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-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp13
-rw-r--r--libs/hwui/renderthread/ReliableSurface.h4
2 files changed, 17 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 22de2f29792d..b06ad6ff6015 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -35,6 +35,7 @@
#include "Properties.h"
#include "RenderThread.h"
#include "hwui/Canvas.h"
+#include "pipeline/skia/SkiaCpuPipeline.h"
#include "pipeline/skia/SkiaGpuPipeline.h"
#include "pipeline/skia/SkiaOpenGLPipeline.h"
#include "pipeline/skia/SkiaVulkanPipeline.h"
@@ -84,6 +85,12 @@ CanvasContext* CanvasContext::create(RenderThread& thread, bool translucent,
return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread),
uiThreadId, renderThreadId);
+#ifndef __ANDROID__
+ case RenderPipelineType::SkiaCpu:
+ return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
+ std::make_unique<skiapipeline::SkiaCpuPipeline>(thread),
+ uiThreadId, renderThreadId);
+#endif
default:
LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
break;
@@ -182,6 +189,7 @@ static void setBufferCount(ANativeWindow* window) {
}
void CanvasContext::setHardwareBuffer(AHardwareBuffer* buffer) {
+#ifdef __ANDROID__
if (mHardwareBuffer) {
AHardwareBuffer_release(mHardwareBuffer);
mHardwareBuffer = nullptr;
@@ -192,6 +200,7 @@ void CanvasContext::setHardwareBuffer(AHardwareBuffer* buffer) {
mHardwareBuffer = buffer;
}
mRenderPipeline->setHardwareBuffer(mHardwareBuffer);
+#endif
}
void CanvasContext::setSurface(ANativeWindow* window, bool enableTimeout) {
@@ -561,6 +570,7 @@ Frame CanvasContext::getFrame() {
}
void CanvasContext::draw(bool solelyTextureViewUpdates) {
+#ifdef __ANDROID__
if (auto grContext = getGrContext()) {
if (grContext->abandoned()) {
if (grContext->isDeviceLost()) {
@@ -571,6 +581,7 @@ void CanvasContext::draw(bool solelyTextureViewUpdates) {
return;
}
}
+#endif
SkRect dirty;
mDamageAccumulator.finish(&dirty);
@@ -594,11 +605,13 @@ void CanvasContext::draw(bool solelyTextureViewUpdates) {
if (skippedFrameReason) {
mCurrentFrameInfo->setSkippedFrameReason(*skippedFrameReason);
+#ifdef __ANDROID__
if (auto grContext = getGrContext()) {
// Submit to ensure that any texture uploads complete and Skia can
// free its staging buffers.
grContext->flushAndSubmit();
}
+#endif
// Notify the callbacks, even if there's nothing to draw so they aren't waiting
// indefinitely
diff --git a/libs/hwui/renderthread/ReliableSurface.h b/libs/hwui/renderthread/ReliableSurface.h
index 595964741049..d6a4d50d3327 100644
--- a/libs/hwui/renderthread/ReliableSurface.h
+++ b/libs/hwui/renderthread/ReliableSurface.h
@@ -21,7 +21,9 @@
#include <apex/window.h>
#include <utils/Errors.h>
#include <utils/Macros.h>
+#ifdef __ANDROID__
#include <utils/NdkUtils.h>
+#endif
#include <utils/StrongPointer.h>
#include <memory>
@@ -62,9 +64,11 @@ private:
mutable std::mutex mMutex;
uint64_t mUsage = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER;
+#ifdef __ANDROID__
AHardwareBuffer_Format mFormat = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
UniqueAHardwareBuffer mScratchBuffer;
ANativeWindowBuffer* mReservedBuffer = nullptr;
+#endif
base::unique_fd mReservedFenceFd;
bool mHasDequeuedBuffer = false;
int mBufferQueueState = OK;