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Diffstat (limited to 'include/GLES/gl.h')
-rw-r--r-- | include/GLES/gl.h | 639 |
1 files changed, 639 insertions, 0 deletions
diff --git a/include/GLES/gl.h b/include/GLES/gl.h new file mode 100644 index 000000000000..50b6ac43f88b --- /dev/null +++ b/include/GLES/gl.h @@ -0,0 +1,639 @@ +/* + * Copyright (C) 2006 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef __gl_h_ +#define __gl_h_ + +#include <stdint.h> +#include <sys/types.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/*****************************************************************************/ + +typedef int8_t GLbyte; // b +typedef int16_t GLshort; // s +typedef int32_t GLint; // i +typedef ssize_t GLsizei; // i +typedef int32_t GLfixed; // x +typedef int32_t GLclampx; // x +typedef float GLfloat; // f +typedef float GLclampf; // f +typedef uint8_t GLubyte; // ub +typedef uint8_t GLboolean; // ub +typedef uint16_t GLushort; // us +typedef uint32_t GLuint; // ui +typedef unsigned int GLenum; // ui +typedef unsigned int GLbitfield; // ui +typedef void GLvoid; +typedef intptr_t GLintptr; +typedef int GLsizeiptr; +typedef GLintptr GLintptrARB; +typedef GLsizeiptr GLsizeiptrARB; + +/*****************************************************************************/ + +#define GL_VERSION_ES_CM_1_0 1 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERSION_ES_CL_1_1 1 + +#define GL_OES_byte_coordinates 1 +#define GL_OES_fixed_point 1 +#define GL_OES_single_precision 1 +#define GL_OES_read_format 1 +#define GL_OES_compressed_paletted_texture 1 +#define GL_OES_draw_texture 1 +#define GL_OES_matrix_get 1 +#define GL_OES_query_matrix 1 +#define GL_OES_vertex_buffer_object 1 +#define GL_OES_point_size_array 1 +#define GL_OES_point_sprite 1 +#define GL_ARB_texture_non_power_of_two 1 + +/*****************************************************************************/ +/* OpenGL ES 1.0 names */ + +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* begin mode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* clear mask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* enable/disable */ +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* gets */ +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 + +/* clip planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* fog */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 + +/* culling */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* hints */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* lights */ +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 + +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* material */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 + +/* matrix */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* pixel formats */ +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* pixel store */ +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 + +/* pixel types */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* logic op */ +#define GL_CLEAR 0x1500 // 0 +#define GL_AND 0x1501 // s & d +#define GL_AND_REVERSE 0x1502 // s & ~d +#define GL_COPY 0x1503 // s +#define GL_AND_INVERTED 0x1504 // ~s & d +#define GL_NOOP 0x1505 // d +#define GL_XOR 0x1506 // s ^ d +#define GL_OR 0x1507 // s | d +#define GL_NOR 0x1508 // ~(s | d) +#define GL_EQUIV 0x1509 // ~(s ^ d) +#define GL_INVERT 0x150A // ~d +#define GL_OR_REVERSE 0x150B // s | ~d +#define GL_COPY_INVERTED 0x150C // ~s +#define GL_OR_INVERTED 0x150D // ~s | d +#define GL_NAND 0x150E // ~(s & d) +#define GL_SET 0x150F // 1 + +/* shade model */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* strings */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* stencil */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* alpha & stencil */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* blending equation & function */ +#define GL_ZERO 0 // SD +#define GL_ONE 1 // SD +#define GL_SRC_COLOR 0x0300 // D +#define GL_ONE_MINUS_SRC_COLOR 0x0301 // D +#define GL_SRC_ALPHA 0x0302 // SD +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 // SD +#define GL_DST_ALPHA 0x0304 // SD +#define GL_ONE_MINUS_DST_ALPHA 0x0305 // SD +#define GL_DST_COLOR 0x0306 // S +#define GL_ONE_MINUS_DST_COLOR 0x0307 // S +#define GL_SRC_ALPHA_SATURATE 0x0308 // S + +/* Texture parameter name */ +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D + +/* Texture Filter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* Texture Wrap Mode */ +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F + +/* Texture Env Mode */ +#define GL_REPLACE 0x1E01 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_ADD 0x0104 + +/* Texture Env Parameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* Texture