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-rw-r--r--libs/hwui/FontRenderer.cpp35
1 files changed, 31 insertions, 4 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 26c7e5d1ad6f..44dc731c6be7 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -31,6 +31,7 @@
#include "Caches.h"
#include "Debug.h"
+#include "Extensions.h"
#include "FontRenderer.h"
#include "Rect.h"
@@ -375,34 +376,60 @@ void FontRenderer::checkTextureUpdate() {
Caches& caches = Caches::getInstance();
GLuint lastTextureId = 0;
+
+ // OpenGL ES 3.0+ lets us specify the row length for unpack operations such
+ // as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
+ // With OpenGL ES 2.0 we have to upload entire stripes instead.
+ const bool hasUnpackRowLength = Extensions::getInstance().getMajorGlVersion() >= 3;
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
// Iterate over all the cache textures and see which ones need to be updated
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
CacheTexture* cacheTexture = mCacheTextures[i];
if (cacheTexture->isDirty() && cacheTexture->getTexture()) {
- // Can't copy inner rect; glTexSubimage expects pointer to deal with entire buffer
- // of data. So expand the dirty rect to the encompassing horizontal stripe.
const Rect* dirtyRect = cacheTexture->getDirtyRect();
- uint32_t x = 0;
+ uint32_t x = hasUnpackRowLength ? dirtyRect->left : 0;
uint32_t y = dirtyRect->top;
uint32_t width = cacheTexture->getWidth();
uint32_t height = dirtyRect->getHeight();
- void* textureData = cacheTexture->getTexture() + y * width;
+ void* textureData = cacheTexture->getTexture() + y * width + x;
if (cacheTexture->getTextureId() != lastTextureId) {
lastTextureId = cacheTexture->getTextureId();
caches.activeTexture(0);
glBindTexture(GL_TEXTURE_2D, lastTextureId);
+
+ // The unpack row length only needs to be specified when a new
+ // texture is bound
+ if (hasUnpackRowLength) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
+ }
+ }
+
+ // If we can upload a sub-rectangle, use the dirty rect width
+ // instead of the width of the entire texture
+ if (hasUnpackRowLength) {
+ width = dirtyRect->getWidth();
}
+
#if DEBUG_FONT_RENDERER
ALOGD("glTexSubimage for cacheTexture %d: x, y, width height = %d, %d, %d, %d",
i, x, y, width, height);
#endif
+
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
+
cacheTexture->setDirty(false);
}
}
+ // Reset to default unpack row length to avoid affecting texture
+ // uploads in other parts of the renderer
+ if (hasUnpackRowLength) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ }
+
mUploadTexture = false;
}