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-rw-r--r--libs/hwui/OpenGLRenderer.h20
1 files changed, 19 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 1926575bccc2..441e9fd6c8d8 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -498,6 +498,24 @@ private:
void drawTextDecorations(const char* text, int bytesCount, float length,
float x, float y, SkPaint* paint);
+ /**
+ * Draws shadow layer on text (with optional positions).
+ *
+ * @param paint The paint to draw the shadow with
+ * @param text The text to draw
+ * @param bytesCount The number of bytes in the text
+ * @param count The number of glyphs in the text
+ * @param positions The x, y positions of individual glyphs (or NULL)
+ * @param fontRenderer The font renderer object
+ * @param alpha The alpha value for drawing the shadow
+ * @param mode The xfermode for drawing the shadow
+ * @param x The x coordinate where the shadow will be drawn
+ * @param y The y coordinate where the shadow will be drawn
+ */
+ void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
+ const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
+ float x, float y);
+
/**
* Draws a path texture. Path textures are alpha8 bitmaps that need special
* compositing to apply colors/filters/etc.
@@ -507,7 +525,7 @@ private:
* @param y The y coordinate where the texture will be drawn
* @param paint The paint to draw the texture with
*/
- void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
+ void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
/**
* Resets the texture coordinates stored in mMeshVertices. Setting the values