions.cpp b/libs/hwui/Extensions.cpp
index 02caaa49e99c..4dc7536d60bc 100644
--- a/libs/hwui/Extensions.cpp
+++ b/libs/hwui/Extensions.cpp
@@ -22,6 +22,7 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+
#include <utils/Log.h>
namespace android {
@@ -44,6 +45,14 @@ Extensions::Extensions() {
mHas1BitStencil = extensions.has("GL_OES_stencil1");
mHas4BitStencil = extensions.has("GL_OES_stencil4");
mHasUnpackSubImage = extensions.has("GL_EXT_unpack_subimage");
+ mHasSRGB = extensions.has("GL_EXT_sRGB");
+ mHasSRGBWriteControl = extensions.has("GL_EXT_sRGB_write_control");
+
+ // If linear blending is enabled, the device must have ES3.0 and GL_EXT_sRGB_write_control
+#ifdef ANDROID_ENABLE_LINEAR_BLENDING
+ assert(mVersionMajor >= 3 || mHasSRGB);
+ assert(mHasSRGBWriteControl);
+#endif
const char* version = (const char*) glGetString(GL_VERSION);
diff --git a/libs/hwui/Extensions.h b/libs/hwui/Extensions.h
index 67cc747015e0..cc73c2317720 100644
--- a/libs/hwui/Extensions.h
+++ b/libs/hwui/Extensions.h
@@ -43,6 +43,8 @@ public:
inline bool hasPixelBufferObjects() const { return mVersionMajor >= 3; }
inline bool hasOcclusionQueries() const { return mVersionMajor >= 3; }
inline bool hasFloatTextures() const { return mVersionMajor >= 3; }
+ inline bool hasSRGB() const { return mVersionMajor >= 3 || mHasSRGB; }
+ inline bool hasSRGBWriteControl() const { return hasSRGB() && mHasSRGBWriteControl; }
inline int getMajorGlVersion() const { return mVersionMajor; }
inline int getMinorGlVersion() const { return mVersionMinor; }
@@ -55,6 +57,8 @@ private:
bool mHas1BitStencil;
bool mHas4BitStencil;
bool mHasUnpackSubImage;
+ bool mHasSRGB;
+ bool mHasSRGBWriteControl;
int mVersionMajor;
int mVersionMinor;
diff --git a/libs/hwui/FloatColor.h b/libs/hwui/FloatColor.h
index 9a39ec28aa3d..6d19b7ccdd79 100644
--- a/libs/hwui/FloatColor.h
+++ b/libs/hwui/FloatColor.h
@@ -16,6 +16,7 @@
#ifndef FLOATCOLOR_H
#define FLOATCOLOR_H
+#include "utils/Color.h"
#include "utils/Macros.h"
#include "utils/MathUtils.h"
@@ -25,11 +26,13 @@ namespace android {
namespace uirenderer {
struct FloatColor {
+ // "color" is a gamma-encoded sRGB color
+ // After calling this method, the color is stored as a pre-multiplied linear color
void set(uint32_t color) {
a = ((color >> 24) & 0xff) / 255.0f;
- r = a * ((color >> 16) & 0xff) / 255.0f;
- g = a * ((color >> 8) & 0xff) / 255.0f;
- b = a * ((color ) & 0xff) / 255.0f;
+ r = a * EOCF_sRGB(((color >> 16) & 0xff) / 255.0f);
+ g = a * EOCF_sRGB(((color >> 8) & 0xff) / 255.0f);
+ b = a * EOCF_sRGB(((color ) & 0xff) / 255.0f);
}
bool isNotBlack() {
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 9b60dfcb5867..effc65ea967f 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -60,11 +60,17 @@ void TextDrawFunctor::draw(CacheTexture& texture, bool linearFiltering) {
}
int transformFlags = pureTranslate
? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
+#ifdef ANDROID_ENABLE_LINEAR_BLENDING
+ bool gammaCorrection = true;
+#else
+ bool gammaCorrection = false;
+#endif
Glop glop;
GlopBuilder(renderer->renderState(), renderer->caches(), &glop)
.setRoundRectClipState(bakedState->roundRectClipState)
.setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
.setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, bakedState->alpha)
+ .setGammaCorrection(gammaCorrection)
.setTransform(bakedState->computedState.transform, transformFlags)
.setModelViewIdentityEmptyBounds()
.build();
@@ -287,24 +293,23 @@ void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyp
// Copy the glyph image, taking the mask format into account
switch (format) {
case SkMask::kA8_Format: {
- uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
uint32_t row = (startY - TEXTURE_BORDER_SIZE) * cacheWidth + startX
- TEXTURE_BORDER_SIZE;
// write leading border line
memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
// write glyph data
if (mGammaTable) {
- for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
+ for (uint32_t cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
row = cacheY * cacheWidth;
cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
- for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
+ for (uint32_t cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
uint8_t tempCol = bitmapBuffer[bY + bX];
cacheBuffer[row + cacheX] = mGammaTable[tempCol];
}
cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;
}
} else {
- for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
+ for (uint32_t cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
row = cacheY * cacheWidth;
memcpy(&cacheBuffer[row + startX], &bitmapBuffer[bY], glyph.fWidth);
cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp
index be4fdac5f800..17ad0e36fa90 100644
--- a/libs/hwui/FrameBuilder.cpp
+++ b/libs/hwui/FrameBuilder.cpp
@@ -612,7 +612,6 @@ void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
&& op.bitmap->colorType() != kAlpha_8_SkColorType
&& hasMergeableClip(*bakedState)) {
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
- // TODO: AssetAtlas in mergeId
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
} else {
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
@@ -687,7 +686,6 @@ void FrameBuilder::deferPatchOp(const PatchOp& op) {
&& PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
&& hasMergeableClip(*bakedState)) {
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
- // TODO: AssetAtlas in mergeId
// Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
diff --git a/libs/hwui/GammaFontRenderer.cpp b/libs/hwui/GammaFontRenderer.cpp
index 96cac86386b5..8aff0a24b4f0 100644
--- a/libs/hwui/GammaFontRenderer.cpp
+++ b/libs/hwui/GammaFontRenderer.cpp
@@ -24,12 +24,13 @@ namespace uirenderer {
GammaFontRenderer::GammaFontRenderer() {
INIT_LOGD("Creating lookup gamma font renderer");
+#ifndef ANDROID_ENABLE_LINEAR_BLENDING
// Compute the gamma tables
const float gamma = 1.0f / Properties::textGamma;
-
for (uint32_t i = 0; i <= 255; i++) {
mGammaTable[i] = uint8_t((float)::floor(pow(i / 255.0f, gamma) * 255.0f + 0.5f));
}
+#endif
}
void GammaFontRenderer::endPrecaching() {
diff --git a/libs/hwui/GammaFontRenderer.h b/libs/hwui/GammaFontRenderer.h
index bd27a1a72060..c9cf69bc7d9f 100644
--- a/libs/hwui/GammaFontRenderer.h
+++ b/libs/hwui/GammaFontRenderer.h
@@ -18,11 +18,6 @@
#define ANDROID_HWUI_GAMMA_FONT_RENDERER_H
#include "FontRenderer.h"
-#include "Program.h"
-
-#include <SkPaint.h>
-
-#include <utils/String8.h>
namespace android {
namespace uirenderer {
@@ -43,7 +38,11 @@ public:
FontRenderer& getFontRenderer() {
if (!mRenderer) {
- mRenderer.reset(new FontRenderer(&mGammaTable[0]));
+ const uint8_t* table = nullptr;
+#ifndef ANDROID_ENABLE_LINEAR_BLENDING
+ table = &mGammaTable[0];
+#endif
+ mRenderer.reset(new FontRenderer(table));
}
return *mRenderer;
}
@@ -64,7 +63,9 @@ public:
private:
std::unique_ptr<FontRenderer> mRenderer;
+#ifndef ANDROID_ENABLE_LINEAR_BLENDING
uint8_t mGammaTable[256];
+#endif
};
}; // namespace uirenderer
diff --git a/libs/hwui/GlopBuilder.cpp b/libs/hwui/GlopBuilder.cpp
index 1091736ab9c3..ff88d020030c 100644
--- a/libs/hwui/GlopBuilder.cpp
+++ b/libs/hwui/GlopBuilder.cpp
@@ -223,16 +223,16 @@ void GlopBuilder::setFill(int color, float alphaScale,
SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage,
const SkShader* shader, const SkColorFilter* colorFilter) {
if (mode != SkXfermode::kClear_Mode) {
- float alpha = (SkColorGetA(color) / 255.0f) * alphaScale;
if (!shader) {
- float colorScale = alpha / 255.0f;
- mOutGlop->fill.color = {
- colorScale * SkColorGetR(color),
- colorScale * SkColorGetG(color),
- colorScale * SkColorGetB(color),
- alpha
- };
+ FloatColor c;
+ c.set(color);
+ c.r *= alphaScale;
+ c.g *= alphaScale;
+ c.b *= alphaScale;
+ c.a *= alphaScale;
+ mOutGlop->fill.color = c;
} else {
+ float alpha = (SkColorGetA(color) / 255.0f) * alphaScale;
mOutGlop->fill.color = { 1, 1, 1, alpha };
}
} else {
@@ -276,15 +276,7 @@ void GlopBuilder::setFill(int color, float alphaScale,
if (colorFilter->asColorMode(&color, &mode)) {
mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::ColorFilterMode::Blend;
mDescription.colorMode = mode;
-
- const float alpha = SkColorGetA(color) / 255.0f;
- float colorScale = alpha / 255.0f;
- mOutGlop->fill.filter.color = {
- colorScale * SkColorGetR(color),
- colorScale * SkColorGetG(color),
- colorScale * SkColorGetB(color),
- alpha,
- };
+ mOutGlop->fill.filter.color.set(color);
} else if (colorFilter->asColorMatrix(srcColorMatrix)) {
mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::ColorFilterMode::Matrix;
@@ -297,10 +289,10 @@ void GlopBuilder::setFill(int color, float alphaScale,
// Skia uses the range [0..255] for the addition vector, but we need
// the [0..1] range to apply the vector in GLSL
float* colorVector = mOutGlop->fill.filter.matrix.vector;
- colorVector[0] = srcColorMatrix[4] / 255.0f;
- colorVector[1] = srcColorMatrix[9] / 255.0f;
- colorVector[2] = srcColorMatrix[14] / 255.0f;
- colorVector[3] = srcColorMatrix[19] / 255.0f;
+ colorVector[0] = EOCF_sRGB(srcColorMatrix[4] / 255.0f);
+ colorVector[1] = EOCF_sRGB(srcColorMatrix[9] / 255.0f);
+ colorVector[2] = EOCF_sRGB(srcColorMatrix[14] / 255.0f);
+ colorVector[3] = EOCF_sRGB(srcColorMatrix[19] / 255.0f);
} else {
LOG_ALWAYS_FATAL("unsupported ColorFilter");
}
@@ -481,6 +473,13 @@ GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& text
return *this;
}
+GlopBuilder& GlopBuilder::setGammaCorrection(bool enabled) {
+ REQUIRE_STAGES(kFillStage);
+
+ mDescription.hasGammaCorrection = enabled;
+ return *this;
+}
+
////////////////////////////////////////////////////////////////////////////////
// Transform
////////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index 11524615074e..1f3b53abdb29 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -105,6 +105,8 @@ public:
GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
+ GlopBuilder& setGammaCorrection(bool enabled);
+
void build();
static void dump(const Glop& glop);
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index c8f5e9435594..8573ab078aaf 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -67,7 +67,8 @@ GradientCache::GradientCache(Extensions& extensions)
, mSize(0)
, mMaxSize(Properties::gradientCacheSize)
, mUseFloatTexture(extensions.hasFloatTextures())
- , mHasNpot(extensions.hasNPot()){
+ , mHasNpot(extensions.hasNPot())
+ , mHasSRGB(extensions.hasSRGB()) {
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
mCache.setOnEntryRemovedListener(this);
@@ -176,71 +177,50 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
size_t GradientCache::bytesPerPixel() const {
// We use 4 channels (RGBA)
- return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
-}
-
-void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const {
- outColor.r = (inColor >> 16) & 0xff;
- outColor.g = (inColor >> 8) & 0xff;
- outColor.b = (inColor >> 0) & 0xff;
- outColor.a = (inColor >> 24) & 0xff;
+ return 4 * (mUseFloatTexture ? /* fp16 */ 2 : sizeof(uint8_t));
}
-void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const {
- outColor.r = ((inColor >> 16) & 0xff) / 255.0f;
- outColor.g = ((inColor >> 8) & 0xff) / 255.0f;
- outColor.b = ((inColor >> 0) & 0xff) / 255.0f;
- outColor.a = ((inColor >> 24) & 0xff) / 255.0f;
+size_t GradientCache::sourceBytesPerPixel() const {
+ // We use 4 channels (RGBA) and upload from floats (not half floats)
+ return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
}
-void GradientCache::mixBytes(GradientColor& start, GradientColor& end, float amount,
+void GradientCache::mixBytes(FloatColor& start, FloatColor& end, float amount,
uint8_t*& dst) const {
float oppAmount = 1.0f - amount;
- const float alpha = start.a * oppAmount + end.a * amount;
- const float a = alpha / 255.0f;
-
- *dst++ = uint8_t(a * (start.r * oppAmount + end.r * amount));
- *dst++ = uint8_t(a * (start.g * oppAmount + end.g * amount));
- *dst++ = uint8_t(a * (start.b * oppAmount + end.b * amount));
- *dst++ = uint8_t(alpha);
+ *dst++ = uint8_t(OECF_sRGB((start.r * oppAmount + end.r * amount) * 255.0f));
+ *dst++ = uint8_t(OECF_sRGB((start.g * oppAmount + end.g * amount) * 255.0f));
+ *dst++ = uint8_t(OECF_sRGB((start.b * oppAmount + end.b * amount) * 255.0f));
+ *dst++ = uint8_t( (start.a * oppAmount + end.a * amount) * 255.0f);
}
-void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float amount,
+void GradientCache::mixFloats(FloatColor& start, FloatColor& end, float amount,
uint8_t*& dst) const {
float oppAmount = 1.0f - amount;
- const float a = start.a * oppAmount + end.a * amount;
-
float* d = (float*) dst;
- *d++ = a * (start.r * oppAmount + end.r * amount);
- *d++ = a * (start.g * oppAmount + end.g * amount);
- *d++ = a * (start.b * oppAmount + end.b * amount);
- *d++ = a;
-
+ *d++ = start.r * oppAmount + end.r * amount;
+ *d++ = start.g * oppAmount + end.g * amount;
+ *d++ = start.b * oppAmount + end.b * amount;
+ *d++ = start.a * oppAmount + end.a * amount;
dst += 4 * sizeof(float);
}
void GradientCache::generateTexture(uint32_t* colors, float* positions,
const uint32_t width, const uint32_t height, Texture* texture) {
- const GLsizei rowBytes = width * bytesPerPixel();
+ const GLsizei rowBytes = width * sourceBytesPerPixel();
uint8_t pixels[rowBytes * height];
- static ChannelSplitter gSplitters[] = {
- &android::uirenderer::GradientCache::splitToBytes,
- &android::uirenderer::GradientCache::splitToFloats,
- };
- ChannelSplitter split = gSplitters[mUseFloatTexture];
-
static ChannelMixer gMixers[] = {
- &android::uirenderer::GradientCache::mixBytes,
- &android::uirenderer::GradientCache::mixFloats,
+ &android::uirenderer::GradientCache::mixBytes, // colors are stored gamma-encoded
+ &android::uirenderer::GradientCache::mixFloats, // colors are stored in linear
};
ChannelMixer mix = gMixers[mUseFloatTexture];
- GradientColor start;
- (this->*split)(colors[0], start);
+ FloatColor start;
+ start.set(colors[0]);
- GradientColor end;
- (this->*split)(colors[1], end);
+ FloatColor end;
+ end.set(colors[1]);
int currentPos = 1;
float startPos = positions[0];
@@ -255,7 +235,7 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
currentPos++;
- (this->*split)(colors[currentPos], end);
+ end.set(colors[currentPos]);
distance = positions[currentPos] - startPos;
}
@@ -266,10 +246,10 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
memcpy(pixels + rowBytes, pixels, rowBytes);
if (mUseFloatTexture) {
- // We have to use GL_RGBA16F because GL_RGBA32F does not support filtering
texture->upload(GL_RGBA16F, width, height, GL_RGBA, GL_FLOAT, pixels);
} else {
- texture->upload(GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ GLint internalFormat = mHasSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA;
+ texture->upload(internalFormat, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
}
texture->setFilter(GL_LINEAR);
diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h
index 49be19ab1c81..3fd8e80dd64b 100644
--- a/libs/hwui/GradientCache.h
+++ b/libs/hwui/GradientCache.h
@@ -26,6 +26,8 @@
#include <utils/LruCache.h>
#include <utils/Mutex.h>
+#include "FloatColor.h"
+
namespace android {
namespace uirenderer {
@@ -150,25 +152,13 @@ private:
void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info);
size_t bytesPerPixel() const;
+ size_t sourceBytesPerPixel() const;
- struct GradientColor {
- float r;
- float g;
- float b;
- float a;
- };
-
- typedef void (GradientCache::*ChannelSplitter)(uint32_t inColor,
- GradientColor& outColor) const;
-
- void splitToBytes(uint32_t inColor, GradientColor& outColor) const;
- void splitToFloats(uint32_t inColor, GradientColor& outColor) const;
-
- typedef void (GradientCache::*ChannelMixer)(GradientColor& start, GradientColor& end,
+ typedef void (GradientCache::*ChannelMixer)(FloatColor& start, FloatColor& end,
float amount, uint8_t*& dst) const;
- void mixBytes(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const;
- void mixFloats(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const;
+ void mixBytes(FloatColor& start, FloatColor& end, float amount, uint8_t*& dst) const;
+ void mixFloats(FloatColor& start, FloatColor& end, float amount, uint8_t*& dst) const;
LruCache<GradientCacheEntry, Texture*> mCache;
@@ -178,6 +168,7 @@ private:
GLint mMaxTextureSize;
bool mUseFloatTexture;
bool mHasNpot;
+ bool mHasSRGB;
mutable Mutex mLock;
}; // class GradientCache
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index c688a96aa8cd..01650ef5745f 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -75,7 +75,7 @@ public:
}
void setSize(uint32_t width, uint32_t height) {
- texture.updateSize(width, height, texture.format());
+ texture.updateSize(width, height, texture.internalFormat(), texture.format());
}
