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-rw-r--r--graphics/java/android/graphics/RuntimeShader.java39
1 files changed, 2 insertions, 37 deletions
diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java
index 9016724b765e..3543e991924e 100644
--- a/graphics/java/android/graphics/RuntimeShader.java
+++ b/graphics/java/android/graphics/RuntimeShader.java
@@ -20,7 +20,6 @@ import android.annotation.ColorInt;
import android.annotation.ColorLong;
import android.annotation.FlaggedApi;
import android.annotation.NonNull;
-import android.annotation.Nullable;
import android.util.ArrayMap;
import android.view.Window;
@@ -77,7 +76,6 @@ import libcore.util.NativeAllocationRegistry;
* Additionally, if the shader is invoked by another using {@link #setInputShader(String, Shader)},
* then that parent shader may modify the input coordinates arbitrarily.</p>
*
- * <a id="agsl-and-color-spaces"/>
* <h3>AGSL and Color Spaces</h3>
* <p>Android Graphics and by extension {@link RuntimeShader} are color managed. The working
* {@link ColorSpace} for an AGSL shader is defined to be the color space of the destination, which
@@ -269,8 +267,6 @@ public class RuntimeShader extends Shader {
private ArrayMap<String, ColorFilter> mColorFilterUniforms = new ArrayMap<>();
private ArrayMap<String, RuntimeXfermode> mXfermodeUniforms = new ArrayMap<>();
- private ColorSpace mWorkingColorSpace = null;
-
/**
* Creates a new RuntimeShader.
@@ -290,35 +286,6 @@ public class RuntimeShader extends Shader {
}
/**
- * Sets the working color space for this shader. That is, the shader will be evaluated
- * in the given colorspace before being converted to the output destination's colorspace.
- *
- * <p>By default the RuntimeShader is evaluated in the context of the
- * <a href="#agsl-and-color-spaces">destination colorspace</a>. By calling this method
- * that can be overridden to force the shader to be evaluated in the given colorspace first
- * before then being color converted to the destination colorspace.</p>
- *
- * @param colorSpace The ColorSpace to evaluate in. Must be an {@link ColorSpace#getModel() RGB}
- * ColorSpace. Passing null restores default behavior of working in the
- * destination colorspace.
- * @throws IllegalArgumentException If the colorspace is not RGB
- */
- @FlaggedApi(Flags.FLAG_SHADER_COLOR_SPACE)
- public void setWorkingColorSpace(@Nullable ColorSpace colorSpace) {
- if (colorSpace != null && colorSpace.getModel() != ColorSpace.Model.RGB) {
- throw new IllegalArgumentException("ColorSpace must be RGB, given " + colorSpace);
- }
- if (mWorkingColorSpace != colorSpace) {
- mWorkingColorSpace = colorSpace;
- if (mWorkingColorSpace != null) {
- // Just to enforce this can be resolved instead of erroring out later
- mWorkingColorSpace.getNativeInstance();
- }
- discardNativeInstance();
- }
- }
-
- /**
* Sets the uniform color value corresponding to this shader. If the shader does not have a
* uniform with that name or if the uniform is declared with a type other than vec3 or vec4 and
* corresponding layout(color) annotation then an IllegalArgumentException is thrown.
@@ -611,8 +578,7 @@ public class RuntimeShader extends Shader {
/** @hide */
@Override
protected long createNativeInstance(long nativeMatrix, boolean filterFromPaint) {
- return nativeCreateShader(mNativeInstanceRuntimeShaderBuilder, nativeMatrix,
- mWorkingColorSpace != null ? mWorkingColorSpace.getNativeInstance() : 0);
+ return nativeCreateShader(mNativeInstanceRuntimeShaderBuilder, nativeMatrix);
}
/** @hide */
@@ -622,8 +588,7 @@ public class RuntimeShader extends Shader {
private static native long nativeGetFinalizer();
private static native long nativeCreateBuilder(String agsl);
- private static native long nativeCreateShader(long shaderBuilder, long matrix,
- long colorSpacePtr);
+ private static native long nativeCreateShader(long shaderBuilder, long matrix);
private static native void nativeUpdateUniforms(
long shaderBuilder, String uniformName, float[] uniforms, boolean isColor);
private static native void nativeUpdateUniforms(