summaryrefslogtreecommitdiff
path: root/libs/hwui/LayerRenderer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r--libs/hwui/LayerRenderer.cpp63
1 files changed, 0 insertions, 63 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
deleted file mode 100644
index 8d50dc2ccd94..000000000000
--- a/libs/hwui/LayerRenderer.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "LayerRenderer.h"
-#include "Matrix.h"
-#include "Properties.h"
-#include "Rect.h"
-#include "renderstate/RenderState.h"
-#include "utils/GLUtils.h"
-#include "utils/TraceUtils.h"
-
-#include <ui/Rect.h>
-
-#include <private/hwui/DrawGlInfo.h>
-
-namespace android {
-namespace uirenderer {
-
-Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
- LAYER_RENDERER_LOGD("Creating new texture layer");
-
- Layer* layer = new Layer(renderState, 0, 0);
- layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
- layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
- layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
-
- Caches::getInstance().textureState().activateTexture(0);
- layer->generateTexture();
-
- return layer;
-}
-
-void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
- bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) {
- layer->setBlend(!isOpaque);
- layer->setForceFilter(forceFilter);
- layer->setSize(width, height);
- layer->layer.set(0.0f, 0.0f, width, height);
- layer->getTexTransform().load(textureTransform);
-
- if (renderTarget != layer->getRenderTarget()) {
- layer->setRenderTarget(renderTarget);
- layer->bindTexture();
- layer->setFilter(GL_NEAREST, false, true);
- layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
- }
-}
-
-}; // namespace uirenderer
-}; // namespace android