diff options
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index fc3a3b2a277b..6ad1b197fc8a 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -130,7 +130,7 @@ void LayerRenderer::generateMesh() { if (mLayer->region.isRect() || mLayer->region.isEmpty()) { if (mLayer->mesh) { delete[] mLayer->mesh; - mLayer->mesh = NULL; + mLayer->mesh = nullptr; mLayer->meshElementCount = 0; } @@ -151,7 +151,7 @@ void LayerRenderer::generateMesh() { if (mLayer->mesh && mLayer->meshElementCount < elementCount) { delete[] mLayer->mesh; - mLayer->mesh = NULL; + mLayer->mesh = nullptr; } if (!mLayer->mesh) { @@ -192,14 +192,14 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width GLuint fbo = caches.fboCache.get(); if (!fbo) { ALOGW("Could not obtain an FBO"); - return NULL; + return nullptr; } caches.activeTexture(0); Layer* layer = caches.layerCache.get(renderState, width, height); if (!layer) { ALOGW("Could not obtain a layer"); - return NULL; + return nullptr; } // We first obtain a layer before comparing against the max texture size @@ -212,9 +212,9 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width // Creating a new layer always increment its refcount by 1, this allows // us to destroy the layer object if one was created for us - layer->decStrong(0); + layer->decStrong(nullptr); - return NULL; + return nullptr; } layer->setFbo(fbo); @@ -222,7 +222,7 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width layer->texCoords.set(0.0f, height / float(layer->getHeight()), width / float(layer->getWidth()), 0.0f); layer->setAlpha(255, SkXfermode::kSrcOver_Mode); - layer->setColorFilter(NULL); + layer->setColorFilter(nullptr); layer->setDirty(true); layer->region.clear(); @@ -240,8 +240,8 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width if (glGetError() != GL_NO_ERROR) { ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height); renderState.bindFramebuffer(previousFbo); - layer->decStrong(0); - return NULL; + layer->decStrong(nullptr); + return nullptr; } } @@ -316,7 +316,7 @@ void LayerRenderer::destroyLayer(Layer* layer) { if (!Caches::getInstance().layerCache.put(layer)) { LAYER_RENDERER_LOGD(" Destroyed!"); - layer->decStrong(0); + layer->decStrong(nullptr); } else { LAYER_RENDERER_LOGD(" Cached!"); #if DEBUG_LAYER_RENDERER @@ -423,7 +423,7 @@ bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(), - 0, format, type, NULL); + 0, format, type, nullptr); if ((error = glGetError()) != GL_NO_ERROR) goto error; glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |