diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.h')
-rwxr-xr-x | libs/hwui/OpenGLRenderer.h | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 390f6207f4ea..4f75482f06e5 100755 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -555,27 +555,6 @@ private: void discardFramebuffer(float left, float top, float right, float bottom); /** - * Tells the GPU what part of the screen is about to be redrawn. - * This method will use the current layer space clip rect. - * This method needs to be invoked every time getTargetFbo() is - * bound again. - */ - void startTilingCurrentClip(bool opaque = false, bool expand = false); - - /** - * Tells the GPU what part of the screen is about to be redrawn. - * This method needs to be invoked every time getTargetFbo() is - * bound again. - */ - void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false); - - /** - * Tells the GPU that we are done drawing the frame or that we - * are switching to another render target. - */ - void endTiling(); - - /** * Sets the clipping rectangle using glScissor. The clip is defined by * the current snapshot's clipRect member. */ @@ -862,10 +841,6 @@ private: // Properties.h bool mScissorOptimizationDisabled; - // No-ops start/endTiling when set - bool mSuppressTiling; - bool mFirstFrameAfterResize; - bool mSkipOutlineClip; // True if anything has been drawn since the last call to |