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-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 7a56d42b65e2..e63a579fe2b4 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1141,7 +1141,7 @@ bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDef
// Transform and alpha always deferred, since they are used by state operations
// (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
- state.mMatrix.load(*currentMatrix);
+ state.mMatrix = *currentMatrix;
state.mAlpha = currentSnapshot()->alpha;
// always store/restore, since these are just pointers