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Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r--libs/hwui/LayerRenderer.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index fc3a3b2a277b..6ad1b197fc8a 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -130,7 +130,7 @@ void LayerRenderer::generateMesh() {
if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
if (mLayer->mesh) {
delete[] mLayer->mesh;
- mLayer->mesh = NULL;
+ mLayer->mesh = nullptr;
mLayer->meshElementCount = 0;
}
@@ -151,7 +151,7 @@ void LayerRenderer::generateMesh() {
if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
delete[] mLayer->mesh;
- mLayer->mesh = NULL;
+ mLayer->mesh = nullptr;
}
if (!mLayer->mesh) {
@@ -192,14 +192,14 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width
GLuint fbo = caches.fboCache.get();
if (!fbo) {
ALOGW("Could not obtain an FBO");
- return NULL;
+ return nullptr;
}
caches.activeTexture(0);
Layer* layer = caches.layerCache.get(renderState, width, height);
if (!layer) {
ALOGW("Could not obtain a layer");
- return NULL;
+ return nullptr;
}
// We first obtain a layer before comparing against the max texture size
@@ -212,9 +212,9 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width
// Creating a new layer always increment its refcount by 1, this allows
// us to destroy the layer object if one was created for us
- layer->decStrong(0);
+ layer->decStrong(nullptr);
- return NULL;
+ return nullptr;
}
layer->setFbo(fbo);
@@ -222,7 +222,7 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width
layer->texCoords.set(0.0f, height / float(layer->getHeight()),
width / float(layer->getWidth()), 0.0f);
layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
- layer->setColorFilter(NULL);
+ layer->setColorFilter(nullptr);
layer->setDirty(true);
layer->region.clear();
@@ -240,8 +240,8 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width
if (glGetError() != GL_NO_ERROR) {
ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
renderState.bindFramebuffer(previousFbo);
- layer->decStrong(0);
- return NULL;
+ layer->decStrong(nullptr);
+ return nullptr;
}
}
@@ -316,7 +316,7 @@ void LayerRenderer::destroyLayer(Layer* layer) {
if (!Caches::getInstance().layerCache.put(layer)) {
LAYER_RENDERER_LOGD(" Destroyed!");
- layer->decStrong(0);
+ layer->decStrong(nullptr);
} else {
LAYER_RENDERER_LOGD(" Cached!");
#if DEBUG_LAYER_RENDERER
@@ -423,7 +423,7 @@ bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap*
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
- 0, format, type, NULL);
+ 0, format, type, nullptr);
if ((error = glGetError()) != GL_NO_ERROR) goto error;
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,