inline void setBlend(bool blend) {
diff --git a/libs/hwui/PatchCache.cpp b/libs/hwui/PatchCache.cpp
index a6c281dc9839..52c62cc34670 100644
--- a/libs/hwui/PatchCache.cpp
+++ b/libs/hwui/PatchCache.cpp
@@ -225,17 +225,15 @@ void PatchCache::setupMesh(Patch* newMesh) {
static const UvMapper sIdentity;
-const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
- const uint32_t bitmapWidth, const uint32_t bitmapHeight,
+const Patch* PatchCache::get( const uint32_t bitmapWidth, const uint32_t bitmapHeight,
const float pixelWidth, const float pixelHeight, const Res_png_9patch* patch) {
const PatchDescription description(bitmapWidth, bitmapHeight, pixelWidth, pixelHeight, patch);
const Patch* mesh = mCache.get(description);
if (!mesh) {
- const UvMapper& mapper = entry ? entry->uvMapper : sIdentity;
Patch* newMesh = new Patch(bitmapWidth, bitmapHeight,
- pixelWidth, pixelHeight, mapper, patch);
+ pixelWidth, pixelHeight, sIdentity, patch);
if (newMesh->vertices) {
setupMesh(newMesh);
diff --git a/libs/hwui/PatchCache.h b/libs/hwui/PatchCache.h
index 6e6a730ffe2b..0624c355332c 100644
--- a/libs/hwui/PatchCache.h
+++ b/libs/hwui/PatchCache.h
@@ -22,7 +22,6 @@
#include <androidfw/ResourceTypes.h>
-#include "AssetAtlas.h"
#include "Debug.h"
#include "utils/Pair.h"
@@ -54,8 +53,7 @@ public:
explicit PatchCache(RenderState& renderState);
~PatchCache();
- const Patch* get(const AssetAtlas::Entry* entry,
- const uint32_t bitmapWidth, const uint32_t bitmapHeight,
+ const Patch* get(const uint32_t bitmapWidth, const uint32_t bitmapHeight,
const float pixelWidth, const float pixelHeight, const Res_png_9patch* patch);
void clear();
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
index e5200a516777..f5beb62a84ed 100644
--- a/libs/hwui/Program.h
+++ b/libs/hwui/Program.h
@@ -85,6 +85,8 @@ namespace uirenderer {
#define PROGRAM_HAS_DEBUG_HIGHLIGHT 42
#define PROGRAM_HAS_ROUND_RECT_CLIP 43
+#define PROGRAM_HAS_GAMMA_CORRECTION 44
+
///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////
@@ -158,6 +160,8 @@ struct ProgramDescription {
bool hasDebugHighlight;
bool hasRoundRectClip;
+ bool hasGammaCorrection;
+
/**
* Resets this description. All fields are reset back to the default
* values they hold after building a new instance.
@@ -196,6 +200,8 @@ struct ProgramDescription {
hasDebugHighlight = false;
hasRoundRectClip = false;
+
+ hasGammaCorrection = false;
}
/**
@@ -262,6 +268,7 @@ struct ProgramDescription {
if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS;
if (hasDebugHighlight) key |= programid(0x1) << PROGRAM_HAS_DEBUG_HIGHLIGHT;
if (hasRoundRectClip) key |= programid(0x1) << PROGRAM_HAS_ROUND_RECT_CLIP;
+ if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION;
return key;
}
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 59225e108ac7..315c60eccb3e 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -17,8 +17,8 @@
#include <utils/String8.h>
#include "Caches.h"
-#include "Dither.h"
#include "ProgramCache.h"
+#include "Properties.h"
namespace android {
namespace uirenderer {
@@ -69,22 +69,16 @@ const char* gVS_Header_Varyings_HasBitmap =
"varying highp vec2 outBitmapTexCoords;\n";
const char* gVS_Header_Varyings_HasGradient[6] = {
// Linear
- "varying highp vec2 linear;\n"
- "varying vec2 ditherTexCoords;\n",
- "varying float linear;\n"
- "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 linear;\n",
+ "varying float linear;\n",
// Circular
- "varying highp vec2 circular;\n"
- "varying vec2 ditherTexCoords;\n",
- "varying highp vec2 circular;\n"
- "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 circular;\n",
+ "varying highp vec2 circular;\n",
// Sweep
- "varying highp vec2 sweep;\n"
- "varying vec2 ditherTexCoords;\n",
- "varying highp vec2 sweep;\n"
- "varying vec2 ditherTexCoords;\n",
+ "varying highp vec2 sweep;\n",
+ "varying highp vec2 sweep;\n",
};
const char* gVS_Header_Varyings_HasRoundRectClip =
"varying highp vec2 roundRectPos;\n";
@@ -98,22 +92,16 @@ const char* gVS_Main_OutTransformedTexCoords =
" outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
const char* gVS_Main_OutGradient[6] = {
// Linear
- " linear = vec2((screenSpace * position).x, 0.5);\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
- " linear = (screenSpace * position).x;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
+ " linear = vec2((screenSpace * position).x, 0.5);\n",
+ " linear = (screenSpace * position).x;\n",
// Circular
- " circular = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
- " circular = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
+ " circular = (screenSpace * position).xy;\n",
+ " circular = (screenSpace * position).xy;\n",
// Sweep
+ " sweep = (screenSpace * position).xy;\n",
" sweep = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
- " sweep = (screenSpace * position).xy;\n"
- " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
};
const char* gVS_Main_OutBitmapTexCoords =
" outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
@@ -147,12 +135,11 @@ const char* gFS_Uniforms_TextureSampler =
"uniform sampler2D baseSampler;\n";
const char* gFS_Uniforms_ExternalTextureSampler =
"uniform samplerExternalOES baseSampler;\n";
-const char* gFS_Uniforms_Dither =
- "uniform sampler2D ditherSampler;";
const char* gFS_Uniforms_GradientSampler[2] = {
- "%s\n"
+ "uniform vec2 screenSize;\n"
"uniform sampler2D gradientSampler;\n",
- "%s\n"
+
+ "uniform vec2 screenSize;\n"
"uniform vec4 startColor;\n"
"uniform vec4 endColor;\n"
};
@@ -172,18 +159,51 @@ const char* gFS_Uniforms_HasRoundRectClip =
"uniform vec4 roundRectInnerRectLTRB;\n"
"uniform float roundRectRadius;\n";
+// Dithering must be done in the quantization space
+// When we are writing to an sRGB framebuffer, we must do the following:
+// EOCF(OECF(color) + dither)
+// We approximate the transfer functions with gamma 2.0 to avoid branches and pow()
+// The dithering pattern is generated with a triangle noise generator in the range [-0.5,1.5[
+// TODO: Handle linear fp16 render targets
+const char* gFS_Dither_Functions =
+ "\nmediump float triangleNoise(const highp vec2 n) {\n"
+ " highp vec2 p = fract(n * vec2(5.3987, 5.4421));\n"
+ " p += dot(p.yx, p.xy + vec2(21.5351, 14.3137));\n"
+ " highp float xy = p.x * p.y;\n"
+ " return fract(xy * 95.4307) + fract(xy * 75.04961) - 0.5;\n"
+ "}\n";
+const char* gFS_Dither_Preamble[2] = {
+ // Linear framebuffer
+ "\nvec4 dither(const vec4 color) {\n"
+ " return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);"
+ "}\n",
+ // sRGB framebuffer
+ "\nvec4 dither(const vec4 color) {\n"
+ " vec3 dithered = sqrt(color.rgb) + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);\n"
+ " return vec4(dithered * dithered, color.a);\n"
+ "}\n"
+};
+
+// Uses luminance coefficients from Rec.709 to choose the appropriate gamma
+// The gamma() function assumes that bright text will be displayed on a dark
+// background and that dark text will be displayed on bright background
+// The gamma coefficient is chosen to thicken or thin the text accordingly
+// The dot product used to compute the luminance could be approximated with
+// a simple max(color.r, color.g, color.b)
+const char* gFS_Gamma_Preamble =
+ "\n#define GAMMA (%.2f)\n"
+ "#define GAMMA_INV (%.2f)\n"
+ "\nfloat gamma(float a, const vec3 color) {\n"
+ " float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));\n"
+ " return pow(a, luminance < 0.5 ? GAMMA_INV : GAMMA);\n"
+ "}\n";
+
const char* gFS_Main =
"\nvoid main(void) {\n"
- " lowp vec4 fragColor;\n";
+ " vec4 fragColor;\n";
-const char* gFS_Main_Dither[2] = {
- // ES 2.0
- "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
- // ES 3.0
- "texture2D(ditherSampler, ditherTexCoords).a"
-};
-const char* gFS_Main_AddDitherToGradient =
- " gradientColor += %s;\n";
+const char* gFS_Main_AddDither =
+ " fragColor = dither(fragColor);\n";
// Fast cases
const char* gFS_Fast_SingleColor =
@@ -202,24 +222,32 @@ const char* gFS_Fast_SingleA8Texture =
"\nvoid main(void) {\n"
" gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
"}\n\n";
+const char* gFS_Fast_SingleA8Texture_ApplyGamma =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, GAMMA));\n"
+ "}\n\n";
const char* gFS_Fast_SingleModulateA8Texture =
"\nvoid main(void) {\n"
" gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
"}\n\n";
+const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
