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Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index ac4e71dbd145..545d3b6270ec 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1795,7 +1795,8 @@ void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
GL_FALSE, &transform.data[0]);
}
-void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
+void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
+ const GLvoid* texCoords, GLuint vbo) {
bool force = false;
if (!vertices || vbo) {
force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
@@ -1811,7 +1812,8 @@ void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint v
mCaches.unbindIndicesBuffer();
}
-void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) {
+void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
+ const GLvoid* texCoords, const GLvoid* colors) {
bool force = mCaches.unbindMeshBuffer();
GLsizei stride = sizeof(ColorTextureVertex);
@@ -1828,7 +1830,8 @@ void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid*
mCaches.unbindIndicesBuffer();
}
-void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
+void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
+ const GLvoid* texCoords, GLuint vbo) {
bool force = false;
// If vbo is != 0 we want to treat the vertices parameter as an offset inside
// a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
@@ -2049,8 +2052,9 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes
const uint32_t count = meshWidth * meshHeight * 6;
- ColorTextureVertex mesh[count];
- ColorTextureVertex* vertex = mesh;
+ Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
+ mesh.setCapacity(count);
+ ColorTextureVertex* vertex = mesh.editArray();
bool cleanupColors = false;
if (!colors) {