diff options
Diffstat (limited to 'cmds/bootanimation/BootAnimation.cpp')
| -rw-r--r-- | cmds/bootanimation/BootAnimation.cpp | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp index 98f26516dc76..7c81f0942f78 100644 --- a/cmds/bootanimation/BootAnimation.cpp +++ b/cmds/bootanimation/BootAnimation.cpp @@ -728,22 +728,6 @@ void BootAnimation::initShaders() { glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); glEnableVertexAttribArray(uvLocation); - if (dynamicColoringEnabled) { - glUseProgram(mImageShader); - SLOGI("[BootAnimation] Dynamically coloring boot animation."); - for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { - float *startColor = mAnimation->startColors[i]; - float *endColor = mAnimation->endColors[i]; - glUniform4f(glGetUniformLocation(mImageShader, - (U_START_COLOR_PREFIX + std::to_string(i)).c_str()), - startColor[0], startColor[1], startColor[2], 1 /* alpha */); - glUniform4f(glGetUniformLocation(mImageShader, - (U_END_COLOR_PREFIX + std::to_string(i)).c_str()), - endColor[0], endColor[1], endColor[2], 1 /* alpha */); - } - mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); - } - // Initialize text shader. mTextShader = linkShader(vertexShader, textFragmentShader); positionLocation = glGetAttribLocation(mTextShader, A_POSITION); @@ -1179,12 +1163,6 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) { s = ++endl; } - for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { - parseColorDecimalString( - android::base::GetProperty("persist.bootanim.color" + std::to_string(i + 1), ""), - animation.endColors[i], animation.startColors[i]); - } - return true; } |