diff options
Diffstat (limited to 'libs/gui/SurfaceTexture.cpp')
| -rw-r--r-- | libs/gui/SurfaceTexture.cpp | 505 |
1 files changed, 0 insertions, 505 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp deleted file mode 100644 index b42aa34d7652..000000000000 --- a/libs/gui/SurfaceTexture.cpp +++ /dev/null @@ -1,505 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define LOG_TAG "SurfaceTexture" -#define ATRACE_TAG ATRACE_TAG_GRAPHICS -//#define LOG_NDEBUG 0 - -#define GL_GLEXT_PROTOTYPES -#define EGL_EGLEXT_PROTOTYPES - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -#include <hardware/hardware.h> - -#include <gui/IGraphicBufferAlloc.h> -#include <gui/ISurfaceComposer.h> -#include <gui/SurfaceComposerClient.h> -#include <gui/SurfaceTexture.h> - -#include <private/gui/ComposerService.h> - -#include <utils/Log.h> -#include <utils/String8.h> -#include <utils/Trace.h> - -// This compile option makes SurfaceTexture use the EGL_KHR_fence_sync extension -// to synchronize access to the buffers. It will cause dequeueBuffer to stall, -// waiting for the GL reads for the buffer being dequeued to complete before -// allowing the buffer to be dequeued. -#ifdef USE_FENCE_SYNC -#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER -#error "USE_FENCE_SYNC and ALLOW_DEQUEUE_CURRENT_BUFFER are incompatible" -#endif -#endif - -// Macros for including the SurfaceTexture name in log messages -#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) - -namespace android { - -// Transform matrices -static float mtxIdentity[16] = { - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1, -}; -static float mtxFlipH[16] = { - -1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 1, 0, 0, 1, -}; -static float mtxFlipV[16] = { - 1, 0, 0, 0, - 0, -1, 0, 0, - 0, 0, 1, 0, - 0, 1, 0, 1, -}; -static float mtxRot90[16] = { - 0, 1, 0, 0, - -1, 0, 0, 0, - 0, 0, 1, 0, - 1, 0, 0, 1, -}; -static float mtxRot180[16] = { - -1, 0, 0, 0, - 0, -1, 0, 0, - 0, 0, 1, 0, - 1, 1, 0, 1, -}; -static float mtxRot270[16] = { - 0, -1, 0, 0, - 1, 0, 0, 0, - 0, 0, 1, 0, - 0, 1, 0, 1, -}; - -static void mtxMul(float out[16], const float a[16], const float b[16]); - -// Get an ID that's unique within this process. -static int32_t createProcessUniqueId() { - static volatile int32_t globalCounter = 0; - return android_atomic_inc(&globalCounter); -} - -SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, - GLenum texTarget, bool useFenceSync) : - BufferQueue(allowSynchronousMode), - mCurrentTransform(0), - mCurrentTimestamp(0), - mTexName(tex), -#ifdef USE_FENCE_SYNC - mUseFenceSync(useFenceSync), -#else - mUseFenceSync(false), -#endif - mTexTarget(texTarget), - mAbandoned(false), - mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) -{ - // Choose a name using the PID and a process-unique ID. - mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); - BufferQueue::setConsumerName(mName); - - ST_LOGV("SurfaceTexture"); - memcpy(mCurrentTransformMatrix, mtxIdentity, - sizeof(mCurrentTransformMatrix)); -} - -SurfaceTexture::~SurfaceTexture() { - ST_LOGV("~SurfaceTexture"); - abandon(); -} - -status_t SurfaceTexture::setBufferCountServer(int bufferCount) { - Mutex::Autolock lock(mMutex); - return BufferQueue::setBufferCountServer(bufferCount); -} - - -status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) -{ - return BufferQueue::setDefaultBufferSize(w, h); -} - -status_t SurfaceTexture::updateTexImage() { - ATRACE_CALL(); - ST_LOGV("updateTexImage"); - Mutex::Autolock lock(mMutex); - - if (mAbandoned) { - ST_LOGE("calling updateTexImage() on an abandoned SurfaceTexture"); - return NO_INIT; - } - - BufferItem item; - - // In asynchronous mode the list is guaranteed to be one buffer - // deep, while in synchronous mode we use the oldest buffer. - if (acquire(&item) == NO_ERROR) { - int buf = item.mBuf; - // This buffer was newly allocated, so we need to clean up on our side - if (item.mGraphicBuffer != NULL) { - mEGLSlots[buf].mGraphicBuffer = 0; - if (mEGLSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mEGLSlots[buf].mEglDisplay, - mEGLSlots[buf].mEglImage); - mEGLSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; - mEGLSlots[buf].mEglDisplay = EGL_NO_DISPLAY; - } - mEGLSlots[buf].mGraphicBuffer = item.mGraphicBuffer; - } - - // Update the GL texture object. - EGLImageKHR image = mEGLSlots[buf].mEglImage; - EGLDisplay dpy = eglGetCurrentDisplay(); - if (image == EGL_NO_IMAGE_KHR) { - if (item.mGraphicBuffer == 0) { - ST_LOGE("buffer at slot %d is null", buf); - return BAD_VALUE; - } - image = createImage(dpy, item.mGraphicBuffer); - mEGLSlots[buf].mEglImage = image; - mEGLSlots[buf].mEglDisplay = dpy; - if (image == EGL_NO_IMAGE_KHR) { - // NOTE: if