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-rw-r--r--libs/hwui/SpotShadow.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/libs/hwui/SpotShadow.cpp b/libs/hwui/SpotShadow.cpp
index eaf03036b568..9b0a1aadf0bf 100644
--- a/libs/hwui/SpotShadow.cpp
+++ b/libs/hwui/SpotShadow.cpp
@@ -46,17 +46,18 @@
#define TRANSFORMED_PENUMBRA_ALPHA 1.0f
#define TRANSFORMED_UMBRA_ALPHA 0.0f
-#include <algorithm>
-#include <math.h>
-#include <stdlib.h>
-#include <utils/Log.h>
+#include "SpotShadow.h"
#include "ShadowTessellator.h"
-#include "SpotShadow.h"
#include "Vertex.h"
#include "VertexBuffer.h"
#include "utils/MathUtils.h"
+#include <algorithm>
+#include <math.h>
+#include <stdlib.h>
+#include <utils/Log.h>
+
// TODO: After we settle down the new algorithm, we can remove the old one and
// its utility functions.
// Right now, we still need to keep it for comparison purpose and future expansion.
@@ -543,7 +544,7 @@ void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCente
}
float ratioVI = outlineData[i].radius / distOutline;
- minRaitoVI = MathUtils::min(minRaitoVI, ratioVI);
+ minRaitoVI = std::min(minRaitoVI, ratioVI);
if (ratioVI >= (1 - FAKE_UMBRA_SIZE_RATIO)) {
ratioVI = (1 - FAKE_UMBRA_SIZE_RATIO);
}