diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rwxr-xr-x | libs/hwui/OpenGLRenderer.cpp | 236 |
1 files changed, 150 insertions, 86 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 1ac9e7bdf0ba..71b7c11ed9eb 100755 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -147,7 +147,8 @@ static inline T min(T a, T b) { /////////////////////////////////////////////////////////////////////////////// OpenGLRenderer::OpenGLRenderer(RenderState& renderState) - : mFrameStarted(false) + : mState(*this) + , mFrameStarted(false) , mCaches(Caches::getInstance()) , mExtensions(Extensions::getInstance()) , mRenderState(renderState) @@ -205,7 +206,7 @@ void OpenGLRenderer::onViewportInitialized() { void OpenGLRenderer::setupFrameState(float left, float top, float right, float bottom, bool opaque) { mCaches.clearGarbage(); - initializeSaveStack(left, top, right, bottom, mLightCenter); + mState.initializeSaveStack(left, top, right, bottom, mLightCenter); mOpaque = opaque; mTilingClip.set(left, top, right, bottom); } @@ -214,11 +215,11 @@ void OpenGLRenderer::startFrame() { if (mFrameStarted) return; mFrameStarted = true; - mDirtyClip = true; + mState.setDirtyClip(true); discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom); - mRenderState.setViewport(getWidth(), getHeight()); + mRenderState.setViewport(mState.getWidth(), mState.getHeight()); // Functors break the tiling extension in pretty spectacular ways // This ensures we don't use tiling when a functor is going to be @@ -257,8 +258,8 @@ void OpenGLRenderer::discardFramebuffer(float left, float top, float right, floa // perform a discard to let the driver know we don't need to preserve // the back buffer for this frame. if (mExtensions.hasDiscardFramebuffer() && - left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) { - const bool isFbo = getTargetFbo() == 0; + left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) { + const bool isFbo = onGetTargetFbo() == 0; const GLenum attachments[] = { isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0, isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT }; @@ -329,7 +330,7 @@ bool OpenGLRenderer::finish() { // When finish() is invoked on FBO 0 we've reached the end // of the current frame - if (getTargetFbo() == 0) { + if (onGetTargetFbo() == 0) { mCaches.pathCache.trim(); mCaches.tessellationCache.trim(); } @@ -363,9 +364,9 @@ void OpenGLRenderer::resumeAfterLayer() { } void OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { - if (currentSnapshot()->isIgnored()) return; + if (mState.currentlyIgnored()) return; - Rect clip(*currentClipRect()); + Rect clip(*mState.currentClipRect()); clip.snapToPixelBoundaries(); // Since we don't know what the functor will draw, let's dirty @@ -384,9 +385,9 @@ void OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { info.height = getViewportHeight(); currentTransform()->copyTo(&info.transform[0]); - bool prevDirtyClip = mDirtyClip; + bool prevDirtyClip = mState.getDirtyClip(); // setup GL state for functor - if (mDirtyClip) { + if (mState.getDirtyClip()) { setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt() } if (mCaches.enableScissor() || prevDirtyClip) { @@ -436,11 +437,11 @@ void OpenGLRenderer::debugOverdraw(bool enable, bool clear) { } void OpenGLRenderer::renderOverdraw() { - if (mCaches.debugOverdraw && getTargetFbo() == 0) { + if (mCaches.debugOverdraw && onGetTargetFbo() == 0) { const Rect* clip = &mTilingClip; mCaches.enableScissor(); - mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom, + mCaches.setScissor(clip->left, mState.firstSnapshot()->getViewportHeight() - clip->bottom, clip->right - clip->left, clip->bottom - clip->top); // 1x overdraw @@ -519,7 +520,7 @@ void OpenGLRenderer::updateLayers() { if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { mLayerUpdates.clear(); - mRenderState.bindFramebuffer(getTargetFbo()); + mRenderState.bindFramebuffer(onGetTargetFbo()); } endMark(); } @@ -546,7 +547,7 @@ void OpenGLRenderer::flushLayers() { } mLayerUpdates.clear(); - mRenderState.bindFramebuffer(getTargetFbo()); + mRenderState.bindFramebuffer(onGetTargetFbo()); endMark(); } @@ -628,9 +629,9 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, // force matrix/clip isolation for layer flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag; - const int count = saveSnapshot(flags); + const int count = mState.saveSnapshot(flags); - if (!currentSnapshot()->isIgnored()) { + if (!mState.currentlyIgnored()) { createLayer(left, top, right, bottom, paint, flags, convexMask); } @@ -643,7 +644,7 @@ void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool currentTransform()->mapRect(bounds); // Layers only make sense if they are in the framebuffer's