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-rw-r--r--libs/hwui/BakedOpRenderer.cpp88
1 files changed, 6 insertions, 82 deletions
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
index 938099209148..1aa291f23a1e 100644
--- a/libs/hwui/BakedOpRenderer.cpp
+++ b/libs/hwui/BakedOpRenderer.cpp
@@ -19,98 +19,22 @@
#include "Caches.h"
#include "Glop.h"
#include "GlopBuilder.h"
-#include "VertexBuffer.h"
+#include "renderstate/OffscreenBufferPool.h"
#include "renderstate/RenderState.h"
-#include "utils/FatVector.h"
#include "utils/GLUtils.h"
+#include "VertexBuffer.h"
namespace android {
namespace uirenderer {
////////////////////////////////////////////////////////////////////////////////
-// OffscreenBuffer
-////////////////////////////////////////////////////////////////////////////////
-
-OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
- uint32_t textureWidth, uint32_t textureHeight,
- uint32_t viewportWidth, uint32_t viewportHeight)
- : renderState(renderState)
- , viewportWidth(viewportWidth)
- , viewportHeight(viewportHeight)
- , texture(caches) {
- texture.width = textureWidth;
- texture.height = textureHeight;
-
- caches.textureState().activateTexture(0);
- glGenTextures(1, &texture.id);
- caches.textureState().bindTexture(GL_TEXTURE_2D, texture.id);
-
- texture.setWrap(GL_CLAMP_TO_EDGE, false, false, GL_TEXTURE_2D);
- // not setting filter on texture, since it's set when rendering, based on transform
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
-}
-
-void OffscreenBuffer::updateMeshFromRegion() {
- // avoid T-junctions as they cause artifacts in between the resultant
- // geometry when complex transforms occur.
- // TODO: generate the safeRegion only if necessary based on rendering transform
- Region safeRegion = Region::createTJunctionFreeRegion(region);
-
- size_t count;
- const android::Rect* rects = safeRegion.getArray(&count);
-
- const float texX = 1.0f / float(viewportWidth);
- const float texY = 1.0f / float(viewportHeight);
-
- FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed
- TextureVertex* mesh = &meshVector[0];
- for (size_t i = 0; i < count; i++) {
- const android::Rect* r = &rects[i];
-
- const float u1 = r->left * texX;
- const float v1 = (viewportHeight - r->top) * texY;
- const float u2 = r->right * texX;
- const float v2 = (viewportHeight - r->bottom) * texY;
-
- TextureVertex::set(mesh++, r->left, r->top, u1, v1);
- TextureVertex::set(mesh++, r->right, r->top, u2, v1);
- TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
- TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
- }
- elementCount = count * 6;
- renderState.meshState().genOrUpdateMeshBuffer(&vbo,
- sizeof(TextureVertex) * count * 4,
- &meshVector[0],
- GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
-}
-
-OffscreenBuffer::~OffscreenBuffer() {
- texture.deleteTexture();
- renderState.meshState().deleteMeshBuffer(vbo);
- elementCount = 0;
- vbo = 0;
-}
-
-////////////////////////////////////////////////////////////////////////////////
// BakedOpRenderer
////////////////////////////////////////////////////////////////////////////////
-OffscreenBuffer* BakedOpRenderer::createOffscreenBuffer(RenderState& renderState,
- uint32_t width, uint32_t height) {
- // TODO: get from cache!
- return new OffscreenBuffer(renderState, Caches::getInstance(), width, height, width, height);
-}
-
-void BakedOpRenderer::destroyOffscreenBuffer(OffscreenBuffer* offscreenBuffer) {
- // TODO: return texture/offscreenbuffer to cache!
- delete offscreenBuffer;
-}
-
OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
- OffscreenBuffer* buffer = createOffscreenBuffer(mRenderState, width, height);
+ LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
+
+ OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
startRepaintLayer(buffer);
return buffer;
}
@@ -357,7 +281,7 @@ void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op,
renderer.renderGlop(state, glop);
if (op.destroy) {
- BakedOpRenderer::destroyOffscreenBuffer(buffer);
+ renderer.renderState().layerPool().putOrDelete(buffer);
}
}