diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.h | 68 |
1 files changed, 67 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 549d6e9e888b..b9e3ddc87b68 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -249,6 +249,18 @@ private: */ void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); + /** + * Clears all the regions corresponding to the current list of layers. + * This method MUST be invoked before any drawing operation. + */ + void clearLayerRegions(); + + /** + * Renders the specified layer as a textured quad. + * + * @param layer The layer to render + * @param rect The bounds of the layer + */ void drawTextureLayer(Layer* layer, const Rect& rect); /** @@ -280,11 +292,53 @@ private: void drawColorRect(float left, float top, float right, float bottom, int color, SkXfermode::Mode mode, bool ignoreTransform = false); + /** + * Draws the shape represented by the specified path texture. + * This method invokes drawPathTexture() but takes into account + * the extra left/top offset and the texture offset to correctly + * position the final shape. + * + * @param left The left coordinate of the shape to render + * @param top The top coordinate of the shape to render + * @param texture The texture reprsenting the shape + * @param paint The paint to draw the shape with + */ void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); + + /** + * Renders the rect defined by the specified bounds as a shape. + * This will render the rect using a path texture, which is used to render + * rects with stroke effects. + * + * @param left The left coordinate of the rect to draw + * @param top The top coordinate of the rect to draw + * @param right The right coordinate of the rect to draw + * @param bottom The bottom coordinate of the rect to draw + * @param p The paint to draw the rect with + */ void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); + /** + * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey + * different compositing rules. + * + * @param texture The texture to draw with + * @param left The x coordinate of the bitmap + * @param top The y coordinate of the bitmap + * @param paint The paint to render with + */ void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); + /** + * Renders the rect defined by the specified bounds as an anti-aliased rect. + * + * @param left The left coordinate of the rect to draw + * @param top The top coordinate of the rect to draw + * @param right The right coordinate of the rect to draw + * @param bottom The bottom coordinate of the rect to draw + * @param color The color of the rect + * @param mode The blending mode to draw the rect + */ void drawAARect(float left, float top, float right, float bottom, int color, SkXfermode::Mode mode); @@ -359,6 +413,15 @@ private: void drawTextDecorations(const char* text, int bytesCount, float length, float x, float y, SkPaint* paint); + /** + * Draws a path texture. Path textures are alpha8 bitmaps that need special + * compositing to apply colors/filters/etc. + * + * @param texture The texture to render + * @param x The x coordinate where the texture will be drawn + * @param y The y coordinate where the texture will be drawn + * @param paint The paint to draw the texture with + */ void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); /** @@ -434,7 +497,7 @@ private: /** * Invoked before any drawing operation. This sets required state. */ - void setupDraw(); + void setupDraw(bool clear = true); /** * Various methods to setup OpenGL rendering. */ @@ -522,6 +585,9 @@ private: // Various caches Caches& mCaches; + // List of rectagnles to clear after saveLayer() is invoked + Vector<Rect*> mLayers; + // Indentity matrix const mat4 mIdentity; |