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-rw-r--r--libs/hwui/AutoBackendTextureRelease.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/libs/hwui/AutoBackendTextureRelease.cpp b/libs/hwui/AutoBackendTextureRelease.cpp
index 4d020c567972..5f5ffe97e953 100644
--- a/libs/hwui/AutoBackendTextureRelease.cpp
+++ b/libs/hwui/AutoBackendTextureRelease.cpp
@@ -21,6 +21,7 @@
#include <include/gpu/GrDirectContext.h>
#include <include/gpu/GrBackendSurface.h>
#include <include/gpu/MutableTextureState.h>
+#include <include/gpu/vk/VulkanMutableTextureState.h>
#include "renderthread/RenderThread.h"
#include "utils/Color.h"
#include "utils/PaintUtils.h"
@@ -142,8 +143,9 @@ void AutoBackendTextureRelease::releaseQueueOwnership(GrDirectContext* context)
LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan);
if (mBackendTexture.isValid()) {
// Passing in VK_IMAGE_LAYOUT_UNDEFINED means we keep the old layout.
- skgpu::MutableTextureState newState(VK_IMAGE_LAYOUT_UNDEFINED,
- VK_QUEUE_FAMILY_FOREIGN_EXT);
+ skgpu::MutableTextureState newState = skgpu::MutableTextureStates::MakeVulkan(
+ VK_IMAGE_LAYOUT_UNDEFINED,
+ VK_QUEUE_FAMILY_FOREIGN_EXT);
// The unref for this ref happens in the releaseProc passed into setBackendTextureState. The
// releaseProc callback will be made when the work to set the new state has finished on the