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-rw-r--r--libs/hwui/GlLayer.h75
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diff --git a/libs/hwui/GlLayer.h b/libs/hwui/GlLayer.h
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index 9f70fdae6790..000000000000
--- a/libs/hwui/GlLayer.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
- * Copyright (C) 2017 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "Layer.h"
-
-#include "Texture.h"
-
-namespace android {
-namespace uirenderer {
-
-// Forward declarations
-class Caches;
-
-/**
- * A layer has dimensions and is backed by an OpenGL texture or FBO.
- */
-class GlLayer : public Layer {
-public:
- GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
- sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend);
- virtual ~GlLayer();
-
- uint32_t getWidth() const override { return texture.mWidth; }
-
- uint32_t getHeight() const override { return texture.mHeight; }
-
- void setSize(uint32_t width, uint32_t height) override {
- texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
- texture.target());
- }
-
- void setBlend(bool blend) override { texture.blend = blend; }
-
- bool isBlend() const override { return texture.blend; }
-
- inline GLuint getTextureId() const { return texture.id(); }
-
- inline GLenum getRenderTarget() const { return texture.target(); }
-
- void setRenderTarget(GLenum renderTarget);
-
- void generateTexture();
-
- /**
- * Lost the GL context but the layer is still around, mark it invalid internally
- * so the dtor knows not to do any GL work
- */
- void onGlContextLost();
-
-private:
- Caches& caches;
-
- /**
- * The texture backing this layer.
- */
- Texture texture;
-}; // struct GlLayer
-
-}; // namespace uirenderer
-}; // namespace android