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-rw-r--r--libs/hwui/BakedOpRenderer.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
index df2b35b39aa8..4e59baa48983 100644
--- a/libs/hwui/BakedOpRenderer.cpp
+++ b/libs/hwui/BakedOpRenderer.cpp
@@ -208,7 +208,6 @@ void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* pa
// TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty.
// Should should scissor/set mHasDrawn safely.
mRenderState.scissor().setEnabled(false);
- mHasDrawn = true;
Glop glop;
GlopBuilder(mRenderState, mCaches, &glop)
.setRoundRectClipState(nullptr)
@@ -217,7 +216,11 @@ void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* pa
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewIdentityEmptyBounds()
.build();
- mRenderState.render(glop, mRenderTarget.orthoMatrix);
+ // Disable blending if this is the first draw to the main framebuffer, in case app has defined
+ // transparency where it doesn't make sense - as first draw in opaque window.
+ bool overrideDisableBlending = !mHasDrawn && mOpaque && !mRenderTarget.frameBufferId;
+ mRenderState.render(glop, mRenderTarget.orthoMatrix, overrideDisableBlending);
+ mHasDrawn = true;
}
// clears and re-fills stencil with provided rendertarget space quads,
@@ -234,7 +237,7 @@ void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices,
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewIdentityEmptyBounds()
.build();
- mRenderState.render(glop, mRenderTarget.orthoMatrix);
+ mRenderState.render(glop, mRenderTarget.orthoMatrix, false);
mRenderState.stencil().enableTest(incrementThreshold);
}
@@ -346,7 +349,10 @@ void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* cli
void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip,
const Glop& glop) {
prepareRender(dirtyBounds, clip);
- mRenderState.render(glop, mRenderTarget.orthoMatrix);
+ // Disable blending if this is the first draw to the main framebuffer, in case app has defined
+ // transparency where it doesn't make sense - as first draw in opaque window.
+ bool overrideDisableBlending = !mHasDrawn && mOpaque && !mRenderTarget.frameBufferId;
+ mRenderState.render(glop, mRenderTarget.orthoMatrix, overrideDisableBlending);
if (!mRenderTarget.frameBufferId) mHasDrawn = true;
}