bounds - if (bounds.intersect(*currentClipRect())) { + if (bounds.intersect(*mState.currentClipRect())) { // We cannot work with sub-pixels in this case bounds.snapToPixelBoundaries(); @@ -677,17 +678,17 @@ void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize || bounds.getHeight() > mCaches.maxTextureSize || (fboLayer && clip.isEmpty())) { - mSnapshot->empty = fboLayer; + writableSnapshot()->empty = fboLayer; } else { - mSnapshot->invisible = mSnapshot->invisible || (alpha <= 0 && fboLayer); + writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer); } } int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom, const SkPaint* paint, int flags) { - const int count = saveSnapshot(flags); + const int count = mState.saveSnapshot(flags); - if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) { + if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) { // initialize the snapshot as though it almost represents an FBO layer so deferred draw // operations will be able to store and restore the current clip and transform info, and // quick rejection will be correct (for display lists) @@ -697,11 +698,11 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float calculateLayerBoundsAndClip(bounds, clip, true); updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint)); - if (!currentSnapshot()->isIgnored()) { - mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); - mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); - mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight()); - mSnapshot->roundRectClipState = NULL; + if (!mState.currentlyIgnored()) { + writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f); + writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom); + writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight()); + writableSnapshot()->roundRectClipState = NULL; } } @@ -773,7 +774,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint)); // Bail out if we won't draw in this snapshot - if (currentSnapshot()->isIgnored()) { + if (mState.currentlyIgnored()) { return false; } @@ -793,8 +794,8 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache // Save the layer in the snapshot - mSnapshot->flags |= Snapshot::kFlagIsLayer; - mSnapshot->layer = layer; + writableSnapshot()->flags |= Snapshot::kFlagIsLayer; + writableSnapshot()->layer = layer; ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u", fboLayer ? "" : "unclipped ", @@ -832,13 +833,13 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { layer->clipRect.set(clip); layer->setFbo(mCaches.fboCache.get()); - mSnapshot->region = &mSnapshot->layer->region; - mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer; - mSnapshot->fbo = layer->getFbo(); - mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); - mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); - mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight()); - mSnapshot->roundRectClipState = NULL; + writableSnapshot()->region = &writableSnapshot()->layer->region; + writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer; + writableSnapshot()->fbo = layer->getFbo(); + writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f); + writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom); + writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight()); + writableSnapshot()->roundRectClipState = NULL; endTiling(); debugOverdraw(false, false); @@ -885,7 +886,7 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer; bool clipRequired = false; - calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom, + mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom, &clipRequired, NULL, false); // safely ignore return, should never be rejected mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); @@ -930,7 +931,7 @@ void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& resto save(0); // the layer contains screen buffer content that shouldn't be alpha modulated // (and any necessary alpha modulation was handled drawing into the layer) - mSnapshot->alpha = 1.0f; + writableSnapshot()->alpha = 1.0f; composeLayerRect(layer, rect, true); restore(); } @@ -1038,13 +1039,13 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used * by saveLayer's restore */ -#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \ - DRAW_COMMAND; \ - if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \ - glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \ - DRAW_COMMAND; \ - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \ - } \ +#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \ + DRAW_COMMAND; \ + if (CC_UNLIKELY(mCaches.debugOverdraw && onGetTargetFbo() == 0 && COND)) { \ + glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \ + DRAW_COMMAND; \ + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \ + } \ } #define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND) @@ -1273,7 +1274,7 @@ void OpenGLRenderer::dirtyLayer(const float left, const float top, } void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { - if (bounds.intersect(*currentClipRect())) { + if (bounds.intersect(*mState.currentClipRect())) { bounds.snapToPixelBoundaries(); android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom); if (!dirty.isEmpty()) { @@ -1301,7 +1302,7 @@ void OpenGLRenderer::clearLayerRegions() { const size_t count = mLayers.size(); if (count == 0) return; - if (!currentSnapshot()->isIgnored()) { + if (!mState.currentlyIgnored()) { EVENT_LOGD("clearLayerRegions"); // Doing several glScissor/glClear here can negatively impact // GPUs with a tiler architecture, instead we draw quads with @@ -1357,7 +1358,7 @@ void OpenGLRenderer::clearLayerRegions() { /////////////////////////////////////////////////////////////////////////////// bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) { - const Rect* currentClip = currentClipRect(); + const Rect* currentClip = mState.currentClipRect(); const mat4* currentMatrix = currentTransform(); if (stateDeferFlags & kStateDeferFlag_Draw) { @@ -1410,12 +1411,12 @@ bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDef void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) { setMatrix(state.mMatrix); - mSnapshot->alpha = state.mAlpha; + writableSnapshot()->alpha = state.mAlpha; mDrawModifiers = state.mDrawModifiers; - mSnapshot->roundRectClipState = state.mRoundRectClipState; + writableSnapshot()->roundRectClipState = state.mRoundRectClipState; if (state.mClipValid && !skipClipRestore) { - mSnapshot->setClip(state.mClip.left, state.mClip.top, + writableSnapshot()->setClip(state.mClip.left, state.mClip.top, state.mClip.right, state.mClip.bottom); dirtyClip(); } @@ -1430,9 +1431,9 @@ void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool */ void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) { if (clipRect != NULL) { - mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); + writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); } else { - mSnapshot->setClip(0, 0, getWidth(), getHeight()); + writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight()); } dirtyClip(); mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled); @@ -1443,12 +1444,12 @@ void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) { /////////////////////////////////////////////////////////////////////////////// void OpenGLRenderer::setScissorFromClip() { - Rect clip(*currentClipRect()); + Rect clip(*mState.currentClipRect()); clip.snapToPixelBoundaries(); if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom, clip.getWidth(), clip.getHeight())) { - mDirtyClip = false; + mState.setDirtyClip(false); } } @@ -1484,7 +1485,7 @@ void OpenGLRenderer::setStencilFromClip() { // NOTE: The order here is important, we must set dirtyClip to false // before any draw call to avoid calling back into this method - mDirtyClip = false; + mState.setDirtyClip(false); ensureStencilBuffer(); @@ -1553,7 +1554,7 @@ bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, bool clipRequired = false; bool roundRectClipRequired = false; - if (calculateQuickRejectForScissor(left, top, right, bottom, + if (mState.calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, &roundRectClipRequired, snapOut)) { return true; } @@ -1585,7 +1586,7 @@ void OpenGLRenderer::setupDraw(bool clearLayer) { if (clearLayer) clearLayerRegions(); // Make sure setScissor & setStencil happen at the beginning of // this method - if (mDirtyClip) { + if (mState.getDirtyClip()) { if (mCaches.scissorEnabled) { setScissorFromClip(); } @@ -1723,7 +1724,7 @@ void OpenGLRenderer::setupDrawProgram() { useProgram(mCaches.programCache.get(mDescription)); if (mDescription.hasRoundRectClip) { // TODO: avoid doing this repeatedly, stashing state pointer in program - const RoundRectClipState* state = mSnapshot->roundRectClipState; + const RoundRectClipState* state = writableSnapshot()->roundRectClipState; const Rect& innerRect = state->innerRect; glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"), innerRect.left, innerRect.top, @@ -1751,7 +1752,7 @@ void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset, bool dirty = right - left > 0.0f && bottom - top > 0.0f; const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform(); - mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset); + mCaches.currentProgram->set(writableSnapshot()->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset); if (dirty && mTrackDirtyRegions) { if (!ignoreTransform) { dirtyLayer(left, top, right, bottom, *currentTransform()); @@ -1942,7 +1943,7 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t return; } - DeferredDisplayList deferredList(*currentClipRect()); + DeferredDisplayList deferredList(*mState.currentClipRect()); DeferStateStruct deferStruct(deferredList, *this, replayFlags); renderNode->defer(deferStruct, 0); @@ -2056,7 +2057,7 @@ void OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) { - if (!vertices || currentSnapshot()->isIgnored()) { + if (!vertices || mState.currentlyIgnored()) { return; } @@ -2369,7 +2370,7 @@ void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, setupDraw(); setupDrawNoTexture(); if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp)); - setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha); + setupDrawColor(color, ((color >> 24) & 0xFF) * writableSnapshot()->alpha); setupDrawColorFilter(getColorFilter(paint)); setupDrawShader(getShader(paint)); setupDrawBlending(paint, isAA); @@ -2445,7 +2446,7 @@ void OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) { * memory transfer by removing need for degenerate vertices. */ void OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) { - if (currentSnapshot()->isIgnored() || count < 4) return; + if (mState.currentlyIgnored() || count < 4) return; count &= ~0x3; // round down to nearest four @@ -2462,7 +2463,7 @@ void OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* pa } void OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) { - if (currentSnapshot()->isIgnored() || count < 2) return; + if (mState.currentlyIgnored() || count < 2) return; count &= ~0x1; // round down to nearest two @@ -2482,9 +2483,9 @@ void OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* p void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { // No need to check against the clip, we fill the clip region - if (currentSnapshot()->isIgnored()) return; + if (mState.currentlyIgnored()) return; - Rect clip(*currentClipRect()); + Rect clip(*mState.currentClipRect()); clip.snapToPixelBoundaries(); SkPaint paint; @@ -2511,7 +2512,7 @@ void OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint* p) { - if (currentSnapshot()->isIgnored() + if (mState.currentlyIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) || paintWillNotDraw(*p)) { return; @@ -2530,7 +2531,7 @@ void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bot } void OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) { - if (currentSnapshot()->isIgnored() + if (mState.currentlyIgnored() || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p) || paintWillNotDraw(*p)) { return; @@ -2552,7 +2553,7 @@ void OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, const SkPaint* p) { - if (currentSnapshot()->isIgnored() + if (mState.currentlyIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) || paintWillNotDraw(*p)) { return; @@ -2575,7 +2576,7 @@ void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, void OpenGLRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) { - if (currentSnapshot()->isIgnored() + if (mState.currentlyIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) || paintWillNotDraw(*p)) { return; @@ -2610,7 +2611,7 @@ void OpenGLRenderer::drawArc(float left, float top, float right, float bottom, void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) { - if (currentSnapshot()->isIgnored() + if (mState.currentlyIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) || paintWillNotDraw(*p)) { return; @@ -2669,7 +2670,7 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, const float sx = x - shadow->left + textShadow.dx; const float sy = y - shadow->top + textShadow.dy; - const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha; + const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * writableSnapshot()->alpha; if (getShader(paint)) { textShadow.color = SK_ColorWHITE; } @@ -2693,13 +2694,13 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, } bool OpenGLRenderer::canSkipText(const SkPaint* paint) const { - float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha; + float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha; return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode; } void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, const float* positions, const SkPaint* paint) { - if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) { + if (text == NULL || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) { return; } @@ -2737,7 +2738,7 @@ void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, } fontRenderer.setTextureFiltering(linearFilter); - const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip(); + const Rect* clip = pureTranslate ? writableSnapshot()->clipRect : &writableSnapshot()->getLocalClip(); Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); const bool hasActiveLayer = hasLayer(); @@ -2777,6 +2778,69 @@ bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outM return true; } +int OpenGLRenderer::getSaveCount() const { + return mState.getSaveCount(); +} + +int OpenGLRenderer::save(int flags) { + return mState.save(flags); +} + +void OpenGLRenderer::restore() { + return mState.restore(); +} + +void OpenGLRenderer::restoreToCount(int saveCount) { + return mState.restoreToCount(saveCount); +} + +void OpenGLRenderer::translate(float dx, float dy, float dz) { + return mState.translate(dx, dy, dz); +} + +void OpenGLRenderer::rotate(float degrees) { + return mState.rotate(degrees); +} + +void OpenGLRenderer::scale(float sx, float sy) { + return mState.scale(sx, sy); +} + +void OpenGLRenderer::skew(float sx, float sy) { + return mState.skew(sx, sy); +} + +void OpenGLRenderer::setMatrix(const Matrix4& matrix) { + mState.setMatrix(matrix); +} + +void OpenGLRenderer::concatMatrix(const Matrix4& matrix) { + mState.concatMatrix(matrix); +} + +bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { + return mState.clipRect(left, top, right, bottom, op); +} + +bool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) { + return mState.clipPath(path, op); +} + +bool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) { + return mState.clipRegion(region, op); +} + +void OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) { + mState.setClippingOutline(allocator, outline); +} + +void OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator, + const Rect& rect, float radius, bool highPriority) { + mState.setClippingRoundRect(allocator, rect, radius, highPriority); +} + + + void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) { @@ -2784,7 +2848,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float if (drawOpMode == kDrawOpMode_Immediate) { // The checks for corner-case ignorable text and quick rejection is only done for immediate // drawing as ops from DeferredDisplayList are already filtered for these - if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) || + if (text == NULL || count == 0 || mState.currentlyIgnored() || canSkipText(paint) || quickRejectSetupScissor(bounds)) { return; } @@ -2834,7 +2898,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float fontRenderer.setTextureFiltering(linearFilter); // TODO: Implement better clipping for scaled/rotated text - const Rect* clip = !pureTranslate ? NULL : currentClipRect(); + const Rect* clip = !pureTranslate ? NULL : mState.currentClipRect(); Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); bool status; @@ -2866,7 +2930,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) { - if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) { + if (text == NULL || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) { return; } @@ -2882,7 +2946,7 @@ void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, getAlphaAndMode(paint, &alpha, &mode); TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint); - const Rect* clip = &mSnapshot->getLocalClip(); + const Rect* clip = &writableSnapshot()->getLocalClip(); Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); const bool hasActiveLayer = hasLayer(); @@ -2899,7 +2963,7 @@ void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, } void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) { - if (currentSnapshot()->isIgnored()) return; + if (mState.currentlyIgnored()) return; mCaches.activeTexture(0); @@ -2929,7 +2993,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { } bool clipRequired = false; - const bool rejected = calculateQuickRejectForScissor(x, y, + const bool rejected = mState.calculateQuickRejectForScissor(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false); if (rejected) { @@ -3114,7 +3178,7 @@ void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y, } void OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { - if (currentSnapshot()->isIgnored()) { + if (mState.currentlyIgnored()) { return; } @@ -3131,7 +3195,7 @@ static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& t void OpenGLRenderer::drawShadow(float casterAlpha, const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { - if (currentSnapshot()->isIgnored()) return; + if (mState.currentlyIgnored()) return; // TODO: use quickRejectWithScissor. For now, always force enable scissor. mCaches.enableScissor(); @@ -3373,7 +3437,7 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, bool swapSrcDst) { - if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) { + if (writableSnapshot()->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) { blend = true; mDescription.hasRoundRectClip = true; } |