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Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp56
1 files changed, 26 insertions, 30 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index bd213d52b453..afae70fddb5d 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -754,7 +754,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
// TODO: See LayerRenderer.cpp::generateMesh() for important
// information about this implementation
- if (!layer->region.isEmpty()) {
+ if (CC_LIKELY(!layer->region.isEmpty())) {
size_t count;
const android::Rect* rects = layer->region.getArray(&count);
@@ -1398,7 +1398,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint
if (!texture) return;
const AutoTexture autoCleanup(texture);
- if (bitmap->getConfig() == SkBitmap::kA8_Config) {
+ if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
drawAlphaBitmap(texture, left, top, paint);
} else {
drawTextureRect(left, top, right, bottom, texture, paint);
@@ -1454,9 +1454,9 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei
float bottom = FLT_MIN;
#if RENDER_LAYERS_AS_REGIONS
- bool hasActiveLayer = hasLayer();
+ const bool hasActiveLayer = hasLayer();
#else
- bool hasActiveLayer = false;
+ const bool hasActiveLayer = false;
#endif
// TODO: Support the colors array
@@ -1541,7 +1541,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
texture->setWrap(GL_CLAMP_TO_EDGE, true);
- if (mSnapshot->transform->isPureTranslate()) {
+ if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
@@ -1587,7 +1587,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int
const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
- if (mesh && mesh->verticesCount > 0) {
+ if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
const bool pureTranslate = mSnapshot->transform->isPureTranslate();
#if RENDER_LAYERS_AS_REGIONS
// Mark the current layer dirty where we are going to draw the patch
@@ -1597,7 +1597,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int
const size_t count = mesh->quads.size();
for (size_t i = 0; i < count; i++) {
const Rect& bounds = mesh->quads.itemAt(i);
- if (pureTranslate) {
+ if (CC_LIKELY(pureTranslate)) {
const float x = (int) floorf(bounds.left + offsetX + 0.5f);
const float y = (int) floorf(bounds.top + offsetY + 0.5f);
dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
@@ -1609,7 +1609,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int
}
#endif
- if (pureTranslate) {
+ if (CC_LIKELY(pureTranslate)) {
const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
@@ -1637,7 +1637,7 @@ void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom
float inverseScaleX = 1.0f;
float inverseScaleY = 1.0f;
// The quad that we use needs to account for scaling.
- if (!mSnapshot->transform->isPureTranslate()) {
+ if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Matrix4 *mat = mSnapshot->transform;
float m00 = mat->data[Matrix4::kScaleX];
float m01 = mat->data[Matrix4::kSkewY];
@@ -1743,7 +1743,7 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
// The quad that we use for AA and hairlines needs to account for scaling. For hairlines
// the line on the screen should always be one pixel wide regardless of scale. For
// AA lines, we only want one pixel of translucent boundary around the quad.
- if (!mSnapshot->transform->isPureTranslate()) {
+ if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Matrix4 *mat = mSnapshot->transform;
float m00 = mat->data[Matrix4::kScaleX];
float m01 = mat->data[Matrix4::kSkewY];
@@ -1751,8 +1751,8 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
float m10 = mat->data[Matrix4::kSkewX];
float m11 = mat->data[Matrix4::kScaleX];
float m12 = mat->data[6];
- float scaleX = sqrt(m00*m00 + m01*m01);
- float scaleY = sqrt(m10*m10 + m11*m11);
+ float scaleX = sqrtf(m00 * m00 + m01 * m01);
+ float scaleY = sqrtf(m10 * m10 + m11 * m11);
inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
@@ -1770,11 +1770,7 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
setupDrawColor(paint->getColor(), alpha);
setupDrawColorFilter();
setupDrawShader();
- if (isAA) {
- setupDrawBlending(true, mode);
- } else {
- setupDrawBlending(mode);
- }
+ setupDrawBlending(isAA, mode);
setupDrawProgram();
setupDrawModelViewIdentity(true);
setupDrawColorUniforms();
@@ -1792,7 +1788,7 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
Vertex* vertices = &lines[0];
AAVertex wLines[verticesCount];
AAVertex* aaVertices = &wLines[0];
- if (!isAA) {
+ if (CC_UNLIKELY(!isAA)) {
setupDrawVertices(vertices);
} else {
void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
@@ -2152,9 +2148,9 @@ void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
#if RENDER_LAYERS_AS_REGIONS
- bool hasActiveLayer = hasLayer();
+ const bool hasActiveLayer = hasLayer();
#else
- bool hasActiveLayer = false;
+ const bool hasActiveLayer = false;
#endif
if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
@@ -2201,7 +2197,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
const float oldX = x;
const float oldY = y;
const bool pureTranslate = mSnapshot->transform->isPureTranslate();
- if (pureTranslate) {
+ if (CC_LIKELY(pureTranslate)) {
x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
}
@@ -2218,7 +2214,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
- if (mHasShadow) {
+ if (CC_UNLIKELY(mHasShadow)) {
mCaches.activeTexture(0);
mCaches.dropShadowCache.setFontRenderer(fontRenderer);
@@ -2277,9 +2273,9 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
#if RENDER_LAYERS_AS_REGIONS
- bool hasActiveLayer = hasLayer();
+ const bool hasActiveLayer = hasLayer();
#else
- bool hasActiveLayer = false;
+ const bool hasActiveLayer = false;
#endif
if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
@@ -2326,7 +2322,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
layer->setAlpha(alpha, mode);
#if RENDER_LAYERS_AS_REGIONS
- if (!layer->region.isEmpty()) {
+ if (CC_LIKELY(!layer->region.isEmpty())) {
if (layer->region.isRect()) {
composeLayerRect(layer, layer->regionRect);
} else if (layer->mesh) {
@@ -2342,7 +2338,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
setupDrawTexture(layer->getTexture());
- if (mSnapshot->transform->isPureTranslate()) {
+ if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
@@ -2502,7 +2498,7 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float
break;
}
- if (underlineWidth > 0.0f) {
+ if (CC_LIKELY(underlineWidth > 0.0f)) {
const float textSize = paintCopy.getTextSize();
const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
@@ -2571,7 +2567,7 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
texture->setWrap(GL_CLAMP_TO_EDGE, true);
- if (mSnapshot->transform->isPureTranslate()) {
+ if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
@@ -2631,8 +2627,8 @@ void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
// the blending, turn blending off here
// If the blend mode cannot be implemented using shaders, fall
// back to the default SrcOver blend mode instead
- if (mode > SkXfermode::kScreen_Mode) {
- if (mCaches.extensions.hasFramebufferFetch()) {
+ if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
+ if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
description.framebufferMode = mode;
description.swapSrcDst = swapSrcDst;