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-rw-r--r--libs/hwui/LayerCache.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp
index 7667af5fe018..a9710ad6adbf 100644
--- a/libs/hwui/LayerCache.cpp
+++ b/libs/hwui/LayerCache.cpp
@@ -128,6 +128,31 @@ Layer* LayerCache::get(const uint32_t width, const uint32_t height) {
return layer;
}
+bool LayerCache::resize(Layer* layer, const uint32_t width, const uint32_t height) {
+ // TODO: We should be smarter and see if we have a texture of the appropriate
+ // size already in the cache, and reuse it instead of creating a new one
+
+ LayerEntry entry(width, height);
+ if (entry.mWidth <= layer->width && entry.mHeight <= layer->height) {
+ return true;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, layer->texture);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, entry.mWidth, entry.mHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ if (glGetError() != GL_NO_ERROR) {
+ return false;
+ }
+
+ layer->width = entry.mWidth;
+ layer->height = entry.mHeight;
+
+ return true;
+}
+
bool LayerCache::put(Layer* layer) {
const uint32_t size = layer->width * layer->height * 4;
// Don't even try to cache a layer that's bigger than the cache