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-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 0c1af5fc6024..96a569649f89 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1405,7 +1405,7 @@ void OpenGLRenderer::renderGlop(const Glop& glop, GlopRenderType type) {
setStencilFromClip();
}
- mRenderState.render(glop);
+ mRenderState.render(glop, currentSnapshot()->getOrthoMatrix());
if (type == GlopRenderType::Standard && !mRenderState.stencil().isWriteEnabled()) {
// TODO: specify more clearly when a draw should dirty the layer.
// is writing to the stencil the only time we should ignore this?