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-rw-r--r--libs/hwui/OpenGLRenderer.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index a401ce119021..0c1af5fc6024 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1431,10 +1431,7 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t
return;
}
- // Don't avoid overdraw when visualizing, since that makes it harder to
- // debug where it's coming from, and when the problem occurs.
- bool avoidOverdraw = !Properties::debugOverdraw;
- DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
+ DeferredDisplayList deferredList(mState.currentClipRect());
DeferStateStruct deferStruct(deferredList, *this, replayFlags);
renderNode->defer(deferStruct, 0);