diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 67 |
1 files changed, 56 insertions, 11 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index e256ec2dd705..6599b20ba23d 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -180,7 +180,21 @@ void OpenGLRenderer::setViewport(int width, int height) { } void OpenGLRenderer::initViewport(int width, int height) { - mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); + float dist = std::max(width, height) * 1.5; + + if (DEBUG_ENABLE_3D) { + // TODO: make view proj app configurable + Matrix4 projection; + projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0); + Matrix4 view; + view.loadLookAt(0, 0, dist, + 0, 0, 0, + 0, 1, 0); + mViewProjMatrix.loadMultiply(projection, view); + mViewProjMatrix.translate(-width/2, -height/2); + } else { + mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1); + } mWidth = width; mHeight = height; @@ -753,7 +767,7 @@ bool OpenGLRenderer::restoreSnapshot() { if (restoreOrtho) { Rect& r = previous->viewport; glViewport(r.left, r.top, r.right, r.bottom); - mOrthoMatrix.load(current->orthoMatrix); + mViewProjMatrix.load(current->orthoMatrix); } mSaveCount--; @@ -984,7 +998,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight()); mSnapshot->height = bounds.getHeight(); - mSnapshot->orthoMatrix.load(mOrthoMatrix); + mSnapshot->orthoMatrix.load(mViewProjMatrix); endTiling(); debugOverdraw(false, false); @@ -1013,7 +1027,9 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { // Change the ortho projection glViewport(0, 0, bounds.getWidth(), bounds.getHeight()); - mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f); + + // TODO: determine best way to support 3d drawing within HW layers + mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f); return true; } @@ -1539,10 +1555,8 @@ void OpenGLRenderer::getMatrix(SkMatrix* matrix) { } void OpenGLRenderer::concatMatrix(SkMatrix* matrix) { - SkMatrix transform; - currentTransform().copyTo(transform); - transform.preConcat(*matrix); - currentTransform().load(transform); + mat4 transform(*matrix); + currentTransform().multiply(transform); } /////////////////////////////////////////////////////////////////////////////// @@ -1927,10 +1941,10 @@ void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset, bool dirty = right - left > 0.0f && bottom - top > 0.0f; if (!ignoreTransform) { - mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform(), offset); + mCaches.currentProgram->set(mViewProjMatrix, mModelView, currentTransform(), offset); if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform()); } else { - mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity(), offset); + mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset); if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom); } } @@ -2064,9 +2078,12 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags) { status_t status; + // All the usual checks and setup operations (quickReject, setupDraw, etc.) // will be performed by the display list itself if (displayList && displayList->isRenderable()) { + // compute 3d ordering + displayList->computeOrdering(); if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { status = startFrame(); ReplayStateStruct replayStruct(*this, dirty, replayFlags); @@ -2082,7 +2099,7 @@ status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty, flushLayers(); status = startFrame(); - return status | deferredList.flush(*this, dirty); + return deferredList.flush(*this, dirty) | status; } return DrawGlInfo::kStatusDone; @@ -3372,6 +3389,34 @@ status_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint return drawColorRects(rects, count, color, mode); } +status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha, + float width, float height) { + if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; + + // For now, always and scissor + // TODO: use quickReject + mCaches.enableScissor(); + + SkPaint paint; + paint.setColor(0x3f000000); + paint.setAntiAlias(true); + VertexBuffer vertexBuffer; + { + //TODO: populate vertex buffer with better shadow geometry. + Vector3 pivot(width/2, height/2, 0.0f); + casterTransform.mapPoint3d(pivot); + + float zScaleFactor = 0.5 + 0.0005f * pivot.z; + + SkPath path; + path.addRect(pivot.x - width * zScaleFactor, pivot.y - height * zScaleFactor, + pivot.x + width * zScaleFactor, pivot.y + height * zScaleFactor); + PathTessellator::tessellatePath(path, &paint, mSnapshot->transform, vertexBuffer); + } + + return drawVertexBuffer(vertexBuffer, &paint); +} + status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color, SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) { if (count == 0) { |