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-rw-r--r--libs/hwui/RenderState.cpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/libs/hwui/RenderState.cpp b/libs/hwui/RenderState.cpp
index ec8307f28d5b..54af52802fec 100644
--- a/libs/hwui/RenderState.cpp
+++ b/libs/hwui/RenderState.cpp
@@ -39,13 +39,16 @@ void RenderState::onGLContextCreated() {
void RenderState::onGLContextDestroyed() {
AutoMutex _lock(mLayerLock);
- if (CC_UNLIKELY(!mActiveLayers.empty())) {
+ size_t size = mActiveLayers.size();
+ if (CC_UNLIKELY(size != 0)) {
+ ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d",
+ mRegisteredContexts.size(), size, mActiveLayers.empty());
mCaches->dumpMemoryUsage();
for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin();
cit != mRegisteredContexts.end(); cit++) {
renderthread::CanvasContext* context = *cit;
- ALOGD("Context: %p (root = %p)", context, context->mRootRenderNode.get());
- ALOGD(" Prefeteched layers: %zu", context->mPrefetechedLayers.size());
+ ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get());
+ ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size());
for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin();
pit != context->mPrefetechedLayers.end(); pit++) {
(*pit)->debugDumpLayers(" ");
@@ -53,13 +56,17 @@ void RenderState::onGLContextDestroyed() {
context->mRootRenderNode->debugDumpLayers(" ");
}
+
+ if (mActiveLayers.begin() == mActiveLayers.end()) {
+ ALOGE("set has become empty. wat.");
+ }
for (std::set<const Layer*>::iterator lit = mActiveLayers.begin();
lit != mActiveLayers.end(); lit++) {
const Layer* layer = *(lit);
- ALOGD("Layer %p, fbo %d, buildlayered %d",
- layer, layer->getFbo(), layer->wasBuildLayered);
+ ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d",
+ layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered);
}
- LOG_ALWAYS_FATAL("layers have survived gl context destruction");
+ LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size);
}
}