diff options
4 files changed, 38 insertions, 24 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java b/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java index c9d4957494e4..bd91333100bd 100644 --- a/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java +++ b/packages/SystemUI/src/com/android/systemui/ImageWallpaper.java @@ -47,7 +47,7 @@ public class ImageWallpaper extends WallpaperService { // This is to avoid destroying then recreating render context in a very short time. private static final int DELAY_FINISH_RENDERING = 1000; private static final int INTERVAL_WAIT_FOR_RENDERING = 100; - private static final int PATIENCE_WAIT_FOR_RENDERING = 5; + private static final int PATIENCE_WAIT_FOR_RENDERING = 10; private HandlerThread mWorker; @Override @@ -124,10 +124,10 @@ public class ImageWallpaper extends WallpaperService { @Override public void onAmbientModeChanged(boolean inAmbientMode, long animationDuration) { - long duration = mNeedTransition || animationDuration != 0 ? animationDuration : 0; + if (!mNeedTransition) return; mWorker.getThreadHandler().post( - () -> mRenderer.updateAmbientMode(inAmbientMode, duration)); - if (inAmbientMode && duration == 0) { + () -> mRenderer.updateAmbientMode(inAmbientMode, animationDuration)); + if (inAmbientMode && animationDuration == 0) { // This means that we are transiting from home to aod, to avoid // race condition between window visibility and transition, // we don't return until the transition is finished. See b/136643341. diff --git a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageRevealHelper.java b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageRevealHelper.java index 45e97b38d87e..b154e66a846e 100644 --- a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageRevealHelper.java +++ b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageRevealHelper.java @@ -65,7 +65,7 @@ class ImageRevealHelper { @Override public void onAnimationStart(Animator animation) { if (mRevealListener != null) { - mRevealListener.onRevealStart(); + mRevealListener.onRevealStart(true /* animate */); } } }); @@ -73,7 +73,7 @@ class ImageRevealHelper { private void animate() { mAnimator.cancel(); - mAnimator.setFloatValues(mReveal, !mAwake ? MIN_REVEAL : MAX_REVEAL); + mAnimator.setFloatValues(mReveal, mAwake ? MAX_REVEAL : MIN_REVEAL); mAnimator.start(); } @@ -84,12 +84,11 @@ class ImageRevealHelper { void updateAwake(boolean awake, long duration) { mAwake = awake; mAnimator.setDuration(duration); - if (!mAwake && duration == 0) { - // We are transiting from home to aod, - // since main thread is waiting for rendering finished, we only need draw - // the last state directly, which is a black screen. - mReveal = MIN_REVEAL; - mRevealListener.onRevealStart(); + if (duration == 0) { + // We are transiting from home to aod or aod to home directly, + // we don't need to do transition in these cases. + mReveal = mAwake ? MAX_REVEAL : MIN_REVEAL; + mRevealListener.onRevealStart(false /* animate */); mRevealListener.onRevealStateChanged(); mRevealListener.onRevealEnd(); } else { @@ -110,7 +109,7 @@ class ImageRevealHelper { /** * Called back while reveal starts. */ - void onRevealStart(); + void onRevealStart(boolean animate); /** * Called back while reveal ends. diff --git a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageWallpaperRenderer.java b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageWallpaperRenderer.java index 93d8dd6146a6..7b22a49fc88a 100644 --- a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageWallpaperRenderer.java +++ b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageWallpaperRenderer.java @@ -24,6 +24,7 @@ import static android.opengl.GLES20.glViewport; import android.app.WallpaperManager; import android.content.Context; +import android.content.res.Configuration; import android.graphics.Bitmap; import android.graphics.Rect; import android.util.Log; @@ -70,7 +71,14 @@ public class ImageWallpaperRenderer implements GLWallpaperRenderer, DisplayInfo displayInfo = new DisplayInfo(); WindowManager wm = context.getSystemService(WindowManager.class); wm.getDefaultDisplay().getDisplayInfo(displayInfo); - mScissor = new Rect(0, 0, displayInfo.logicalWidth, displayInfo.logicalHeight); + + // We only do transition in portrait currently, b/137962047. + int orientation = context.getResources().getConfiguration().orientation; + if (orientation == Configuration.ORIENTATION_PORTRAIT) { + mScissor = new Rect(0, 0, displayInfo.logicalWidth, displayInfo.logicalHeight); + } else { + mScissor = new Rect(0, 0, displayInfo.logicalHeight, displayInfo.logicalWidth); + } mProxy = proxy; mProgram = new ImageGLProgram(context); @@ -179,20 +187,24 @@ public class ImageWallpaperRenderer implements GLWallpaperRenderer, } @Override - public void onRevealStart() { - mScissorMode = true; - // Use current display area of texture. - mWallpaper.adjustTextureCoordinates(mSurfaceSize, mScissor, mXOffset, mYOffset); + public void onRevealStart(boolean animate) { + if (animate) { + mScissorMode = true; + // Use current display area of texture. + mWallpaper.adjustTextureCoordinates(mSurfaceSize, mScissor, mXOffset, mYOffset); + } mProxy.preRender(); } @Override public void onRevealEnd() { - mScissorMode = false; - // reset texture coordinates to use full texture. - mWallpaper.adjustTextureCoordinates(null, null, 0, 0); - // We need draw full texture back before finishing render. - mProxy.requestRender(); + if (mScissorMode) { + mScissorMode = false; + // reset texture coordinates to use full texture. + mWallpaper.adjustTextureCoordinates(null, null, 0, 0); + // We need draw full texture back before finishing render. + mProxy.requestRender(); + } mProxy.postRender(); } diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java index 06701f9ef9ba..5521f1d592d5 100644 --- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java +++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/StatusBar.java @@ -490,9 +490,12 @@ public class StatusBar extends SystemUI implements DemoMode, WallpaperInfo info = wallpaperManager.getWallpaperInfo(UserHandle.USER_CURRENT); final boolean deviceSupportsAodWallpaper = mContext.getResources().getBoolean( com.android.internal.R.bool.config_dozeSupportsAodWallpaper); + final boolean imageWallpaperInAmbient = + !DozeParameters.getInstance(mContext).getDisplayNeedsBlanking(); // If WallpaperInfo is null, it must be ImageWallpaper. final boolean supportsAmbientMode = deviceSupportsAodWallpaper - && (info == null || info.supportsAmbientMode()); + && ((info == null && imageWallpaperInAmbient) + || (info != null && info.supportsAmbientMode())); mStatusBarWindowController.setWallpaperSupportsAmbientMode(supportsAmbientMode); mScrimController.setWallpaperSupportsAmbientMode(supportsAmbientMode); |