diff options
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index cd03ac407d81..d4f65b635d4c 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -223,7 +223,7 @@ void OpenGLRenderer::resumeAfterLayer() { void OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { if (mState.currentlyIgnored()) return; - Rect clip(mState.currentClipRect()); + Rect clip(mState.currentRenderTargetClip()); clip.snapToPixelBoundaries(); // Since we don't know what the functor will draw, let's dirty @@ -488,7 +488,7 @@ void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool currentTransform()->mapRect(bounds); // Layers only make sense if they are in the framebuffer's bounds - bounds.doIntersect(mState.currentClipRect()); + bounds.doIntersect(mState.currentRenderTargetClip()); if (!bounds.isEmpty()) { // We cannot work with sub-pixels in this case bounds.snapToPixelBoundaries(); @@ -1036,7 +1036,7 @@ void OpenGLRenderer::dirtyLayer(const float left, const float top, } void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { - bounds.doIntersect(mState.currentClipRect()); + bounds.doIntersect(mState.currentRenderTargetClip()); if (!bounds.isEmpty()) { bounds.snapToPixelBoundaries(); android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom); @@ -1084,7 +1084,7 @@ void OpenGLRenderer::clearLayerRegions() { .setMeshIndexedQuads(&mesh[0], quadCount) .setFillClear() .setTransform(*currentSnapshot(), transformFlags) - .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect())) + .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getRenderTargetClip())) .build(); renderGlop(glop, GlopRenderType::LayerClear); @@ -1099,7 +1099,7 @@ void OpenGLRenderer::clearLayerRegions() { /////////////////////////////////////////////////////////////////////////////// bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) { - const Rect& currentClip = mState.currentClipRect(); + const Rect& currentClip = mState.currentRenderTargetClip(); const mat4* currentMatrix = currentTransform(); if (stateDeferFlags & kStateDeferFlag_Draw) { @@ -1187,7 +1187,7 @@ void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) { /////////////////////////////////////////////////////////////////////////////// void OpenGLRenderer::setScissorFromClip() { - Rect clip(mState.currentClipRect()); + Rect clip(mState.currentRenderTargetClip()); clip.snapToPixelBoundaries(); if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom, @@ -1430,7 +1430,7 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t return; } - DeferredDisplayList deferredList(mState.currentClipRect()); + DeferredDisplayList deferredList(mState.currentRenderTargetClip()); DeferStateStruct deferStruct(deferredList, *this, replayFlags); renderNode->defer(deferStruct, 0); @@ -1765,7 +1765,7 @@ void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { // No need to check against the clip, we fill the clip region if (mState.currentlyIgnored()) return; - Rect clip(mState.currentClipRect()); + Rect clip(mState.currentRenderTargetClip()); clip.snapToPixelBoundaries(); SkPaint paint; @@ -2030,7 +2030,7 @@ void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, } fontRenderer.setTextureFiltering(linearFilter); - const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip()); + const Rect& clip(pureTranslate ? writableSnapshot()->getRenderTargetClip() : writableSnapshot()->getLocalClip()); Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); @@ -2191,7 +2191,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float fontRenderer.setTextureFiltering(linearFilter); // TODO: Implement better clipping for scaled/rotated text - const Rect* clip = !pureTranslate ? nullptr : &mState.currentClipRect(); + const Rect* clip = !pureTranslate ? nullptr : &mState.currentRenderTargetClip(); Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); bool status; |