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-rw-r--r--libs/hwui/FrameBuilder.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp
index 84c8a745ad1e..746e99a96123 100644
--- a/libs/hwui/FrameBuilder.cpp
+++ b/libs/hwui/FrameBuilder.cpp
@@ -81,7 +81,8 @@ void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
// only schedule repaint if node still on layer - possible it may have been
// removed during a dropped frame, but layers may still remain scheduled so
// as not to lose info on what portion is damaged
- if (CC_LIKELY(layerNode->getLayer() != nullptr)) {
+ OffscreenBuffer* layer = layerNode->getLayer();
+ if (CC_LIKELY(layer)) {
ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u",
layerNode->getName(), layerNode->getWidth(), layerNode->getHeight());
@@ -90,7 +91,7 @@ void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
// map current light center into RenderNode's coordinate space
Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
- layerNode->getLayer()->inverseTransformInWindow.mapPoint3d(lightCenter);
+ layer->inverseTransformInWindow.mapPoint3d(lightCenter);
saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
layerDamage, lightCenter, nullptr, layerNode);