summaryrefslogtreecommitdiff
path: root/libs/hwui/Texture.h
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/Texture.h')
-rw-r--r--libs/hwui/Texture.h228
1 files changed, 228 insertions, 0 deletions
diff --git a/libs/hwui/Texture.h b/libs/hwui/Texture.h
new file mode 100644
index 000000000000..5b7e4e261f30
--- /dev/null
+++ b/libs/hwui/Texture.h
@@ -0,0 +1,228 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_TEXTURE_H
+#define ANDROID_HWUI_TEXTURE_H
+
+#include "GpuMemoryTracker.h"
+#include "hwui/Bitmap.h"
+#include "utils/Color.h"
+
+#include <memory>
+
+#include <math/mat3.h>
+
+#include <ui/ColorSpace.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <GLES3/gl3.h>
+#include <SkBitmap.h>
+
+namespace android {
+
+class GraphicBuffer;
+
+namespace uirenderer {
+
+class Caches;
+class UvMapper;
+class Layer;
+
+/**
+ * Represents an OpenGL texture.
+ */
+class Texture : public GpuMemoryTracker {
+public:
+ static SkBitmap uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
+ sk_sp<SkColorSpace> sRGB);
+ static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending);
+ static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
+ bool needSRGB, GLint* outInternalFormat,
+ GLint* outFormat, GLint* outType);
+
+ explicit Texture(Caches& caches) : GpuMemoryTracker(GpuObjectType::Texture), mCaches(caches) {}
+
+ virtual ~Texture() {}
+
+ inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
+ setWrapST(wrap, wrap, bindTexture, force);
+ }
+
+ virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
+ bool force = false);
+
+ inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
+ setFilterMinMag(filter, filter, bindTexture, force);
+ }
+
+ virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
+ bool force = false);
+
+ /**
+ * Convenience method to call glDeleteTextures() on this texture's id.
+ */
+ void deleteTexture();
+
+ /**
+ * Sets the width, height, and format of the texture along with allocating
+ * the texture ID. Does nothing if the width, height, and format are already
+ * the requested values.
+ *
+ * The image data is undefined after calling this.
+ */
+ void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
+ upload(internalFormat, width, height, format,
+ internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr);
+ }
+
+ /**
+ * Updates this Texture with the contents of the provided Bitmap,
+ * also setting the appropriate width, height, and format. It is not necessary
+ * to call resize() prior to this.
+ *
+ * Note this does not set the generation from the Bitmap.
+ */
+ void upload(Bitmap& source);
+
+ /**
+ * Basically glTexImage2D/glTexSubImage2D.
+ */
+ void upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type,
+ const void* pixels);
+
+ /**
+ * Wraps an existing texture.
+ */
+ void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
+ GLenum target);
+
+ GLuint id() const { return mId; }
+
+ uint32_t width() const { return mWidth; }
+
+ uint32_t height() const { return mHeight; }
+
+ GLint format() const { return mFormat; }
+
+ GLint internalFormat() const { return mInternalFormat; }
+
+ GLenum target() const { return mTarget; }
+
+ /**
+ * Returns nullptr if this texture does not require color space conversion
+ * to sRGB, or a valid pointer to a ColorSpaceConnector if a conversion
+ * is required.
+ */
+ constexpr const ColorSpaceConnector* getColorSpaceConnector() const { return mConnector.get(); }
+
+ constexpr bool hasColorSpaceConversion() const { return mConnector.get() != nullptr; }
+
+ TransferFunctionType getTransferFunctionType() const;
+
+ /**
+ * Returns true if this texture uses a linear encoding format.
+ */
+ constexpr bool isLinear() const { return mIsLinear; }
+
+ /**
+ * Generation of the backing bitmap,
+ */
+ uint32_t generation = 0;
+ /**
+ * Indicates whether the texture requires blending.
+ */
+ bool blend = false;
+ /**
+ * Indicates whether this texture should be cleaned up after use.
+ */
+ bool cleanup = false;
+ /**
+ * Optional, size of the original bitmap.
+ */
+ uint32_t bitmapSize = 0;
+ /**
+ * Indicates whether this texture will use trilinear filtering.
+ */
+ bool mipMap = false;
+
+ /**
+ * Optional, pointer to a texture coordinates mapper.
+ */
+ const UvMapper* uvMapper = nullptr;
+
+ /**
+ * Whether or not the Texture is marked in use and thus not evictable for
+ * the current frame. This is reset at the start of a new frame.
+ */
+ void* isInUse = nullptr;
+
+private:
+ // TODO: Temporarily grant private access to GlLayer, remove once
+ // GlLayer can be de-tangled from being a dual-purpose render target
+ // and external texture wrapper
+ friend class GlLayer;
+
+ // Returns true if the texture layout (size, format, etc.) changed, false if it was the same
+ bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
+ GLenum target);
+ void uploadHardwareBitmapToTexture(GraphicBuffer* buffer);
+ void resetCachedParams();
+
+ GLuint mId = 0;
+ uint32_t mWidth = 0;
+ uint32_t mHeight = 0;
+ GLint mFormat = 0;
+ GLint mInternalFormat = 0;
+ GLenum mTarget = GL_NONE;
+ EGLImageKHR mEglImageHandle = EGL_NO_IMAGE_KHR;
+
+ /* See GLES spec section 3.8.14
+ * "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
+ * NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
+ * s, t, and r wrap modes are all set to REPEAT."
+ */
+ GLenum mWrapS = GL_REPEAT;
+ GLenum mWrapT = GL_REPEAT;
+ GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
+ GLenum mMagFilter = GL_LINEAR;
+
+ // Indicates whether the content of the texture is in linear space
+ bool mIsLinear = false;
+
+ Caches& mCaches;
+
+ std::unique_ptr<ColorSpaceConnector> mConnector;
+}; // struct Texture
+
+class AutoTexture {
+public:
+ explicit AutoTexture(Texture* texture) : texture(texture) {}
+ ~AutoTexture() {
+ if (texture && texture->cleanup) {
+ texture->deleteTexture();
+ delete texture;
+ }
+ }
+
+ Texture* const texture;
+}; // class AutoTexture
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_TEXTURE_H