Env Target */ +#define GL_TEXTURE_ENV 0x2300 + +/* TMUs */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF + +/*****************************************************************************/ +/* OpenGL ES 1.1 additions */ + +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 + +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A + +/*****************************************************************************/ +/* Required extensions */ + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 + +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F + +/*****************************************************************************/ +/* Extensions */ + +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F + +#define GL_DIRECT_TEXTURE_2D_QUALCOMM 0x7E80 + + + + +/*****************************************************************************/ +/* OpenGL ES 1.0 functions */ + +void glActiveTexture(GLenum texture); +void glAlphaFunc(GLenum func, GLclampf ref); +void glAlphaFuncx(GLenum func, GLclampx ref); +void glBindTexture(GLenum target, GLuint texture); +void glBlendFunc(GLenum sfactor, GLenum dfactor); +void glClear(GLbitfield mask); +void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void glClearDepthf(GLclampf depth); +void glClearDepthx(GLclampx depth); +void glClearStencil(GLint s); +void glClientActiveTexture(GLenum texture); +void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a); +void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); +void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data); +void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data); +void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border); +void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint x, GLint y, GLsizei width, + GLsizei height); +void glCullFace(GLenum mode); +void glDeleteTextures(GLsizei n, const GLuint *textures); +void glDepthFunc(GLenum func); +void glDepthMask(GLboolean flag); +void glDepthRangef(GLclampf zNear, GLclampf zFar); +void glDepthRangex(GLclampx zNear, GLclampx zFar); +void glDisable(GLenum cap); +void glDisableClientState(GLenum array); +void glDrawArrays(GLenum mode, GLint first, GLsizei count); +void glDrawElements(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices); +void glEnable(GLenum cap); +void glEnableClientState(GLenum array); +void glFinish(void); +void glFlush(void); +void glFogf(GLenum pname, GLfloat param); +void glFogfv(GLenum pname, const GLfloat *params); +void glFogx(GLenum pname, GLfixed param); +void glFogxv(GLenum pname, const GLfixed *params); +void glFrontFace(GLenum mode); +void glFrustumf(GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar); +void glFrustumx(GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar); +void glGenTextures(GLsizei n, GLuint *textures); +GLenum glGetError(void); +void glGetIntegerv(GLenum pname, GLint *params); +const GLubyte * glGetString(GLenum name); +void glHint(GLenum target, GLenum mode); +void glLightModelf(GLenum pname, GLfloat param); +void glLightModelfv(GLenum pname, const GLfloat *params); +void glLightModelx(GLenum pname, GLfixed param); +void glLightModelxv(GLenum pname, const GLfixed *params); +void glLightf(GLenum light, GLenum pname, GLfloat param); +void glLightfv(GLenum light, GLenum pname, const GLfloat *params); +void glLightx(GLenum light, GLenum pname, GLfixed param); +void glLightxv(GLenum light, GLenum pname, const GLfixed *params); +void glLineWidth(GLfloat width); +void glLineWidthx(GLfixed width); +void glLoadIdentity(void); +void glLoadMatrixf(const GLfloat *m); +void glLoadMatrixx(const GLfixed *m); +void glLogicOp(GLenum opcode); +void glMaterialf(GLenum face, GLenum pname, GLfloat param); +void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); +void glMaterialx(GLenum face, GLenum pname, GLfixed param); +void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); +void glMatrixMode(GLenum mode); +void glMultMatrixf(const GLfloat *m); +void glMultMatrixx(const GLfixed *m); +void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); +void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +void glOrthof( GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar); +void glOrthox( GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar); +void glPixelStorei(GLenum pname, GLint param); +void glPointSize(GLfloat size); +void glPointSizex(GLfixed size); +void glPolygonOffset(GLfloat factor, GLfloat units); +void glPolygonOffsetx(GLfixed factor, GLfixed units); +void glPopMatrix(void); +void glPushMatrix(void); +void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels); +void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void glSampleCoverage(GLclampf value, GLboolean invert); +void glSampleCoveragex(GLclampx value, GLboolean invert); +void glScalef(GLfloat x, GLfloat y, GLfloat z); +void glScalex(GLfixed x, GLfixed y, GLfixed z); +void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +void glShadeModel(GLenum mode); +void glStencilFunc(GLenum func, GLint ref, GLuint mask); +void glStencilMask(GLuint mask); +void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +void glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer); +void glTexEnvf(GLenum target, GLenum pname, GLfloat param); +void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); +void glTexEnvx(GLenum target, GLenum pname, GLfixed param); +void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); +void glTexImage2D( GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, + GLenum type, const GLvoid *pixels); +void glTexParameterf(GLenum target, GLenum pname, GLfloat param); +void glTexParameterx(GLenum target, GLenum pname, GLfixed param); +void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels); +void glTranslatef(GLfloat x, GLfloat y, GLfloat z); +void glTranslatex(GLfixed x, GLfixed y, GLfixed z); +void glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer); +void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + +/*****************************************************************************/ +/* OpenGL ES 1.1 functions */ + +void glClipPlanef(GLenum plane, const GLfloat* equation); +void glClipPlanex(GLenum plane, const GLfixed* equation); + +void glBindBuffer(GLenum target, GLuint buffer); +void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +void glDeleteBuffers(GLsizei n, const GLuint* buffers); +void glGenBuffers(GLsizei n, GLuint* buffers); + +void glGetBooleanv(GLenum pname, GLboolean *params); +void glGetFixedv(GLenum pname, GLfixed *params); +void glGetFloatv(GLenum pname, GLfloat *params); +void glGetPointerv(GLenum pname, void **params); +void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); +void glGetClipPlanef(GLenum pname, GLfloat eqn[4]); +void glGetClipPlanex(GLenum pname, GLfixed eqn[4]); +void glGetLightxv(GLenum light, GLenum pname, GLfixed *params); +void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); +void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); +void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); +void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); +void glGetTexEnviv(GLenum env, GLenum pname, GLint *params); +void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); +void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); +void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); +void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); +GLboolean glIsBuffer(GLuint buffer); +GLboolean glIsEnabled(GLenum cap); +GLboolean glIsTexture(GLuint texture); +void glPointParameterf(GLenum pname, GLfloat param); +void glPointParameterfv(GLenum pname, const GLfloat *params); +void glPointParameterx(GLenum pname, GLfixed param); +void glPointParameterxv(GLenum pname, const GLfixed *params); +void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void glTexEnvi(GLenum target, GLenum pname, GLint param); +void glTexEnviv(GLenum target, GLenum pname, const GLint *params); +void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); +void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); +void glTexParameteri(GLenum target, GLenum pname, GLint param); +void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); + +/*****************************************************************************/ +/* Required extensions functions */ + +void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); + + +/*****************************************************************************/ +/* Extensions functions */ + +void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h); +void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h); +void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h); +void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h); +void glDrawTexsvOES(const GLshort* coords); +void glDrawTexivOES(const GLint* coords); +void glDrawTexfvOES(const GLfloat* coords); +void glDrawTexxvOES(const GLfixed* coords); +GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent); + +/* called by dalvik */ +void glColorPointerBounds(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr, GLsizei count); +void glNormalPointerBounds(GLenum type, GLsizei stride, + const GLvoid *pointer, GLsizei count); +void glTexCoordPointerBounds(GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer, GLsizei count); +void glVertexPointerBounds(GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer, GLsizei count); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ |