diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 90d6ea1bc1f0..8ee7ec3f60cd 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1217,17 +1217,18 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int #if RENDER_LAYERS_AS_REGIONS // Mark the current layer dirty where we are going to draw the patch if (hasLayer() && mesh->hasEmptyQuads) { + const float offsetX = left + mSnapshot->transform->getTranslateX(); + const float offsetY = top + mSnapshot->transform->getTranslateY(); const size_t count = mesh->quads.size(); for (size_t i = 0; i < count; i++) { const Rect& bounds = mesh->quads.itemAt(i); if (pureTranslate) { - const float x = (int) floorf(bounds.left + 0.5f); - const float y = (int) floorf(bounds.top + 0.5f); - dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight(), - *mSnapshot->transform); + const float x = (int) floorf(bounds.left + offsetX + 0.5f); + const float y = (int) floorf(bounds.top + offsetY + 0.5f); + dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight()); } else { - dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, - *mSnapshot->transform); + dirtyLayer(left + bounds.left, top + bounds.top, + left + bounds.right, top + bounds.bottom, *mSnapshot->transform); } } } |