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-rw-r--r--libs/hwui/Caches.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
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+++ b/libs/hwui/Caches.cpp
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "Caches.h"
+
+#include "GlLayer.h"
+#include "Properties.h"
+#include "renderstate/RenderState.h"
+#include "utils/GLUtils.h"
+
+#include <cutils/properties.h>
+#include <utils/Log.h>
+#include <utils/String8.h>
+
+namespace android {
+namespace uirenderer {
+
+Caches* Caches::sInstance = nullptr;
+
+///////////////////////////////////////////////////////////////////////////////
+// Macros
+///////////////////////////////////////////////////////////////////////////////
+
+#if DEBUG_CACHE_FLUSH
+#define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
+#else
+#define FLUSH_LOGD(...)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+Caches::Caches(RenderState& renderState) : mInitialized(false) {
+ INIT_LOGD("Creating OpenGL renderer caches");
+ init();
+ initStaticProperties();
+}
+
+bool Caches::init() {
+ if (mInitialized) return false;
+
+ ATRACE_NAME("Caches::init");
+
+ mRegionMesh = nullptr;
+
+ mInitialized = true;
+
+ mPixelBufferState = new PixelBufferState();
+ mTextureState = new TextureState();
+ mTextureState->constructTexture(*this);
+
+ return true;
+}
+
+void Caches::initStaticProperties() {
+ // OpenGL ES 3.0+ specific features
+ gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() &&
+ property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true);
+}
+
+void Caches::terminate() {
+ if (!mInitialized) return;
+ mRegionMesh.reset(nullptr);
+
+ clearGarbage();
+
+ delete mPixelBufferState;
+ mPixelBufferState = nullptr;
+ delete mTextureState;
+ mTextureState = nullptr;
+ mInitialized = false;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Memory management
+///////////////////////////////////////////////////////////////////////////////
+
+void Caches::clearGarbage() {}
+
+void Caches::flush(FlushMode mode) {
+ clearGarbage();
+ glFinish();
+ // Errors during cleanup should be considered non-fatal, dump them and
+ // and move on. TODO: All errors or just errors like bad surface?
+ GLUtils::dumpGLErrors();
+}
+
+}; // namespace uirenderer
+}; // namespace android