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-rwxr-xr-xlibs/hwui/OpenGLRenderer.h25
1 files changed, 0 insertions, 25 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 390f6207f4ea..4f75482f06e5 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -555,27 +555,6 @@ private:
void discardFramebuffer(float left, float top, float right, float bottom);
/**
- * Tells the GPU what part of the screen is about to be redrawn.
- * This method will use the current layer space clip rect.
- * This method needs to be invoked every time getTargetFbo() is
- * bound again.
- */
- void startTilingCurrentClip(bool opaque = false, bool expand = false);
-
- /**
- * Tells the GPU what part of the screen is about to be redrawn.
- * This method needs to be invoked every time getTargetFbo() is
- * bound again.
- */
- void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
-
- /**
- * Tells the GPU that we are done drawing the frame or that we
- * are switching to another render target.
- */
- void endTiling();
-
- /**
* Sets the clipping rectangle using glScissor. The clip is defined by
* the current snapshot's clipRect member.
*/
@@ -862,10 +841,6 @@ private:
// Properties.h
bool mScissorOptimizationDisabled;
- // No-ops start/endTiling when set
- bool mSuppressTiling;
- bool mFirstFrameAfterResize;
-
bool mSkipOutlineClip;
// True if anything has been drawn since the last call to