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Diffstat (limited to 'cmds/bootanimation/BootAnimation.cpp')
-rw-r--r--cmds/bootanimation/BootAnimation.cpp23
1 files changed, 15 insertions, 8 deletions
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 968be3e20791..fb68c6d84d6a 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -577,8 +577,8 @@ status_t BootAnimation::readyToRun() {
mDisplay = display;
mContext = context;
mSurface = surface;
- mWidth = w;
- mHeight = h;
+ mInitWidth = mWidth = w;
+ mInitHeight = mHeight = h;
mFlingerSurfaceControl = control;
mFlingerSurface = s;
mTargetInset = -1;
@@ -611,6 +611,7 @@ void BootAnimation::resizeSurface(int newWidth, int newHeight) {
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroySurface(mDisplay, mSurface);
+ mFlingerSurfaceControl->updateDefaultBufferSize(newWidth, newHeight);
const auto limitedSize = limitSurfaceSize(newWidth, newHeight);
mWidth = limitedSize.width;
mHeight = limitedSize.height;
@@ -1515,8 +1516,10 @@ bool BootAnimation::playAnimation(const Animation& animation) {
processDisplayEvents();
- const int animationX = (mWidth - animation.width) / 2;
- const int animationY = (mHeight - animation.height) / 2;
+ const double ratio_w = static_cast<double>(mWidth) / mInitWidth;
+ const double ratio_h = static_cast<double>(mHeight) / mInitHeight;
+ const int animationX = (mWidth - animation.width * ratio_w) / 2;
+ const int animationY = (mHeight - animation.height * ratio_h) / 2;
const Animation::Frame& frame(part.frames[j]);
nsecs_t lastFrame = systemTime();
@@ -1532,12 +1535,16 @@ bool BootAnimation::playAnimation(const Animation& animation) {
initTexture(frame.map, &w, &h, false /* don't premultiply alpha */);
}
- const int xc = animationX + frame.trimX;
- const int yc = animationY + frame.trimY;
+ const int trimWidth = frame.trimWidth * ratio_w;
+ const int trimHeight = frame.trimHeight * ratio_h;
+ const int trimX = frame.trimX * ratio_w;
+ const int trimY = frame.trimY * ratio_h;
+ const int xc = animationX + trimX;
+ const int yc = animationY + trimY;
glClear(GL_COLOR_BUFFER_BIT);
// specify the y center as ceiling((mHeight - frame.trimHeight) / 2)
// which is equivalent to mHeight - (yc + frame.trimHeight)
- const int frameDrawY = mHeight - (yc + frame.trimHeight);
+ const int frameDrawY = mHeight - (yc + trimHeight);
float fade = 0;
// if the part hasn't been stopped yet then continue fading if necessary
@@ -1554,7 +1561,7 @@ bool BootAnimation::playAnimation(const Animation& animation) {
glUniform1f(mImageColorProgressLocation, colorProgress);
}
glEnable(GL_BLEND);
- drawTexturedQuad(xc, frameDrawY, frame.trimWidth, frame.trimHeight);
+ drawTexturedQuad(xc, frameDrawY, trimWidth, trimHeight);
glDisable(GL_BLEND);
if (mClockEnabled && mTimeIsAccurate && validClock(part)) {