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Diffstat (limited to 'cmds/bootanimation/BootAnimation.cpp')
-rw-r--r--cmds/bootanimation/BootAnimation.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 98f26516dc76..7c81f0942f78 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -728,22 +728,6 @@ void BootAnimation::initShaders() {
glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
glEnableVertexAttribArray(uvLocation);
- if (dynamicColoringEnabled) {
- glUseProgram(mImageShader);
- SLOGI("[BootAnimation] Dynamically coloring boot animation.");
- for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
- float *startColor = mAnimation->startColors[i];
- float *endColor = mAnimation->endColors[i];
- glUniform4f(glGetUniformLocation(mImageShader,
- (U_START_COLOR_PREFIX + std::to_string(i)).c_str()),
- startColor[0], startColor[1], startColor[2], 1 /* alpha */);
- glUniform4f(glGetUniformLocation(mImageShader,
- (U_END_COLOR_PREFIX + std::to_string(i)).c_str()),
- endColor[0], endColor[1], endColor[2], 1 /* alpha */);
- }
- mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS);
- }
-
// Initialize text shader.
mTextShader = linkShader(vertexShader, textFragmentShader);
positionLocation = glGetAttribLocation(mTextShader, A_POSITION);
@@ -1179,12 +1163,6 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) {
s = ++endl;
}
- for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
- parseColorDecimalString(
- android::base::GetProperty("persist.bootanim.color" + std::to_string(i + 1), ""),
- animation.endColors[i], animation.startColors[i]);
- }
-
return true;
}