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-rw-r--r--graphics/java/android/graphics/RenderNode.java39
1 files changed, 18 insertions, 21 deletions
diff --git a/graphics/java/android/graphics/RenderNode.java b/graphics/java/android/graphics/RenderNode.java
index 760f83baec9b..611111056263 100644
--- a/graphics/java/android/graphics/RenderNode.java
+++ b/graphics/java/android/graphics/RenderNode.java
@@ -70,8 +70,7 @@ import java.lang.annotation.RetentionPolicy;
* canvas.drawRect(...);
* } finally {
* renderNode.endRecording();
- * }
- * </pre>
+ * }</pre>
*
* <h3>Drawing a RenderNode in a View</h3>
* <pre class="prettyprint">
@@ -84,8 +83,7 @@ import java.lang.annotation.RetentionPolicy;
* // Draw the RenderNode into this canvas.
* canvas.drawRenderNode(myRenderNode);
* }
- * }
- * </pre>
+ * }</pre>
*
* <h3>Releasing resources</h3>
* <p>This step is not mandatory but recommended if you want to release resources
@@ -93,8 +91,7 @@ import java.lang.annotation.RetentionPolicy;
* <pre class="prettyprint">
* // Discards the display list content allowing for any held resources to be released.
* // After calling this
- * renderNode.discardDisplayList();
- * </pre>
+ * renderNode.discardDisplayList();</pre>
*
*
* <h3>Properties</h3>
@@ -132,8 +129,7 @@ import java.lang.annotation.RetentionPolicy;
* // will be invoked and will execute very quickly
* mRenderNode.offsetLeftAndRight(x);
* invalidate();
- * }
- * </pre>
+ * }</pre>
*
* <p>A few of the properties may at first appear redundant, such as {@link #setElevation(float)}
* and {@link #setTranslationZ(float)}. The reason for these duplicates are to allow for a
@@ -146,24 +142,26 @@ import java.lang.annotation.RetentionPolicy;
* overlap with {@link #setPosition(Rect)}.
*
* <p>The RenderNode's transform matrix is computed at render time as follows:
- * First a setTranslate(getTranslationX(), getTranslationY()) is applied to a {@link Matrix}.
- * Second a preRotate(getRotationZ(), getPivotX(), getPivotY()) is applied to the matrix. And
- * finally a preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY()) is applied. The current
- * canvas transform matrix, which is translated to the RenderNode's position,
- * is then multiplied by the RenderNode's transform matrix. Therefore there is no implicit
- * ordering in setting various RenderNode properties. That is to say that:
+ * <pre class="prettyprint">
+ * Matrix transform = new Matrix();
+ * transform.setTranslate(renderNode.getTranslationX(), renderNode.getTranslationY());
+ * transform.preRotate(renderNode.getRotationZ(),
+ * renderNode.getPivotX(), renderNode.getPivotY());
+ * transform.preScale(renderNode.getScaleX(), renderNode.getScaleY(),
+ * renderNode.getPivotX(), renderNode.getPivotY());</pre>
+ * The current canvas transform matrix, which is translated to the RenderNode's position,
+ * is then multiplied by the RenderNode's transform matrix. Therefore the ordering of calling
+ * property setters does not affect the result. That is to say that:
*
* <pre class="prettyprint">
* renderNode.setTranslationX(100);
- * renderNode.setScaleX(100);
- * </pre>
+ * renderNode.setScaleX(100);</pre>
*
- * is equivalent to
+ * is equivalent to:
*
* <pre class="prettyprint">
* renderNode.setScaleX(100);
- * renderNode.setTranslationX(100);
- * </pre>
+ * renderNode.setTranslationX(100);</pre>
*
* <h3>Threading</h3>
* <p>RenderNode may be created and used on any thread but they are not thread-safe. Only
@@ -182,8 +180,7 @@ import java.lang.annotation.RetentionPolicy;
* if (needsUpdate) {
* myOwningView.invalidate();
* }
- * }
- * </pre>
+ * }</pre>
* This is marginally faster than doing a more explicit up-front check if the value changed by
* comparing the desired value against {@link #getTranslationX()} as it minimizes JNI transitions.
* The actual mechanism of requesting a new frame to be rendered will depend on how this