+ "\nvoid main(void) {\n"
+ " gl_FragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n"
+ "}\n\n";
const char* gFS_Fast_SingleGradient[2] = {
"\nvoid main(void) {\n"
- " gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
+ " gl_FragColor = dither(texture2D(gradientSampler, linear));\n"
"}\n\n",
"\nvoid main(void) {\n"
- " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+ " gl_FragColor = dither(mix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
"}\n\n",
};
const char* gFS_Fast_SingleModulateGradient[2] = {
"\nvoid main(void) {\n"
- " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
+ " gl_FragColor = dither(color.a * texture2D(gradientSampler, linear));\n"
"}\n\n",
"\nvoid main(void) {\n"
- " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+ " gl_FragColor = dither(color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
"}\n\n"
};
@@ -239,11 +267,13 @@ const char* gFS_Main_FetchTexture[2] = {
// Modulate
" fragColor = color * texture2D(baseSampler, outTexCoords);\n"
};
-const char* gFS_Main_FetchA8Texture[2] = {
+const char* gFS_Main_FetchA8Texture[4] = {
// Don't modulate
" fragColor = texture2D(baseSampler, outTexCoords);\n",
+ " fragColor = texture2D(baseSampler, outTexCoords);\n",
// Modulate
" fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
+ " fragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
};
const char* gFS_Main_FetchGradient[6] = {
// Linear
@@ -271,29 +301,38 @@ const char* gFS_Main_BlendShadersBG =
" fragColor = blendShaders(gradientColor, bitmapColor)";
const char* gFS_Main_BlendShadersGB =
" fragColor = blendShaders(bitmapColor, gradientColor)";
-const char* gFS_Main_BlendShaders_Modulate[3] = {
+const char* gFS_Main_BlendShaders_Modulate[6] = {
// Don't modulate
";\n",
+ ";\n",
// Modulate
" * color.a;\n",
+ " * color.a;\n",
// Modulate with alpha 8 texture
" * texture2D(baseSampler, outTexCoords).a;\n",
+ " * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
};
-const char* gFS_Main_GradientShader_Modulate[3] = {
+const char* gFS_Main_GradientShader_Modulate[6] = {
// Don't modulate
" fragColor = gradientColor;\n",
+ " fragColor = gradientColor;\n",
// Modulate
" fragColor = gradientColor * color.a;\n",
+ " fragColor = gradientColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
+ " fragColor = gradientColor * gamma(texture2D(baseSampler, outTexCoords).a, gradientColor.rgb);\n",
};
-const char* gFS_Main_BitmapShader_Modulate[3] = {
+const char* gFS_Main_BitmapShader_Modulate[6] = {
// Don't modulate
" fragColor = bitmapColor;\n",
+ " fragColor = bitmapColor;\n",
// Modulate
" fragColor = bitmapColor * color.a;\n",
+ " fragColor = bitmapColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
+ " fragColor = bitmapColor * gamma(texture2D(baseSampler, outTexCoords).a, bitmapColor.rgb);\n",
};
const char* gFS_Main_FragColor =
" gl_FragColor = fragColor;\n";
@@ -385,7 +424,8 @@ const char* gBlendOps[18] = {
///////////////////////////////////////////////////////////////////////////////
ProgramCache::ProgramCache(Extensions& extensions)
- : mHasES3(extensions.getMajorGlVersion() >= 3) {
+ : mHasES3(extensions.getMajorGlVersion() >= 3)
+ , mHasSRGB(extensions.hasSRGB()) {
}
ProgramCache::~ProgramCache() {
@@ -518,6 +558,7 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
static bool shaderOp(const ProgramDescription& description, String8& shader,
const int modulateOp, const char** snippets) {
int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
+ op = op * 2 + description.hasGammaCorrection;
shader.append(snippets[op]);
return description.hasAlpha8Texture;
}
@@ -570,13 +611,16 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.append(gFS_Uniforms_ExternalTextureSampler);
}
if (description.hasGradient) {
- shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
- gFS_Uniforms_Dither);
+ shader.append(gFS_Uniforms_GradientSampler[description.isSimpleGradient]);
}
if (description.hasRoundRectClip) {
shader.append(gFS_Uniforms_HasRoundRectClip);
}
+ if (description.hasGammaCorrection) {
+ shader.appendFormat(gFS_Gamma_Preamble, Properties::textGamma, 1.0f / Properties::textGamma);
+ }
+
// Optimization for common cases
if (!description.hasVertexAlpha
&& !blendFramebuffer
@@ -607,18 +651,26 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
fast = true;
} else if (singleA8Texture) {
if (!description.modulate) {
- shader.append(gFS_Fast_SingleA8Texture);
+ if (description.hasGammaCorrection) {
+ shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
+ } else {
+ shader.append(gFS_Fast_SingleA8Texture);
+ }
} else {
- shader.append(gFS_Fast_SingleModulateA8Texture);
+ if (description.hasGammaCorrection) {
+ shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
+ } else {
+ shader.append(gFS_Fast_SingleModulateA8Texture);
+ }
}
fast = true;
} else if (singleGradient) {
+ shader.append(gFS_Dither_Functions);
+ shader.append(gFS_Dither_Preamble[mHasSRGB]);
if (!description.modulate) {
- shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
- gFS_Main_Dither[mHasES3]);
+ shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
} else {
- shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
- gFS_Main_Dither[mHasES3]);
+ shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
}
fast = true;
}
@@ -652,6 +704,10 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.isBitmapNpot) {
generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
}
+ if (description.hasGradient) {
+ shader.append(gFS_Dither_Functions);
+ shader.append(gFS_Dither_Preamble[mHasSRGB]);
+ }
// Begin the shader
shader.append(gFS_Main); {
@@ -659,7 +715,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.hasTexture || description.hasExternalTexture) {
if (description.hasAlpha8Texture) {
if (!description.hasGradient && !description.hasBitmap) {
- shader.append(gFS_Main_FetchA8Texture[modulateOp]);
+ shader.append(
+ gFS_Main_FetchA8Texture[modulateOp * 2 + description.hasGammaCorrection]);
}
} else {
shader.append(gFS_Main_FetchTexture[modulateOp]);
@@ -671,7 +728,6 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
}
if (description.hasGradient) {
shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
- shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
}
if (description.hasBitmap) {
if (!description.isBitmapNpot) {
@@ -715,6 +771,10 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
}
}
+ if (description.hasGradient) {
+ shader.append(gFS_Main_AddDither);
+ }
+
// Output the fragment
if (!blendFramebuffer) {
shader.append(gFS_Main_FragColor);
diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h
index 9ac885b665e7..292ecdfdc2b6 100644
--- a/libs/hwui/ProgramCache.h
+++ b/libs/hwui/ProgramCache.h
@@ -59,6 +59,7 @@ private:
std::map<programid, std::unique_ptr<Program>> mCache;
const bool mHasES3;
+ const bool mHasSRGB;
}; // class ProgramCache
}; // namespace uirenderer
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index eedc9e7d5333..92a49d28c408 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -203,7 +203,7 @@ enum DebugLevel {
#define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width"
#define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height"
-// Gamma (>= 1.0, <= 10.0)
+// Gamma (>= 1.0, <= 3.0)
#define PROPERTY_TEXT_GAMMA "hwui.text_gamma"
///////////////////////////////////////////////////////////////////////////////
@@ -222,7 +222,7 @@ enum DebugLevel {
#define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f
-#define DEFAULT_TEXT_GAMMA 1.4f
+#define DEFAULT_TEXT_GAMMA 1.45f // Match design tools
// cap to 256 to limite paths in the path cache
#define DEFAULT_PATH_TEXTURE_CAP 256
diff --git a/libs/hwui/PropertyValuesHolder.cpp b/libs/hwui/PropertyValuesHolder.cpp
index 6ba0ab59a88c..2a03e6a3ebc5 100644
--- a/libs/hwui/PropertyValuesHolder.cpp
+++ b/libs/hwui/PropertyValuesHolder.cpp
@@ -16,6 +16,7 @@
#include "PropertyValuesHolder.h"
+#include "utils/Color.h"
#include "utils/VectorDrawableUtils.h"
#include <utils/Log.h>
@@ -25,18 +26,26 @@ namespace uirenderer {
using namespace VectorDrawable;
-inline U8CPU lerp(U8CPU fromValue, U8CPU toValue, float fraction) {
- return (U8CPU) (fromValue * (1 - fraction) + toValue * fraction);
+inline constexpr float lerp(float fromValue, float toValue, float fraction) {
+ return float (fromValue * (1 - fraction) + toValue * fraction);
+}
+
+inline constexpr float linearize(U8CPU component) {