dpy was invalid, createImage() is guaranteed to - // fail. so we'd end up here. - return -EINVAL; - } - } - - GLint error; - while ((error = glGetError()) != GL_NO_ERROR) { - ST_LOGW("updateTexImage: clearing GL error: %#04x", error); - } - - glBindTexture(mTexTarget, mTexName); - glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); - - bool failed = false; - while ((error = glGetError()) != GL_NO_ERROR) { - ST_LOGE("error binding external texture image %p (slot %d): %#04x", - image, buf, error); - failed = true; - } - if (failed) { - releaseBuffer(buf, mEGLSlots[buf].mEglDisplay, - mEGLSlots[buf].mFence); - return -EINVAL; - } - - if (mCurrentTexture != INVALID_BUFFER_SLOT) { - if (mUseFenceSync) { - EGLSyncKHR fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, - NULL); - if (fence == EGL_NO_SYNC_KHR) { - ALOGE("updateTexImage: error creating fence: %#x", - eglGetError()); - releaseBuffer(buf, mEGLSlots[buf].mEglDisplay, - mEGLSlots[buf].mFence); - return -EINVAL; - } - glFlush(); - mEGLSlots[mCurrentTexture].mFence = fence; - } - } - - ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", - mCurrentTexture, - mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, - buf, item.mGraphicBuffer != NULL ? item.mGraphicBuffer->handle : 0); - - // release old buffer - releaseBuffer(mCurrentTexture, - mEGLSlots[mCurrentTexture].mEglDisplay, - mEGLSlots[mCurrentTexture].mFence); - - // Update the SurfaceTexture state. - mCurrentTexture = buf; - mCurrentTextureBuf = mEGLSlots[buf].mGraphicBuffer; - mCurrentCrop = item.mCrop; - mCurrentTransform = item.mTransform; - mCurrentScalingMode = item.mScalingMode; - mCurrentTimestamp = item.mTimestamp; - computeCurrentTransformMatrix(); - - // Now that we've passed the point at which failures can happen, - // it's safe to remove the buffer from the front of the queue. - - } else { - // We always bind the texture even if we don't update its contents. - glBindTexture(mTexTarget, mTexName); - } - - return OK; -} - -bool SurfaceTexture::isExternalFormat(uint32_t format) -{ - switch (format) { - // supported YUV formats - case HAL_PIXEL_FORMAT_YV12: - // Legacy/deprecated YUV formats - case HAL_PIXEL_FORMAT_YCbCr_422_SP: - case HAL_PIXEL_FORMAT_YCrCb_420_SP: - case HAL_PIXEL_FORMAT_YCbCr_422_I: - return true; - } - - // Any OEM format needs to be considered - if (format>=0x100 && format<=0x1FF) - return true; - - return false; -} - -GLenum SurfaceTexture::getCurrentTextureTarget() const { - return mTexTarget; -} - -void SurfaceTexture::getTransformMatrix(float mtx[16]) { - Mutex::Autolock lock(mMutex); - memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); -} - -void SurfaceTexture::computeCurrentTransformMatrix() { - ST_LOGV("computeCurrentTransformMatrix"); - - float xform[16]; - for (int i = 0; i < 16; i++) { - xform[i] = mtxIdentity[i]; - } - if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { - float result[16]; - mtxMul(result, xform, mtxFlipH); - for (int i = 0; i < 16; i++) { - xform[i] = result[i]; - } - } - if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { - float result[16]; - mtxMul(result, xform, mtxFlipV); - for (int i = 0; i < 16; i++) { - xform[i] = result[i]; - } - } - if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { - float result[16]; - mtxMul(result, xform, mtxRot90); - for (int i = 0; i < 16; i++) { - xform[i] = result[i]; - } - } - - sp<GraphicBuffer>& buf(mCurrentTextureBuf); - float tx, ty, sx, sy; - if (!mCurrentCrop.isEmpty()) { - // In order to prevent bilinear sampling at the of the crop rectangle we - // may need to shrink it by 2 texels in each direction. Normally this - // would just need to take 1/2 a texel off each end, but because the - // chroma channels will likely be subsampled we need to chop off a whole - // texel. This will cause artifacts if someone does nearest sampling - // with 1:1 pixel:texel ratio, but it's impossible to simultaneously - // accomodate the bilinear and nearest sampling uses. - // - // If nearest sampling turns out to be a desirable usage of these - // textures then we could add the ability to switch a SurfaceTexture to - // nearest-mode. Preferably, however, the image producers (video - // decoder, camera, etc.) would simply not use a crop rectangle (or at - // least not tell the framework about it) so that the GPU can do the - // correct edge behavior. - int xshrink = 0, yshrink = 0; - if (mCurrentCrop.left > 0) { - tx = float(mCurrentCrop.left + 1) / float(buf->getWidth()); - xshrink++; - } else { - tx = 0.0f; - } - if (mCurrentCrop.right < int32_t(buf->getWidth())) { - xshrink++; - } - if (mCurrentCrop.bottom < int32_t(buf->getHeight())) { - ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) / - float(buf->getHeight()); - yshrink++; - } else { - ty = 0.0f; - } - if (mCurrentCrop.top > 0) { - yshrink++; - } - sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth()); - sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight()); - } else { - tx = 0.0f; - ty = 0.0f; - sx = 1.0f; - sy = 1.0f; - } - float crop[16] = { - sx, 0, 0, 0, - 0, sy, 0, 0, - 0, 0, 1, 0, - tx, ty, 0, 1, - }; - - float mtxBeforeFlipV[16]; - mtxMul(mtxBeforeFlipV, crop, xform); - - // SurfaceFlinger expects the top of its window textures to be at a Y - // coordinate of 0, so SurfaceTexture must behave the same way. We don't - // want to expose this to applications, however, so we must add an - // additional vertical flip to the transform after all the other transforms. - mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); -} - -nsecs_t SurfaceTexture::getTimestamp() { - ST_LOGV("getTimestamp"); - Mutex::Autolock lock(mMutex); - return mCurrentTimestamp; -} - -void SurfaceTexture::setFrameAvailableListener( - const sp<FrameAvailableListener>& listener) { - ST_LOGV("setFrameAvailableListener"); - Mutex::Autolock lock(mMutex); - BufferQueue::setFrameAvailableListener(listener); -} - -EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, - const sp<GraphicBuffer>& graphicBuffer) { - EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); - EGLint attrs[] = { - EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, - EGL_NONE, - }; - EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, - EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); - if (image == EGL_NO_IMAGE_KHR) { - EGLint error = eglGetError(); - ST_LOGE("error creating EGLImage: %#x", error); - } - return image; -} - -sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const { - Mutex::Autolock lock(mMutex); - return mCurrentTextureBuf; -} - -Rect SurfaceTexture::getCurrentCrop() const { - Mutex::Autolock lock(mMutex); - return mCurrentCrop; -} - -uint32_t SurfaceTexture::getCurrentTransform() const { - Mutex::Autolock lock(mMutex); - return mCurrentTransform; -} - -uint32_t SurfaceTexture::getCurrentScalingMode() const { - Mutex::Autolock lock(mMutex); - return mCurrentScalingMode; -} - -bool SurfaceTexture::isSynchronousMode() const { - Mutex::Autolock lock(mMutex); - return BufferQueue::isSynchronousMode(); -} - -void SurfaceTexture::abandon() { - Mutex::Autolock lock(mMutex); - mAbandoned = true; - mCurrentTextureBuf.clear(); - - // destroy all egl buffers - for (int i =0; i < NUM_BUFFER_SLOTS; i++) { - mEGLSlots[i].mGraphicBuffer = 0; - if (mEGLSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { - eglDestroyImageKHR(mEGLSlots[i].mEglDisplay, - mEGLSlots[i].mEglImage); - mEGLSlots[i].mEglImage = EGL_NO_IMAGE_KHR; - mEGLSlots[i].mEglDisplay = EGL_NO_DISPLAY; - } - } - - // disconnect from the BufferQueue - BufferQueue::consumerDisconnect(); -} - -void SurfaceTexture::setName(const String8& name) { - Mutex::Autolock _l(mMutex); - mName = name; - BufferQueue::setConsumerName(name); -} - -void SurfaceTexture::dump(String8& result) const -{ - char buffer[1024]; - dump(result, "", buffer, 1024); -} - -void SurfaceTexture::dump(String8& result, const char* prefix, - char* buffer, size_t SIZE) const -{ - Mutex::Autolock _l(mMutex); - snprintf(buffer, SIZE, "%smTexName=%d\n", prefix, mTexName); - result.append(buffer); - - snprintf(buffer, SIZE, - "%snext : {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n" - ,prefix, mCurrentCrop.left, - mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, - mCurrentTransform, mCurrentTexture - ); - result.append(buffer); - - - BufferQueue::dump(result, prefix, buffer, SIZE); -} - -static void mtxMul(float out[16], const float a[16], const float b[16]) { - out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; - out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; - out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; - out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; - - out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; - out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; - out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; - out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; - - out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; - out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; - out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; - out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; - - out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; - out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; - out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; - out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; -} - -}; // namespace android |