diff options
Diffstat (limited to 'libs/hwui/LayerRenderer.cpp')
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp deleted file mode 100644 index 8d50dc2ccd94..000000000000 --- a/libs/hwui/LayerRenderer.cpp +++ /dev/null @@ -1,63 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "LayerRenderer.h" -#include "Matrix.h" -#include "Properties.h" -#include "Rect.h" -#include "renderstate/RenderState.h" -#include "utils/GLUtils.h" -#include "utils/TraceUtils.h" - -#include <ui/Rect.h> - -#include <private/hwui/DrawGlInfo.h> - -namespace android { -namespace uirenderer { - -Layer* LayerRenderer::createTextureLayer(RenderState& renderState) { - LAYER_RENDERER_LOGD("Creating new texture layer"); - - Layer* layer = new Layer(renderState, 0, 0); - layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f); - layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); - layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() - - Caches::getInstance().textureState().activateTexture(0); - layer->generateTexture(); - - return layer; -} - -void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, - bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { - layer->setBlend(!isOpaque); - layer->setForceFilter(forceFilter); - layer->setSize(width, height); - layer->layer.set(0.0f, 0.0f, width, height); - layer->getTexTransform().load(textureTransform); - - if (renderTarget != layer->getRenderTarget()) { - layer->setRenderTarget(renderTarget); - layer->bindTexture(); - layer->setFilter(GL_NEAREST, false, true); - layer->setWrap(GL_CLAMP_TO_EDGE, false, true); - } -} - -}; // namespace uirenderer -}; // namespace android |