+ return EOCF_sRGB(component / 255.0f);
}
// TODO: Add a test for this
void ColorEvaluator::evaluate(SkColor* outColor,
const SkColor& fromColor, const SkColor& toColor, float fraction) const {
- U8CPU alpha = lerp(SkColorGetA(fromColor), SkColorGetA(toColor), fraction);
- U8CPU red = lerp(SkColorGetR(fromColor), SkColorGetR(toColor), fraction);
- U8CPU green = lerp(SkColorGetG(fromColor), SkColorGetG(toColor), fraction);
- U8CPU blue = lerp(SkColorGetB(fromColor), SkColorGetB(toColor), fraction);
- *outColor = SkColorSetARGB(alpha, red, green, blue);
+ float a = lerp(SkColorGetA(fromColor) / 255.0f, SkColorGetA(toColor) / 255.0f, fraction);
+ float r = lerp(linearize(SkColorGetR(fromColor)), linearize(SkColorGetR(toColor)), fraction);
+ float g = lerp(linearize(SkColorGetG(fromColor)), linearize(SkColorGetG(toColor)), fraction);
+ float b = lerp(linearize(SkColorGetB(fromColor)), linearize(SkColorGetB(toColor)), fraction);
+ *outColor = SkColorSetARGB(
+ (U8CPU) roundf(a * 255.0f),
+ (U8CPU) roundf(OECF_sRGB(r) * 255.0f),
+ (U8CPU) roundf(OECF_sRGB(g) * 255.0f),
+ (U8CPU) roundf(OECF_sRGB(b) * 255.0f));
}
void PathEvaluator::evaluate(PathData* out,
diff --git a/libs/hwui/Readback.cpp b/libs/hwui/Readback.cpp
index ddca122788d1..22c6dfc6b55a 100644
--- a/libs/hwui/Readback.cpp
+++ b/libs/hwui/Readback.cpp
@@ -197,7 +197,7 @@ CopyResult Readback::copySurfaceInto(renderthread::RenderThread& renderThread,
Texture sourceTexture(caches);
sourceTexture.wrap(sourceTexId,
- sourceBuffer->getWidth(), sourceBuffer->getHeight(), 0 /* total lie */);
+ sourceBuffer->getWidth(), sourceBuffer->getHeight(), 0, 0 /* total lie */);
CopyResult copyResult = copyTextureInto(caches, renderThread.renderState(),
sourceTexture, texTransform, srcRect, bitmap);
diff --git a/libs/hwui/RecordedOp.h b/libs/hwui/RecordedOp.h
index a65c22c3a555..ebc41b18ed8c 100644
--- a/libs/hwui/RecordedOp.h
+++ b/libs/hwui/RecordedOp.h
@@ -216,7 +216,6 @@ struct BitmapOp : RecordedOp {
: SUPER(BitmapOp)
, bitmap(bitmap) {}
const SkBitmap* bitmap;
- // TODO: asset atlas/texture id lookup?
};
struct BitmapMeshOp : RecordedOp {
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 6f4a6839be4e..9838df2f6013 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -177,11 +177,12 @@ bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 mode
outData->endColor.set(gradInfo.fColors[1]);
}
- outData->ditherSampler = (*textureUnit)++;
return true;
}
-void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data) {
+void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data,
+ const GLsizei width, const GLsizei height) {
+
if (CC_UNLIKELY(data.gradientTexture)) {
caches.textureState().activateTexture(data.gradientSampler);
bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
@@ -191,10 +192,7 @@ void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& dat
bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
}
- // TODO: remove sampler slot incrementing from dither.setupProgram,
- // since this assignment of slots is done at store, not apply time
- GLuint ditherSampler = data.ditherSampler;
- caches.dither.setupProgram(caches.program(), &ditherSampler);
+ glUniform2f(caches.program().getUniform("screenSize"), 1.0f / width, 1.0f / height);
glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
GL_FALSE, &data.screenSpace.data[0]);
}
@@ -208,13 +206,7 @@ bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& model
return false;
}
- /*
- * Bypass the AssetAtlas, since those textures:
- * 1) require UV mapping, which isn't implemented in matrix computation below
- * 2) can't handle REPEAT simply
- * 3) are safe to upload here (outside of sync stage), since they're static
- */
- outData->bitmapTexture = caches.textureCache.getAndBypassAtlas(&bitmap);
+ outData->bitmapTexture = caches.textureCache.get(&bitmap);
if (!outData->bitmapTexture) return false;
outData->bitmapSampler = (*textureUnit)++;
@@ -388,11 +380,12 @@ void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& mo
outData->skiaShaderType = kNone_SkiaShaderType;
}
-void SkiaShader::apply(Caches& caches, const SkiaShaderData& data) {
+void SkiaShader::apply(Caches& caches, const SkiaShaderData& data,
+ const GLsizei width, const GLsizei height) {
if (!data.skiaShaderType) return;
if (data.skiaShaderType & kGradient_SkiaShaderType) {
- applyGradient(caches, data.gradientData);
+ applyGradient(caches, data.gradientData, width, height);
}
if (data.skiaShaderType & kBitmap_SkiaShaderType) {
applyBitmap(caches, data.bitmapData);
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
index 884196d9fc62..5854289f49a7 100644
--- a/libs/hwui/SkiaShader.h
+++ b/libs/hwui/SkiaShader.h
@@ -62,7 +62,6 @@ struct SkiaShaderData {
} bitmapData;
struct GradientShaderData {
Matrix4 screenSpace;
- GLuint ditherSampler;
// simple gradient
FloatColor startColor;
@@ -72,7 +71,6 @@ struct SkiaShaderData {
Texture* gradientTexture;
GLuint gradientSampler;
GLenum wrapST;
-
} gradientData;
struct LayerShaderData {
Layer* layer;
@@ -90,7 +88,8 @@ public:
static void store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
GLuint* textureUnit, ProgramDescription* description,
SkiaShaderData* outData);
- static void apply(Caches& caches, const SkiaShaderData& data);
+ static void apply(Caches& caches, const SkiaShaderData& data,
+ const GLsizei width, const GLsizei height);
};
}; // namespace uirenderer
diff --git a/libs/hwui/Texture.cpp b/libs/hwui/Texture.cpp
index 4f49a3518be0..908f57265906 100644
--- a/libs/hwui/Texture.cpp
+++ b/libs/hwui/Texture.cpp
@@ -26,19 +26,23 @@
namespace android {
namespace uirenderer {
+// Number of bytes used by a texture in the given format
static int bytesPerPixel(GLint glFormat) {
switch (glFormat) {
// The wrapped-texture case, usually means a SurfaceTexture
case 0:
return 0;
+ case GL_LUMINANCE:
case GL_ALPHA:
return 1;
+ case GL_SRGB8:
case GL_RGB:
return 3;
+ case GL_SRGB8_ALPHA8:
case GL_RGBA:
return 4;
case GL_RGBA16F:
- return 16;
+ return 8;
default:
LOG_ALWAYS_FATAL("UNKNOWN FORMAT %d", glFormat);
}
@@ -83,14 +87,16 @@ void Texture::deleteTexture() {
mId = 0;
}
-bool Texture::updateSize(uint32_t width, uint32_t height, GLint format) {
- if (mWidth == width && mHeight == height && mFormat == format) {
+bool Texture::updateSize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
+ if (mWidth == width && mHeight == height &&
+ mFormat == format && mInternalFormat == internalFormat) {
return false;
}
mWidth = width;
mHeight = height;
mFormat = format;
- notifySizeChanged(mWidth * mHeight * bytesPerPixel(mFormat));
+ mInternalFormat = internalFormat;
+ notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
return true;
}
@@ -101,10 +107,10 @@ void Texture::resetCachedParams() {
mMagFilter = GL_LINEAR;
}
-void Texture::upload(GLint internalformat, uint32_t width, uint32_t height,
+void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height,
GLenum format, GLenum type, const void* pixels) {
GL_CHECKPOINT(MODERATE);
- bool needsAlloc = updateSize(width, height, internalformat);
+ bool needsAlloc = updateSize(width, height, internalFormat, format);
if (!mId) {
glGenTextures(1, &mId);
needsAlloc = true;
@@ -112,17 +118,17 @@ void Texture::upload(GLint internalformat, uint32_t width, uint32_t height,
}
mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
if (needsAlloc) {
- glTexImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
+ glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0,
format, type, pixels);
} else if (pixels) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
+ glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0,
format, type, pixels);
}
GL_CHECKPOINT(MODERATE);
}
-static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp,
- GLsizei width, GLsizei height, const GLvoid * data) {
+static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
+ GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, const GLvoid * data) {
const bool useStride = stride != width
&& Caches::getInstance().extensions().hasUnpackRowLength();
@@ -132,7 +138,7 @@ static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei str
}
if (resize) {
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
+ glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
}
@@ -156,7 +162,7 @@ static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei str
}
if (resize) {
- glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
+ glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
}
@@ -166,31 +172,44 @@ static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei str
}
static void uploadSkBitmapToTexture(const SkBitmap& bitmap,
- bool resize, GLenum format, GLenum type) {
- uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(),
- bitmap.width(), bitmap.height(), bitmap.getPixels());
+ bool resize, GLint internalFormat, GLenum format, GLenum type) {
+ uploadToTexture(resize, internalFormat, format, type, bitmap.rowBytesAsPixels(),
+ bitmap.bytesPerPixel(), bitmap.width(), bitmap.height(), bitmap.getPixels());
}
-static void colorTypeToGlFormatAndType(SkColorType colorType,
- GLint* outFormat, GLint* outType) {
+static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
+ bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType) {
switch (colorType) {
case kAlpha_8_SkColorType:
*outFormat = GL_ALPHA;
+ *outInternalFormat = GL_ALPHA;
*outType = GL_UNSIGNED_BYTE;
break;
case kRGB_565_SkColorType:
- *outFormat = GL_RGB;
- *outType = GL_UNSIGNED_SHORT_5_6_5;
+ if (needSRGB) {
+ // We would ideally use a GL_RGB/GL_SRGB8 texture but the
+ // intermediate Skia bitmap needs to be ARGB_8888
+ *outFormat = GL_RGBA;
+ *outInternalFormat = caches.rgbaInternalFormat();
+ *outType = GL_UNSIGNED_BYTE;
+ } else {
+ *outFormat = GL_RGB;
+ *outInternalFormat = GL_RGB;
+ *outType = GL_UNSIGNED_SHORT_5_6_5;
+ }
break;
// ARGB_4444 and Index_8 are both upconverted to RGBA_8888
case kARGB_4444_SkColorType:
case kIndex_8_SkColorType:
case kN32_SkColorType:
*outFormat = GL_RGBA;
+ *outInternalFormat = caches.rgbaInternalFormat(needSRGB);
*outType = GL_UNSIGNED_BYTE;
break;
case kGray_8_SkColorType:
+ // TODO: Handle sRGB
*outFormat = GL_LUMINANCE;
+ *outInternalFormat = GL_LUMINANCE;
*outType = GL_UNSIGNED_BYTE;
break;
default:
@@ -224,29 +243,36 @@ void Texture::upload(const SkBitmap& bitmap) {
setDefaultParams = true;
}
- GLint format, type;
- colorTypeToGlFormatAndType(bitmap.colorType(), &format, &type);
+ sk_sp<SkColorSpace> sRGB = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
+ bool needSRGB = bitmap.colorSpace() == sRGB.get();
- if (updateSize(bitmap.width(), bitmap.height(), format)) {
+ GLint internalFormat, format, type;
+ colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB, &internalFormat, &format, &type);
+
+ if (updateSize(bitmap.width(), bitmap.height(), internalFormat, format)) {
needsAlloc = true;
}
blend = !bitmap.isOpaque();
mCaches.textureState().bindTexture(mId);
+ // TODO: Handle sRGB gray bitmaps
+ bool hasSRGB = mCaches.extensions().hasSRGB();
if (CC_UNLIKELY(bitmap.colorType() == kARGB_4444_SkColorType
- || bitmap.colorType() == kIndex_8_SkColorType)) {
+ || bitmap.colorType() == kIndex_8_SkColorType
+ || (bitmap.colorType() == kRGB_565_SkColorType && hasSRGB && needSRGB))) {
+
SkBitmap rgbaBitmap;
- rgbaBitmap.allocPixels(SkImageInfo::MakeN32(mWidth, mHeight,
- bitmap.alphaType()));
+ rgbaBitmap.allocPixels(SkImageInfo::MakeN32(
+ mWidth, mHeight, bitmap.alphaType(), hasSRGB ? sRGB : nullptr));
rgbaBitmap.eraseColor(0);
SkCanvas canvas(rgbaBitmap);
canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
- uploadSkBitmapToTexture(rgbaBitmap, needsAlloc, format, type);
+ uploadSkBitmapToTexture(rgbaBitmap, needsAlloc, internalFormat, format, type);
} else {
- uploadSkBitmapToTexture(bitmap, needsAlloc, format, type);
+ uploadSkBitmapToTexture(bitmap, needsAlloc, internalFormat, format, type);
}
if (canMipMap) {
@@ -262,11 +288,12 @@ void Texture::upload(const SkBitmap& bitmap) {
}
}
-void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint format) {
+void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
mId = id;
mWidth = width;
mHeight = height;
mFormat = format;
+ mInternalFormat = internalFormat;
// We're wrapping an existing texture, so don't double count this memory
notifySizeChanged(0);
}
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
index b72742f45654..aa8a6d3fae82 100644
--- a/libs/hwui/Texture.h
+++ b/libs/hwui/Texture.h
@@ -69,8 +69,8 @@ public:
*
* The image data is undefined after calling this.
*/
- void resize(uint32_t width, uint32_t height, GLint format) {
- upload(format, width, height, format, GL_UNSIGNED_BYTE, nullptr);
+ void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
+ upload(internalFormat, width, height, format, GL_UNSIGNED_BYTE, nullptr);
}
/**
@@ -85,13 +85,13 @@ public:
/**
* Basically glTexImage2D/glTexSubImage2D.
*/
- void upload(GLint internalformat, uint32_t width, uint32_t height,
+ void upload(GLint internalFormat, uint32_t width, uint32_t height,
GLenum format, GLenum type, const void* pixels);
/**
* Wraps an existing texture.
*/
- void wrap(GLuint id, uint32_t width, uint32_t height, GLint format);
+ void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format);
GLuint id() const {
return mId;
@@ -109,6 +109,10 @@ public:
return mFormat;
}
+ GLint internalFormat() const {
+ return mInternalFormat;
+ }
+
/**
* Generation of the backing bitmap,
*/
@@ -148,13 +152,14 @@ private:
friend class Layer;
// Returns true if the size changed, false if it was the same
- bool updateSize(uint32_t width, uint32_t height, GLint format);
+ bool updateSize(uint32_t width, uint32_t height, GLint internalFormat, GLint format);
void resetCachedParams();
GLuint mId = 0;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
GLint mFormat = 0;
+ GLint mInternalFormat = 0;
/* See GLES spec section 3.8.14
* "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 523924af5ef1..5ccdbda67e74 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -18,7 +18,6 @@
#include <utils/Mutex.h>
-#include "AssetAtlas.h"
#include "Caches.h"
#include "Texture.h"
#include "TextureCache.h"
@@ -36,8 +35,7 @@ TextureCache::TextureCache()
: mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity)
, mSize(0)
, mMaxSize(Properties::textureCacheSize)
- , mFlushRate(Properties::textureCacheFlushRate)
- , mAssetAtlas(nullptr) {
+ , mFlushRate(Properties::textureCacheFlushRate) {
mCache.setOnEntryRemovedListener(this);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
@@ -84,10 +82,6 @@ void TextureCache::operator()(uint32_t&, Texture*& texture) {
// Caching
///////////////////////////////////////////////////////////////////////////////
-void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) {
- mAssetAtlas = assetAtlas;
-}
-
void TextureCache::resetMarkInUse(void* ownerToken) {
LruCache<uint32_t, Texture*>::Iterator iter(mCache);
while (iter.next()) {
@@ -108,14 +102,7 @@ bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) {
// Returns a prepared Texture* that either is already in the cache or can fit
// in the cache (and is thus added to the cache)
-Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) {
- if (CC_LIKELY(mAssetAtlas != nullptr) && atlasUsageType == AtlasUsageType::Use) {
- AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap->pixelRef());
- if (CC_UNLIKELY(entry)) {
- return entry->texture;
- }
- }
-
+Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) {
Texture* texture = mCache.get(bitmap->pixelRef()->getStableID());
if (!texture) {
@@ -160,7 +147,7 @@ Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType a
}
bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap) {
- Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use);
+ Texture* texture = getCachedTexture(bitmap);
if (texture) {
texture->isInUse = ownerToken;
}
@@ -168,11 +155,11 @@ bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap
}
bool TextureCache::prefetch(const SkBitmap* bitmap) {
- return getCachedTexture(bitmap, AtlasUsageType::Use);
+ return getCachedTexture(bitmap);
}
-Texture* TextureCache::get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) {
- Texture* texture = getCachedTexture(bitmap, atlasUsageType);
+Texture* TextureCache::get(const SkBitmap* bitmap) {
+ Texture* texture = getCachedTexture(bitmap);
if (!texture) {
if (!canMakeTextureFromBitmap(bitmap)) {
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index 0a61b6b1a522..88ef7711e844 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -47,8 +47,6 @@ class Texture;
// Classes
///////////////////////////////////////////////////////////////////////////////
-class AssetAtlas;
-
/**
* A simple LRU texture cache. The cache has a maximum size expressed in bytes.
