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Diffstat (limited to 'libs/hwui/GlLayer.cpp')
-rw-r--r-- | libs/hwui/GlLayer.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/libs/hwui/GlLayer.cpp b/libs/hwui/GlLayer.cpp new file mode 100644 index 000000000000..432bb8526465 --- /dev/null +++ b/libs/hwui/GlLayer.cpp @@ -0,0 +1,68 @@ +/* + * Copyright (C) 2017 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "GlLayer.h" + +#include "Caches.h" +#include "RenderNode.h" +#include "renderstate/RenderState.h" + +namespace android { +namespace uirenderer { + +GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, + sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend) + : Layer(renderState, Api::OpenGL, colorFilter, alpha, mode) + , caches(Caches::getInstance()) + , texture(caches) { + texture.mWidth = layerWidth; + texture.mHeight = layerHeight; + texture.blend = blend; +} + +GlLayer::~GlLayer() { + // There's a rare possibility that Caches could have been destroyed already + // since this method is queued up as a task. + // Since this is a reset method, treat this as non-fatal. + if (caches.isInitialized() && texture.mId) { + texture.deleteTexture(); + } +} + +void GlLayer::onGlContextLost() { + texture.deleteTexture(); +} + +void GlLayer::setRenderTarget(GLenum renderTarget) { + if (renderTarget != getRenderTarget()) { + // new render target: bind with new target, and update filter/wrap + texture.mTarget = renderTarget; + if (texture.mId) { + caches.textureState().bindTexture(texture.target(), texture.mId); + } + texture.setFilter(GL_NEAREST, false, true); + texture.setWrap(GL_CLAMP_TO_EDGE, false, true); + } +} + +void GlLayer::generateTexture() { + if (!texture.mId) { + glGenTextures(1, &texture.mId); + } +} + +}; // namespace uirenderer +}; // namespace android |