* Any texture added to the cache causing the cache to grow beyond the maximum
@@ -85,20 +83,10 @@ public:
bool prefetch(const SkBitmap* bitmap);
/**
- * Returns the texture associated with the specified bitmap from either within the cache, or
- * the AssetAtlas. If the texture cannot be found in the cache, a new texture is generated.
- */
- Texture* get(const SkBitmap* bitmap) {
- return get(bitmap, AtlasUsageType::Use);
- }
-
- /**
- * Returns the texture associated with the specified bitmap. If the texture cannot be found in
- * the cache, a new texture is generated, even if it resides in the AssetAtlas.
+ * Returns the texture associated with the specified bitmap from within the cache.
+ * If the texture cannot be found in the cache, a new texture is generated.
*/
- Texture* getAndBypassAtlas(const SkBitmap* bitmap) {
- return get(bitmap, AtlasUsageType::Bypass);
- }
+ Texture* get(const SkBitmap* bitmap);
/**
* Removes the texture associated with the specified pixelRef. This is meant
@@ -130,18 +118,10 @@ public:
*/
void flush();
- void setAssetAtlas(AssetAtlas* assetAtlas);
-
private:
- enum class AtlasUsageType {
- Use,
- Bypass,
- };
-
bool canMakeTextureFromBitmap(const SkBitmap* bitmap);
- Texture* get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType);
- Texture* getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType);
+ Texture* getCachedTexture(const SkBitmap* bitmap);
LruCache<uint32_t, Texture*> mCache;
@@ -155,8 +135,6 @@ private:
std::vector<uint32_t> mGarbage;
mutable Mutex mLock;
-
- AssetAtlas* mAssetAtlas;
}; // class TextureCache
}; // namespace uirenderer
diff --git a/libs/hwui/VectorDrawable.cpp b/libs/hwui/VectorDrawable.cpp
index 2b7994139641..4e5b9ad2f0a3 100644
--- a/libs/hwui/VectorDrawable.cpp
+++ b/libs/hwui/VectorDrawable.cpp
@@ -561,8 +561,12 @@ void Tree::updateBitmapCache(SkBitmap* outCache, bool useStagingData) {
bool Tree::allocateBitmapIfNeeded(SkBitmap* outCache, int width, int height) {
if (!canReuseBitmap(*outCache, width, height)) {
- SkImageInfo info = SkImageInfo::Make(width, height,
- kN32_SkColorType, kPremul_SkAlphaType);
+#ifndef ANDROID_ENABLE_LINEAR_BLENDING
+ sk_sp<SkColorSpace> colorSpace = nullptr;
+#else
+ sk_sp<SkColorSpace> colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
+#endif
+ SkImageInfo info = SkImageInfo::MakeN32(width, height, kPremul_SkAlphaType, colorSpace);
outCache->setInfo(info);
// TODO: Count the bitmap cache against app's java heap
outCache->allocPixels(info);
diff --git a/libs/hwui/Vertex.h b/libs/hwui/Vertex.h
index c1bf980658b2..db982ad0c8f4 100644
--- a/libs/hwui/Vertex.h
+++ b/libs/hwui/Vertex.h
@@ -19,6 +19,7 @@
#include "Vector.h"
+#include "FloatColor.h"
#include "utils/Macros.h"
namespace android {
@@ -76,21 +77,19 @@ struct TextureVertex {
REQUIRE_COMPATIBLE_LAYOUT(TextureVertex);
/**
- * Simple structure to describe a vertex with a position, texture UV and ARGB color.
+ * Simple structure to describe a vertex with a position, texture UV and an
+ * sRGB color with alpha. The color is stored pre-multiplied in linear space.
*/
struct ColorTextureVertex {
float x, y;
float u, v;
- float r, g, b, a;
+ float r, g, b, a; // pre-multiplied linear
static inline void set(ColorTextureVertex* vertex, float x, float y,
- float u, float v, int color) {
-
- float a = ((color >> 24) & 0xff) / 255.0f;
- float r = a * ((color >> 16) & 0xff) / 255.0f;
- float g = a * ((color >> 8) & 0xff) / 255.0f;
- float b = a * ((color) & 0xff) / 255.0f;
- *vertex = { x, y, u, v, r, g, b, a };
+ float u, float v, uint32_t color) {
+ FloatColor c;
+ c.set(color);
+ *vertex = { x, y, u, v, c.r, c.g, c.b, c.a };
}
}; // struct ColorTextureVertex
diff --git a/libs/hwui/font/CacheTexture.cpp b/libs/hwui/font/CacheTexture.cpp
index 49e9f65582ae..e2844ad0649a 100644
--- a/libs/hwui/font/CacheTexture.cpp
+++ b/libs/hwui/font/CacheTexture.cpp
@@ -180,7 +180,12 @@ void CacheTexture::allocatePixelBuffer() {
mPixelBuffer = PixelBuffer::create(mFormat, getWidth(), getHeight());
}
- mTexture.resize(mWidth, mHeight, mFormat);
+ GLint internalFormat = mFormat;
+ if (mFormat == GL_RGBA) {
+ internalFormat = mCaches.rgbaInternalFormat();
+ }
+
+ mTexture.resize(mWidth, mHeight, internalFormat, mFormat);
mTexture.setFilter(getLinearFiltering() ? GL_LINEAR : GL_NEAREST);
mTexture.setWrap(GL_CLAMP_TO_EDGE);
}
diff --git a/libs/hwui/renderstate/OffscreenBufferPool.cpp b/libs/hwui/renderstate/OffscreenBufferPool.cpp
index 10a26e08f897..a9bbb273dbb5 100644
--- a/libs/hwui/renderstate/OffscreenBufferPool.cpp
+++ b/libs/hwui/renderstate/OffscreenBufferPool.cpp
@@ -22,6 +22,7 @@
#include "utils/FatVector.h"
#include "utils/TraceUtils.h"
+#include <utils/Color.h>
#include <utils/Log.h>
#include <GLES2/gl2.h>
@@ -44,7 +45,7 @@ OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
uint32_t height = computeIdealDimension(viewportHeight);
ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
caches.textureState().activateTexture(0);
- texture.resize(width, height, GL_RGBA);
+ texture.resize(width, height, caches.rgbaInternalFormat(), GL_RGBA);
texture.blend = true;
texture.setWrap(GL_CLAMP_TO_EDGE);
// not setting filter on texture, since it's set when drawing, based on transform
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index ee4619d2c222..84ab3f31e7ab 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -52,7 +52,6 @@ void RenderState::onGLContextCreated() {
mCaches = &Caches::createInstance(*this);
}
mCaches->init();
- mCaches->textureCache.setAssetAtlas(&mAssetAtlas);
}
static void layerLostGlContext(Layer* layer) {
@@ -64,7 +63,6 @@ void RenderState::onGLContextDestroyed() {
// TODO: reset all cached state in state objects
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
- mAssetAtlas.terminate();
mCaches->terminate();
@@ -147,9 +145,17 @@ void RenderState::interruptForFunctorInvoke() {
meshState().resetVertexPointers();
meshState().disableTexCoordsVertexArray();
debugOverdraw(false, false);
+ // TODO: We need a way to know whether the functor is sRGB aware (b/32072673)
+ if (mCaches->extensions().hasSRGBWriteControl()) {
+ glDisable(GL_FRAMEBUFFER_SRGB_EXT);
+ }
}
void RenderState::resumeFromFunctorInvoke() {
+ if (mCaches->extensions().hasSRGBWriteControl()) {
+ glEnable(GL_FRAMEBUFFER_SRGB_EXT);
+ }
+
glViewport(0, 0, mViewportWidth, mViewportHeight);
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
debugOverdraw(false, false);
@@ -308,7 +314,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords);
}
// Shader uniforms
- SkiaShader::apply(*mCaches, fill.skiaShaderData);
+ SkiaShader::apply(*mCaches, fill.skiaShaderData, mViewportWidth, mViewportHeight);
GL_CHECKPOINT(MODERATE);
Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ?
diff --git a/libs/hwui/renderstate/RenderState.h b/libs/hwui/renderstate/RenderState.h
index 9e0fb121be65..3d119dc9e290 100644
--- a/libs/hwui/renderstate/RenderState.h
+++ b/libs/hwui/renderstate/RenderState.h
@@ -16,7 +16,6 @@
#ifndef RENDERSTATE_H
#define RENDERSTATE_H
-#include "AssetAtlas.h"
#include "Caches.h"
#include "Glop.h"
#include "renderstate/Blend.h"
@@ -92,7 +91,6 @@ public:
void render(const Glop& glop, const Matrix4& orthoMatrix);
- AssetAtlas& assetAtlas() { return mAssetAtlas; }
Blend& blend() { return *mBlend; }
MeshState& meshState() { return *mMeshState; }
Scissor& scissor() { return *mScissor; }
@@ -120,7 +118,6 @@ private:
OffscreenBufferPool mLayerPool;
- AssetAtlas mAssetAtlas;
std::set<Layer*> mActiveLayers;
std::set<renderthread::CanvasContext*> mRegisteredContexts;
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 0f2d55bc209d..fe0f56ad1332 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -545,11 +545,6 @@ DeferredLayerUpdater* CanvasContext::createTextureLayer() {
return mRenderPipeline->createTextureLayer();
}
-void CanvasContext::setTextureAtlas(RenderThread& thread,
- const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
- thread.eglManager().setTextureAtlas(buffer, map, mapSize);
-}
-
void CanvasContext::dumpFrames(int fd) {
FILE* file = fdopen(fd, "a");
fprintf(file, "\n\n---PROFILEDATA---\n");
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 652cddd968bb..41b658e083da 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -119,9 +119,6 @@ public:
DeferredLayerUpdater* createTextureLayer();
- ANDROID_API static void setTextureAtlas(RenderThread& thread,
- const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
-
void stopDrawing();
void notifyFramePending();
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index 86731c9581be..beda0455c145 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -91,9 +91,7 @@ EglManager::EglManager(RenderThread& thread)
, mEglConfig(nullptr)
, mEglContext(EGL_NO_CONTEXT)
, mPBufferSurface(EGL_NO_SURFACE)
- , mCurrentSurface(EGL_NO_SURFACE)
- , mAtlasMap(nullptr)
- , mAtlasMapSize(0) {
+ , mCurrentSurface(EGL_NO_SURFACE) {
}
void EglManager::initialize() {
@@ -128,7 +126,6 @@ void EglManager::initialize() {
makeCurrent(mPBufferSurface);
DeviceInfo::initialize();
mRenderThread.renderState().onGLContextCreated();
- initAtlas();
}
void EglManager::initExtensions() {
@@ -191,32 +188,6 @@ void EglManager::createContext() {
"Failed to create context, error = %s", egl_error_str());
}
-void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
- int64_t* map, size_t mapSize) {
-
- // Already initialized
- if (mAtlasBuffer.get()) {
- ALOGW("Multiple calls to setTextureAtlas!");
- delete map;
- return;
- }
-
- mAtlasBuffer = buffer;
- mAtlasMap = map;
- mAtlasMapSize = mapSize;
-
- if (hasEglContext()) {
- initAtlas();
- }
-}
-
-void EglManager::initAtlas() {
- if (mAtlasBuffer.get()) {
- mRenderThread.renderState().assetAtlas().init(mAtlasBuffer,
- mAtlasMap, mAtlasMapSize);
- }
-}
-
void EglManager::createPBufferSurface() {
LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
"usePBufferSurface() called on uninitialized GlobalContext!");
@@ -229,7 +200,16 @@ void EglManager::createPBufferSurface() {
EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
initialize();
- EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr);
+
+ EGLint attribs[] = {
+#ifdef ANDROID_ENABLE_LINEAR_BLENDING
+ EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
+ EGL_COLORSPACE, EGL_COLORSPACE_sRGB,
+#endif
+ EGL_NONE
+ };
+
+ EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, attribs);
LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
"Failed to create EGLSurface for window %p, eglErr = %s",
(void*) window, egl_error_str());
diff --git a/libs/hwui/renderthread/EglManager.h b/libs/hwui/renderthread/EglManager.h
index 41047fecf960..ba4a3e1c5192 100644
--- a/libs/hwui/renderthread/EglManager.h
+++ b/libs/hwui/renderthread/EglManager.h
@@ -79,8 +79,6 @@ public:
// Returns true iff the surface is now preserving buffers.
bool setPreserveBuffer(EGLSurface surface, bool preserve);
- void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
-
void fence();
private:
@@ -94,7 +92,6 @@ private:
void createPBufferSurface();
void loadConfig();
void createContext();
- void initAtlas();
EGLint queryBufferAge(EGLSurface surface);
RenderThread& mRenderThread;
@@ -106,10 +103,6 @@ private:
EGLSurface mCurrentSurface;
- sp<GraphicBuffer> mAtlasBuffer;
- int64_t* mAtlasMap;
- size_t mAtlasMapSize;
-
enum class SwapBehavior {
Discard,
Preserved,
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index dcbc980763ec..c2ed8643c0ad 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -480,23 +480,6 @@ void RenderProxy::dumpGraphicsMemory(int fd) {
staticPostAndWait(task);
}
-CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map,
- size_t size) {
- CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
- args->buffer->decStrong(nullptr);
- return nullptr;
-}
-
-void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
- SETUP_TASK(setTextureAtlas);
- args->thread = &mRenderThread;
- args->buffer = buffer.get();
- args->buffer->incStrong(nullptr);
- args->map = map;
- args->size = size;
- post(task);
-}
-
CREATE_BRIDGE2(setProcessStatsBuffer, RenderThread* thread, int fd) {
args->thread->jankTracker().switchStorageToAshmem(args->fd);
close(args->fd);
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index d4aaea6d7280..50a6f64fe5ca 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -112,7 +112,6 @@ public:
uint32_t frameTimePercentile(int p);
ANDROID_API static void dumpGraphicsMemory(int fd);
- ANDROID_API void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size);
ANDROID_API void setProcessStatsBuffer(int fd);
ANDROID_API int getRenderThreadTid();
diff --git a/libs/hwui/tests/common/TestUtils.h b/libs/hwui/tests/common/TestUtils.h
index 78e9bc475826..51c0a05fb6d7 100644
--- a/libs/hwui/tests/common/TestUtils.h
+++ b/libs/hwui/tests/common/TestUtils.h
@@ -124,8 +124,9 @@ public:
static SkBitmap createSkBitmap(int width, int height,
SkColorType colorType = kN32_SkColorType) {
SkBitmap bitmap;
+ sk_sp<SkColorSpace> colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
SkImageInfo info = SkImageInfo::Make(width, height,
- colorType, kPremul_SkAlphaType);
+ colorType, kPremul_SkAlphaType, colorSpace);
bitmap.setInfo(info);
bitmap.allocPixels(info);
return bitmap;
diff --git a/libs/hwui/tests/unit/SkiaBehaviorTests.cpp b/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
index a30ada0df453..5cab04d26c2a 100644
--- a/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
+++ b/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
@@ -18,6 +18,7 @@
#include <gtest/gtest.h>
#include <SkColorMatrixFilter.h>
+#include <SkColorSpace.h>
#include <SkImagePriv.h>
#include <SkShader.h>
@@ -82,3 +83,9 @@ TEST(SkiaBehavior, porterDuffCreateIsCached) {
paint.setXfermodeMode(SkXfermode::kOverlay_Mode);
ASSERT_EQ(expected, paint.getXfermode());
}
+
+TEST(SkiaBehavior, srgbColorSpaceIsSingleton) {
+ sk_sp<SkColorSpace> sRGB1 = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
+ sk_sp<SkColorSpace> sRGB2 = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
+ ASSERT_EQ(sRGB1.get(), sRGB2.get());
+}
diff --git a/libs/hwui/utils/Color.h b/libs/hwui/utils/Color.h
index b5157f401438..c8f8c7071075 100644
--- a/libs/hwui/utils/Color.h
+++ b/libs/hwui/utils/Color.h
@@ -16,6 +16,8 @@
#ifndef COLOR_H
#define COLOR_H
+#include <math.h>
+
#include <SkColor.h>
namespace android {
@@ -80,6 +82,28 @@ namespace uirenderer {
};
static constexpr int BrightColorsCount = sizeof(BrightColors) / sizeof(Color::Color);
+ // Opto-electronic conversion function for the sRGB color space
+ // Takes a gamma-encoded sRGB value and converts it to a linear sRGB value
+ static constexpr float OECF_sRGB(float linear) {
+#ifdef ANDROID_ENABLE_LINEAR_BLENDING
+ // IEC 61966-2-1:1999
+ return linear <= 0.0031308f ?
+ linear * 12.92f : (powf(linear, 1.0f / 2.4f) * 1.055f) - 0.055f;
+#else
+ return linear;
+#endif
+ }
+
+ // Electro-optical conversion function for the sRGB color space
+ // Takes a linear sRGB value and converts it to a gamma-encoded sRGB value
+ static constexpr float EOCF_sRGB(float srgb) {
+#ifdef ANDROID_ENABLE_LINEAR_BLENDING
+ // IEC 61966-2-1:1999
+ return srgb <= 0.04045f ? srgb / 12.92f : powf((srgb + 0.055f) / 1.055f, 2.4f);
+#else
+ return srgb;
+#endif
+ }
} /* namespace uirenderer */
} /* namespace android */
diff --git a/libs/hwui/utils/TestWindowContext.cpp b/libs/hwui/utils/TestWindowContext.cpp
index b879f781bce1..624d20763384 100644
--- a/libs/hwui/utils/TestWindowContext.cpp
+++ b/libs/hwui/utils/TestWindowContext.cpp
@@ -110,9 +110,10 @@ public:
}
bool capturePixels(SkBitmap* bmp) {
+ sk_sp<SkColorSpace> colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
SkImageInfo destinationConfig =
SkImageInfo::Make(mSize.width(), mSize.height(),
- kRGBA_8888_SkColorType, kPremul_SkAlphaType);
+ kRGBA_8888_SkColorType, kPremul_SkAlphaType, colorSpace);
bmp->allocPixels(destinationConfig);
android_memset32((uint32_t*) bmp->getPixels(), SK_ColorRED,
mSize.width() * mSize.height() * 4);